Entry # | Time | Turn | Player | Title | Entry |
265 | 11/28/2023 5:21:00 PM | Turn 1 | Jeremy Harrison | Message |
Absolutely no rush, George! We'll be out of pocket for holidays, too so let's just plan on revisiting this in January. Thanks! I definitely want to avail myself of your expertise! |
264 | 11/28/2023 11:01:00 AM | Turn 1 | George Young | Message |
Haven't forgotten my offer. Just been very busy. And will now be away for the better part of the next 4 weeks. I'll get in touch after that. |
263 | 11/8/2023 2:41:00 PM | Turn 1 | Jeremy Harrison | Message |
That's very kind of you, George! Yes, I'd like to do that sometime! I'm in Texas so Central Time. How long do you think we'll need to allot for this tutorial/overview? Let me know and we'll get something scheduled. So maybe we 'pause' our current game until then? I hate to just quit in the middle. It would be nice to finish, but I fear my clumsy play to this point is slowing us down. You will win in the end, no doubt, but it would do me well to learn the game and finish the session. Let's work out a time by email. Thanks again! |
262 | 11/8/2023 1:48:00 PM | Turn 1 | George Young | Message |
I should add, you won't fully learn the rules w/o playing. They are not too complicated, but as you're discovering, there are many details that aren't readily grasped. |
261 | 11/8/2023 1:46:00 PM | Turn 1 | George Young | Message |
Do you have a FTF opponent? Sounds like not. If you wanted, we could play live via Vassal, using discord for voice communication. Not sure what you normal availability is though. |
260 | 11/8/2023 12:32:00 PM | Turn 1 | Jeremy Harrison | Message |
Okay, I'm clearly not getting this game, so I'll just resign. I probably wasn't ready to play after just reading the rules once. I really should have played a FTF game first, but tough to find an opponent around here. Anyway, thanks for all your patience. Sorry for not being a great opponent. Good luck in the rest of the event! |
259 | 11/8/2023 11:49:00 AM | Turn 1 | George Young | Message |
BTW. The attack was 8:8, not 8:7 (my defense is 5). And since it's bocage, the first casualty is ignored, so it would have been only 2 CPs. As to your earlier question, there is no AV. Resignations are permitted. Note that your attack on Troarn hit an area with low defense value. The problem is that that also means you then have low defense in response to counter-attacks and bombardments. And remember, next turn is cloudy, so my attacks won't be penalized with a -2 drm. |
258 | 11/8/2023 11:45:00 AM | Turn 1 | George Young | Message |
Hate to raise another problem, but the 101 can't move to Pont l'Abbe. See 8.34. Any unit starting in a contested area can only move to a free area (armor can keep going after that). Since Pont l'Abbe is contested, you can't move there. |
257 | 11/8/2023 11:06:00 AM | Turn 1 | Jeremy Harrison | Message |
5CPs |
256 | 11/8/2023 11:05:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 4 6 6 1 Message from Jeremy Harrison: 8v7 |
255 | 11/8/2023 11:05:00 AM | Turn 1 | Jeremy Harrison | Message |
* 101-501 moves from A50-Ste Mère-Eglise to A49-Pont-l'Abbé * 101-502 moves from A50-Ste Mère-Eglise to A49-Pont-l'Abbé * 101-506 moves from A50-Ste Mère-Eglise to A49-Pont-l'Abbé * 82-325 moves from A50-Ste Mère-Eglise to A49-Pont-l'Abbé |
254 | 11/8/2023 11:03:00 AM | Turn 1 | Jeremy Harrison | Message |
Brutal. Is there an auto win for the Germans? or we have to play it out? |
253 | 11/7/2023 4:42:00 PM | Turn 1 | George Young | Message |
7 APs. Everyone in Troarn to d1 |
252 | 11/7/2023 4:42:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 4 3 5 1 6 Message from George Young: 8G3 Bombard Troarn with 21 Pz/xx at 5:1 vs. 3/3 |
251 | 11/7/2023 4:40:00 PM | Turn 1 | George Young | Message |
6 CPs, not APs 711/xx spent, to 4 711/744 to d2, then to 2 |
250 | 11/7/2023 3:26:00 PM | Turn 1 | Jeremy Harrison | Message |
6AP to you. |
249 | 11/7/2023 3:26:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 5 4 5 3 Message from Jeremy Harrison: 9v4 |
248 | 11/7/2023 3:26:00 PM | Turn 1 | Jeremy Harrison | Message |
* 6-6 moves from A7-Merville to A6-Troarn * 6-5 moves from A7-Merville to A6-Troarn * 6-3 moves from A7-Merville to A6-Troarn * 4SS-Ranger moves from A7-Merville to A6-Troarn |
247 | 11/7/2023 11:53:00 AM | Turn 1 | George Young | Message |
Miss. Worth a shot though. 8A2 next. |
246 | 11/7/2023 11:53:00 AM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 4 6 2 6 5 Message from George Young: 8G2 I adjusted the map to retreat your units in Isigny since they failed a mandatory assault over a bridge. Also renamed a couple of the log files to get the numbering correct. The labels aren't all right (I fixed a few though). Bombard Bretteville with 12SS/xx at 6:2 vs. 50/69 |
245 | 11/6/2023 11:21:00 AM | Turn 1 | Jeremy Harrison | Message |
Damn. Everyone goes D1 I don't think this game likes me very much :) (and I admittedly suck at it) |
244 | 11/6/2023 11:20:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 2 2 6 2 Message from Jeremy Harrison: * 1-26 moves from A31-Grandcamp to A33-Isigny * 29-116 moves from A31-Grandcamp to A33-Isigny * 1-18 moves from A31-Grandcamp to A33-Isigny |
243 | 11/6/2023 11:19:00 AM | Turn 1 | Jeremy Harrison | Message |
For some reason I had it in my mind that I had to control a bridge in order to cross it. So wow, that changes EVERYTHING. Thanks for your continued patience with me. I'm just getting the rules down like I had hoped. Let me press on with the attack into A33 based on this additional information |
242 | 11/6/2023 10:59:00 AM | Turn 1 | George Young | Message |
No. Allies don't need to roll 6's all the time to seize bridges, although you do in this case due to fresh defender and flooded boundary. However, that's not the end of the assault. You can move across an enemy-held bridge. If the other space is undefended, you just capture it. Otherwise, it affects the DV of the defending space. Take a look at Case C on the DV chart. Attacking in to Isigny without capturing the bridge first will result in a +3 to DV due to Case C -- enemy held bridge, flooded boundary, crossing bridge for mandatory assault. Total DV is 3 +1 for terrain, +3 for Case C = 7. If you captured the bridge first, it would be 5 instead. Also, if you do not fail the attack roll, you then own the bridge. [attack from all 3 units in grandcamp would be 9:7. If you roll anything above a -2 net difference, you get the bridge. Same general principle applies at St. Mere. The defense is 8 unless you grab the bridge first. |
241 | 11/6/2023 10:43:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 2 1 4 Message from Jeremy Harrison: no map update but here's my sunset roll |
240 | 11/6/2023 10:42:00 AM | Turn 1 | Jeremy Harrison | Message |
I think that's a fail and then I can't do anything else? Geez, do the allies really need to roll 6s to get bridges? |
239 | 11/6/2023 10:41:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 1 5 Message from Jeremy Harrison: |
238 | 11/4/2023 10:09:00 PM | Turn 1 | George Young | Message |
Fails. No update sent. |
237 | 11/4/2023 10:09:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 1 3 Message from George Young: Destroy 31/33 bridge +2 drm |
236 | 11/4/2023 12:02:00 PM | Turn 1 | Jeremy Harrison | Message |
Another fail |
235 | 11/4/2023 12:01:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 5 2 3 6 Message from Jeremy Harrison: |
234 | 11/3/2023 10:33:00 PM | Turn 1 | George Young | Message |
Both bridge blow. |
233 | 11/3/2023 10:33:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 2 4 5 Message from George Young: We'll try for the bridges in Bretteville again. 16/15 16/21 |
232 | 11/3/2023 5:40:00 PM | Turn 1 | Jeremy Harrison | Message |
Dang. Failed. 1 AP away. |
231 | 11/3/2023 5:38:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 3 2 4 4 Message from Jeremy Harrison: |
230 | 11/3/2023 5:35:00 PM | Turn 1 | Jeremy Harrison | Message |
Oh you're right! The ETF isn't flipped in the vlog nor is there a bombard marker...I could swear I did both of those. Maybe a vlog got lost in the shuffle? Anyway, I'll update that now and do my real move. Sorry about that! |
229 | 11/3/2023 4:47:00 PM | Turn 1 | George Young | Message |
Look back through the log. At message 216 you bombarded Trevieres with WTF. 220 you bombarded Bayeux with ETF. |
228 | 11/3/2023 3:16:00 PM | Turn 1 | Jeremy Harrison | Message |
I used the WTF to bombard last time, so I think it's right. Maybe you got crossed with another game? |
227 | 11/3/2023 2:41:00 PM | Turn 1 | George Young | Message |
Naval and air bombardment does not advance the impulse track. If you look at the marker, it displays that you move the impulse marker back with naval/air. That being said, you already used ETF to bombard Bayeux. So you'll have to redo the turn. |
226 | 11/3/2023 11:45:00 AM | Turn 1 | Jeremy Harrison | Message |
* 12SS-12 becomes 12SS-12-Spent in A10-Caen ETF flips |
225 | 11/3/2023 11:45:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 6 5 2 5 Message from Jeremy Harrison: |
224 | 11/3/2023 11:44:00 AM | Turn 1 | Jeremy Harrison | Message |
|
223 | 11/2/2023 11:08:00 PM | Turn 1 | George Young | Message |
Both fail. No map change, so no file sent. |
222 | 11/2/2023 11:07:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 2 1 3 Message from George Young: Activate Bretteville to destroy bridges 16/15 16/21 Both +3 |
221 | 10/31/2023 2:30:00 PM | Turn 1 | Jeremy Harrison | Message |
flips |
220 | 10/31/2023 2:29:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 4 6 1 2 Message from Jeremy Harrison: |
219 | 10/31/2023 11:03:00 AM | Turn 1 | George Young | Message |
Bridge down |
218 | 10/31/2023 11:03:00 AM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 1 4 Message from George Young: Activate 29 to destroy bridge +3 |
217 | 10/31/2023 10:34:00 AM | Turn 1 | Jeremy Harrison | Message |
14-10. Enough to flip. Sun still in the sky. |
216 | 10/31/2023 10:33:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 1 5 6 3 Message from Jeremy Harrison: |
215 | 10/30/2023 3:13:00 PM | Turn 1 | George Young | Message |
Lots of overkill there. Both up one level |
214 | 10/30/2023 3:12:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 4 6 6 5 2 Message from George Young: 8G1 Need the DRs 7:3 |
213 | 10/30/2023 3:11:00 PM | Turn 1 | George Young | Message |
You only have enough for 1 impulse. Reserves to 8. Day should start at 1. I bought 2 impulses, starting at 2. Now we're at 1. 8G1 Activate 49 for bombardment by 101 NW at 7:3 vs. fresh defender |
212 | 10/30/2023 2:58:00 PM | Turn 1 | Jeremy Harrison | Message |
Appreciate your patience with my full weekend. Back on schedule now. Thanks for the tips about bombarding early and the upcoming weather effects. Here are my reinforcements. I have a question about buying impulses in the vlog. Thanks! * 2-9 moves from OffShore to Omaha-Approach * 2-23 moves from OffShore to Omaha-Approach * 2-38 moves from OffShore to Omaha-Approach * 2-FA moves from OffShore to Omaha-Approach |
211 | 10/27/2023 10:55:00 PM | Turn 1 | George Young | Message |
Another thing for you to remember. Under the AH rules, air bombardments do not advance the impulse track. Under the L2 rules that we're using, naval bombardments don't either. That means these are free impulses that don't move the impulse track. And if used early, there's no risk of changing the weather. Another note. The next day is going to be cloudy. Something to be think about as the -2 penalty for my attacks is gone. And my movement is up one. |
210 | 10/27/2023 10:47:00 PM | Turn 1 | George Young | Message |
file uploaded with my reinforcements and advance of turn. You need to place your reinforcements (they're on the map), and then I'll start. |
209 | 10/27/2023 3:37:00 PM | Turn 1 | Jeremy Harrison | Message |
* 56 moves from A16-Bretteville to A18-GoldBeach * 50-151 moves from A18-GoldBeach to A16-Bretteville * 50-231 moves from A18-GoldBeach to A16-Bretteville * 50-69 moves from A18-GoldBeach to A16-Bretteville Probably my last move until Monday. Full weekend ahead. |
208 | 10/27/2023 12:05:00 AM | Turn 1 | George Young | Message |
Your regroup |
207 | 10/27/2023 12:04:00 AM | Turn 1 | George Young | Message |
My math was wrong in reaching 22. You had one more D1 unit in Omaha than I thought. So can save 2 more, though, by placing the 2d Omaha depot in Grandcamp and refitting the 3 there for 3, and one of the units in Omaha for 3, totalling 6 and saving 2. Otherwise OK. Note re Air supply. Doesn't affect the result, but you need a 6 for each unit. Start at +2 for German control. Then -1 for partially overcast. You rolled a 6, so outcome's the same. |
206 | 10/25/2023 11:16:00 AM | Turn 1 | Jeremy Harrison | Message |
* 4-12-Spent becomes 4-12 in A51-UtahBeach * 4-22-Spent becomes 4-22 in A51-UtahBeach * 4-8-Spent becomes 4-8 in A51-UtahBeach * 90-357-Spent becomes 90-357 in A51-UtahBeach * 90-359-spent becomes 90-359 in A51-UtahBeach * 90-358-spent becomes 90-358 in A51-UtahBeach * 90-FA-spent becomes 90-FA in A51-UtahBeach * VII-Corps-spent becomes VII-Corps in offboard * 1-16-D1 becomes 1-16-Spent in offboard * 5-Rangers moves from to AmericanGrave * 2-Rangers moves from to AmericanGrave * 1-FA-D1 becomes 1-FA-Spent in A30-OmahaBeach * 29-FA-D1 becomes 29-FA-Spent in A30-OmahaBeach * 29-115-D1 becomes 29-115-Spent in A30-OmahaBeach * V-Corps-D1 becomes V-Corps-spent in A30-OmahaBeach * 29-175-D1 becomes 29-175-spent in A30-OmahaBeach * 1-26-Spent becomes 1-26 in A31-Grandcamp * 29-116-Spent becomes 29-116 in A31-Grandcamp * 1-18-Spent becomes 1-18 in A31-Grandcamp * 50-151-Spent becomes 50-151 in A18-GoldBeach * 50-231-Spent becomes 50-231 in A18-GoldBeach * 50-69-Spent becomes 50-69 in A18-GoldBeach * 56-Spent becomes 56 in A16-Bretteville * 8-Armor-Spent becomes 8-Armor in A16-Bretteville * 50-FA-Spent becomes 50-FA in A16-Bretteville * 2CA-Armor-D1 becomes 2CA-Armor-Spent in A17-JunoBeach * 3CA-7-D1 becomes 3CA-7-Spent in A17-JunoBeach * 3CA-8-D1 becomes 3CA-8-Spent in A17-JunoBeach * 3CA-9-D1 becomes 3CA-9-Spent in A17-JunoBeach * 3CA-FA-Spent becomes 3CA-FA in A17-JunoBeach * Allies supply level is now 9 * 6-3-Spent becomes 6-3 in A7-Merville * Allies supply level is now 19 * Allies supply level is now 18 * German supply level is now 1 |
205 | 10/25/2023 11:08:00 AM | Turn 1 | Jeremy Harrison | Message |
* 101-506-Spent becomes 101-506 in A50-Ste Mère-Eglise now on to regular refits... |
204 | 10/25/2023 11:07:00 AM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 2 6 3 Message from Jeremy Harrison: |
203 | 10/24/2023 1:12:00 PM | Turn 1 | George Young | Message |
One more note on depots. They can go wherever you can trace supply through that country's controlled space. For example, if you had capture Douvres, the Sword depot could be placed in Bretteville to really reduce costs. Not an option as I still control Douvres |
202 | 10/24/2023 1:09:00 PM | Turn 1 | George Young | Message |
General correction before you go too far. Refitting a disrupted unit costs 2, not 1. So the Juno refit costs 9, not 5. Omaha is really expensive (10), but see below about depot placement. Also, it costs 1 extra for adjacent areas (or 2 extra for 2 away, etc). So at Gold, it will cost you 3 for the units in Gold, and 6 for the units in Bretteville, for a total of 9, not 6. Omaha. Don't refit the rangers, they're gone now that Omaha is cleared. Note that depots don't have to go in the beach hexes. You can place the Gold one in Bretteville, although it doesn't change the cost. Or one in Omaha and one in Grandcamp. That's how you reduce the distance penalty. One more: Do your air supply first. You still have a +3 in a free area. Omaha depots are worth 9 each, not 8. And I really can't figure out how you get enough supply to buy 3 impulses. You start with 8 Use all of the depot value at Juno, Gold and Utah. Save 5 at Omaha (if you place 1 depot in Granville) and Save 9 at Sword (by placing depot in Merville). That leaves a total of 14 plus the original 8 for 22. Buying 2 impulse (back to 0) will leave you with 2 in reserve. |
201 | 10/24/2023 12:56:00 PM | Turn 1 | Jeremy Harrison | Message |
* 90-357-Spent becomes 90-357 in A51-UtahBeach * 90-359-spent becomes 90-359 in A51-UtahBeach * 90-358-spent becomes 90-358 in A51-UtahBeach * 4-12-Spent becomes 4-12 in A51-UtahBeach * 4-22-Spent becomes 4-22 in A51-UtahBeach * 4-8-Spent becomes 4-8 in A51-UtahBeach * 90-FA-spent becomes 90-FA in A51-UtahBeach * VII-Corps-spent becomes VII-Corps in offboard * 1-16-D1 becomes 1-16-Spent in offboard * 5-Rangers-D1 becomes 5-Rangers-Spent in offboard * 29-FA-D1 becomes 29-FA-Spent in A30-OmahaBeach * 2-Rangers-D1 becomes 2-Rangers-Spent in offboard * 1-FA-D1 becomes 1-FA-Spent in A30-OmahaBeach * 29-115-D1 becomes 29-115-Spent in A30-OmahaBeach * V-Corps-D1 becomes V-Corps-spent in A30-OmahaBeach * 29-175-D1 becomes 29-175-spent in A30-OmahaBeach * 1-26-Spent becomes 1-26 in A31-Grandcamp * 29-116-Spent becomes 29-116 in A31-Grandcamp * 1-18-Spent becomes 1-18 in A31-Grandcamp * Allies supply level is now 3 * Allies supply level is now 13 * 50-151-Spent becomes 50-151 in A18-GoldBeach * 50-231-Spent becomes 50-231 in A18-GoldBeach * 50-69-Spent becomes 50-69 in A18-GoldBeach * 50-FA-Spent becomes 50-FA in A16-Bretteville * 56-Spent becomes 56 in A16-Bretteville * 8-Armor-Spent becomes 8-Armor in A16-Bretteville * Allies supply level is now 16 * 3CA-FA-Spent becomes 3CA-FA in A17-JunoBeach * 2CA-Armor-D1 becomes 2CA-Armor-Spent in A17-JunoBeach * 3CA-7-D1 becomes 3CA-7-Spent in A17-JunoBeach * 3CA-8-D1 becomes 3CA-8-Spent in A17-JunoBeach * 3CA-9-D1 becomes 3CA-9-Spent in A17-JunoBeach * German supply level is now 21 * Allies supply level is now 11 * 6-3-Spent becomes 6-3 in A7-Merville * German supply level is now 31 * Allies supply level is now 10 |
200 | 10/23/2023 4:44:00 PM | Turn 1 | George Young | Message |
7G Regroup. I think I can do this without seeing your refits. C Everyone to D 1 711/xx to Troarn, 711/731 holds 5 Bourguebus Both artillery to Caen. Rest hold 6 Troarn 711/744 holds 10 711/736 to 15. Other 6 units hold 15 21Pz/Flak to 11 14 21Pz/Pak holds 20 1 Flak holds 21 352/915 holds 28 716/726 to 22, 29 352/xx to Foret 33 352/914 to Foret 33 Flak holds 35 752 to Catz, 30 to 27 44 91/6FS holds 45 100 Pz to 44 46. All 3 units to 45 47 243/922 to 46, 252/xx to 48 48 91/1058 to 54 54 All 3 flak units to 48 53 AOK 7 to 54 |
199 | 10/23/2023 4:25:00 PM | Turn 1 | George Young | Message |
7G Refit. Day ends with DR of 3. 1 impulse of overcast, so depots are worth 6. Depot 1 Caen 101, 654, 716/736, 21Pz/22, 12SS/12 to fresh. Save 1 (12) Depot 2 Bourguebus All 5 units to fresh, save 1 (13) Depot 3 Port en Bessin. CA to fresh. Save 5 (18) Depot 4 to Versun 21/flak to d1, spend 2, save 4 (22) Depot 5. St Lo Save 6 (28) Depot 6 Valognes 101 NW in 49 fresh (2) 243/920 to fr (1) Save 3 (31) Buy 2 impulses. Reserves to 11 Day starts at 0 |
198 | 10/23/2023 4:16:00 PM | Turn 1 | George Young | Message |
You can't attempt bridge repair. Must be done from the active area (which is Juno approach). Also, if you could, you would have succeed +6 for 2 free areas, -1 for repair attempt. Anything but a 1 works. |
197 | 10/23/2023 3:21:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 2 2 1 Message from Jeremy Harrison: Sunset |
196 | 10/23/2023 3:20:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 1 3 Message from Jeremy Harrison: bridge repair |
195 | 10/23/2023 3:20:00 PM | Turn 1 | Jeremy Harrison | Message |
New move: * I-Corps moves from Juno-Approach to A17-JunoBeach |
194 | 10/23/2023 3:13:00 PM | Turn 1 | Jeremy Harrison | Message |
actually scratch that. feels like a bad move. I'll redo soon |
193 | 10/23/2023 2:01:00 PM | Turn 1 | Jeremy Harrison | Message |
* 27-Armor moves from A8-SwordBeach to A10-Caen * 3-8 moves from A8-SwordBeach to A10-Caen * 3-9 moves from A8-SwordBeach to A10-Caen * 3-185 moves from A8-SwordBeach to A10-Caen |
192 | 10/23/2023 1:56:00 PM | Turn 1 | Jeremy Harrison | Message |
yeah probably should have used the adv there. oh well, no worries. overcast just means i lose my +1 air support and you no longer face interdiction for moving 2+ areas? |
191 | 10/23/2023 10:31:00 AM | Turn 1 | George Young | Message |
7G7 (overcast) Activate B 12SS/12, 654 and 101 to Caen 12SS/25 and 26 to Bourguebus 12SS/Flak, both artillery to Bourguebus 7A7 next |
190 | 10/23/2023 10:25:00 AM | Turn 1 | George Young | Message |
Wasn't sure if you were going to use the advantage. Weather turns cloudy with the DR of 6 |
189 | 10/23/2023 8:18:00 AM | Turn 1 | Jeremy Harrison | Message |
Gosh. What a beating. I assume you're going ahead with your turn. Or was that sunset? |
188 | 10/22/2023 4:30:00 PM | Turn 1 | George Young | Message |
DR 6:9. Net -3. Plus 1 attack. All attackers D1 and retreat to Juno |
187 | 10/22/2023 4:29:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 4 2 4 3 6 Message from George Young: Obviously the 21 Pz is lead. 12 vs. 11 Brit dice first |
186 | 10/22/2023 4:25:00 PM | Turn 1 | Jeremy Harrison | Message |
* 2CA-Armor moves from A17-JunoBeach to A10-Caen * 3CA-7 moves from A17-JunoBeach to A10-Caen * 3CA-8 moves from A17-JunoBeach to A10-Caen * 3CA-9 moves from A17-JunoBeach to A10-Caen |
185 | 10/21/2023 3:27:00 PM | Turn 1 | George Young | Message |
14 and 20 gone. Weak dynamite on the rest |
184 | 10/21/2023 3:27:00 PM | Turn 1 | George Young | Die roll request |
Request: 6-sided die x 5 1 2 4 3 4 Message from George Young: Forgot the DRs |
183 | 10/21/2023 3:26:00 PM | Turn 1 | George Young | Message |
Activate 16 for bridge destruction. 10/16 10/15 10/14 10/21 20/20 All +3 |
182 | 10/21/2023 1:58:00 PM | Turn 1 | George Young | Message |
Note: Make sure you look at the defense strength calculation. You seem to be forgetting some of the defense modifiers. Also. Artillery. If it moves, it cannot attack or support an attack. If it doesn't move, it can bombard on its own, or support an attack. You've gotten that wrong a couple of times now. |
181 | 10/21/2023 1:57:00 PM | Turn 1 | Jeremy Harrison | Message |
Okay, sorry I'm making so many mistakes. Feel free to proceed and just reset those bridges. |
180 | 10/21/2023 1:55:00 PM | Turn 1 | George Young | Message |
Re: bridge rolls. With the revised attack strength and the Defense at 4, your die rolls do not produce an overrun. Net of 4, meaning defender goes to d2 and retreats to Verson. That means no bridge rolls. Had 50/xx remained in Gold to bombard, you would have an overrun. |
179 | 10/21/2023 1:50:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 1 3 Message from Jeremy Harrison: now Caen (should have called for that last time...lol) |
178 | 10/21/2023 1:50:00 PM | Turn 1 | Jeremy Harrison | Message |
wow getting lucky on these * 16-20 Bridge: was GermanBridge is now AlliesBridge * 56 becomes 56-Spent in A16-Bretteville |
177 | 10/21/2023 1:49:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 1 6 Message from Jeremy Harrison: Bayeux |
176 | 10/21/2023 1:49:00 PM | Turn 1 | Jeremy Harrison | Message |
oops, wrong bridge... * 16-21 Bridge: was GermanBridge is now AlliesBridge * 50-FA becomes 50-FA-Spent in A16-Bretteville |
175 | 10/21/2023 1:47:00 PM | Turn 1 | George Young | Message |
A couple of things. 50/xx can move, but it doesn't contribute to the attack strength, which is 8. You could fire the 50/xx in support (raising the attack strength to 9, but it has to stay in Gold to do that). Defense strength is 4, not 3. 2 for unit, 1 for area, 1 for assault over bridge. No change to the outcome. Still an overrun. Armor has 2 MF left. Infantry has 1 |
174 | 10/21/2023 1:47:00 PM | Turn 1 | Jeremy Harrison | Message |
* 16-20 Bridge: was GermanBridge is now AlliesBridge |
173 | 10/21/2023 1:46:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 1 5 Message from Jeremy Harrison: Tilly |
172 | 10/21/2023 1:45:00 PM | Turn 1 | Jeremy Harrison | Message |
* 21Pz-FLAK moves from A16-Bretteville to WehrGrave * A16-Bretteville is British Controlled |
171 | 10/21/2023 1:44:00 PM | Turn 1 | George Young | Message |
2d Infantry Division. Pop open the reinforcements in the charts tab. |
170 | 10/21/2023 1:43:00 PM | Turn 1 | Jeremy Harrison | Die roll request |
Request: 6-sided die x 4 3 4 3 4 Message from Jeremy Harrison: 9v3 |
169 | 10/21/2023 1:43:00 PM | Turn 1 | Jeremy Harrison | Message |
* 8-Armor moves from A18-GoldBeach to A16-Bretteville * 56 moves from A18-GoldBeach to A16-Bretteville * 50-FA moves from A18-GoldBeach to A16-Bretteville |
168 | 10/21/2023 1:41:00 PM | Turn 1 | Jeremy Harrison | Message |
Okay, appreciate the honest discussion. Seems like you might just roll that well again, so I guess I'll just keep playing. I don't really understand the game well enough yet to form any kind of long term plan. I just open the file, look at the map, and do whatever seems good at the time. Probably should have played a FTF game first. Appreciate your continued patience with me. I'll post a new vlog here in a minute Oh, and what do you mean by "2 ID turn next turn?" |
167 | 10/21/2023 1:38:00 PM | Turn 1 | George Young | Message |
The advantage is a security blanket for whoever has it. Protection against a bad roll. Some value to keeping it, but again, hard to judge. I've seen games where it is barely used and others where it bounces back and forth a bit. |
166 | 10/21/2023 1:36:00 PM | Turn 1 | George Young | Message |
You can use the advantage at any time for a reroll. As to the wisdom of it, hard to say. That artillery strike wrecked a lot of the Omaha force for 2 turns. You do get the 2 ID there next turn, but the force in the middle really isn't scaring me. So that might call for a reroll. Also depends upon what else you have planned. Brits haven't done anything yet and we're already at impulse 5 (where odds of day end or clouds start getting better). |
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