| Entry # | Time | Turn | Player | Title | Entry |
| 39 | 9/25/2026 12:57:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 1 5 Message from John - Germans: DD for Combat A - I'll use the 71 NW artillery for support so the rolls will be in the "Other" column with a +1 DRM |
| 38 | 9/25/2026 7:42:00 AM | Turn 1 | Mike - Allies | Message |
My apologies. I don't know what caused the double roll but we should certainly use the first roll of 3. |
| 37 | 9/24/2026 11:11:00 AM | Turn 1 | John - Germans | Message |
Looks like you rolled combat A twice??? The first one was a 3 which is A1/DR2 Adv1 which I think should be the one to count rather than the duplicate roll of 5. Let me know |
| 36 | 9/24/2026 8:05:00 AM | Turn 1 | Mike - Allies | Message |
Result is DR2/Adv2 Await retreat and/or DD |
| 35 | 9/24/2026 8:04:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 5 Message from Mike - Allies: T19 Allied combat Combat A |
| 34 | 9/24/2026 8:04:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 3 Message from Mike - Allies: T19 Allied combat Combat A |
| 33 | 9/21/2026 12:06:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 6 Message from John - Germans: T19 Weather Roll |
| 32 | 9/17/2026 9:35:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 5 3 Message from John - Germans: Combat B determined def - lead unit is elite 1/67 26Pz and will add the 14 Pz artillery unit for a +2 DRM |
| 31 | 9/17/2026 9:26:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 4 1 Message from John - Germans: Combat A determined defense - lead unit is 1/129 15PG - DRM is +1 for elite lead and rolling on the fort column |
| 30 | 9/13/2026 11:36:00 AM | Turn 1 | Mike - Allies | Message |
await retreats/DD |
| 29 | 9/13/2026 11:35:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 3 4 2 1 Message from Mike - Allies: T18 Allied combat rolls 1st die combat A 2nd die combat B 3rd die combat C |
| 28 | 9/8/2026 1:22:00 AM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 2 Message from John - Germans: T18 Weather Roll |
| 27 | 9/6/2026 1:41:00 AM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 2 3 Message from John - Germans: DD for Combat B - 103/3PG recon unit is lead - no DRM and rolling on "other" column |
| 26 | 9/3/2026 9:14:00 AM | Turn 1 | Mike - Allies | Message |
Combat A - dr=1 for A1 Combat B - dr=5 for DR2/Adv2 Await decision on retreat/DD for combat B |
| 25 | 9/3/2026 9:13:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 2 1 5 Message from Mike - Allies: T17 Allied combat rolls 1st die combat A 2nd die combat B |
| 24 | 8/29/2026 12:29:00 AM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 6 2 Message from John - Germans: T17 German Rally Rolls DR1: I/2/HG (H2308) DRM +3 DR2: III/8 3PG (H2507) no DRM |
| 23 | 8/28/2026 11:53:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 2 Message from John - Germans: Turn 17 Weather Roll |
| 22 | 8/26/2026 11:43:00 AM | Turn 1 | John - Germans | Message |
Even had you been able to attack, I'm not sure how you go a 6:1 attack. My DF was 2 (since disrupted) and doubled to 4. 15 to 4 is 3:1 and you cannot get an armor shift in a hill terrain - it is only available in this game in a clear (white) hex! |
| 21 | 8/26/2026 11:28:00 AM | Turn 1 | John - Germans | Message |
Sorry, accidentally sent that before completing. For BT combat you have to pay 1 of the advance MPs to attack a hex. Here's what I sent on July 30th: When doing BT combat, you have to use one of your "advance" hexes to initiate the BT combat into the hex you are attacking. In your case, the advance was 2 hexes (A2) - you used 1 to move into hex H2311 and then a second to move into H2210 - you did not have another to conduct the BT combat into a third hex (H2110). If you look at the example on page 15, you can see that there is a cost for the actual hex you are attacking. For an A2 result, you could only attack (BT) an enemy unit that is 2 hexes away from your unit - in this case, my ASU is 3 hexes away. By the way, this makes perfect sense to me as I think the attacker should not be able to conduct BT combat on the same unit he just attacked with a pretty common DR2/Adv2 result - if you don't require one of the advance hexes to actually do the attack, your Adv 2 would let you move next to the unit that just retreated and then do a BT on it - if your case, instead of attacking the ASU, you could also have attacked the disrupted stack in H2209 (in this case that stack has too many units for you to make a strong attack against but it could have just been one retreating unit in some cases). (15.2.4) Action Cost: The number of hexes a Breakthrough Group is allowed to advance determines the number of actions it may perform. The cost of each Action is itemized below: Action.......................................................................................................Cost in hexes Declining to advance into the Defender’s Vacated Hex (changing directions).* ............................................... 1 Advance one hex.................................................................................. 1 Conduct Breakthrough Combat against an adjacent hex1** ......1** *This cost only applies to the initial defending hex—not to hexes attacked during Breakthrough Combat. **If this attack is successful, advancing into the defender’s vacated hex is free So for BT combat, if you have an adv 2, you can only attack hexes that are 1 or 2 hexes away from your units - in this case, it is 3 |
| 20 | 8/26/2026 11:24:00 AM | Turn 1 | John - Germans | Message |
We had this conversation earlier but for BT combat, it costs |
| 19 | 8/26/2026 11:01:00 AM | Turn 1 | Mike - Allies | Message |
Correction - that was 3CF (forgot doubling for hill) makes it 5 to 1, Arm 6 to 1 dr=4 for DR4/Adv2+ Await GE retreat before proceeding with rest of turn |
| 18 | 8/26/2026 10:57:00 AM | Turn 1 | Mike - Allies | Message |
Dr=4 for DS/Adv2+ Await GE loss and retreat before completing rest of Allied turn |
| 17 | 8/26/2026 10:56:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 4 Message from Mike - Allies: T16 Allied combat A - BT combat Units in 2708 are declared a BT group. They advance to 2607 using 1 of 2 advance after combat. They then advance to 2608. Attack 2605 15CF vs 2CF 7 to 1, Arm 8 to 1 |
| 16 | 8/24/2026 11:01:00 AM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 4 1 5 3 4 Message from John - Germans: A: DR2/Adv 2; B: A1/D1 Adv2; C: A1/D1 Adv 2 For A, I will attempt DD For B, I lose a step on the inf unit and will attempt DD For C, I lose a step on 276/94 inf and will retreat without DD DR 1 and 2: DD for Combat A - lead unit is the elite 33/15PG so I get a +1 DRM on the "other" column DR 3 and 4: DD for Combat B - lead unit is the elite tank (HG) and I will use 15 PG div artillery. This will be a +2 DRM on the fort column |
| 15 | 8/24/2026 10:13:00 AM | Turn 1 | Mike - Allies | Message |
Await GE losses and retreats/DD |
| 14 | 8/24/2026 10:11:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 3 4 6 5 Message from Mike - Allies: T16 Allied combat rolls 1st die combat A 2nd die combat B 3rd die combat C |
| 13 | 8/18/2026 5:56:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 3 Message from John - Germans: T16 German Rally Roll III/8/3PG (H2508) |
| 12 | 8/18/2026 5:29:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 1 Message from John - Germans: Turn 16 Weather Roll |
| 11 | 8/16/2026 6:34:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 2 4 4 Message from John - Germans: For combat A, I lose the 1-2-5 II Reggio unit - you can choose your step loss For combat B, I lose a step from the II/8/3 PG inf. I will also do a determined defense with II/9/26 Pz (2-3-5) as lead. This DD will be supported by the Corps 14th PZ artillery. That gives a DRM of +2 (arty and elite unit) for the DD rolled on the "other" column. DR1 and 2: DD for combat B (DRM +2) |
| 10 | 8/16/2026 9:42:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 2 1 6 Message from Mike - Allies: T15 Allied combat rolls 1st die combat A 2nd die combat B |
| 9 | 8/13/2026 8:54:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 3 1 3 5 Message from John - Germans: T15 German Rally Rolls: DR1: III/8/3PG (+2 DRM) DR2: 1/115/15PG (+2 DRM) DR3: II/1/HG (+2 DRM) |
| 8 | 8/13/2026 10:51:00 AM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 1 Message from John - Germans: T15 Weather Roll |
| 7 | 8/10/2026 8:23:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 3 Message from Mike - Allies: Forgot to add battle B die. This is it. |
| 6 | 8/10/2026 8:22:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 6 Message from Mike - Allies: T14 Allied combats 1st die - Battle A 2nd die - Battle B |
| 5 | 8/2/2026 12:06:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 1 Message from John - Germans: Rally roll for II/129/15PG inf in H2209 |
| 4 | 7/31/2026 2:04:00 PM | Turn 1 | John - Germans | Die roll request |
Request: 6-sided die x 1 1 Message from John - Germans: Going to go ahead with my move. If I'm wrong about the BT combat not being allowed we can fix that later. T14 Weather Roll |
| 3 | 7/30/2026 8:11:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 1 5 Message from Mike - Allies: T13 Allied BT combat roll BR 101GInf in H2210 vs 15PG Div Art 5 to 1 |
| 2 | 7/29/2026 10:59:00 AM | Turn 1 | Mike - Allies | Die roll request |
Request: 6-sided die x 4 4 5 2 4 Message from Mike - Allies: T13 Allied combat rolls 1st die - combat A 2nd die - combat B 32d die - combat C 4th die - combat D |
| 1 | 7/25/2026 3:27:00 PM | Turn 1 | John - Germans | Message |
Went ahead and create an ACTS game for us. Good luck! |
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