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Generic Module: Wheeler's Raid BAtC Scen 4 Journal

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Entry # Time Turn Player Title Entry
452 12/11/2025 3:26:00 AM Master ID = 4754 Game Deleted
451 12/5/2025 2:40:00 AM Turn 7 Union Message This one can be deleted now. Good scenario.
450 11/25/2025 9:53:00 AM Turn 7 Confederate Message Confederate VP totals:
40 for 4 wagons destroyed
4 for a train station damaged
2 for Minty's cavalry 1 SP eliminated
15 for 5 Confederate cavalry brigades exited from the North map to the west
10 for one sharpshooter being a decoy
= 71 total minus 3 VPs for a Confederate SP lost in the cavalry retreat = final 68 VPs (53+ decisive victory)
449 11/25/2025 9:45:00 AM Turn 7 Confederate Edit VPs Union: from 3 to 3
Confederate: from 61 to 71
448 11/25/2025 9:45:00 AM Turn 7 Confederate Message Thanks for the drop box views. Looks like the wagons needed more escorts around Jasper but then you didn't know where the Confederates would cross. Confederates score an extra 10 points for one of the sharpshooters which was a decoy. Let's do one or two more scenarios on this game before moving on. I'm still learning some of this history.
447 11/24/2025 11:59:00 AM Turn 7 Union Message Link to DropBox folder sent with the hidden Union moves.
446 11/23/2025 9:31:00 PM Turn 7 Confederate Edit VPs Union: from 3 to 3
Confederate: from 55 to 61
445 11/23/2025 9:31:00 PM Turn 7 Confederate Message TN 8 C6: Activate Wheeler for a march for James Wheeler's brigade and Morgan's brigade with Martin. They will move off the North map edge at N0129 Bunker Hill. With Wheeler's +3 and two dice, this will be automatically enough without the need to roll for movement. This makes two more cavalry brigades moving West from the North map edge for 6 more victory points (3 each).
At this point I will pass and you can continue to see if you can exit some Union cavalry off of this map edge or gain points any way that you can.
444 11/23/2025 10:48:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
Round 6 rolls.
443 11/23/2025 10:48:00 AM Turn 7 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
5. He continues the chase.

442 11/23/2025 10:47:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

5
4


Message from Union:
Round 5 rolls.
441 11/23/2025 10:46:00 AM Turn 7 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
4. Activate D McCook.

My hidden wagons are tucked away too far from the hex that gives them VPs so I think we are close to done.
440 11/22/2025 2:45:00 PM Turn 7 Confederate Edit VPs Union: from 3 to 3
Confederate: from 46 to 55
439 11/22/2025 2:45:00 PM Turn 7 Confederate Message The Union gets the 4th initiative.
Each of those Confederate brigades moved off of the Northwest side of the Northern map will add 3 Victory points to the Confederate side. You will get 2 Victory points for any Union cavalry exited from the Northwest side of the Northern map. I don't know if any wagons can get to Chattanooga that that could also give you some victory points.
438 11/22/2025 2:42:00 PM Turn 7 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
TN 8 round 4 initiative rolls:
1st roll Union
2nd roll Confederate
437 11/22/2025 2:41:00 PM Turn 7 Confederate Message Wheeler gets a 6 dice roll and with his +3 gives 9 movement points to each of the 5 brigades.
Morrison's cavalry moves 3 to N0129 and then 1 more to off map.
Wheeler will transfer 3 hexes to James Wheeler cavalry brigade. Harrison's brigade moves 7 to N0129 and then 1 more to move off map.
Davidson with Wharton will use 8 movement points to N0129 and then 1 more to move off map.
Morgan's brigade with Martin moves to N0228. and goes F1.
Wheeler with James Wheeler's brigade moves to N0329 and goes F1.
436 11/22/2025 2:27:00 PM Turn 7 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
Confederates get the 3rd initiative with a 6 to 6 tie.
TN 8 C3: Wheeler activate all 5 brigades for a march (all within the 3 hex range). Movement = 2D6 + 3
435 11/22/2025 2:26:00 PM Turn 7 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
TN 8 round 3 initiative rolls:
1st roll Union
2nd roll Confederate
434 11/22/2025 2:25:00 PM Turn 7 Confederate Message Correction: That was Harrison under Wheeler instead of James Wheeler's brigade that was activated.
TN 8 C2: Die roll of 7 with +3 gives 10 movement points.
Morrison moves to 0428 paying 1 extra to cross the ridge.
Harrison with J Wheeler moves 9 to 0627 and stops.
Davidson with Wharton move to 0727.

433 11/22/2025 2:15:00 PM Turn 7 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
TN 8 C2: Wheeler activate James Wheeler, Davidson with Wharton and Morrison brigades for a march (all within the 3 hex range). Movement = 2D6 + 3
432 11/22/2025 3:49:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

1
3


Message from Union:
Moves to 0506 and goes to F1.

Round 2 rolls.
431 11/22/2025 3:48:00 AM Turn 7 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
1. Steinwehr decides to move.
430 11/22/2025 3:46:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

4
3


Message from Union:
No reinforcement. First round initiative rolls.
429 11/22/2025 3:45:00 AM Turn 7 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
No transfers but there might be a reinforcement. Roll is for that.
428 11/21/2025 4:38:00 PM Turn 7 Confederate Message TN 7 U16: The Union passes and so does the Confederates.
TN 7 Recovery:
* * * RECOVER (SUN) * * * NEW TURN START * * *
TN 8 Confederate Leader Transfers:
Martin will transfer to Morgan's cavalry
I'll stop here and see if you want to do any leader transfers.
427 11/20/2025 11:09:00 PM Turn 7 Confederate Message Confederates pass also and that will end turn 7. You can try the end turn if you like or I will try to get to it tomorrow.
426 11/20/2025 6:11:00 AM Turn 7 Union Message Union passes.
425 11/20/2025 6:11:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
Also heads to Alder and F2.

Round 16 rolls.
424 11/20/2025 6:09:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Crook/Lowe Cav move
423 11/20/2025 6:09:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

6
2


Message from Union:
Up to Alder and F1

Round 15 rolls
422 11/20/2025 6:08:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
14. Ray Cav moves.
421 11/18/2025 8:30:00 AM Turn 7 Confederate Message Confederates get the 14th initiative but they will pass and continue to pass unless threatened.
420 11/18/2025 8:29:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
Martin gives Morrison 6 +2 movement points and they just move 6 back down to N0930 to guard the ford.
TN 7 round 14 initiative rolls:
1st roll Union
2nd roll Confederate
419 11/18/2025 8:26:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

1
5


Message from Confederate:
TN 7 C13: Martin will activate Morrison for a 2nd cavalry march. 2D6 + 2
418 11/18/2025 3:37:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
Heads to 1733 by Miller's Creek.

Round 13.
417 11/18/2025 3:36:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
12. Wilder, another Cav move.
416 11/17/2025 5:46:00 AM Turn 7 Confederate Message Confederates will pass at this time. You probably have wagons and other units to move.
415 11/17/2025 2:45:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
D McCook disengages from Wheeler and having the mps heads up to Grayson's gap 1229.

Rolls for round 12.
414 11/15/2025 9:49:00 AM Turn 7 Confederate Message You get 3 points (not 2) for the manpower loss.
413 11/15/2025 9:49:00 AM Turn 7 Confederate Edit Losses leading to VPs Union: from 1 to 1
Confederate: from 0 to 1
412 11/15/2025 9:48:00 AM Turn 7 Confederate Edit VPs Union: from 0 to 3
Confederate: from 46 to 46
411 11/15/2025 9:43:00 AM Turn 7 Confederate Message Anything but a 1! And a 1 came up. Morgan suffers 1 manpower loss and you get 2 VPs. Morgan retreats 6 hexes to N0926 Anderson's crossroads, is disorganized and their fatigue goes up from F1 to F2. D McCook has 6 movement points as the 1 roll on the cavalry retreat did not affect his movement. I don't think I get the +2 modifier for large cavalry in this game.
410 11/15/2025 9:35:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Morgan was prepared to do battle because even with a prepared attack you would only have a +2 but I will do a cavalry retreat. This roll is for the cavalry retreat.
409 11/15/2025 3:17:00 AM Turn 7 Union Message With the 6, D McCook will make a prepared attack on Morgan. As Morgan can do a Cav retreat first I'll let you roll this out.
408 11/15/2025 3:15:00 AM Turn 7 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
11. Activate D McCook.
407 11/15/2025 3:13:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

5
4


Message from Union:
Head up to 1605.

Rolls for round 11.
406 11/15/2025 3:11:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
10. Crook with Lowe make a Div Cav move.
405 11/14/2025 9:28:00 AM Turn 7 Confederate Message The Union gets the 10th initiative.
404 11/14/2025 9:28:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
James Wheeler's cavalry gets 15 movement points but only goes 6 to N0928 Old's Mill and stops.
TN 7 round 10 initiative rolls:
1st roll Union
2nd roll Confederate
403 11/14/2025 9:24:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
TN 7 C9: Wheeler will activate James Wheeler's cavalry for a march but not transfer. 2d6 + 3
402 11/14/2025 2:07:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
Movement is up to jasper, gaining F1. Am removing any built up entrenchment values.

Round 9 rolls.
401 11/14/2025 2:04:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Crook /Lowe take a Div Ldr Cav activation.
400 11/14/2025 1:45:00 AM Turn 7 Union Message Good bet. They have chosen survival over success.
399 11/12/2025 9:02:00 AM Turn 7 Confederate Message The Union gets the 8th initiative. I know you still have wagons but I'm betting there is not enough time left for them to get to Chattanooga.
398 11/12/2025 9:01:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
TN 7 C7: Morrison with Martin get 10 movement points and move to N0627 paying 1 extra to leave D McCook's ZOC.
TN 7 round 8 initiative rolls:
1st roll Union
2nd roll Confederate
397 11/12/2025 8:56:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
TN 7 C7: Confederates continue to get the initiative. Wheeler will activate Morrison's brigade with Martin for a march but not transfer. 2D6 + 3
396 11/12/2025 8:53:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
TN 7 C6: Confederates get the 6th initiative. Wheeler activates Harrison's cavalry and only moves 4 to join Morrison at N1132 so there is no need to roll for his movement.
TN 7 round 7 initiative rolls:
1st roll Union
2nd roll Confederate
395 11/12/2025 8:42:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
TN 7 C5: Morgan gets 14 movement points but just moves to N1131 to help pin D McCook and stops in his ZOC.
TN 7 round 6 initiative rolls:
1st roll Union
2nd roll Confederate
394 11/12/2025 8:29:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
TN 7 C5: Wheeler will activate Morgan's cavalry for a march but not transfer to his brigade. 2D6 + 3
393 11/12/2025 3:53:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
Wilder A crosses Sequatchie and moves up to 1402. F1.

Rolls round 5.
392 11/12/2025 3:51:00 AM Turn 7 Union Die roll request Request: 6-sided die x 2

6
6


Message from Union:
4. Cav activate Wilder A.
391 11/10/2025 9:58:00 AM Turn 7 Confederate Edit VPs Union: from 0 to 0
Confederate: from 44 to 46
390 11/10/2025 9:56:00 AM Turn 7 Confederate Edit Losses leading to VPs Union: from 0 to 1
Confederate: from 0 to 0
389 11/10/2025 9:56:00 AM Turn 7 Confederate Message The Union gets the 4th initiative.
388 11/10/2025 9:56:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
TN 7 C3: Wharton gets a 5 dice roll again and with his +2 gives 7 movement points to Davidson's cavalry. They move to S1102 and go F2.
TN 7 round 4 initiative rolls:
1st roll Union
2nd roll Confederate
387 11/10/2025 9:54:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
TN 7 C3: Confederates get the 3rd initiative and Wharton will activate Davidson's cavalry for another march. 2D6 + 2
386 11/10/2025 9:53:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
TN 7 C2: Wharton gets a 5 dice roll and with his +2 gives 7 movement points to Davidson's cavalry. They move to S1402 paying extra to cross the ridge hexsides and go F1.
TN 7 round 3 initiative rolls:
1st roll Union
2nd roll Confederate
385 11/10/2025 9:50:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

1
4


Message from Confederate:
TN 7 C2: Confederates get the 2nd initiative and Wharton will activate Davidson's cavalry for a march. 2D6 + 2
384 11/10/2025 9:48:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
TN 7 round 2 initiative rolls:
1st roll Union
2nd roll Confederate
383 11/10/2025 9:47:00 AM Turn 7 Confederate Message Wheeler's Harrison cavalry gets a favorable die roll of 5 to Minty's 2 and together with the +3 die roll modifier gives a final +6. This results in a 1DR result against Minty's cavalry which eliminates the unit as it only had 1 strength and could not retreat anyway more than 1 hex. Harrison gets an "a" result and advances into Minty's hex N1033 and ends at F1. James Wheeler's cavalry has 7 movement point and moves up river through the carnage to N1032 and goes F1.
382 11/10/2025 9:42:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
Wheeler gets a 4 dice roll and with his +3 gives 7 movement points for Harrison and James Wheeler cavalry. Wheeler takes off with Harrison and moves 3 hexes to S1202 adjacent to Minty cavalry and uses the last 4 movement points to do a normal marching attack. +2 for 3-1 odds ratio modifier and +1 for tactical modifier (Wheeler's 3 to Minty's 2) gives a net of +3 modifier. Note that the flank attack bonus is zero even though all 6 hexes are covered because of defending cavalry and most of the covered hexes are river and mountains.
1st roll attacking Confederate cavalry
2nd roll defending Union cavalry
381 11/10/2025 9:33:00 AM Turn 7 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
TN 7 C1: Confederates get the 1st initiative of TN 7. Wheeler activates Harrison and James Wheeler for a march.
Movement = 2D6 + 3
380 11/10/2025 9:31:00 AM Turn 6 Confederate End Turn
379 11/10/2025 2:59:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

1
3


Message from Union:
Activation round 1 rolls.
378 11/10/2025 2:57:00 AM Turn 6 Union Message Steinwehr takes the train! Or not. The first station is damaged so place him at 0116 which is on the edge of Franklin County.


377 11/10/2025 2:49:00 AM Turn 6 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
The reinforcement roll. If it a 4-6 I need to look up what happens.
376 11/10/2025 2:48:00 AM Turn 6 Union Message Crook redeploys up to join Lowe at 0716.
375 11/7/2025 9:31:00 PM Turn 6 Confederate Message I will pass too. I'll do the recovery phase and then the TN 7 Leader transfers for the Confederates.
Wheeler will transfer to the Harrison brigade.
Wharton will transfer to the Davidson brigade.
Martin will transfer to the Morrison brigade.
All are within the 10 hex limit.
374 11/7/2025 3:07:00 AM Turn 6 Union Message I'll pass and I suspect you will...


373 11/7/2025 3:06:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
Wilder to 1108 and F1.

Rolls for round 15.
372 11/7/2025 3:04:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
14. Wilder A Cav activation.
371 11/7/2025 3:02:00 AM Turn 6 Union Message yes 1001 must be mountain. The contrast between the mountains either side of the map join must have fooled me into thinking it was hill. Put Minty in 1102.
370 11/4/2025 10:01:00 PM Turn 6 Confederate Message All my units are at F2. If you pass then I will too.
369 11/4/2025 9:57:00 PM Turn 6 Confederate Message The Union gets the 14th initiative of TN 6.
368 11/4/2025 9:57:00 PM Turn 6 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
TN 6 C14: Wheeler rolls a 4 and with his +3 gives 7 movement points for Morrison's cavalry. They will move into N1133 which costs 3 movement points (rolling or clear terrain) + 1 for exiting McCook's ZOC then 3 more movement points to enter N1132 and stop at F2 in McCook's ZOC.
TN 6 round 14 initiative rolls:
1st roll Union
2nd roll Confederate
367 11/4/2025 9:51:00 PM Turn 6 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
TN 6 C13: Wheeler again activates Morrison's cavalry for a march. 2D6 + 3
366 11/4/2025 9:50:00 PM Turn 6 Confederate Message By the way, I don't think Minty can move onto S1001. It looks like a mountain hex to me without a road or trail. It is not yellow like a hill hex but it is not as dark as some of the other mountain hexes. Your thoughts.....
365 11/4/2025 2:56:00 AM Turn 6 Union Message Union passes.
364 11/4/2025 2:55:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
Ray to 1411.

Rolls are for round 13 initiative.
363 11/4/2025 2:54:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
12. Activate Ray again who will go to F2.
362 11/4/2025 2:42:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
Initiative 12.
361 11/4/2025 2:40:00 AM Turn 6 Union Message Ray to 1114 and F1. Will send file before next roll.
360 11/4/2025 2:39:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
11. Cav activate Ray.
359 11/4/2025 2:38:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
Round 11 roll after Minty moves to 1001.
358 11/4/2025 2:37:00 AM Turn 6 Union Die roll request Request: 6-sided die x 2

4
2


Message from Union:
Minty was going to head to Hilliard's Mill. Hm..

10. Minty activation. Depends on the rolls.
357 11/3/2025 9:33:00 AM Turn 6 Confederate Message Confederates get the 10th initiative but will pass at this point.
356 11/3/2025 9:30:00 AM Turn 6 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
TN 6 C9: Davidson only gets a 3 roll with +1 giving 4 movement points. They will move only 1 hex to 1732 and stop at F2.
TN 6 round 10 initiative rolls:
1st roll Union
2nd roll Confederate
355 11/3/2025 9:26:00 AM Turn 6 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
TN 6 C9: Confederates get the 9th initiative and activate Davidson's cavalry for a march. Movement = 2D6 + 1
354 11/3/2025 9:22:00 AM Turn 6 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
TN 6 C8: Morrison gets a 5 dice roll with +3 from Wheeler and Wheeler and Morrison move up to N1232 adjacent to D McCook.
TN 6 round 9 initiative rolls:
1st roll Union
2nd roll Confederate
353 11/3/2025 7:39:00 AM Turn 6 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
TN 6 C8: Confederates get the 8th initiative. Wheeler will activate Morrison's cavalry and transfer to them for a march. Movement = 2D6 + 3

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