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For the People: Round 3 Journal

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Entry # Time Turn Player Title Entry
67 9/26/2026 10:10:00 PM Fall 1861 Union Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
66 9/26/2026 10:06:00 PM Fall 1861 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
65 9/26/2026 10:04:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
+5 +4
64 9/26/2026 10:03:00 PM Fall 1861 Union Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Union:
63 9/26/2026 10:01:00 PM Fall 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
62 9/26/2026 9:55:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
+ 6 +3
61 9/26/2026 9:54:00 PM Fall 1861 Union Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
60 9/26/2026 9:54:00 PM Fall 1861 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
59 9/26/2026 9:54:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

1
4


Message from Union:
+3 +1
58 9/26/2026 9:53:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
intercept on 1
57 9/26/2026 9:52:00 PM Fall 1861 Union Play Strategy card as Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
56 9/26/2026 9:43:00 PM Fall 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
55 9/26/2026 9:41:00 PM Fall 1861 Union Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
54 9/26/2026 9:35:00 PM Fall 1861 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
53 9/26/2026 9:35:00 PM Fall 1861 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
52 9/26/2026 9:32:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
+5 +5
51 9/26/2026 9:31:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
+7 +0
50 9/26/2026 9:29:00 PM Fall 1861 Union Play Strategy card as Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
49 9/26/2026 9:24:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
4-6 Van Dorn in Price
48 9/26/2026 9:23:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

47 9/26/2026 9:23:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

46 9/26/2026 9:23:00 PM Summer 1861 Union End Turn
45 9/26/2026 9:15:00 PM Summer 1861 Confederate Play Strategy card as Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
44 9/26/2026 9:10:00 PM Summer 1861 Union Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
43 9/26/2026 9:08:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
+3/+2
42 9/26/2026 9:06:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
+3/+2
41 9/26/2026 9:05:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
int
40 9/26/2026 9:03:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Intercept
39 9/26/2026 9:01:00 PM Summer 1861 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
38 9/26/2026 8:59:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
USA +2 CSA +6
37 9/26/2026 8:58:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Stuart intercept (1-4)
36 9/26/2026 8:57:00 PM Summer 1861 Union Discard random Strategy card Operations - 1 / Pro Union Secessionist in Tennessee

Message from Union:
Forward to richmond
35 9/26/2026 8:55:00 PM Summer 1861 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
34 9/26/2026 8:53:00 PM Summer 1861 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
33 9/26/2026 8:51:00 PM Summer 1861 Confederate Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Confederate:
32 9/26/2026 8:50:00 PM Summer 1861 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
31 9/26/2026 8:47:00 PM Summer 1861 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
30 9/26/2026 8:43:00 PM Summer 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
29 9/26/2026 8:16:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
+3/+0
28 9/26/2026 8:09:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
+1/+0
27 9/26/2026 7:56:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

26 9/26/2026 7:56:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

25 9/26/2026 7:54:00 PM Spring 1861 Confederate Die roll request Request: 999-sided die x 4

124
967
214
575


Message from Confederate:
Beauregard
Bragg
Johnston
Smith

High to Low:
Richmond x2
Charleston
Louisville

Stuart in Paducah
24 9/26/2026 7:52:00 PM Summer 1861 Union Die roll request Request: 200-sided die x 8

173
78
8
176
138
41
199
6


Message from Union:
Banks
Buell
Burnside
Freemont
Halleck
McClellan
Pope
Rosecrans

Assign the numbers in order to those generals and then low to high:

1 to Bloomington
1 to Vincennes
1 to Salem
1 to DC
1 to Frederick, MD
1 to Baltimore
2 to AoP
23 9/26/2026 7:35:00 PM Spring 1861 Union End Turn
22 9/26/2026 7:31:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
+4/+0
21 9/26/2026 7:31:00 PM Spring 1861 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
20 9/26/2026 7:27:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
+4 +1 Man
19 9/26/2026 7:27:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
beau r
18 9/26/2026 7:27:00 PM Spring 1861 Union Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
17 9/26/2026 7:22:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
+2+0
16 9/26/2026 7:21:00 PM Spring 1861 Confederate Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
15 9/26/2026 7:21:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
+1 +1 Manassas
14 9/26/2026 7:20:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Retreat
13 9/26/2026 7:20:00 PM Spring 1861 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
12 9/26/2026 7:18:00 PM Spring 1861 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
11 9/26/2026 7:17:00 PM Spring 1861 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Place PCs
10 9/26/2026 7:12:00 PM Spring 1861 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
9 9/26/2026 7:08:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
USA + 2 CSA + 2
8 9/26/2026 7:07:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
+1/+1
7 9/26/2026 7:07:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
beau retreat
6 9/26/2026 7:06:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:

5 9/26/2026 7:06:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
USA +5, CSA +2
4 9/26/2026 7:06:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
jj retreat 1/2
3 9/26/2026 7:05:00 PM Spring 1861 Union Play Strategy card as Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
2 9/26/2026 7:02:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 9/26/2026 7:02:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

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