Entry # | Time | Turn | Player | Title | Entry |
12 | 3/5/2025 1:29:00 PM | Master ID = 2665 | Game Deleted | ||
11 | 3/5/2025 1:29:00 PM | Spring 1861 | Union | End Turn | |
10 | 3/5/2025 1:29:00 PM | Spring 1861 | Union | Play Strategy card as Operations |
#81: 3 / Emancipation Proclamation - Reshuffle/Remove Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase. Message from Union: |
9 | 3/5/2025 1:29:00 PM | Spring 1861 | Union | Play Strategy card as Operations |
#34: 1 / Elite Units Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side. Message from Union: |
8 | 3/5/2025 1:29:00 PM | Spring 1861 | Union | Play Strategy card as Operations |
#64: 1 / USS Kearsarge sinks USS Alabama Union SW increased by one. Message from Union: |
7 | 3/5/2025 1:29:00 PM | Spring 1861 | Union | Play Strategy card as Operations |
#73: 1 / Ball's Bluff The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort. Message from Union: |
6 | 3/5/2025 1:28:00 PM | Spring 1861 | Confederate | Play Strategy card as Operations |
#98: 2 / Cape Hatteras Operations Increase Union Blockade Level by 1 Message from Confederate: |
5 | 3/5/2025 1:28:00 PM | Spring 1861 | Confederate | Play Strategy card as Operations |
#17: 3 / CSA Purchasing Agent Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost. Message from Confederate: |
4 | 3/5/2025 1:28:00 PM | Spring 1861 | Confederate | Play Strategy card as Operations |
#84: 3 / Major Campaign Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move. Message from Confederate: |
3 | 3/5/2025 1:28:00 PM | Spring 1861 | Confederate | Play Strategy card as Operations |
#19: 1 / Belmont Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general. Message from Confederate: |
2 | 3/5/2025 1:28:00 PM | Spring 1861 | Confederate | Draw Strategy cards |
4 cards drawn. |
1 | 3/5/2025 1:28:00 PM | Spring 1861 | Union | Draw Strategy cards |
4 cards drawn. |
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