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For the People: Steve vs Jeff Journal

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Entry # Time Turn Player Title Entry
152 8/22/2025 1:29:00 PM Master ID = 67359 Game Deleted
151 8/22/2025 1:08:00 PM Fall 1863 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
For ops.
150 8/22/2025 1:07:00 PM Fall 1863 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
149 8/22/2025 1:06:00 PM Fall 1863 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
For the event.
148 8/22/2025 1:05:00 PM Fall 1863 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
147 8/22/2025 1:03:00 PM Fall 1863 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Play for ops.
146 8/22/2025 1:02:00 PM Fall 1863 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
145 8/22/2025 1:00:00 PM Fall 1863 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Play for ops.
144 8/22/2025 12:59:00 PM Fall 1863 Union Discard Strategy card Message from Union:
143 8/22/2025 12:58:00 PM Fall 1863 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Play for ops.
142 8/22/2025 12:52:00 PM Fall 1863 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
141 8/22/2025 12:49:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

140 8/22/2025 12:49:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

139 8/22/2025 12:49:00 PM Summer 1863 Confederate End Turn
138 8/21/2025 1:05:00 PM Summer 1863 Confederate Message Three out of the four, lose one SW.
137 8/21/2025 1:04:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 4

4
4
4
1


Message from Confederate:
CSA reinforcements 4+
NA
SA
EG
WG
136 8/13/2025 1:15:00 PM Summer 1863 Confederate Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
Play for ops.
135 8/13/2025 1:10:00 PM Summer 1863 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
134 8/13/2025 1:08:00 PM Summer 1863 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Play for ops.
133 8/13/2025 1:06:00 PM Summer 1863 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
132 8/13/2025 1:04:00 PM Summer 1863 Confederate Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Play for event.
131 8/13/2025 1:02:00 PM Summer 1863 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
130 8/13/2025 12:59:00 PM Summer 1863 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Play for ops.
129 8/13/2025 12:59:00 PM Summer 1863 Confederate Return permanently removed Strategy card to hand #76: 2 / Great Sioux Uprising

Message from Confederate:
Play for ops.
128 8/13/2025 12:58:00 PM Summer 1863 Confederate Play Strategy card as Event #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
Play for the event.
127 8/13/2025 12:47:00 PM Summer 1863 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
126 8/13/2025 12:46:00 PM Summer 1863 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Play for ops.
125 8/13/2025 12:45:00 PM Summer 1863 Confederate Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
For the event.
124 8/13/2025 12:45:00 PM Summer 1863 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
123 8/13/2025 12:42:00 PM Summer 1863 Union Play Strategy card as Event #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
122 8/13/2025 12:40:00 PM Summer 1863 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Play for the event
121 8/13/2025 12:33:00 PM Summer 1863 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
120 8/13/2025 12:28:00 PM Summer 1863 Union Draw Strategy cards 7 cards drawn.

119 8/13/2025 11:58:00 AM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

118 8/7/2025 6:44:00 AM Summer 1863 Confederate Die roll request Request: 6-sided die x 4

6
3
2
5


Message from Confederate:
Blockade runners. 4-6.
NA
SA
EG
WG
117 8/6/2025 1:29:00 PM Spring 1863 Confederate End Turn
116 8/6/2025 1:25:00 PM Spring 1863 Confederate Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
Play for ops.
115 8/6/2025 1:18:00 PM Spring 1863 Union Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
114 8/6/2025 1:14:00 PM Spring 1863 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
Play for ops.
113 8/6/2025 1:12:00 PM Spring 1863 Union Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
112 8/6/2025 1:08:00 PM Spring 1863 Union Play Strategy card as Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
111 8/6/2025 1:06:00 PM Spring 1863 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Play for ops.
110 8/6/2025 1:04:00 PM Spring 1863 Union Discard Strategy card Message from Union:
109 8/6/2025 1:00:00 PM Spring 1863 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Play for ops.
108 8/6/2025 12:56:00 PM Spring 1863 Union Discard Strategy card Message from Union:
107 8/6/2025 12:55:00 PM Spring 1863 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Play for ops.
106 8/6/2025 12:47:00 PM Spring 1863 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
105 8/6/2025 12:44:00 PM Spring 1863 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
Play for the event.
104 8/6/2025 12:42:00 PM Spring 1863 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
For the event.
103 8/6/2025 12:40:00 PM Spring 1863 Union Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
102 8/4/2025 3:58:00 AM Spring 1863 Confederate Message NA and SA
101 8/4/2025 3:58:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 4

5
5
2
1


Message from Confederate:
Turn 7 blockade runners 3+
NA
SA
EG
WG
100 8/1/2025 1:11:00 PM Spring 1863 Union Draw Strategy cards 7 cards drawn.

99 8/1/2025 1:10:00 PM Spring 1863 Confederate Draw Strategy cards 7 cards drawn.

98 8/1/2025 1:09:00 PM Fall 1862 Confederate End Turn
97 8/1/2025 12:58:00 PM Fall 1862 Confederate Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Play for the event.
96 8/1/2025 12:58:00 PM Fall 1862 Union Discard Strategy card Message from Union:
95 8/1/2025 12:53:00 PM Fall 1862 Confederate Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
Play for ops.
94 8/1/2025 12:52:00 PM Fall 1862 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
93 8/1/2025 12:52:00 PM Fall 1862 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Play for ops.
92 8/1/2025 12:49:00 PM Fall 1862 Union Discard Strategy card Message from Union:
91 8/1/2025 12:48:00 PM Fall 1862 Confederate Play Strategy card as Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
For the event.
90 8/1/2025 12:46:00 PM Fall 1862 Union Play Strategy card as Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
89 7/30/2025 1:25:00 PM Fall 1862 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Play for ops.
88 7/30/2025 1:23:00 PM Fall 1862 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
87 7/30/2025 1:17:00 PM Fall 1862 Confederate Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Play for ops.
86 7/30/2025 1:12:00 PM Fall 1862 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
85 7/30/2025 1:06:00 PM Fall 1862 Confederate Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Play for op's.
84 7/30/2025 1:04:00 PM Fall 1862 Confederate Return Strategy card to hand #4: 1 / Costly Mistake

Message from Confederate:
83 7/30/2025 1:04:00 PM Fall 1862 Confederate Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
For the event.
82 7/30/2025 12:55:00 PM Fall 1862 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
activate army of TN
81 7/30/2025 12:43:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 4

1
2
4
3


Message from Confederate:
NA
SA
EG
WG
80 7/30/2025 12:33:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

79 7/30/2025 12:25:00 PM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

78 7/30/2025 12:25:00 PM Summer 1862 Confederate End Turn
77 7/18/2025 1:39:00 PM Summer 1862 Confederate Play Strategy card as Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
For ops.
76 7/18/2025 1:36:00 PM Summer 1862 Union Discard Strategy card Message from Union:
75 7/18/2025 1:26:00 PM Summer 1862 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
For the event.
74 7/18/2025 1:25:00 PM Summer 1862 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
activate TN
73 7/18/2025 1:16:00 PM Summer 1862 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
cancel Lee
72 7/18/2025 1:15:00 PM Summer 1862 Confederate Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Play for event.
71 7/18/2025 1:11:00 PM Summer 1862 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
active army of TN
70 7/18/2025 1:05:00 PM Summer 1862 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
For ops.
69 7/18/2025 1:02:00 PM Summer 1862 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
68 7/18/2025 1:01:00 PM Summer 1862 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Play for ops.
67 7/18/2025 12:58:00 PM Summer 1862 Confederate Discard random Strategy card Operations - 3 / Minor Campaign

Message from Confederate:
Discard
66 7/18/2025 12:57:00 PM Summer 1862 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
65 7/18/2025 12:54:00 PM Summer 1862 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
For the event.
64 7/18/2025 12:51:00 PM Summer 1862 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
to reorg generals
63 7/18/2025 12:38:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

Deck was reshuffled prior to this deal.

62 7/18/2025 12:38:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

Deck was reshuffled prior to this deal.

61 7/17/2025 3:31:00 AM Summer 1862 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
60 7/17/2025 3:31:00 AM Spring 1862 Confederate End Turn
59 7/17/2025 3:24:00 AM Spring 1862 Confederate Message Woot, all four!
58 7/17/2025 3:23:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

4
6
5
6


Message from Confederate:
Blockade runner rolls.
NA.
SA.
EG.
WG.
57 7/16/2025 1:38:00 PM Spring 1862 Confederate Play Strategy card as Operations #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Play for OCs.
56 7/16/2025 1:31:00 PM Spring 1862 Union Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
55 7/16/2025 1:31:00 PM Spring 1862 Confederate Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Play for the event.
54 7/16/2025 1:29:00 PM Spring 1862 Union Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
create an army in Cairo
53 7/16/2025 1:28:00 PM Spring 1862 Union Discard random Strategy card Operations - 1 / Confederate Torpedoes

Message from Union:
discard random card

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