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For the People: FTP PBEM LaDue vs Pratto Journal

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Entry # Time Turn Player Title Entry
506 7/30/2010 1:14:00 PM Spring 1864 Confederate Message No problem. Have fun at the Con. Wish I could go.
505 7/29/2010 3:32:00 PM Spring 1864 Union Message Doug, I've been fully getting ready for WBC this coming week. I won't be able to put in my next move until the con is over.
504 7/21/2010 6:17:00 PM Spring 1864 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
PC's to Lexington & St.Joseph
503 7/21/2010 4:03:00 PM Spring 1864 Union Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Let's build a fort in Charlottesville.
502 7/20/2010 7:33:00 PM Spring 1864 Confederate Play Strategy card as Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
enter 1 ea. to Savannah, Charleston, Wilmington
501 7/19/2010 5:30:00 PM Spring 1864 Union Play Strategy card as Event #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Union:
So very very close.

Let's crank that blockade back to 3.
500 7/19/2010 5:29:00 PM Spring 1864 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Reynolds will attempt to intercept in Macon.
499 7/18/2010 4:43:00 PM Spring 1864 Confederate Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 from Wilmington to Macon
498 7/15/2010 4:32:00 PM Spring 1864 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Let's burn Columbus.

Reb sw -3 to 31-
Union sw +3 +2 to 80+
497 7/14/2010 6:11:00 PM Spring 1864 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
Build fort at Atlanta.
496 7/12/2010 9:07:00 AM Spring 1864 Union Message Yes, but your only sp was destroyed and because I started the attack at greater than 2-1 I occupy the space and have to end there.

495 7/11/2010 8:50:00 AM Spring 1864 Confederate Message Don't I win ties defending a Resource space?
494 7/8/2010 5:49:00 PM Spring 1864 Union Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Reynolds and 3 sp's will move to attack Columbus, GA.

This is an auto 1-1 and I occupy Columbus with 2 sp's (unless you play a card).
493 7/6/2010 11:04:00 PM Spring 1864 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
create AoNV at Louisville under Lee (11 SPs)
492 7/6/2010 5:10:00 PM Spring 1864 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Let's try this again:

Form the Army of the Tennessee in Vincennes under Sherman with 9 sp's.

Sw -2 to 75-
491 7/2/2010 6:37:00 PM Spring 1864 Confederate Message One more - Hood to AotT. Sorry.
490 7/2/2010 6:34:00 PM Spring 1864 Confederate Message Make that Price to AotT (not Louisville) and then Pemberton to Louisville.
489 7/2/2010 6:31:00 PM Spring 1864 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
GENERAL REORG:
Longstreet to Columbus KY
Price to Louisville
Van Dorn to Marion SC
A.Johnston to AotT
488 7/2/2010 5:06:00 PM Spring 1864 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
General Reorg.

Buell to DC
Burnside to Vernon
Butler to the AoP
487 7/2/2010 5:00:00 PM Spring 1864 Union Return Strategy card to hand #76: 2 / Great Sioux Uprising

Message from Union:
Let me do something else.
486 7/2/2010 4:56:00 PM Spring 1864 Confederate Message He's not the highest ranking General in the space. Buell is.
485 7/2/2010 4:50:00 PM Spring 1864 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Form the Army of the Tennessee in Vincennes under Sherman with 9 sp's.

Sw -2 to 75-
484 7/2/2010 4:40:00 PM Spring 1864 Union Message Sorry, didn't see it.
483 7/2/2010 4:39:00 PM Spring 1864 Union Message Doug, you didn't do your sr.
482 7/2/2010 4:35:00 PM Spring 1864 Confederate Message Union first.
481 7/2/2010 4:35:00 PM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

480 7/2/2010 4:35:00 PM Spring 1864 Confederate Message 1 ea. from Vicksburg, New Orleans(1), Charleston, Marion(2), Lynchburg, Appomattox C.H., Burkeville - all to Louisville(11). All Generals to Louisville.
479 7/2/2010 10:56:00 AM Spring 1864 Confederate Message Sorry for the delay. Been running around like crazy with the kiddos. If I don't get something out this weekend have a great 4th!
478 6/28/2010 1:52:00 PM Spring 1864 Union Draw Strategy cards 7 cards drawn.

477 6/28/2010 1:52:00 PM Fall 1863 Union End Turn
476 6/28/2010 1:52:00 PM Fall 1863 Union Message Cedar Key and Jacksonville to Fernandia (n3)
4 from DC (n5) to Charlottesville (n6)
2 from DC (n3) to AotC (n15)
1 from DC (n2) to Vincennes (n9)

All generals and Stoneman to Vincennes.
475 6/26/2010 10:43:00 PM Fall 1863 Confederate Message Sorry. Forgot about VA. Take away the SP at Steven.
474 6/26/2010 6:16:00 PM Fall 1863 Union Message Doug, you're +1 for Kentucky, but -3 for Florida, Texas, and Virginia. That should be only 7 sp's for states.
473 6/26/2010 9:37:00 AM Fall 1863 Confederate Message SW CSA -4 to 30-
I get 8 state reinf. (1 for Kentucky).
1 ea. to Wilmington, Marion(3), Atlanta, Louisville(4), Dover(2), New Orleans(2), Vicksburg, Steven
Then 1 ea. to Wilmington(2) & Charleston
472 6/26/2010 9:29:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
North Zone/South Zone
471 6/25/2010 12:57:00 PM Fall 1863 Union Message Oh and one of the attrition from the AoP was Stoneman.
470 6/25/2010 12:56:00 PM Fall 1863 Union Message 4 in Cairo (n4)
6 in Vincennes (n8)
8 in DC (n9)

Back to you for 7 state reinforcements and 2 blockade rolls.
469 6/25/2010 12:54:00 PM Fall 1863 Union Message Union sw -5 -3 for war weariness to 77-

Confederate sw -5 for Florida, -5 for War Guilt. to 34-
468 6/25/2010 12:43:00 PM Fall 1863 Union Message Converts to the Union: Vincennes, Washington, Fernandia, Jackson, Cedar Key. Florida drops out of the Confederacy.

Converts to the rebs: Lynchburg, Appamattox, and Parkerville.

Attrition: AotP to 10. AoC to 13. Charlottesville to 2

Aot to 15. Louisville to 2 sp's and Morgan.
467 6/24/2010 5:31:00 PM Fall 1863 Union Message 1-1 battle. AP Hill to track.

I'll finish the turn stuff in a bit, but Florida goes to the Union.
466 6/24/2010 5:15:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

6
3


Message from Union:
Nope. Small battle. It's Hancock, not Reynolds by the way.

Rebs first +1.

Union +2 for oos, +1 general, +3 for odds.
465 6/24/2010 5:13:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Try for intercept.
464 6/23/2010 7:27:00 PM Fall 1863 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
1 each from Atlanta, Savannah, Charleston and 2 from Wilmington - all to Suffolk(8). APHill with 6 moves - Drewry's Bluff/drops 4(2)/AoW n17 - Suffolk/picks up 2(4) - Petersburg - Burkeville/drops 1(3) - Appomattox C.H./drops 1(2) - Lynchburg/drops 1 - attacks Reynolds at Charlottesville... reaction?
463 6/22/2010 4:50:00 PM Fall 1863 Union Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Union:
Activate Reynolds. He'll leave 1 sp in Jacksonville, drop 1 sp in Cedar Key and end in Fernandina with 1 sp.
462 6/21/2010 6:52:00 PM Fall 1863 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
enter 1 each to Savannah + Charleston
461 6/21/2010 4:02:00 PM Fall 1863 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Smart move. I would have left them in POW camp for some time.

Reynolds and 3 sp's from DC (n1) to Jacksonville, Fla.
460 6/19/2010 10:56:00 AM Fall 1863 Confederate Message AoNV poof. SW CSA -5 to 44-
Meade loses 2(2)
your move
459 6/19/2010 10:53:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
1st CSA attack dr +5
2nd USA defend dr +4
458 6/19/2010 12:45:00 AM Fall 1863 Union Message +4 for general and oos
457 6/19/2010 12:39:00 AM Fall 1863 Union Message No intercept. You can roll for it. I'm +4 for intercept and oos.
456 6/18/2010 10:38:00 PM Fall 1863 Confederate Play Strategy card as Operations #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Lee attacks Meade at Vincennes... reaction?
455 6/18/2010 4:40:00 PM Fall 1863 Union Message Hey Doug, I've been an idiot. I didn't realize that the Florida ports are not blockade runners in the East Gulf. That blockade zone is closed. My own fault, so nothing to correct but one less to roll for in the future unless you get the St. Marks card.
454 6/18/2010 4:37:00 PM Fall 1863 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
1 sp from Greencastle (n11) to Washington, Ohio.
453 6/17/2010 6:02:00 PM Fall 1863 Confederate Message It's your move.
452 6/16/2010 10:09:00 PM Fall 1863 Union Message Oh you lucked out huge.

451 6/16/2010 10:08:00 PM Fall 1863 Union Discard random Strategy card Operations - 1 / Confederate Railroad Degradation

Message from Union:
450 6/16/2010 10:07:00 PM Fall 1863 Confederate Play Strategy card as Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponent’s hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Randomly remove one strategy card from your opponent’s hand, which is discarded.
449 6/16/2010 10:07:00 PM Fall 1863 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Buell to Turn Track.
1=Johnston
2=Morgan
448 6/16/2010 10:03:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
CSA General killed on dr 1-3...
447 6/15/2010 2:18:00 PM Fall 1863 Union Message It was a naval move, so I was in supply.
446 6/15/2010 2:00:00 PM Fall 1863 Confederate Message Not when you're attacking OOS.
445 6/15/2010 8:59:00 AM Fall 1863 Union Message You win 2-3 and end in Louisville with 4.

You need to roll for general losses for your own generals.
444 6/15/2010 8:51:00 AM Fall 1863 Confederate Message I'm away from my mapboard so its best I wait to look at it before making my next move.
443 6/15/2010 8:50:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
US General killed on dr 1...
442 6/15/2010 8:49:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
Johnston intercepts to Louisville.
1st USA attack dr +1
2nd CSA defend dr +8...
441 6/14/2010 11:41:00 PM Fall 1863 Union Message You made it if you want to intercept with all 6 sp's.
440 6/14/2010 11:40:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
You're intercept attempt.
439 6/14/2010 11:39:00 PM Fall 1863 Union Message 2nd move.

3 sp's and general from Cairo to Louisville.
438 6/14/2010 11:25:00 PM Fall 1863 Confederate Message AoP loses 2(10) & retreats to Greencastle/picks up 2(12). Johnston loses 1(6) & holds Bloomington.
437 6/14/2010 11:23:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
I'll intercept with all 6.
1st USA attack dr +0
2nd CSA defend dr +4...
436 6/14/2010 11:23:00 PM Fall 1863 Confederate Play Strategy card as Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
435 6/14/2010 1:44:00 PM Fall 1863 Union Message I keep forgetting about that battle loss. We'll attack with 12 by only leaving 1 sp in Indy. Do you intercept, and with 5 or 6?
434 6/12/2010 9:23:00 AM Fall 1863 Confederate Message Made that change to my last move without looking at the mapboard. I would have NEVER left Vincennes empty if I was looking at the map.

AoP starts the activation with 13 (not 14). Do you want to attack with 11?
433 6/10/2010 11:35:00 PM Fall 1863 Union Message You can intercept if you want with 5 or 6 sp's. You can roll for the battle if you intercept.
432 6/10/2010 11:33:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Intercept on a 1-4.
431 6/10/2010 11:33:00 PM Fall 1863 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate the AoP with 14. Convert Vernon and drop 2 sp (12)
-> Indy, pick up 2 (n14). Indy n2
-> Greencastle, drop 2. (n12)
-> Bloomington.

I'll roll for you intercept from Louisville, then you can decide if you want to (and with how many).
430 6/10/2010 10:43:00 PM Fall 1863 Union Message Stuart dies! His replacement comes back on turn 12. AoNV still 2.
429 6/10/2010 10:40:00 PM Fall 1863 Union Die roll request Request: 4-sided die x 1

4


Message from Union:
Alphabetical by last name.
428 6/10/2010 10:38:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
One of your general's die's on a 1.
427 6/10/2010 10:37:00 PM Fall 1863 Union Message Meade wins 3-2*. Meade ends in Vincennes with 4 sp. AoNV loses 3 in battle (n2) and another retreating back, but picks up 1 in Evansville (n2).
426 6/10/2010 10:13:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

2
4


Message from Union:
Meade is doing yeoman's work!

Medium battle at Vincennes. Confederate first +6.
Union second +6 (intercept, Meade, oos)
425 6/10/2010 10:09:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Meade will attempt to intercept at Vincennes the second time the AoNV comes through.
424 6/10/2010 6:32:00 PM Fall 1863 Confederate Message No intercept. Change the Campaign moves to this:
1st Op:
JJohnston & 2 moves - Nashville/picks up 1(3) - on to Louisville/drops 1(2)/Louisville now 2 - on to Somerset/picks up 1(3) - Lexington/picks up Morgan cav(3 + 1 cav brgde) - ends at Louisville with 6 (5 + 1 cav brgde)
2nd Op:
AoNV at Bloomington converts space/drops 1(6) & moves - Vincennes/converts - Evansville/drops 1(5) - Vincennes - Bloomington/picks up 1(6).
423 6/9/2010 4:03:00 PM Fall 1863 Union Message Sorry to hear it. No problem. Had to deal with that myself during this game.
422 6/7/2010 11:06:00 PM Fall 1863 Confederate Message Got to go to a wake and funeral. Back at it in a couple of days.
421 6/7/2010 8:48:00 PM Fall 1863 Union Message Yeah, complete the move as written (with one less sp). You can attempt to intercept with the AoNV if that changes your decision. Back to you for your move.
420 6/7/2010 6:32:00 PM Fall 1863 Confederate Message AoP loses 1(13) and Morgan loses 2(1). What next?
419 6/7/2010 6:31:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
I guess it's a no-brainer so I'll roll now:
1st USA attack dr +5
2nd CSA defend dr +1
418 6/7/2010 6:28:00 PM Fall 1863 Confederate Message Of course it fails. Go ahead and roll the battle.
417 6/7/2010 6:28:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Same problem I having here. Morgan retreats and everything remains the same on dr 1-3...
416 6/4/2010 9:18:00 AM Fall 1863 Union Message Hmm, got too many games going at once.

We should have had a battle at Falmouth then in my last move. Morgan can not retreat with the infantry sp's. Indeed, he would need to roll to retreat in that situation.
415 6/3/2010 9:12:00 PM Fall 1863 Confederate Message Here's the message #'s with how the SPs arrived:
382 - enter 1 to Falmouth
388 - JJohnston & 2 end at Bowling Green
388 - JJohnston drops 1 at Somerset
389 - Morgan cav brgde is dropped at Falmouth
395 - enter 1 to Nashville
395 - enter 1 to Falmouth
414 6/3/2010 8:15:00 PM Fall 1863 Union Message Doug, can you send me a copy of your map. I find that mine has fallen out of whack.

I also can not find enough sp's in Kentucky for you to be in Lexington with 6 sp's. I see that at one point the AoT was in Lexington with 4 sp's, but these left with it when it moved east. Can you tell me how that worked?
413 6/3/2010 7:30:00 PM Fall 1863 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
No intercept.
1st Op:
JJohnston & 2 moves - Nashville/picks up 1(3) - on to Louisville/drops 1(2)/Louisville now 2 - on to Somerset/picks up 1(3) - ends at Lexington with Morgan & 6 (5 + 1 cav brgde).
2nd Op:
AoNV at Bloomington converts space/drops 1(6) & moves - Vincennes/converts - Evansville/converts - Vincennes.
412 6/1/2010 4:37:00 PM Fall 1863 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Sorry about the delay. Got *super* busy, and didn't have time to think about it. On the plus side, I won my second round game outright, so now I have to play Docktor!

Activate the AoP.

-> Cincy, convert. Drop 1 there (n14)
-> Falmouth. I assume Morgan runs for Lexington. Convert.
-> Cincy
-> Vernon.

You have an intercept option there if you want it.
411 5/29/2010 8:42:00 AM Fall 1863 Confederate Message Punching the time clock d:^)
410 5/15/2010 12:43:00 AM Fall 1863 Confederate Message And I lose brain cells when I don't get enough sleep! No LLC for Meade due to AoNV OOS. Your move.
409 5/15/2010 12:41:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
You lose Meade on dr 1...
408 5/14/2010 10:49:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
You win 3-2 and stop there with 7sp. Meade retreats to Greencastle with 6 sp.

You lose a general on a 1-3.
407 5/14/2010 10:40:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
3


Message from Union:
Confederate die roll +6 first.

Union die roll +4.

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