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Entry # Time Turn Player Title Entry
82 5/1/2024 12:09:00 PM Master ID = 12906 Game Deleted
81 5/1/2024 5:02:00 AM Fall 1861 Moderator Message Dan is the winner. Thank you to send me the result by email.
80 3/31/2024 5:01:00 AM Fall 1861 Moderator Message Hi, you must play faster.
79 3/28/2024 5:46:00 PM Fall 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate Halleck n2 in Monroe.
1) Halleck n2 to Vicksburg
2) to Jackson
3) to Holmsville
4) to Springfield
5) to New Orleans. Fort eliminated.

US SW +1 to 111+
CS SW -1 to 88-

6) to Springfield
7) to Holmsville
8) to Grand Gulf
78 3/28/2024 5:36:00 PM Fall 1861 Union Message Okay, proceeding.
You have AJ, JJ and Bragg n4 in Grand Jct.
Remember that with a corps move, only two leaders can move out of the space in one move.
77 3/27/2024 8:07:00 PM Fall 1861 Confederate Message So I could take AJ as leader in Nashville, drag Bragg and 2 down to Grand Junction, n4
If so that is what I wish to de please.

76 3/20/2024 4:51:00 PM Fall 1861 Union Message Tim,
Sorry for the delay - busy couple of days!

There are actually a couple of problems with your move.
1) You can't leave AJ in Nashville without any troops or fort (he could stay alone in a fort). See 5.34.
If you do activate Bragg, you can't take AJ with you unless you first move back out of Nashville and then back in to pick him up (5.32). AJ could leave Nashville with both SPs and Bragg since he has a higher political rating.

2) Per 6.25, you can't cross a river anywhere that I have naval control, which means you can't cross any blue lines since the fort in New Orleans by itself doesn't deny any naval control (although I would have to "Run the Guns" if I sailed through New Orleans).

You can move from Nashville to Franklin and then on to Dover since the connection line doesn't go over the river. However, you cannot move from Dover to either McKenzie or Paducah due to the blue line. Losing the forts in Columbus KY and Dover is a big pain for the CSA, because now you have to go around via Decatur, Tuscumbia and Corinth (Pittsburg Landing is also blocked).

Make sense? Let me know if you have any other questions, but you'll have to redo your move. Feel free to use a different card if desired.
75 3/18/2024 7:19:00 PM Fall 1861 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Let's try this
AJ with Bragg and 2 leavec Nashville enter dover pick up 2 n4, attack Paducah

I thing I can move by land into Paducah, been wrong before!
74 3/16/2024 11:05:00 PM Fall 1861 Union Message >>If JJ enters Memphis from Grand Jet, does that help my supply situation at all?
Can he even Enter? Could he cross into Madison?
river rules have me completely stumped

JJ can enter Memphis, but that does not help your supply situation at least immediately.
Important rules:
8.2: Ultimate supply source for the Confederacy are undestroyed resource spaces and open blockade ports, but to be valid the source must have a LOC to another supply source. Until my move to Shreveport, Marshall TX and Little Rock AR had an LOC, so both were supply sources. Therefore, Polk in Marshall was in supply.

6.61 covers Union naval control. Union Naval control comes from the north along rivers (double blue lines) or from the sea unless blocked by a CSA fort. Your only fort on the Mississippi is at New Orleans, so my naval control goes all the way from Alton IL to Baton Rouge, including up to Shreveport and Little Rock. Your LOC cannot cross a river (Solid blue line on edge of space, like at Memphis) when I have naval control.

6.25 covers Confederate ability to cross rivers. You can cross where I don't have naval control and where there is not a Union fort. To cross from Memphis into Madison, you either need a fort in Memphis (allowing you to cross) or forts both upstream and downstream (like New Orleans and Columbus KY), which would block Union naval control.

Price was OOS before my move, because his LOS couldn't cross either the Mississippi or the Arkansas River into Little Rock because of my naval control.

In summary, the west is isolated until you can build a fort in Columbus (to block naval control) or in Memphis or Vicksburg. However, you have to control the space to build a fort. For Memphis, that means you would have to first move in, then control the space, then build a fort.

You could immediately build a fort in Vicksburg with a 3-ops card, and if you did I could not cross from Monroe. However, if it was empty I could capture it by moving into it by land from Jackson, or amphibiously assaulting it with 2 or more SPs.

Let me know if you have any other questions!
73 3/16/2024 9:02:00 PM Fall 1861 Confederate Message If JJ enters Memphis from Grand Jet, does that help my supply situation at all?
Can he even Enter? Could he cross into Madison?
river rules have me completely stumped

72 3/16/2024 9:39:00 AM Fall 1861 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
For event (required)
Activate Halleck in Memphis
Leave 1 SP in Memphis
1) Halleck n1 to Humboldt. Pickup 2 SPs n3.
2) Halleck n3 to Memphis. Pickup 1 SP n4.
3) to Madison
4) to Elizabeth
5) to Little Rock. Drop 1 SP n3.
6) to Camden
7) to Shreveport. Drop 1 SP n2.
8) Hallack n2 ends in Monroe.
Per the event, place US PC in Monroe.
All Confederate forces west of the Mississippi are now OOS.
71 3/16/2024 8:07:00 AM Fall 1861 Confederate Message No Campaign, for now....:-)

70 3/16/2024 8:07:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

69 3/14/2024 6:31:00 PM Fall 1861 Union Message Pemberton to Panola
JJ to Grand Jct
Van Dorn to Dover.

Over to you to draw cards and campaign if desired.
68 3/14/2024 6:30:00 PM Fall 1861 Union Die roll request Request: 999-sided die x 3

504
887
267


Message from Union:
CSA general placement
J. Johnston
Pemberton
Van Dorn

High to low to:
Panola
Grand Jct
Dover
67 3/14/2024 11:12:00 AM Fall 1861 Confederate Message Place a general in
Panola
Grand Jet Dover
66 3/14/2024 11:12:00 AM Fall 1861 Confederate Message Strat moves
1 sp Mobile to Panola MS
1SP Pensacole to Panola, n2
2 SP New Orleans to Grand Jet TN

That is all


65 2/18/2024 11:17:00 AM Fall 1861 Moderator Message Please play faster
64 2/7/2024 4:56:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

63 2/7/2024 4:52:00 PM Fall 1861 Union Message No reinforcements for turn 3, so straight to strategic movement:
1 SP Forts St. Philip/Jackson n0 to Sabine City n3
1 SP DC n0 to Sabine City n4
1 SP Paducah n1 to Harpers Ferry/AoP n4
2 SPs Columbus KY n0 to Harpers Ferry/AoP n6
1 SP Louisville n1 to Frederick n4
1 SP Louisville n0 to DC n1

Over to you for strategic movement and general placement as I have none.
I will go ahead and draw cards - you should wait until after the generals are placed.
62 2/7/2024 4:44:00 PM Summer 1861 Union End Turn
61 2/7/2024 4:41:00 PM Summer 1861 Union Message Political Control Phase:
Place US PCs in Sabine City, Paducah, Columbus KY, Humboldt, Memphis, Louisville.
Place CS PCs in Springfield and Rolla MO.
Resource Destroyed in Memphis.
US SW +5 to 110+
CS SW -5 to 89-

Attrition:
-1 Paducah n2
-1 Harpers Ferry/AoP n3
-1 Frederick n3
-1 Sabine City n2

-1 Nashville n2
-1 Winchester/AoNV n4
60 2/7/2024 3:27:00 PM Summer 1861 Confederate Message Flip WInchester back to CSA control
Stop there.
Your escape was not good. All of the upside of a risky move with the downside getting avoided. Nice going!

59 2/5/2024 9:19:00 PM Summer 1861 Union Message Wow that is unfair. But I'll take it!
AoP runs away to Harpers Ferry and picks up the 2 SPs there to make it a total of 4 now.
AoNV may continue to move. Updated file coming.
58 2/5/2024 9:18:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
A campaign on turn 1 usually isn't too bad because there aren't many troops or generals, but on turn 2 a US Major is not good for the Confederates.
I figured AoP might be toast, but decided it was worth it anyway. Was hoping not to lose 3 in the first battle!

McDowell will attempt to retreat before battle - need a "1"!
57 2/5/2024 8:19:00 PM Summer 1861 Confederate Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Fire with fire I guess
Activate AoN, attack AoP in Winchester
56 2/5/2024 8:17:00 PM Summer 1861 Confederate Message I ain't no FtP specialist, but that was brutal!
:-0

55 2/4/2024 12:31:00 PM Summer 1861 Union Message 3rd activation: Halleck in Bloomington
1) Halleck n6 to Vincennes
2) to Salem/Vandalia
3) to Jonesborough
4) to Cairo
5) to Paducah
6) to Columbus. Fort eliminated. Drop 2 SPs n4.
7) Halleck n4 to Humboldt. Drop 2 SPs n2.
8) Halleck n2 to Memphis. Fort eliminated.

For elimination of 2 forts:
US SW +2 to 105+
CS SW -2 -3 FoW to 94-
54 2/4/2024 12:22:00 PM Summer 1861 Union Message CSA wins again, 3/2*.
Buell n3 retreats to Paducah.
2 CSA SPs eliminated, but fort remains.
53 2/4/2024 12:20:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

4
6


Message from Union:
2nd activation: Buell in Cairo.
1) Buell n6 to Paducah
2) to Columbus to attack the 2 SPs in the fort.

Battle of Columbus (medium):
1st: US+3 (Buell, 3:1 odds)
2nd: CS+2 (fort)
52 2/4/2024 12:15:00 PM Summer 1861 Union Message CSA wins 3/1.
AoP n2 returns to Winchester.
AoNV n5 in Strasburg.
51 2/4/2024 12:15:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
Battle of Strasburg (medium):
1st: US+1 (Rosecrans). McDowell's rating is reduced to zero due to lack of cavalry.
2nd: CS+6 (Smith, Stuart, Beauregard, intercept)
50 2/4/2024 11:39:00 AM Summer 1861 Confederate Message SO I see it medium battle
Conf +4
Union +2
Please confirm and then roll it. I don't want to screw up the count.

49 2/4/2024 11:38:00 AM Summer 1861 Union Message Do you want me to roll the battle, or do you want to?
48 2/4/2024 11:29:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
intercept attempt in Starsburg
1-3 I do believe

47 2/3/2024 4:15:00 PM Summer 1861 Union Message US wins 2/2*.
CS SP eliminated, JJ to TRT.
AoP n5 in Winchester, continuing.

5) convert Winchester
6) to Strasburg.
You have option for intercept - I'll let you decide/attempt and roll the battle if successful, then continue with the campaign.
46 2/3/2024 4:13:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
No retreat.

Battle of Winchester (medium):
1st: US+6 (McDowell, Rosecrans, 5:1 odds)
2nd: CS+2 (JJ)
45 2/3/2024 4:11:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Retreat attempt by JJ in Winchester.
44 2/3/2024 4:11:00 PM Summer 1861 Union Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
I got a good hand!

1st activation: McDowell and AoP in DC.
Leave 1 SP in DC.
1) AoP n4 to Baltimore. Pickup 1 SP n5.
2) to Frederick.
3) to Harpers Ferry. Pickup Rosecrans and 2 SPs n7
4) AoP n7 to Winchester to attack JJ.
I'll roll for possible retreat by JJ.
43 2/3/2024 3:27:00 PM Summer 1861 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Plce CSA markers in Somerset and Bowling Green KY
42 2/3/2024 11:19:00 AM Summer 1861 Union Play Strategy card as Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Remove CSA PCs from Paducah, Bowling Green and Somerset.
Remove USA PC from Louisville.
41 2/3/2024 10:36:00 AM Summer 1861 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Polk n1 leaves Memphis
picks up 1 in Little rock n2
Ends move in Marshall

second move
Price in Fayetsville w2
to springfield drop 1
stop in Rolla with 1
40 2/3/2024 6:31:00 AM Summer 1861 Moderator Message Please play faster.
39 1/30/2024 12:53:00 PM Summer 1861 Union Play Strategy card as Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Pope and 3 SPs from DC/AoP sail from DC to Sabine City.
38 1/30/2024 11:42:00 AM Summer 1861 Confederate Play Strategy card as Event #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Play as event.
Smith smoothed things over with Beauregard, they are cool.
For now.
37 1/29/2024 9:54:00 PM Summer 1861 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
I'm back home now. After seeing your file, I realize Smith is the Commander of AoNV.

Union Blockade Level to 1.
36 1/27/2024 4:31:00 PM Summer 1861 Union Message Just making sure - AoNV in Manassas with Beauregard as Commanding Officer, correct? That will be -2 to your SW for the insults to other generals.
35 1/27/2024 1:13:00 PM Summer 1861 Confederate Message Create AoN in Manassas

34 1/27/2024 1:13:00 PM Summer 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
33 1/24/2024 10:05:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Ambush of Stuart.
1-3 killed
4-6 no effect
32 1/24/2024 10:05:00 PM Summer 1861 Union Play Strategy card as Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Well, if I'm dealt this card at this stage of the game, I have to try it.
Stuart is ambushed in Manassas.
31 1/24/2024 7:47:00 PM Summer 1861 Confederate Message I will not play a campaign at this moment.
All is good, thanks. Life....:-)
30 1/24/2024 7:46:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

29 1/22/2024 8:49:00 AM Summer 1861 Union Message Tim,
Waiting for you to draw cards and decide on whether you're starting with a campaign. Everything okay?
28 1/16/2024 10:47:00 PM Summer 1861 Union Message Starting with a campaign?
27 1/16/2024 10:46:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

26 1/16/2024 10:45:00 PM Spring 1861 Union End Turn
25 1/16/2024 10:45:00 PM Spring 1861 Union Message Smith to Manassas, Bragg to Nashville.

I'll end the turn and draw cards.
24 1/16/2024 10:44:00 PM Spring 1861 Union Die roll request Request: 999-sided die x 2

54
739


Message from Union:
Buell to Cairo
Halleck to Bloomington
McClellan to Pittsburgh
Rosecrans to Harpers Ferry
Banks to Frederick
Burnside and Pope to DC/AoP

I'm going to assume you want Stuart to go to Manassas. If that's not correct, you can reroll.

Bragg
Smith

High to Manassas, low to Nashville.
23 1/16/2024 10:38:00 PM Spring 1861 Union Die roll request Request: 999-sided die x 7

534
859
165
846
694
410
670


Message from Union:
For your generals, since Stuart is cavalry and you only have one, you can choose where he goes.
You only have to pick randomly for Bragg and Smith.

US generals:
Banks
Buell
Burnside
Halleck
McClellan
Pope
Rosecrans

High to low to:
Cairo
Bloomington
Pittsburgh
Harpers Ferry
Frederick
Last 2 to DC/AoP
22 1/16/2024 7:33:00 PM Spring 1861 Confederate Message Hi,
I will pick up pace from here, sorry for delay.
T2 Confederate strat moves
1SP Augusta to Manassas n4
1 SP WEdldon to Manassas n5
1 SP Corinth to Columbus n2
2 SP charleston to Nashville n3
1 nSP wilmington to Manassas n6

That is all
Could you pleae roll leaders, dont want to mess it up
2 in Manassas
1 in Nashville

21 1/15/2024 1:02:00 PM Spring 1861 Union Message Tim,
We're going to have to pick up the pace a little in order to finish. Your move!
20 1/10/2024 10:44:00 AM Spring 1861 Union Message Union general placement (one of us will roll once you decide on yours):
Banks
Buell
Burnside
Halleck
McClellan
Pope
Rosecrans

High to low to:
Cairo
Bloomington
Pittsburgh
Harpers Ferry
Frederick
Last 2 to DC/AoP
19 1/10/2024 10:38:00 AM Spring 1861 Union Message T2 US strategic movement:
1 SP Forts St. Philip/Jackson n1 to DC/AoP n11
1 SP St. Louis n1 to Cairo n6
1 SP Springfield n0 to Louisville n1
1 SP Indianapolis n0 to Louisville n2
1 SP Cincinnati n0 to Harpers Ferry n3
1 SP Columbus OH n0 to Harpers Ferry n4
1 SP DC/AoP n10 to Baltimore n1
2 SPs DC/AoP n8 to Frederick n4
18 1/10/2024 10:14:00 AM Spring 1861 Confederate Message T2 Confederate reinforcements
States
New Orleans
Dover TN N2
Corinth MS
Fayetville ARn2
Manassas n3
Weldon Nc
Augusta GA
Pensacola fl
Charleston SC
Ports
New Orleans n2
Fort Gadson
Wilmington
Charleston n2


17 1/6/2024 3:26:00 PM Spring 1861 Union Message T2 US reinforcements:
+8 DC/AoP n10
+6 Bloomington n6
+4 Cairo n5

Over to you for reinforcements. File coming.
16 1/6/2024 3:23:00 PM Spring 1861 Union Message Political Control Phase:
US PC in Forts St. Philip/Jackson.
US SW +1 +2 FoW to 103+
CS SW -1 -3 FoW to 96-

Attrition:
-1 DC/AoP n2

-1 Manassas n2
15 1/6/2024 2:59:00 PM Spring 1861 Confederate Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
Welcome home and Happy New year.

Place PC in Greenville MO.

over to you for reinforcements etc
14 1/4/2024 6:02:00 PM Spring 1861 Union Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Hi Tim - back home at last and ready to return to the action.

For my last play of turn 1, place US PCs in Frankfort and Falmouth KY.
13 12/21/2023 1:31:00 PM Spring 1861 Confederate Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Place CSA PC's in Somerset and Lexington
12 12/20/2023 12:49:00 PM Spring 1861 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Place US PCs in Louisville and Lebanon.
11 12/20/2023 11:15:00 AM Spring 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Flip Bowling green and Paducah to CSA control
10 12/20/2023 9:55:00 AM Spring 1861 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Division move: 1 SP from Philadelphia n0 to Frederick n2.
9 12/19/2023 5:34:00 PM Spring 1861 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
As event.
Build forts in
New Orleans
Memphis
8 12/19/2023 2:57:00 PM Spring 1861 Union Message And I get the lucky roll too - no Union loss.

US n2 in Forts St. Philip/Jackson.
File up.
7 12/19/2023 2:54:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Battle of Forrts St. Philip/Jackson:
Amphibious Assault DRMs cancel (+2 CSA fort, +2 USA Porter)

Rolling for CSA only, +0
6 12/19/2023 2:51:00 PM Spring 1861 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
2 SPs from Washington DC sail to Forts St. Philip/Jackson.
AoP n3 in DC.

I'll roll it to see if there's a Union casualty, but otherwise it's an auto victory.
Normally the defender rolls battles, but don't think it's necessary here.
5 12/19/2023 12:56:00 PM Spring 1861 Confederate Message Hi,
No campaign here. Not gonna try to create any firsts in this game!
For Discord, just create an account and send me your username with the #number that goes with it. I can then find you and start a conversation. My username is TimGagnon#5416
My dropbox name is Tim Gagnon
my email is tgassocies@videotron.ca

4 12/18/2023 4:47:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 12/18/2023 4:47:00 PM Spring 1861 Union Message Hi Tim - looking forward to a fun and challenging game!
No problem exchanging files if that helps you. I haven't ever done that using Discord, but have using Dropbox. Or we can just exchange via email. If you want to use discord, you'll just have to walk me through the process.

I'll draw cards and we can begin - let me know if you want to start with a campaign (which I have never seen on turn 1).
2 12/18/2023 4:34:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 12/18/2023 4:33:00 PM Spring 1861 Confederate Message Hi Dan,

Nice to meet you. Here is to a good game.
I prefer to exchange files as I tend to screw things up on my end somehow, but will endeavour to bear down if you prefer to not exchange them. I find Discord to be a very easy and useful tool for said file exchanges.
I am pretty much a newbie to the game. I have like 3-4 games starts which never got anywhere.
Tim

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