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Entry # Time Turn Player Title Entry
24 5/21/2026 10:47:00 AM Summer 1861 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
23 5/21/2026 9:36:00 AM Summer 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
22 5/21/2026 9:23:00 AM Summer 1861 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
21 5/21/2026 9:12:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
avoid -2
20 5/21/2026 8:43:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
avoid to frederisburg -2
19 5/21/2026 8:09:00 AM Summer 1861 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
18 5/21/2026 5:31:00 AM Summer 1861 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
17 5/20/2026 3:46:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
battle at Manassas
(attacker roll first with +2drm,defender roll second with +1drm)
16 5/20/2026 3:41:00 PM Summer 1861 Union Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
15 5/20/2026 3:17:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

14 5/20/2026 2:55:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

13 5/20/2026 2:52:00 PM Summer 1861 Confederate Die roll request Request: 999-sided die x 2

748
172


Message from Confederate:
manasas
cairo

bragg
smith
12 5/20/2026 2:47:00 PM Summer 1861 Confederate Die roll request Request: 999-sided die x 7

661
462
403
990
683
177
168


Message from Confederate:
Usa lottery

3 aAop
2 cincinnati
2 sant louis

The order of generals is the order in the map. The first number go to mclelland, the second to rosercrans etc. The general with the minor number goes to aop, the second to aop etcetc
11 5/18/2026 6:26:00 AM Spring 1861 Confederate End Turn
10 5/17/2026 9:34:00 AM Spring 1861 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
9 5/17/2026 9:19:00 AM Spring 1861 Union Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
8 5/17/2026 5:58:00 AM Spring 1861 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
7 5/17/2026 1:47:00 AM Spring 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
build a fort at St Louis
6 5/16/2026 3:25:00 PM Spring 1861 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
5 5/16/2026 2:43:00 PM Spring 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Place one fort at Cairo
4 5/16/2026 12:28:00 PM Spring 1861 Confederate Play Strategy card as Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
3 5/16/2026 12:11:00 PM Spring 1861 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
build a fort at Frederick
2 5/16/2026 12:07:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 5/16/2026 12:07:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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