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Generic Module: Italy '43 - Ladder Rd3 Journal

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Entry # Time Turn Player Title Entry
39 9/25/2026 12:57:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

1
5


Message from John - Germans:
DD for Combat A - I'll use the 71 NW artillery for support so the rolls will be in the "Other" column with a +1 DRM
38 9/25/2026 7:42:00 AM Turn 1 Mike - Allies Message My apologies. I don't know what caused the double roll but we should certainly use the first roll of 3.
37 9/24/2026 11:11:00 AM Turn 1 John - Germans Message Looks like you rolled combat A twice??? The first one was a 3 which is A1/DR2 Adv1 which I think should be the one to count rather than the duplicate roll of 5. Let me know
36 9/24/2026 8:05:00 AM Turn 1 Mike - Allies Message Result is DR2/Adv2

Await retreat and/or DD
35 9/24/2026 8:04:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

5


Message from Mike - Allies:
T19 Allied combat

Combat A
34 9/24/2026 8:04:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

3


Message from Mike - Allies:
T19 Allied combat

Combat A
33 9/21/2026 12:06:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

6


Message from John - Germans:
T19 Weather Roll
32 9/17/2026 9:35:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

5
3


Message from John - Germans:
Combat B determined def - lead unit is elite 1/67 26Pz and will add the 14 Pz artillery unit for a +2 DRM
31 9/17/2026 9:26:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

4
1


Message from John - Germans:
Combat A determined defense - lead unit is 1/129 15PG - DRM is +1 for elite lead and rolling on the fort column
30 9/13/2026 11:36:00 AM Turn 1 Mike - Allies Message await retreats/DD
29 9/13/2026 11:35:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 3

4
2
1


Message from Mike - Allies:
T18 Allied combat rolls

1st die combat A
2nd die combat B
3rd die combat C
28 9/8/2026 1:22:00 AM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

2


Message from John - Germans:
T18 Weather Roll
27 9/6/2026 1:41:00 AM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

2
3


Message from John - Germans:
DD for Combat B - 103/3PG recon unit is lead - no DRM and rolling on "other" column
26 9/3/2026 9:14:00 AM Turn 1 Mike - Allies Message Combat A - dr=1 for A1

Combat B - dr=5 for DR2/Adv2

Await decision on retreat/DD for combat B
25 9/3/2026 9:13:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 2

1
5


Message from Mike - Allies:
T17 Allied combat rolls

1st die combat A
2nd die combat B
24 8/29/2026 12:29:00 AM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

6
2


Message from John - Germans:
T17 German Rally Rolls

DR1: I/2/HG (H2308) DRM +3

DR2: III/8 3PG (H2507) no DRM
23 8/28/2026 11:53:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

2


Message from John - Germans:
Turn 17 Weather Roll
22 8/26/2026 11:43:00 AM Turn 1 John - Germans Message Even had you been able to attack, I'm not sure how you go a 6:1 attack. My DF was 2 (since disrupted) and doubled to 4. 15 to 4 is 3:1 and you cannot get an armor shift in a hill terrain - it is only available in this game in a clear (white) hex!
21 8/26/2026 11:28:00 AM Turn 1 John - Germans Message Sorry, accidentally sent that before completing.

For BT combat you have to pay 1 of the advance MPs to attack a hex. Here's what I sent on July 30th:

When doing BT combat, you have to use one of your "advance" hexes to initiate the BT combat into the hex you are attacking. In your case, the advance was 2 hexes (A2) - you used 1 to move into hex H2311 and then a second to move into H2210 - you did not have another to conduct the BT combat into a third hex (H2110). If you look at the example on page 15, you can see that there is a cost for the actual hex you are attacking. For an A2 result, you could only attack (BT) an enemy unit that is 2 hexes away from your unit - in this case, my ASU is 3 hexes away. By the way, this makes perfect sense to me as I think the attacker should not be able to conduct BT combat on the same unit he just attacked with a pretty common DR2/Adv2 result - if you don't require one of the advance hexes to actually do the attack, your Adv 2 would let you move next to the unit that just retreated and then do a BT on it - if your case, instead of attacking the ASU, you could also have attacked the disrupted stack in H2209 (in this case that stack has too many units for you to make a strong attack against but it could have just been one retreating unit in some cases).

(15.2.4) Action Cost: The number of hexes a Breakthrough Group
is allowed to advance determines the number of actions it may
perform. The cost of each Action is itemized below:
Action.......................................................................................................Cost in hexes
Declining to advance into the Defender’s
Vacated Hex (changing directions).* ............................................... 1
Advance one hex.................................................................................. 1
Conduct Breakthrough Combat against an adjacent hex1** ......1**

*This cost only applies to the initial defending hex—not to hexes
attacked during Breakthrough Combat.
**If this attack is successful, advancing into the defender’s vacated
hex is free

So for BT combat, if you have an adv 2, you can only attack hexes that are 1 or 2 hexes away from your units - in this case, it is 3
20 8/26/2026 11:24:00 AM Turn 1 John - Germans Message We had this conversation earlier but for BT combat, it costs
19 8/26/2026 11:01:00 AM Turn 1 Mike - Allies Message Correction - that was 3CF (forgot doubling for hill)

makes it 5 to 1, Arm 6 to 1

dr=4 for DR4/Adv2+

Await GE retreat before proceeding with rest of turn
18 8/26/2026 10:57:00 AM Turn 1 Mike - Allies Message Dr=4 for DS/Adv2+

Await GE loss and retreat before completing rest of Allied turn
17 8/26/2026 10:56:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

4


Message from Mike - Allies:
T16 Allied combat A - BT combat

Units in 2708 are declared a BT group. They advance to 2607 using 1 of 2 advance after combat. They then advance to 2608.

Attack 2605
15CF vs 2CF 7 to 1, Arm 8 to 1
16 8/24/2026 11:01:00 AM Turn 1 John - Germans Die roll request Request: 6-sided die x 4

1
5
3
4


Message from John - Germans:
A: DR2/Adv 2; B: A1/D1 Adv2; C: A1/D1 Adv 2

For A, I will attempt DD

For B, I lose a step on the inf unit and will attempt DD

For C, I lose a step on 276/94 inf and will retreat without DD



DR 1 and 2: DD for Combat A - lead unit is the elite 33/15PG so I get a +1 DRM on the "other" column

DR 3 and 4: DD for Combat B - lead unit is the elite tank (HG) and I will use 15 PG div artillery. This will be a +2 DRM on the fort column
15 8/24/2026 10:13:00 AM Turn 1 Mike - Allies Message Await GE losses and retreats/DD
14 8/24/2026 10:11:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 3

4
6
5


Message from Mike - Allies:
T16 Allied combat rolls

1st die combat A
2nd die combat B
3rd die combat C

13 8/18/2026 5:56:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

3


Message from John - Germans:
T16 German Rally Roll

III/8/3PG (H2508)
12 8/18/2026 5:29:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

1


Message from John - Germans:
Turn 16 Weather Roll
11 8/16/2026 6:34:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 2

4
4


Message from John - Germans:
For combat A, I lose the 1-2-5 II Reggio unit - you can choose your step loss

For combat B, I lose a step from the II/8/3 PG inf. I will also do a determined defense with II/9/26 Pz (2-3-5) as lead. This DD will be supported by the Corps 14th PZ artillery. That gives a DRM of +2 (arty and elite unit) for the DD rolled on the "other" column.

DR1 and 2: DD for combat B (DRM +2)
10 8/16/2026 9:42:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 2

1
6


Message from Mike - Allies:
T15 Allied combat rolls

1st die combat A
2nd die combat B
9 8/13/2026 8:54:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 3

1
3
5


Message from John - Germans:
T15 German Rally Rolls:

DR1: III/8/3PG (+2 DRM)
DR2: 1/115/15PG (+2 DRM)
DR3: II/1/HG (+2 DRM)
8 8/13/2026 10:51:00 AM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

1


Message from John - Germans:
T15 Weather Roll
7 8/10/2026 8:23:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

3


Message from Mike - Allies:
Forgot to add battle B die. This is it.
6 8/10/2026 8:22:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

6


Message from Mike - Allies:
T14 Allied combats

1st die - Battle A
2nd die - Battle B

5 8/2/2026 12:06:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

1


Message from John - Germans:
Rally roll for II/129/15PG inf in H2209
4 7/31/2026 2:04:00 PM Turn 1 John - Germans Die roll request Request: 6-sided die x 1

1


Message from John - Germans:
Going to go ahead with my move. If I'm wrong about the BT combat not being allowed we can fix that later.

T14 Weather Roll
3 7/30/2026 8:11:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 1

5


Message from Mike - Allies:
T13 Allied BT combat roll

BR 101GInf in H2210 vs 15PG Div Art

5 to 1



2 7/29/2026 10:59:00 AM Turn 1 Mike - Allies Die roll request Request: 6-sided die x 4

4
5
2
4


Message from Mike - Allies:
T13 Allied combat rolls

1st die - combat A
2nd die - combat B
32d die - combat C
4th die - combat D
1 7/25/2026 3:27:00 PM Turn 1 John - Germans Message Went ahead and create an ACTS game for us.

Good luck!

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