Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: Andy vs Steve RFT Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

View game card play report

Next 100 entries

Entry # Time Turn Player Title Entry
8 12/1/2023 4:58:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

6
3


Message from German:
First roll is Battle 1(L6) at +3

Second roll is Battle 2(N6) at +1
7 12/1/2023 4:51:00 PM Turn 1 German Die roll request Request: 6-sided die x 1

5


Message from German:
Blitz Battle 6(FF6) at +6
6 12/1/2023 4:48:00 PM Turn 1 German Die roll request Request: 6-sided die x 1

1


Message from German:
Blitz Battle 10(II7) at +7
5 12/1/2023 4:45:00 PM Turn 1 German Die roll request Request: 6-sided die x 1

5


Message from German:
Blitz Battle 4(Z4) at +7
4 11/17/2023 2:52:00 PM Turn 1 German Message No.

14.3.3 THE NON-PHASING NAVAL
MOVEMENT SEGMENTS: The non phasing player now moves naval units to any battle location hexes seven or less
hexes distant that contain enemy naval units.
3 11/17/2023 7:17:00 AM Turn 1 Russian Message Andy, I can move fleets to provide shore bombardment in defence, correct? or can my NP fleets only move to a hex where you have a naval unit? I would like to send my 2-2-7 to battle 12
2 11/13/2023 3:28:00 PM Turn 1 Russian Message Thanks Andy, lets start a new game. Is it ok if I take your setup as a basis and see if I can tweak it a bit (not sure it can be made any better tho)
1 11/13/2023 2:59:00 PM Turn 1 German Message Created new game

Next 100 entries

Copyright 2005 Warhorse Simulations