| Entry # | Time | Turn | Player | Title | Entry |
| 96 | 3/20/2026 9:41:00 PM | Master ID = 2145 | Game Deleted | ||
| 95 | 3/19/2026 1:50:00 PM | Turn 1 | Union | Message |
Will delete shortly |
| 94 | 3/18/2026 4:37:00 AM | Turn 1 | Union | Message |
My preference is to swap sides and do a 3 turn campaign, then after that swap back and do a long one. The three turner would let us explore the 'other side's' capabilities and iron out any issues that might compound in a longer game. |
| 93 | 3/17/2026 10:45:00 AM | Turn 1 | Confederates | Message |
Yes, let's move onto the campaign games. Do you want to do the short one, 3 turns or longer ones? The advanced rules will add some to the game. It will take a few days for me to read up on them. |
| 92 | 3/17/2026 3:00:00 AM | Turn 1 | Union | Message |
Leave it there as you have a blocking line. On to a campaign? Swap or keep sides? We will have the opportunity to do something more drawn out but, I hope, manageable compared to a GCACW campaign. |
| 91 | 3/15/2026 4:35:00 PM | Turn 1 | Confederates | Message |
You still have units that can move if you want. |
| 90 | 3/15/2026 4:34:00 PM | Turn 1 | Confederates | Edit Victory points |
Confederates: from 1 to 2 Union: from 0 to 0 |
| 89 | 3/15/2026 4:34:00 PM | Turn 1 | Confederates | Edit Manpower losses |
Confederates: from 0 to 0 Union: from 1 to 2 |
| 88 | 3/15/2026 4:28:00 PM | Turn 1 | Confederates | Message |
Confederates repeal the Union attack by Hancock in the Wilderness. Union roll of 5 with +1 minus the Confederate roll of 5 with +4 gives a net of -3. This gives a 1D result to Hancock's corps and he drops from 11 to 10 in manpower and is disorganized. Ewell gets a - result and is not affected. |
| 87 | 3/15/2026 4:24:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 5 Message from Confederates: I will use the Lee bonus for Ewell's defense. Battle from Wilderness tavern across Wilderness Run TN 1 Cycle 3 U8: 1st roll attacking Union II corps under Hancock with 11 SPs and +1 for supporting leader (Sedgwick) 2nd roll defending Confederate II corps under Ewell with 7 SPs and +2 for defending behind a creek and +1 for defending in woods and +1 for the Lee bonus for a total of +4. |
| 86 | 3/15/2026 12:43:00 PM | Turn 1 | Union | Message |
You may throw in Lee if you like. [This is a just because attack as I have not made one and thought it worth working through one]. |
| 85 | 3/15/2026 12:41:00 PM | Turn 1 | Union | Message |
MP expenditure: 1 to move to 1117 with Sedgwick. +2 to attack Ewell +1 for the cost of a move to Ewell's hex by road. Combat calculation. Hancock 11 v Ewell 7. 1:1 so no ratio modifier. Defender +2 Creek Defender +1 Conf in Forest Attacker +1 Sedgwick supporting |
| 84 | 3/15/2026 12:32:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 4 Message from Union: U8 Activate Hancock +4mp normal Inf move. |
| 83 | 3/12/2026 2:01:00 PM | Turn 1 | Confederates | Message |
TN 1 cycle 3 U7: Hampton will move 1 over to Spotslyvania Court House and stop. At this point I only have F. Lee who is not fatigued and he is where I want him. So I will pass and let you finish the cycle. |
| 82 | 3/12/2026 12:15:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 4 6 Message from Union: Round 7 rolls. |
| 81 | 3/12/2026 12:14:00 PM | Turn 1 | Union | Message |
Yes just into 1115 and FM not relevant. 1116 might have been the destination with enough MPs. |
| 80 | 3/12/2026 12:13:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 2 Message from Union: U6. Burnside Inf activation +2 and +2 Forced March. The latter probably because I want to work through a FM. |
| 79 | 3/12/2026 6:04:00 AM | Turn 1 | Union | Message |
That's a lot in a row. Will get on to this later today. |
| 78 | 3/11/2026 2:10:00 PM | Turn 1 | Confederates | Message |
The Union gets the 6th initiative. |
| 77 | 3/11/2026 2:10:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 6 2 Message from Confederates: TN 3 C3, C5: Confederates get the 5th initiative. Activate Stuart to march. He moves 5 to 1418 and stops so there is no need to roll for his movement. TN 1 cycle 3 Initiative 6 rolls: Union 1st roll Confederates 2nd roll |
| 76 | 3/11/2026 2:02:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 1 5 Message from Confederates: TN 1 cycle 3 Initiative 5 rolls: Union 1st roll Confederates 2nd roll |
| 75 | 3/11/2026 2:00:00 PM | Turn 1 | Confederates | Message |
S3 TN 1 cycle 3 C4: The Confederates get the 4th initiative on a tie roll. Activate Ewell for a march. He will move back 1 to Parker's Store. Then he will move East onto Longstreet and 1 more to 1216 and stop in Sedwick's ZOC. Since his command rating is 4 and this was a 4 move, there is no need to roll for movement. |
| 74 | 3/11/2026 1:53:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 6 6 Message from Confederates: cycle 3 C3: Longstreet gets a 3 roll added to his 5 command and moves 7 to 1217 just East of Parker's store and adjacent to Sedgwick and stops. TN 1 cycle 4 Initiative 4 rolls: Union 1st roll Confederates 2nd roll |
| 73 | 3/11/2026 1:49:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 1 3 Message from Confederates: S3 TN 1 cycle 3 C3: The Confederates get the 3rd initiative. Activate Longstreet for a march. 1d6 + 5 |
| 72 | 3/11/2026 1:48:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 1 2 Message from Confederates: TN 1 cycle 3 Initiative 3 rolls: Union 1st roll Confederates 2nd roll |
| 71 | 3/11/2026 1:47:00 PM | Turn 1 | Confederates | Message |
On your 1st impulse of this 3rd cycle you moved Sedgwick 1 space to Wilderness Tavern but you also moved Hancock with him in your file. I'll move Hancock back. TN 1 scenario 3, cycle 3 C2: Activate Hill for a march. He moves back 2 to Chancellorsville so with his 5 command rating there is no need to roll. |
| 70 | 3/9/2026 7:30:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 1 5 Message from Union: 2nd initiative rolls. |
| 69 | 3/9/2026 7:29:00 PM | Turn 1 | Union | Message |
U1. Sedgwick ZoC-Zoc moves 1 SE to Wilderness Tavern. No need to roll. |
| 68 | 3/8/2026 10:07:00 PM | Turn 1 | Confederates | Message |
The Union gets the 1st initiative of cycle 3. |
| 67 | 3/8/2026 10:07:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 2 Message from Confederates: TN 1 cycle 3 Initiative 1 rolls: Union 1st roll Confederates 2nd roll |
| 66 | 3/8/2026 10:05:00 PM | Turn 1 | Confederates | Message |
TN 2 Cycle 2 recovery phase: The Confederates had passed and the Union has all their units fatigued so we move to the recovery phase. |
| 65 | 3/7/2026 1:41:00 PM | Turn 1 | Union | Message |
Are you sure you don't want to activate Ewell? |
| 64 | 3/7/2026 1:40:00 PM | Turn 1 | Union | Message |
Burnside moves next to Hill, he is across the ford at 0916. |
| 63 | 3/7/2026 1:38:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 6 Message from Union: U10 Burnside makes an Inf activation +2. |
| 62 | 3/7/2026 1:37:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 5 1 Message from Union: Moves to Culpepper Ford 1016. Roll for 10. |
| 61 | 3/7/2026 1:36:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 2 Message from Union: U9 Warren activates with a +4 Inf move. |
| 60 | 3/7/2026 1:34:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 5 2 Message from Union: Rolling for 9 anyway. I have Warren and Burnside who can activate and you have Ewell. |
| 59 | 3/7/2026 1:33:00 PM | Turn 1 | Union | Message |
Hancock is stacked with Sedgwick so makes a ZoC to Zoc move to Wilderness Tavern 1117. |
| 58 | 3/7/2026 1:30:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 6 Message from Union: U8. Activate Hancock - Inf move +4. |
| 57 | 3/5/2026 4:58:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C8: The tie result gives the Confederates the initiative but I will pass. You can complete the cycle. |
| 56 | 3/5/2026 4:56:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 2 2 Message from Confederates: TN 1 cycle 2 Initiative 8 rolls: Union 1st roll, Confederates 2nd roll |
| 55 | 3/5/2026 4:54:00 PM | Turn 1 | Confederates | Edit Manpower losses |
Confederates: from 0 to 0 Union: from 0 to 1 |
| 54 | 3/5/2026 4:51:00 PM | Turn 1 | Confederates | Edit Victory points |
Confederates: from 0 to 1 Union: from 0 to 0 |
| 53 | 3/5/2026 4:51:00 PM | Turn 1 | Confederates | Message |
F. Lee defeats Wilson at Spotsylvania Court House with a 5 roll and +3 minus the Union roll of 1. This gives a 1DR result to the defending Union cavalry which eliminates Wilson and gives the Confederates 1 VP. The Confederates get an "a" result which advances F. Lee and leaves him with 3 movement points which he will use to move back to 1315. |
| 52 | 3/5/2026 4:46:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 1 Message from Confederates: TN 1 Cycle 2 C7: F. Lee activates for a march and rolls a 3 which with his 6 command gives 9 movement points. F. Lee moves 3 by road to 1516 adjacent to Wilson and then uses 2 more + 1 to attack and enter Wilson's hex. Note that Wilson cannot do a cavalry retreat since F. Lee is not infantry. F. Lee's attack against Wilson at Spotslyvania Court House: 1st roll attacking Confederates under F. Lee with 1 SP and with +0 for 1-1 odds and +2 for the two adjacent hexes with inactive friendly leaders around Wilson and with +1 for the General Lee bonus for a net of +3. 2nd roll defending Union under Wilson with 1 SP and with no adds. (The broken terrain does not add to the defense.) |
| 51 | 3/5/2026 4:28:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 1 2 Message from Confederates: TN 1 Cycle 2 C7: Confederates get the 7th initiative and activate F Lee for a march. 2d6 + 6 |
| 50 | 3/1/2026 11:12:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 1 3 Message from Union: Heads off to join Hancock at 1017. Round 7 rolls. |
| 49 | 3/1/2026 11:09:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 5 Message from Union: U6. Sedgwick makes a +4 Inf activation. |
| 48 | 2/26/2026 4:02:00 PM | Turn 1 | Confederates | Message |
The Union gets the 6th initiative of cycle 2. |
| 47 | 2/26/2026 4:01:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 2 1 Message from Confederates: TN 1 cycle 2 Initiative 6 rolls: Union 1st roll, Confederates 2nd roll |
| 46 | 2/26/2026 4:00:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C5: Confederates get the 5th initiative and activate Stuart for a march. He moves his cavalry 7 hexes to 1716 adjacent to Wilson's cavalry and stops so there is no need to roll for movement. |
| 45 | 2/26/2026 3:57:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 2 5 Message from Confederates: TN 1 cycle 2 Initiative 5 rolls: Union 1st roll, Confederates 2nd roll |
| 44 | 2/26/2026 3:56:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C4: The Confederates get the 4th initiative of the 2nd cycle and activate Longstreet for a march. Longstreet moves his men 5 hexes to Morton's ford at 0821 so with his 5 command, there is no reason to roll for any extra. |
| 43 | 2/26/2026 3:54:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 4 6 Message from Confederates: TN 1 cycle 2 Initiative 4 rolls: Union 1st roll, Confederates 2nd roll |
| 42 | 2/26/2026 3:51:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C3: Hampton gets 17 movement points and moves to 1614 just East of Wilson. |
| 41 | 2/26/2026 3:40:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 6 Message from Confederates: TN 1 Cycle 2 C3: Confederates get the 3rd initiative and activate Hampton for a march. 2d6 + 6 |
| 40 | 2/26/2026 3:38:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 2 4 Message from Confederates: TN 1 cycle 2 Initiative 3 rolls: Union 1st roll, Confederates 2nd roll |
| 39 | 2/26/2026 3:34:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C2: Hill gets a 5 dice roll to add to his 5 command giving 10 movement points. They will move 1 hex East to 1217 onto Hampton. At that points Gregg does a cavalry retreat and rolls a 4 and retreats disorganized to 1313, 1 W of Salem Church. Hill loses 2 movement points to the cavalry retreat and then moves 4 more to Ely's Ford and stops. |
| 38 | 2/26/2026 12:46:00 PM | Turn 1 | Union | Message |
The retreat rules look a lot simpler. Gregg disorg side and F. Send to 1313, 1 W of Salem Church. |
| 37 | 2/26/2026 12:45:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 4 Message from Union: Gregg test for Cav retreat. 6 means a loss. |
| 36 | 2/26/2026 11:57:00 AM | Turn 1 | Union | Message |
Yes. Need to check the process again in the rules as GCACW is still in my head and this is slightly different. |
| 35 | 2/25/2026 12:56:00 PM | Turn 1 | Confederates | Message |
Hill will continue moving after resolving the cavalry retreat against Gregg. |
| 34 | 2/25/2026 12:55:00 PM | Turn 1 | Confederates | Message |
TN 1 Cycle 2 C2: Hill gets a 5 dice roll to add to his 5 command giving 10 movement points. They will move 1 hex East to 1217 onto Hampton and if Gregg stays, they will attack. I think Gregg will do a cavalry retreat but I will leave that up to you. I'll not send a file for this 1 hex move. |
| 33 | 2/25/2026 12:48:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 1 5 Message from Confederates: TN 1 cycle 2 C2: Activate Hill for a march. 1d6 + 5 = movement |
| 32 | 2/25/2026 10:57:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 5 6 Message from Union: Round he rides to Spotsylvania Court House. Init 2 rolls. |
| 31 | 2/25/2026 10:54:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 3 5 Message from Union: 2. U1. Wilson makes a +5 Cav move. |
| 30 | 2/24/2026 9:33:00 PM | Turn 1 | Confederates | Message |
The Union gets the 1st initiative of the 2nd cycle. |
| 29 | 2/24/2026 9:33:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 4 1 Message from Confederates: TN 1 cycle 2 Initiative 1 rolls: Union 1st roll, Confederates 2nd roll |
| 28 | 2/24/2026 9:32:00 PM | Turn 1 | Confederates | Message |
TN 1 cycle 1 recovery phase: No leaders are on their mobile sides so there are no bridges built or entrenchments or recovery from disorganized status. All leaders flip from their fatigued side to their mobile side. Burnside can activate on cycle 2. |
| 27 | 2/24/2026 9:13:00 PM | Turn 1 | Confederates | Message |
TN 1 cycle 1 C11: Stuart activates and gets a 10 dice roll to add to his 7 command giving 17 movement points. They move 17 to Todd's Tavern at 1416 adjacent to Wilson. |
| 26 | 2/24/2026 9:01:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 6 4 Message from Confederates: TN 1 cycle 1 C10: Hampton activates and gets a 9 dice roll to add to his 6 command giving 15 movement points. They move 13 to 1217 adjacent to Gregg and stops. TN 1 cycle 1 C11: Activate Stuart for a march. 2d6 + 7 |
| 25 | 2/24/2026 8:29:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 4 Message from Confederates: TN 1 cycle 1 C10: Activate Hampton for a march. 2d6 + 6 |
| 24 | 2/24/2026 1:48:00 PM | Turn 1 | Union | Message |
To Sheppard's Grove. No initiative rolls as all Union done. |
| 23 | 2/24/2026 1:46:00 PM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 2 Message from Union: 9. Only Warren left who does an ordinary inf move of d6 +4. |
| 22 | 2/23/2026 9:20:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 6 2 Message from Confederates: TN 1 cycle 1 C8: F. Lee gets 12 movement points and moves 4 along the road to Chancellorsville and stops in Gregg's ZOC. Cycle 1 Initiative 9 rolls: Union 1st roll, Confederates 2nd roll |
| 21 | 2/23/2026 9:10:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 4 2 Message from Confederates: TN 1 C8: Activate F Lee for a march. 2d6 + 6 |
| 20 | 2/23/2026 8:59:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 5 6 Message from Confederates: TN 1 C7: Longstreet gets a 6 die roll to add to his 5 command and marches 11 to 1221 along the Orange Plank road. Initiative 8 rolls: Union 1st roll, Confederates 2nd roll |
| 19 | 2/23/2026 8:54:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 1 6 Message from Confederates: TN 1 C7: Activate Longstreet for a march. 1d6 + 5 |
| 18 | 2/23/2026 6:53:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 1 5 Message from Union: Round 7 rolls (that stray 1 was me trying to message not roll). I want you to win this initiative as Warren might respond to an extent. Maybe, |
| 17 | 2/23/2026 6:50:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 1 Message from Union: Moves to 0418 1 E of Cole's Hill. |
| 16 | 2/23/2026 6:49:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 1 Message from Union: U6. Sedgewick makes a +4 Inf move. |
| 15 | 2/23/2026 6:47:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 5 2 Message from Union: Stop 1216 one W of Chancellorsville. Round 6b rolls... |
| 14 | 2/23/2026 6:44:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 2 5 Message from Union: U5. Gregg makes a +5 Cav move. |
| 13 | 2/23/2026 6:43:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 6 2 Message from Union: Moves to 1417 one W of Todd's Tavern. Initiative 5 rolls. |
| 12 | 2/23/2026 6:40:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 5 1 Message from Union: U4. Wilson makes a +5 Cav move. |
| 11 | 2/22/2026 10:45:00 PM | Turn 1 | Confederates | Message |
The Union gets the 4th initiative. |
| 10 | 2/22/2026 10:45:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 4 2 Message from Confederates: Hill gets a 5 die roll and with his 5 command gets 10 movement points and moves to Parker's Store. 4th Initiative roll, U top, C bottom. |
| 9 | 2/22/2026 10:39:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 1 5 Message from Confederates: Confederates get the 3rd initiative after a tie roll. Activate Hill for a march. 1d6 + 5 = movement |
| 8 | 2/22/2026 10:34:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 2 6 6 Message from Confederates: Ewell gets off to a slow start and only moves 1 + 4 to 1118 adjacent to Hancock. 3rd Initiative roll, U top, C bottom. |
| 7 | 2/22/2026 10:29:00 PM | Turn 1 | Confederates | Die roll request |
Request: 6-sided die x 1 1 Message from Confederates: 2nd initiative of TN 1 action cycle 1: Activate Ewell for a march. 1d6 + 4 = movement |
| 6 | 2/22/2026 10:06:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 2 1 4 Message from Union: Initiative roll, U top, C bottom. |
| 5 | 2/22/2026 10:04:00 AM | Turn 1 | Union | Message |
Moves to 1017 and 6.4 says no issues with moving through friendly unit. |
| 4 | 2/22/2026 10:02:00 AM | Turn 1 | Union | Die roll request |
Request: 6-sided die x 1 3 Message from Union: Hancock makes a standard Inf activation so 1d + his 4 in mps. |
| 3 | 2/11/2026 10:18:00 AM | Turn 1 | Confederates | Message |
Not to hurry you but, the Union automatically gets the 1st initiative. |
| 2 | 2/8/2026 11:34:00 AM | Turn 1 | Union | Message |
Thanks for setting this up, am having a final re-look at the rules. |
| 1 | 2/7/2026 3:08:00 PM | Turn 1 | Confederates | Message |
I redid the module. See how this looks. |
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