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Entry # Time Turn Player Title Entry
18 3/30/2026 1:55:00 PM Turn 1 German Message thanks Andy for catching this, I will fix in the morning

17 3/30/2026 12:43:00 PM Turn 1 Russian Message Partisan roll was actually a 7(+1 for 1 partisan, +1 for Snow or Mud in Center. Same result of -2 rail


You did not deduct a partisan point.

You did not lower your rail on the rail move reduction track but you did only move 2 units by rail.


16 3/30/2026 2:02:00 AM Turn 1 German Die roll request Request: 6-sided die x 1

5


Message from German:
partisan roll, +1 from one partisan
15 3/30/2026 2:00:00 AM Turn 1 German Die roll request Request: 6-sided die x 1

6


Message from German:
Weather April
14 3/28/2026 7:54:00 PM Turn 1 Russian Message Found no other rules clarifications/modifications in our two player file. Do I have your permission to delete it?
13 3/27/2026 4:45:00 AM Turn 1 Observer Message Hey guys thank you for letting me spectate your game. Will try to catch up on rules/game status over the weekend.
12 3/27/2026 3:51:00 AM Turn 1 Russian Die roll request Request: 6-sided die x 3

2
4
1


Message from Russian:
First roll is Battle 3(K16) at +5

Second roll is Battle 4(L16) at +7

Third roll is Battle 5(M17) at +7
11 3/27/2026 3:48:00 AM Turn 1 Russian Die roll request Request: 6-sided die x 2

3
4


Message from Russian:
First roll is Battle 1(J14) at +3

Second roll is Battle 2(K15) at +6
10 3/27/2026 3:46:00 AM Turn 1 Russian Die roll request Request: 6-sided die x 1

1


Message from Russian:
Air Battle 6(Kiev U12) at -2
9 3/27/2026 3:11:00 AM Turn 1 German Message ## March Soviet turn

Battle instructions:

Air combat:
Battle 6 at -2: fight forever unless somehow I end up with 2 hits and you are still alive (don't think that is possible at -2...)

Ground combat (south to north):
Battle 1 at +3: If the Romanians somehow survive the first round retreat to J13
Battle 2 at +6: If somehow survive retreat to K14
Battle 3 at +5: Retreat to L15
Battle 4 at +7: Defend with the 3-2-6 sacrifical unit. Extra hit (if it happens) go onto the ARM unit. Retreat to M16
Battle 5 at +7: If survive retreat to M16

will be (another) painful turn for the Axis with lots of INF losses
8 3/27/2026 3:11:00 AM Turn 1 German Message Thanks Andy for posting the rules clarifications and updates. Greetings Andrea!!!
7 3/27/2026 2:53:00 AM Turn 1 Russian Message 18) An Air or Naval unit that starts the turn in a hex and is placed in a Battle Box by an enemy ground unit may transfer(double range) if the attack column counting only the defending ground unit vs the attacking unit with all used supporting units is -5. So if used as a supporting unit it must return but id battle column is -5 without using it has a choice.
6 3/27/2026 2:48:00 AM Turn 1 Russian Message Added our agreements from start of previous game. Will search when have time to see if we added anything.
5 3/27/2026 2:47:00 AM Turn 1 Russian Message 16) Naval units always have the ability to defend against Minesweeps/Minelays in their hex and to conduct Minesweeps/Minelays in their hex.


17) Unless their current hex qualifies as a Naval/Air Base Naval/Air units may only conduct missions in their hex or transfer up to 20 hexes for Air or 14 hexes for Naval units in the appropriate R&T phase.
4 3/27/2026 2:46:00 AM Turn 1 Russian Message 11) Air units need not engage enemy Air units in their hex supporting Minesweep/Minelay missions but may not leave the hex.


12)How do you like to deal with the following situation. Russian player has a Mine, a ground unit, a naval unit, and an air unit in Leningrad. The Axis attack with a ground unit. May the Axis then try to Minesweep/Minelay with a naval unit? If they can can the Russian oppose the Minesweep/Minelay with his naval unit? What happens when the Axis add an air unit?

two separate battle markers in Leningrad, one for minesweep/minelay other for ground combat. Russian player can decide in which battle he will use naval unit(s) and air unit(s) which are in Leningrad. Unit(s) can participate only in one battle not both. so there is two separate battles in same hex.

If minelay/minesweep is not in Leningrad hex but there is groud combat in Leningrad hex, then naval or air unit can not move out from Leningrad to participate Minelay/minesweep battlehex.


13) Ground units not retreat thru solid enemy lines. For example attacking you in H14 and retreating to G14.


14) Exception to 13)"It can be hard to write rules to forbid what you want but still allow what you wish to allow(like pocketed units attacking to get thru the lines to reach safety. How about this: Units that start the turn OOS are entitled to retreat as sneakily as they are allowed under the rules assuming after they retreat they will be in supply. "


15) Naval and Air units forced to retreat while opposing a Minesweep/Minelay mission may not retreat to the "port" portion of the hex but must retreat to a different hex.
3 3/27/2026 2:44:00 AM Turn 1 Russian Message 6) Only home rule I would like to use is Railway gauge north of Leningrad. (Railway in Finland to Leningrad, Petrozavodsk to Volkhov). No need to convert rail at those railway lines just mark who is control of hex. Reason is that Finland and Russia have same railway gauge So it is no need to convert rail and it would also be unhistorical to do So.


7) It costs the cost of terrain plus 1 MP for the round of combat to pursue in blitz movement.


8) Air units need not start in the hex to get the Air Base bonus of +2


9) Air units opposing a Minesweep/Minelay mission in their hex do not get the Air Base bonus.


10) Naval units doing a Minesweep/Minelay prohibit Naval units from leaving the hex but have no effect on Air units,
2 3/27/2026 2:43:00 AM Turn 1 Russian Message 1) No optional rules; all advanced rules.

2) Weather automatically Fair everywhere on T1


3) Both of the 1/12 chances for extreme weather in October/November 41 are disallowed. On a roll of 1,2, or 3 in October a roll of 1 In November is re-rolled until a number other than 1 shows up. On a roll of 6 in October a 4 in November is a 1, a 5 in November is a 2, and a 6 in November is a 3.

4) Both sides may add non-blitzing Armor to a Blitz Battle. Units are marked with a non-blitzing note and treated like an Infantry unit in the hex for purposes of the Blitz Battle.


5) Hexes XX13 and ZZ19 connect off board for Finn rail movement.
1 3/27/2026 2:42:00 AM Turn 1 Russian Message Can't add to current game so created new to add the observer

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