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Generic Module: North Africa 41; Lindley/Kaye Journal

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Entry # Time Turn Player Title Entry
76 5/26/2026 12:38:00 AM Turn 3 Allies Message Let me know if you have questions and I can try to help
75 5/25/2026 11:12:00 PM Turn 3 German Message hopefully finish my move tomorrow; trying to figure out the shipping process.
74 5/25/2026 10:28:00 PM Turn 3 German Message RP to 3
73 5/25/2026 10:26:00 PM Turn 3 German Die roll request Request: 6-sided die x 2

4
2


Message from German:
no change in Malta status box
Action phase 1 event roll
72 5/25/2026 10:23:00 PM Turn 3 German Die roll request Request: 6-sided die x 5

6
3
5
4
3


Message from German:
rolling for Malta status DR 5
71 5/22/2026 12:25:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

1
5


Message from Allies:
Delay marker rolls
70 5/21/2026 11:41:00 PM Turn 3 Allies Message made it okay
69 5/21/2026 11:41:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

5
2


Message from Allies:
Shipping the 11/4 Indian infantry unit from the Nile to Tobruk
68 5/21/2026 11:13:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Fort Completion Roll (Tobruk)
67 5/21/2026 10:56:00 PM Turn 2 Allies Change game turn Game turn changed to Turn 3
66 5/21/2026 10:56:00 PM Turn 2 Allies Message Allies gain a RP
65 5/21/2026 10:55:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
5


Message from Allies:
T3 Allied 1st Impulse Event Roll
64 5/21/2026 10:54:00 PM Turn 2 Allies Message That's the Benghazi sector where I have no units so no supply loss. You can roll yours when you get a chance. I will go ahead and do my turn 3 prep phase stuff and 1st impulse move.

63 5/21/2026 10:52:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
6


Message from Allies:
Turn 2 Allied Supply Attrition Roll
62 5/20/2026 8:50:00 PM Turn 2 German Message both survive
61 5/20/2026 8:49:00 PM Turn 2 German Die roll request Request: 6-sided die x 4

2
4
1
4


Message from German:
Delay marker rolls: DR2, DR4
60 5/18/2026 11:17:00 PM Turn 1 Allies Change game turn Game turn changed to Turn 2
59 5/18/2026 11:14:00 PM Turn 1 Allies Message No attrition rolls except at the beginning of each turn (before the impulses begin). We will both roll after you finish this 3rd impulse and start turn 3. You'll most likely be in the Tobruk sector then as well but even if you weren't, you could still take a hit a hit in the Benghazi sector on a roll of 2-5.

As far as garrisoning Benghazi, the only reason would be if you wanted to ship from Italy to Benghazi at some point. I have not see that done in the few games I've played but it is allowed - you have to purchase a shipping convoy (1 RP) in order to attempt that. Since we are using optional rules, I think the port is not usable unless there is a unit nearby (rule 27.4)
58 5/18/2026 10:52:00 PM Turn 1 German Message Question if you please: is it wise or needed to garrison Benghazi? Don't recall any amphib landings in this game.
57 5/18/2026 10:39:00 PM Turn 1 German Message gain 1 RP -- counter now at 2
56 5/18/2026 10:37:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

5
4


Message from German:
event roll
55 5/18/2026 10:35:00 PM Turn 1 German Message since I don't have any units east of the Benghazi sector, doesn't look like I have to roll for supply attrition, correct?
54 5/7/2026 10:42:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
6


Message from Allies:
Delay Marker Roll - I have voluntarily removed marker 2 so only a roll of 1 will affect me.
53 5/7/2026 10:30:00 AM Turn 1 Allies Message Wow, good thing I had a DRM of -7 for this one as it barely made it!

52 5/7/2026 10:29:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
6


Message from Allies:
Attempt coastal shipping of the 2 SP in Mersa Matruh to Tobruk.
51 5/7/2026 9:37:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

4
2


Message from Allies:
T2.A3 Event Roll
50 5/5/2026 10:47:00 PM Turn 1 German Message yep -- now get high rolls!
49 5/5/2026 10:47:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

5
5


Message from German:
delay markers (abandoning the rolls - monkey business; have been getting hurt in all my games whether I do them or not
Delay markers 1 @ 2
48 5/5/2026 11:56:00 AM Turn 1 Allies Message Well, both rolls are 1 even with the extra dice! Maybe the dice roller knows our scheme and messing with us:-)

This one is an EX - I'll take the hit on your 544 armor.
47 5/5/2026 11:53:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

5
5
1
1


Message from Allies:
Result is DR2/Adv 2: Brits retreat to H2819

Now to roll for combat B in Benghazi - 4th DR is the roll
46 5/5/2026 11:50:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

2
1
3
1


Message from Allies:
Combat A: I will use the ASU (H2820) to make the odds 4:1

4th die is the roll!
45 5/4/2026 10:09:00 PM Turn 1 German Message add 1 RP -- total now 2
44 5/4/2026 10:06:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

4
3


Message from German:
event roll
43 4/25/2026 4:34:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
1


Message from Allies:
Allied T2-I2 Delay Marker Rolls
42 4/25/2026 3:50:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
Coastal Shipping attempt: 16/70 inf from Mersa Matruh to Tobruk
41 4/25/2026 1:03:00 PM Turn 1 Allies Message Allies gain a RP - most likely will use it for another fortification in the Tobruk vicinity. Move coming up sometime today.
40 4/25/2026 1:02:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
1


Message from Allies:
Both of your markers remain. Now I will roll the Allied event marker for impulse 2
39 4/25/2026 1:02:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
I did not realize that you did not place your delay markers last turn either. Hope it is okay for me to do your rolls for them. You roll 2 dice and a roll of 1 or 2 will remove the corresponding delay marker (a 1 and 2 would remove both). You can not move 1 that is already on the map but you can voluntarily remove it so that it will be available on the next turn (as I did on my previous turn). Each of us has 2 markers.

Markers:

Delay marker #1: H2616
Delay marker #2: H2718

38 4/24/2026 10:06:00 PM Turn 1 Allies Message take the hit on the recon unit and the tank retreats to H2219. I believe you have to stop in H2116 as BT combat receives no additional advance.
37 4/24/2026 10:02:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 4

3
3
3
5


Message from Allies:
7-1 attack on H2116

4th die is the roll!
36 4/24/2026 9:49:00 PM Turn 1 German Message both tank and motorized units to 2115; BTC vs 2116 @ 24 v 4; 1R tank; 1R elite -- 7-1

35 4/24/2026 9:41:00 PM Turn 1 Allies Message Retreat to H2415.

Yes, probably worth using Rommel here for the BT attack - I made a mistake leaving those others too close. At least you won't have Rommel for the next 2 impulses as he only gets refreshed at the beginning of a turn.
34 4/24/2026 9:29:00 PM Turn 1 German Message Think I found some answers
- air support does not accompany the BT group
- your stack goes D4 without any losses (drat!!); like you said, flak impacts only on EX or DRX

33 4/24/2026 9:16:00 PM Turn 1 German Message curious -- in Stalingrand 42, air supporting an attack that forms a Breakthru group can accompany the BT group for the next attack. Does that occur in NA 41?
32 4/24/2026 9:12:00 PM Turn 1 German Message so with the reroll, I reduce your armor by the flak and you go D4, right? no hit on my armor and I now have an advance 4, which gives a Breakthrough attack
31 4/24/2026 9:11:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

2
5
1
5


Message from German:
forgot about Rommel reroll
DR 4
30 4/24/2026 9:02:00 PM Turn 1 Allies Message You probably know this but the Flak has a "special power" in exchanges that allows you to take a second hit on my armor (my choice on that one). Therefore, the tank unit is eliminated That is why I often try to hit the flak units on exchanges but in this case, I'll go ahead and take the hit on one of your panzer tank units (they are the same so either one is fine). I will retreat along the track up to H2214.

You can do your advance and complete the turn.

Ps- I am good with the defense rolling the attack dice - I just have to remember to roll those "warm up dice"!
29 4/24/2026 8:02:00 PM Turn 1 German Message DRX -- reduce your tankette
28 4/24/2026 7:58:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

4
1
6
2


Message from German:
was expecting you to roll, but realize you told me to roll on the 1st turn. Advantage of defender rolling is he can take a retreat or DD right after the roll.
Anyway, attack @ 5-1 -- DR4
27 4/23/2026 11:46:00 PM Turn 1 Allies Message I will use my HQ artillery to make it 5:1 so go ahead with the attack.
26 4/23/2026 10:16:00 PM Turn 1 Allies Message If you had a SP that you could have loaded last turn, go ahead and put in on the truck if you want. Hard to get used to some of these rules.
25 4/23/2026 10:15:00 PM Turn 1 Allies Message Another truck rule that I messed up in the past is rule 5.8.2 so take a look at that one as well. Basically says once you pick up a unit, it stays with the truck the rest of the move and cannot be dropped off. Also says that if you start with something in the truck, you can drop it off before you move but once you start the move, you're stuck with it the rest of that impulse. Hope I stated that correctly but take a look at that rule.
24 4/23/2026 10:13:00 PM Turn 1 German Message seems to me I should have loaded another supply point last turn
23 4/23/2026 10:10:00 PM Turn 1 Allies Message I wasn't sure but looking at rule 6.3.1 says:

Units that enter an Off Map Box during the movement phase must stop and may not exit until the following action impulse


22 4/23/2026 10:05:00 PM Turn 1 German Message on the trucks: OK, but can I motor back to Tripoli, pick up and then motor back on to the map without using the special truck movement?
21 4/23/2026 9:58:00 PM Turn 1 Allies Message No problem on the replacement.

Yes, you can buy one this turn - you have air superiority until turn 7 I believe as well so my air is pretty limited for now.

As for the special truck movement, it takes the entire turn's movement to return it to Tripoli so it will not be available until the next turn.
20 4/23/2026 9:56:00 PM Turn 1 German Message under special truck movement, can I pick it up from the map, move it to the Tripoli box, pick up a unit or supply and then move it back onto the map using full movement?
19 4/23/2026 9:50:00 PM Turn 1 German Message just noticed that I could also include a replacement points in my convoy; if OK, will add it in Tripoli

Also, the air units in the marker display are all flipped to Used. If I wish, can I buy one for this turn?
18 4/23/2026 9:27:00 PM Turn 1 German Message one RP received -- total now 2
17 4/23/2026 9:26:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

2
4


Message from German:
I know you'll correct me if I do anything wrong (shows how confident I am that I'm doing it right)
Event roll
16 4/23/2026 9:24:00 PM Turn 1 German Message no attrition
15 4/23/2026 9:24:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

6
5


Message from German:
supply attrition roll
14 4/23/2026 9:21:00 PM Turn 1 German Message convoy gets through with no problem
13 4/23/2026 9:21:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

3
4


Message from German:
guess I'll not try to outfox the dice. convoy from Italy of all three units: 15/15, 1/18 & 2-factor supply
12 4/23/2026 9:16:00 PM Turn 1 German Message well! should have used DR 1! shy on that because of several losses I've had in Breakout Normandy due to extraordinary numbers of "1" rolls on the first die

11 4/23/2026 9:15:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

6
2
5
3


Message from German:
sorry for the delay. Had busy times.
Malta roll: skip DR 1-3, DR 4 counts

10 4/13/2026 11:31:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

3
6


Message from Allies:
delay marker roll - marker 1 was removed so only marker 2 is in play for this roll
9 4/13/2026 10:44:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

3
6


Message from Allies:
Attempt to ship the 22 Guards from the Nile to Tobruk
8 4/13/2026 10:29:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

4
4


Message from Allies:
I lose an SP in the Tobruk sector (the one in Mechili) - here's the event roll for Allied impulse 1 of turn 2
7 4/13/2026 10:26:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
6


Message from Allies:
Ready to get going with my turn. No DD on the previous combat. First, I'll roll for the Turn 1 attrition phase (you can do that as well before you start turn 2)
6 4/10/2026 9:26:00 PM Turn 1 German Message (laughing) some days you just can't win!
If you retreat, I'll advance two hexes; OTOH you may do a DD
5 4/10/2026 9:23:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

4
4
5
1


Message from German:
see the 1? I've really been burned bad in Breakout Normandy!
result DRX
Rommel reroll DR4
4 4/10/2026 9:14:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

1
6
2
3


Message from German:
John: with a long experience in ACTS where I get bit with the first die having a (sometimes much) higher-than-expected result of "1" I prefer to roll some dummy dice first, in which case will always designate the roll that is for real.
This first attack at 4-1; DR 4 (the one that counts)
3 3/28/2026 5:19:00 PM Turn 1 Allies Message Mike, did you send a log file for turn 1? Hoping I didn't miss it.
2 3/24/2026 10:46:00 PM Turn 1 German Message gain 1 RP on track
1 3/24/2026 10:46:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

1
5


Message from German:
John: going to see if I can get this going
rolling for Axis event

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