Entry # | Time | Turn | Player | Title | Entry |
19 | 6/7/2025 2:22:00 PM | Spring 1862 | Union | Play Strategy card as Operations |
#97: 1 / Davis Tours the South Increase Confederate SW by 3. Message from Union: Start a 1 OPs queue on the AotP. Just a note for this game and for future games, Manassas starts this scenario as Confederate controlled (i.e., no Union PC marker was present). |
18 | 6/6/2025 8:32:00 PM | Spring 1862 | Confederate | Message |
We are both playing to win But this is kind of a 25 percent practice game. So even though I am sure there is a better way to do what I just did. It’s done |
17 | 6/6/2025 8:31:00 PM | Spring 1862 | Confederate | Play Strategy card as Operations |
#55: 1 / CSS Tennessee Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Confederate: Lee to Williamsburg Bo to Island #10 General Reorganization I would think that since there are 2-8 Generals in AOT I could choose which one to move. Done |
16 | 6/6/2025 8:21:00 PM | Spring 1862 | Confederate | Return Strategy card to hand |
#55: 1 / CSS Tennessee Message from Confederate: |
15 | 6/6/2025 8:21:00 PM | Spring 1862 | Confederate | Message |
Scratch that |
14 | 6/6/2025 8:08:00 PM | Spring 1862 | Confederate | Play Strategy card as Operations |
#55: 1 / CSS Tennessee Confederate may place one Ironclad in a controlled port or coastal fort space. Message from Confederate: Lee Bo 1 SP Go to Little Rock Pick up that SP GO to Springfield Stop |
13 | 6/6/2025 6:41:00 PM | Spring 1862 | Union | Play Strategy card as Event |
#61: 3 / Ship Island/Key West Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space. Message from Union: Blockade level raised to 3. Fort Philip/Jackson is captured, causing the Confederates to lose 1 SW and another 3 SW for CF (down to 90- from 94+), while the Union gains 1 SW and another 2 SW for CF (up to 118+ from 115-). |
12 | 6/6/2025 6:36:00 PM | Spring 1862 | Union | Draw Strategy cards |
7 cards drawn. |
11 | 6/6/2025 6:36:00 PM | Spring 1862 | Union | Message |
Both Union generals to Manassas |
10 | 6/6/2025 4:21:00 PM | Spring 1862 | Confederate | Message |
All we need to do is place the Generals |
9 | 6/6/2025 3:01:00 PM | Spring 1862 | Confederate | Message |
Set up another game it let me go past turn 6. Pretty sure we can just play this to the end |
8 | 6/6/2025 1:59:00 PM | Spring 1862 | Confederate | Message |
Unless the ACTS mod only lets us go three |
7 | 6/6/2025 1:48:00 PM | Spring 1862 | Union | Message |
I updated the map to show the default setup. Please confirm that everything looks correct. Also, I didn't see any Generals listed to be added during the reinforcement phases, while you mentioned Lee and Forrest just now. And the scenarios mention that only step C is performed. Are the general reinforcements the default ones from the Campaign Game? And am I misreading the victory conditions in that the Confederates need to make a net gain of 20 SW over the Union in three turns in order to win? |
6 | 6/6/2025 1:47:00 PM | Spring 1862 | Confederate | Message |
I am starting to wonder if the aliens abducted you….. |
5 | 6/6/2025 7:29:00 AM | Spring 1862 | Confederate | Message |
Forrest and Lee to the AOT Morgan and Wheeler to Richmond |
4 | 6/6/2025 7:27:00 AM | Spring 1862 | Confederate | Die roll request |
Request: 100-sided die x 4 42 51 34 2 Message from Confederate: Generals 2 High rolls to AOT 2 Low rolls to Richmond |
3 | 6/5/2025 8:36:00 PM | Spring 1862 | Confederate | Message |
Fire when ready William |
2 | 6/5/2025 8:35:00 PM | Spring 1862 | Confederate | Draw Strategy cards |
7 cards drawn. |
1 | 6/5/2025 8:34:00 PM | Spring 1862 | Confederate | Change Confederate player | Confederate player changed from Mike Forsyth to Mike Forsyth |
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