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For the People: Greig v Philipp BvG XVII Journal

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Entry # Time Turn Player Title Entry
275 5/15/2024 4:48:00 PM Summer 1864 Union End Turn
274 5/15/2024 2:43:00 PM Summer 1864 Confederate Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
273 5/15/2024 2:35:00 PM Summer 1864 Confederate Die roll request Request: 3-sided die x 1

1


Message from Confederate:
Forrest, Van Dorn, Hardee
272 5/15/2024 2:35:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
and CSA ...
271 5/15/2024 2:34:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
LL
USA 1
CSA 1-3
270 5/15/2024 2:33:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
USA +4
CSA +7
269 5/14/2024 5:05:00 PM Summer 1864 Union Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
268 5/14/2024 4:58:00 PM Summer 1864 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
267 5/14/2024 4:57:00 PM Summer 1864 Confederate Die roll request Request: 4-sided die x 1

3


Message from Confederate:
Forrest, Van Dorn, Price, Hardee
266 5/14/2024 4:57:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
LL both 1-3
USA
CSA
265 5/14/2024 4:56:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:
USA +7
CSA +7
264 5/14/2024 4:07:00 PM Summer 1864 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
263 5/14/2024 3:31:00 PM Summer 1864 Confederate Play Strategy card as Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
262 5/14/2024 3:24:00 PM Summer 1864 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
261 5/14/2024 3:17:00 PM Summer 1864 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
260 5/14/2024 3:15:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
USA +4
CSA +4
259 5/14/2024 3:14:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Intercept attempt
258 5/13/2024 10:12:00 PM Summer 1864 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
257 5/13/2024 5:57:00 PM Summer 1864 Confederate Play Strategy card as Event #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
256 5/13/2024 5:18:00 PM Summer 1864 Union Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
255 5/13/2024 3:10:00 PM Summer 1864 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
254 5/13/2024 3:08:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
USA +2
CSA +7
253 5/13/2024 10:45:00 AM Summer 1864 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
252 5/13/2024 10:45:00 AM Summer 1864 Union Return permanently removed Strategy card to hand #90: 3 / Habeas Corpus

Message from Union:
251 5/13/2024 10:44:00 AM Summer 1864 Union Play Strategy card as Event #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
250 5/13/2024 8:02:00 AM Summer 1864 Confederate Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
249 5/12/2024 5:09:00 PM Summer 1864 Confederate Message Follow up and fight OOS or flip?
248 5/12/2024 5:08:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Retreat
247 5/12/2024 8:35:00 AM Summer 1864 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Grant
246 5/12/2024 8:00:00 AM Summer 1864 Confederate Message CSA won't campaign
245 5/12/2024 7:58:00 AM Summer 1864 Confederate Draw Strategy cards 7 cards drawn.

NOTE: The deck was reshuffled during this deal.
244 5/11/2024 10:12:00 PM Summer 1864 Union Message mouse double clicked on turn end
243 5/11/2024 10:11:00 PM Fall 1864 Union Change game turn Game turn changed to Summer 1864
242 5/11/2024 10:09:00 PM Fall 1864 Union Draw Strategy cards 7 cards drawn.

241 5/11/2024 10:09:00 PM Summer 1864 Union End Turn
240 5/11/2024 10:09:00 PM Spring 1864 Union End Turn
239 5/11/2024 1:12:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 3

1
1
2


Message from Confederate:
BR NE to SW
238 5/11/2024 12:02:00 PM Spring 1864 Confederate Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
237 5/11/2024 11:28:00 AM Spring 1864 Union Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
236 5/11/2024 9:54:00 AM Spring 1864 Confederate Play Strategy card as Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
235 5/10/2024 5:52:00 PM Spring 1864 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
234 5/10/2024 5:19:00 PM Spring 1864 Confederate Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
233 5/10/2024 5:18:00 PM Spring 1864 Confederate Message Was +5/+4 actually, but doesn't matter with rolled 6es.
232 5/10/2024 5:18:00 PM Spring 1864 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Pope, Reynolds
231 5/10/2024 5:17:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
LL both on 1-3
USA
CSA
230 5/10/2024 5:16:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
USA +4
CSA +4
229 5/10/2024 3:08:00 PM Spring 1864 Union Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
228 5/10/2024 2:36:00 PM Spring 1864 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Too long since I got fresh troops...
227 5/10/2024 2:24:00 PM Spring 1864 Union Play Strategy card as Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
226 5/10/2024 1:30:00 PM Spring 1864 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
225 5/9/2024 10:03:00 PM Spring 1864 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
224 5/9/2024 6:03:00 PM Spring 1864 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
223 5/9/2024 3:09:00 PM Spring 1864 Confederate Message Well, the outcome I wanted. Do you want to build the army with McPherson in command or reconsider your action?
222 5/9/2024 3:08:00 PM Spring 1864 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Rolling now:
1 Sherman
2 McPherson
221 5/9/2024 3:08:00 PM Spring 1864 Confederate Message Why didn't you roll for the Union leader lost? I wasn't an army yet, so there is a 50% chance Sherman might die...
220 5/9/2024 11:19:00 AM Spring 1864 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
219 5/9/2024 11:16:00 AM Spring 1864 Union Die roll request Request: 4-sided die x 1

2


Message from Union:
Forrest, Long, Price, Van
218 5/9/2024 11:15:00 AM Spring 1864 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
leader loss A/D
217 5/9/2024 11:14:00 AM Spring 1864 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
+8+5
216 5/9/2024 10:32:00 AM Spring 1864 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
215 5/9/2024 9:55:00 AM Spring 1864 Union Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
214 5/9/2024 9:53:00 AM Spring 1864 Confederate Message CSA won't campaign
213 5/9/2024 9:53:00 AM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

212 5/9/2024 9:35:00 AM Spring 1864 Union Draw Strategy cards 7 cards drawn.

211 5/9/2024 8:45:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 3

5
4
3


Message from Confederate:
BR NE to SW
210 5/8/2024 10:13:00 PM Fall 1863 Union End Turn
209 5/8/2024 6:09:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
CSA +10
USA +2
208 5/8/2024 6:08:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Intercept is your only plausible option.
207 5/8/2024 6:04:00 PM Fall 1863 Confederate Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
206 5/8/2024 4:23:00 PM Fall 1863 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
205 5/8/2024 12:50:00 PM Fall 1863 Confederate Play Strategy card as Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
204 5/7/2024 6:34:00 PM Fall 1863 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
203 5/7/2024 5:54:00 PM Fall 1863 Confederate Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
202 5/6/2024 11:03:00 PM Fall 1863 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
201 5/6/2024 11:03:00 PM Fall 1863 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
200 5/6/2024 2:34:00 PM Fall 1863 Confederate Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
199 5/6/2024 11:15:00 AM Fall 1863 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
198 5/4/2024 7:52:00 AM Fall 1863 Confederate Message File sent
197 5/3/2024 7:31:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:

196 5/3/2024 5:31:00 AM Fall 1863 Confederate Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
195 5/2/2024 5:51:00 PM Fall 1863 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
194 5/2/2024 5:51:00 PM Fall 1863 Union Return Strategy card to hand #14: 3 / Red River Campaign

Message from Union:
193 5/2/2024 5:50:00 PM Fall 1863 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
192 5/2/2024 4:24:00 PM Fall 1863 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
191 5/2/2024 4:23:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
USA +5
CSA +0
190 5/1/2024 1:27:00 PM Fall 1863 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
189 5/1/2024 12:57:00 PM Fall 1863 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Reshuffle
188 5/1/2024 12:55:00 PM Fall 1863 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Stuart, Beau
187 5/1/2024 9:19:00 AM Fall 1863 Union Message AOM selected

186 5/1/2024 9:18:00 AM Fall 1863 Union Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
185 5/1/2024 6:43:00 AM Fall 1863 Confederate Message CSA won't campaign.
184 5/1/2024 6:42:00 AM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

183 4/30/2024 10:03:00 AM Fall 1863 Union Draw Strategy cards 7 cards drawn.

182 4/30/2024 9:14:00 AM Summer 1863 Confederate End Turn
181 4/30/2024 9:05:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 3

3
5
1


Message from Confederate:
BR NE to SW
180 4/29/2024 5:23:00 PM Summer 1863 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
179 4/29/2024 11:37:00 AM Summer 1863 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
178 4/29/2024 10:34:00 AM Summer 1863 Confederate Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
177 4/29/2024 10:33:00 AM Summer 1863 Confederate Die roll request Request: 3-sided die x 1

1


Message from Confederate:
Wheeler, Hill, Longstreet
176 4/29/2024 10:33:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
LL
USA 1
CSA 1-3

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