| Entry # | Time | Turn | Player | Title | Entry |
| 6 | 8/9/2026 8:00:00 PM | June 1941 | Axis | Message |
I have played this game. I took forever to do my round. I think I wasn't aware you hadn't played. So, you may have a cc (combat card) that you can play. If you win, you can keep it out unless it is a remove if played. Also, this is the only round of this turn. After these combats you will get one action. Then you can keep some of your cards if you want. (I think.) Next turn you'll draw up to X number of cards. Look at any special rules about reinforcements. You may only be able to do a few of them. you can do reinf RPs - bringing back dead folks. CPs moving and such SR - railing folks around events - events (if yellow around the number, this may allow you to do the event and cps) SR and RP can only be done every other round. In combat if you lose an LCU (army) then you replace it with an SCU (corps). also for losses you have to take the most exact amount. See the rules for examples. I can check over your stuff, if needed, though I'm no expert either. |
| 5 | 8/8/2026 7:11:00 AM | June 1941 | Allied | Message |
Yeah I know... I've never played this game before and I'm still digesting the rules right now. I will take my turn today, though! I should have a good enough grasp by then. |
| 4 | 8/8/2026 1:45:00 AM | June 1941 | Axis | Message |
You are up, sluggo. |
| 3 | 8/7/2026 2:41:00 AM | June 1941 | Axis | Message |
OK, I played my card, put out 3 stand fast markers and 5 attack markers. I will do the auto kills (LCUs vs corps) first. Playing a combat card (cc) probably wouldn't matter here. I am not sure how to do the cc's do we want to stop each combat? I'll not worry about it too much, but there may be more just one off emails about combat cards. First Brest Litovsk, auto kill corps. Move in inf then move pz 3 spaces. +1VP for Minsk. Auto kill corps in Kovel I have three attacks in listed in order. you can play a cc as needed. I have none. |
| 2 | 8/6/2026 11:01:00 PM | June 1941 | Axis | Play Strategy card as Event |
#1: 5 / Barbarossa Axis places 5 Combat markers in any axis ocupied spaces (include. Multi-nationality spaces). +1 DRM for all Ge attack vs. Su this round. Cancels Su Trench No Retreat option & Def 1R effect for entire turn. PREREQ: Play on Turn 1 only. May not play if Von Paulus Pause has been played. Message from Axis: Playing this one, of course. |
| 1 | 8/6/2026 1:59:00 AM | June 1941 | Axis | Draw Strategy cards | Drew 7 to replenish hand to 7 cards. |
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