Entry # | Time | Turn | Player | Title | Entry |
348 | 11/9/2023 1:48:00 PM | Master ID = 30883 | Game Deleted | ||
347 | 10/31/2023 4:59:00 PM | Spring 1865 | Union | Die roll request |
Request: 6-sided die x 2 6 2 Message from Union: USA +5 CSA +0 |
346 | 10/31/2023 10:44:00 AM | Spring 1865 | Union | Play Strategy card as Operations |
#101: 3 / Chickamauga Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5. Message from Union: |
345 | 10/31/2023 8:58:00 AM | Spring 1865 | Confederate | Play Strategy card as Operations |
#63: 2 / Beaufort/Port Royal Captured The Union Blockade Level is increased by one. Message from Confederate: |
344 | 10/30/2023 5:49:00 PM | Spring 1865 | Union | Die roll request |
Request: 6-sided die x 2 2 4 Message from Union: USA +5 CSA +0 |
343 | 10/30/2023 11:54:00 AM | Spring 1865 | Union | Play Strategy card as Operations |
#102: 3 / First Manassas Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept. Message from Union: |
342 | 10/30/2023 9:06:00 AM | Spring 1865 | Confederate | Message |
pretty sure you will get this done quickly , just FYI I will be travelling Nov 1 -8 and not able to access computers. |
341 | 10/30/2023 8:49:00 AM | Spring 1865 | Confederate | Play Strategy card as Operations |
#16: 2 / Grierson's Raid Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes. Message from Confederate: |
340 | 10/29/2023 11:41:00 AM | Spring 1865 | Union | Play Strategy card as Operations |
#28: 1 / Franz Sigel Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle. Message from Union: |
339 | 10/28/2023 2:18:00 PM | Spring 1865 | Confederate | Message |
CSA will not campaign |
338 | 10/28/2023 2:17:00 PM | Spring 1865 | Confederate | Draw Strategy cards |
7 cards drawn. |
337 | 10/28/2023 9:06:00 AM | Spring 1865 | Union | Draw Strategy cards |
7 cards drawn. |
336 | 10/27/2023 9:26:00 AM | Spring 1865 | Confederate | Die roll request |
Request: 6-sided die x 2 5 6 Message from Confederate: BR |
335 | 10/27/2023 9:05:00 AM | Fall 1864 | Union | End Turn | |
334 | 10/27/2023 9:00:00 AM | Fall 1864 | Union | Play Strategy card as Operations |
#95: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Union: |
333 | 10/27/2023 8:49:00 AM | Fall 1864 | Confederate | Play Strategy card as Operations |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: |
332 | 10/27/2023 8:01:00 AM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 1 6 Message from Union: LL CAS |
331 | 10/27/2023 8:01:00 AM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 2 4 1 Message from Union: USA +9 (without elites) CSA +1 |
330 | 10/26/2023 6:32:00 PM | Fall 1864 | Union | Play Strategy card as Operations |
#7: 1 / Mud March Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move. Message from Union: |
329 | 10/25/2023 10:15:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 2-sided die x 1 1 Message from Confederate: ewell polk |
328 | 10/25/2023 10:12:00 PM | Fall 1864 | Confederate | Play Strategy card as Operations |
#104: 1 / Big Bethel Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Confederate: |
327 | 10/25/2023 10:10:00 PM | Fall 1864 | Confederate | Message |
are you kidding me |
326 | 10/25/2023 10:10:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 1 Message from Confederate: |
325 | 10/25/2023 10:10:00 PM | Fall 1864 | Confederate | Message |
LL |
324 | 10/25/2023 10:09:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 3 1 Message from Confederate: +9 +2 |
323 | 10/25/2023 10:08:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 4 Message from Confederate: retreat |
322 | 10/25/2023 6:52:00 PM | Fall 1864 | Union | Play Strategy card as Operations |
#33: 1 / Orphan Brigade Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs. Message from Union: |
321 | 10/25/2023 6:50:00 PM | Fall 1864 | Union | Die roll request |
Request: 3-sided die x 1 1 Message from Union: Morgan, Johnston, Early |
320 | 10/25/2023 6:49:00 PM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 2 1 2 Message from Union: LL CSA 1-3 USA 1 |
319 | 10/25/2023 6:49:00 PM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 2 5 1 Message from Union: CSA +6 USA +5 |
318 | 10/25/2023 4:46:00 PM | Fall 1864 | Confederate | Play Strategy card as Operations |
#67: 2 / J.B. Eads, Riverine Ironclads The Union Amphibious Assault modifier is increased by two. Message from Confederate: |
317 | 10/23/2023 11:16:00 AM | Fall 1864 | Union | Draw Extra Strategy card |
Message from Union: For Siege guns |
316 | 10/23/2023 11:16:00 AM | Fall 1864 | Union | Message |
Dice really don't like you. |
315 | 10/23/2023 11:15:00 AM | Fall 1864 | Union | Die roll request |
Request: 3-sided die x 1 1 Message from Union: Wharton, Polk, Ewell |
314 | 10/23/2023 11:15:00 AM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 1 1 Message from Union: CSA LL on 1 |
313 | 10/23/2023 11:14:00 AM | Fall 1864 | Union | Die roll request |
Request: 6-sided die x 2 2 1 Message from Union: USA +9(no elites) CSA +3 |
312 | 10/23/2023 10:42:00 AM | Fall 1864 | Union | Play Strategy card as Event |
#130: 3 / Union Siege Guns Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card. Message from Union: For the combat. I'll retrieve it if you retreat. Otherwise I draw my extra card after the battle. |
311 | 10/23/2023 10:37:00 AM | Fall 1864 | Confederate | Message |
dice have failed me of late |
310 | 10/23/2023 10:36:00 AM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 5 Message from Confederate: intercept attempt |
309 | 10/23/2023 10:21:00 AM | Fall 1864 | Union | Play Strategy card as Operations |
#13: 2 / Missouri Guerrilla Raids Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort. Message from Union: |
308 | 10/23/2023 9:37:00 AM | Fall 1864 | Confederate | Play Strategy card as Operations |
#42: 2 / Kentucky Anarchy Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played. Message from Confederate: |
307 | 10/23/2023 9:37:00 AM | Fall 1864 | Confederate | Play Strategy card as Operations |
#42: 2 / Kentucky Anarchy Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played. Message from Confederate: |
306 | 10/22/2023 8:14:00 AM | Fall 1864 | Union | Play Strategy card as Operations |
#115: 2 / Galveston The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played. Message from Union: |
305 | 10/21/2023 9:37:00 AM | Fall 1864 | Confederate | Play Strategy card as Event |
#38: 2 / George W. Rains, Increased Gunpowder Production Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort. Message from Confederate: |
304 | 10/21/2023 9:36:00 AM | Fall 1864 | Confederate | Discard random Strategy card |
Operations - 3 / Frederick Douglas Message from Confederate: |
303 | 10/21/2023 8:34:00 AM | Fall 1864 | Union | Play Strategy card as Event |
#25: 1 / Confederate Railroad Degradation The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Message from Union: Forced discard, no file. |
302 | 10/20/2023 10:56:00 PM | Fall 1864 | Confederate | Play Strategy card as Operations |
#126: 1 / Valley Devastation If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played. Message from Confederate: run away |
301 | 10/20/2023 10:51:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 2 Message from Confederate: retreat |
300 | 10/20/2023 10:47:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 6 Message from Confederate: intercept |
299 | 10/20/2023 6:00:00 PM | Fall 1864 | Union | Play Strategy card as Operations |
#65: 1 / Union 90-Day Enlistments Expire Union player removes three SPs (Union player’s choice). Message from Union: |
298 | 10/20/2023 1:55:00 PM | Fall 1864 | Confederate | Draw Strategy cards |
7 cards drawn. |
297 | 10/20/2023 10:27:00 AM | Fall 1864 | Union | Draw Strategy cards |
7 cards drawn. |
296 | 10/19/2023 10:08:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 4 Message from Confederate: |
295 | 10/19/2023 10:08:00 PM | Fall 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 5 Message from Confederate: BR @ 1 |
294 | 10/19/2023 5:43:00 PM | Summer 1864 | Union | End Turn | |
293 | 10/19/2023 5:38:00 PM | Summer 1864 | Union | Play Strategy card as Operations |
#108: 2 / Richmond Bread Riots Confederate player loses 2 SW. Remove from deck if event is played. Message from Union: |
292 | 10/11/2023 11:36:00 PM | Summer 1864 | Confederate | Message |
have a good week |
291 | 10/11/2023 11:36:00 PM | Summer 1864 | Confederate | Play Strategy card as Operations |
#14: 3 / Red River Campaign May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card. Message from Confederate: |
290 | 10/11/2023 6:48:00 PM | Summer 1864 | Union | Die roll request |
Request: 6-sided die x 2 1 1 Message from Union: USA +4 CSA +0 |
289 | 10/11/2023 1:19:00 PM | Summer 1864 | Union | Play Strategy card as Operations |
#61: 3 / Ship Island/Key West Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space. Message from Union: |
288 | 10/11/2023 12:13:00 PM | Summer 1864 | Confederate | Play Strategy card as Operations |
#11: 2 / Nathaniel Lyon Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts. Message from Confederate: |
287 | 10/11/2023 11:56:00 AM | Summer 1864 | Union | Play Strategy card as Event |
#19: 1 / Belmont Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Union: |
286 | 10/11/2023 5:04:00 AM | Summer 1864 | Union | Die roll request |
Request: 6-sided die x 1 3 Message from Union: Retreat |
285 | 10/10/2023 4:53:00 PM | Summer 1864 | Union | Die roll request |
Request: 4-sided die x 1 2 Message from Union: Fremont, Butler, Burnside, Stoneman |
284 | 10/10/2023 4:52:00 PM | Summer 1864 | Union | Die roll request |
Request: 6-sided die x 2 3 3 Message from Union: LL CSA 1 USA 1-3 |
283 | 10/10/2023 4:51:00 PM | Summer 1864 | Union | Die roll request |
Request: 6-sided die x 2 4 5 Message from Union: CSA +2 USA +6 |
282 | 10/9/2023 10:12:00 PM | Summer 1864 | Confederate | Play Strategy card as Event |
#84: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: |
281 | 10/9/2023 11:01:00 AM | Summer 1864 | Union | Play Strategy card as Event |
#70: 2 / Gustavus Fox, Ironclad Building Program The Union Amphibious Assault modifier is increased by two. Message from Union: |
280 | 10/9/2023 10:07:00 AM | Summer 1864 | Confederate | Play Strategy card as Event |
#37: 2 / Confederate Scientist Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces. Message from Confederate: |
279 | 10/9/2023 10:03:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 2 Message from Confederate: defender |
278 | 10/9/2023 10:02:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 5 Message from Confederate: retreat |
277 | 10/9/2023 6:38:00 AM | Summer 1864 | Union | Play Strategy card as Operations |
#113: 2 / Washington Defenses The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played. Message from Union: |
276 | 10/8/2023 12:12:00 PM | Summer 1864 | Confederate | Play Strategy card as Operations |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Confederate: |
275 | 10/8/2023 12:10:00 PM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 3 2 Message from Confederate: +5 +3 |
274 | 10/8/2023 11:17:00 AM | Summer 1864 | Union | Play Strategy card as Operations |
#3: 1 / Forward to Richmond Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play. Message from Union: |
273 | 10/8/2023 11:08:00 AM | Summer 1864 | Confederate | Play Strategy card as Operations |
#6: 1 / Ambush Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect. Message from Confederate: |
272 | 10/8/2023 11:07:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 2 1 Message from Confederate: +10 +3 |
271 | 10/8/2023 10:45:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 5 Message from Confederate: ll |
270 | 10/8/2023 10:45:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 4 3 Message from Confederate: tons vs 1 |
269 | 10/8/2023 10:44:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 3 Message from Confederate: retreat |
268 | 10/8/2023 10:05:00 AM | Summer 1864 | Union | Play Strategy card as Operations |
#120: 1 / Horace Greeley Editorial If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1. Message from Union: |
267 | 10/8/2023 9:57:00 AM | Summer 1864 | Confederate | Play Strategy card as Event |
#99: 3 / Minor Campaign Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: |
266 | 10/8/2023 9:41:00 AM | Summer 1864 | Confederate | Draw Strategy cards |
7 cards drawn. NOTE: The deck was reshuffled during this deal. |
265 | 10/8/2023 9:05:00 AM | Summer 1864 | Union | Draw Strategy cards |
7 cards drawn. |
264 | 10/8/2023 8:33:00 AM | Summer 1864 | Confederate | Die roll request |
Request: 6-sided die x 3 5 3 3 Message from Confederate: BR |
263 | 10/8/2023 8:33:00 AM | Spring 1864 | Confederate | End Turn | |
262 | 10/8/2023 6:41:00 AM | Spring 1864 | Union | Play Strategy card as Operations |
#8: 1 / 3 Cigars Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept. Message from Union: |
261 | 10/8/2023 6:40:00 AM | Spring 1864 | Union | Die roll request |
Request: 5-sided die x 1 5 Message from Union: 1 Banks 2 Halleck 3 Hancock 4 Scofield 5 McPherson |
260 | 10/8/2023 6:34:00 AM | Spring 1864 | Union | Die roll request |
Request: 6-sided die x 2 1 3 Message from Union: LL USA 1-3 CSA 1 |
259 | 10/8/2023 6:33:00 AM | Spring 1864 | Union | Die roll request |
Request: 6-sided die x 2 6 2 Message from Union: USA +7 (Elites) CSA +3 |
258 | 10/8/2023 6:32:00 AM | Spring 1864 | Union | Die roll request |
Request: 6-sided die x 1 3 Message from Union: Possible retreat for CSA |
257 | 10/8/2023 6:31:00 AM | Spring 1864 | Union | Play Strategy card as Operations |
#29: 2 / Crittenden Compromise Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played. Message from Union: |
256 | 10/7/2023 10:27:00 PM | Spring 1864 | Confederate | Play Strategy card as Operations |
#96: 2 / Strategy Board Union player may make a naval move with up to three SPs plus one general. Message from Confederate: |
255 | 10/7/2023 10:26:00 PM | Spring 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 6 5 Message from Confederate: leaders 1/ 1-3 |
254 | 10/7/2023 10:25:00 PM | Spring 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 3 6 Message from Confederate: +5+5 |
253 | 10/7/2023 10:23:00 PM | Spring 1864 | Confederate | Play Strategy card as Event |
#103: 3 / Seven Days/Chattanooga Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept. Message from Confederate: |
252 | 10/7/2023 7:17:00 PM | Spring 1864 | Union | Play Strategy card as Operations |
#34: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Union: |
251 | 10/7/2023 2:27:00 PM | Spring 1864 | Confederate | Play Strategy card as Operations |
#98: 2 / Cape Hatteras Operations Increase Union Blockade Level by 1 Message from Confederate: |
250 | 10/7/2023 2:26:00 PM | Spring 1864 | Confederate | Die roll request |
Request: 6-sided die x 2 1 4 Message from Confederate: +5+2 |
249 | 10/7/2023 2:25:00 PM | Spring 1864 | Confederate | Die roll request |
Request: 6-sided die x 1 6 Message from Confederate: retreat |
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