| Entry # | Time | Turn | Player | Title | Entry |
| 11 | 10/8/2026 9:36:00 PM | Turn 9 | Kevin(Allies) | Message |
9A0 - Brit Naval into Troarn also. |
| 10 | 10/8/2026 9:47:00 AM | Turn 9 | Bob(Germans) | Message |
Oh CRAP - I forgot we were doing rolls after both of us did moves....THIS is getting confusing..my little brain vs large game... ;-) |
| 9 | 10/8/2026 9:46:00 AM | Turn 9 | Bob(Germans) | Message |
target, tank and one more guy |
| 8 | 10/8/2026 9:45:00 AM | Turn 9 | Bob(Germans) | Die roll request |
Request: 6-sided die x 4 3 5 3 5 Message from Bob(Germans): British Naval into 6 Attk 8 def 1 - target 21pz/125 |
| 7 | 9/15/2026 2:06:00 PM | Turn 9 | Kevin(Allies) | Message |
yep, you can roll as my german 9g0 move has been sent. then we will be on both our allied impulses to do. |
| 6 | 9/13/2026 8:26:00 AM | Turn 9 | Bob(Germans) | Message |
MY German move is to try to blow bridges out of 16 16/21 +3 16/14 +3 16/15 +3 16/Caen + 2 I believe I need to wait for you 'move' as Germans then I'll use THIS ACTS to roll for bridges while you either do a move, and Attack (resolved on "C" Acts file) or do a similar bridge move/blow on the A file |
| 5 | 9/5/2026 7:33:00 AM | Turn 9 | Bob(Germans) | Message |
Okay, it is German (bob)turn - I want to try to blow bridges out of 16. So now the first hurtle - if YOU do NOT want to do this, do we start separate rollers? OR, do we do this more as collaborative game and 'both' agree to 'do a move' then roll one set of dice. As I write this I'm not sure what this would accomplice? So my thought would be when we have an attack (ANY ATTACK) one game will 'pause' and then when the other side map also has an attack we roll the dice as ONE SET. This will ensure (as much as possible) that the Attack rolls either suck for both of us on at least one board, or turn out great for us (on one board). Thought? - as for the previously stated above question - this instance a bridge blow, or a interdiction roll would NOT cause both sides to 'wait' for the other as these rolls do NOT directly effect the flow of the game specific to finding out (our overall goal) if the placement of units to start 8th is balanced/unbalanced. |
| 4 | 8/30/2026 3:53:00 PM | Turn 9 | Kevin(Allies) | Edit Advantage owned |
Kevin(Allies): from to ADVANTAGE Bob(Germans): from to |
| 3 | 8/30/2026 3:52:00 PM | Turn 9 | Kevin(Allies) | Edit Supply |
Kevin(Allies): from 0 to 0 Bob(Germans): from 0 to 20 |
| 2 | 8/30/2026 3:52:00 PM | Turn 9 | Kevin(Allies) | Message |
Game B Kevin plays Allied side Bob plays German side |
| 1 | 8/30/2026 3:52:00 PM | Turn 1 | Kevin(Allies) | Change game turn | Game turn changed to Turn 9 |
Copyright 2005 Warhorse Simulations