Warhorse Simulations

Automated Card Tracking System: Home

For the People: Mike K's Game Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
169 3/26/2017 8:24:00 AM Fall 1862 Confederate Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
A VanDorn 4SP to Lewisburg to Wytheville to Lynchburg
168 3/25/2017 9:13:00 PM Fall 1862 Union Play Strategy card as Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Hooker and 5 SP from Cincinnati OH to Parkersburg WV.
167 3/22/2017 7:12:00 PM Fall 1862 Union Message 1 SP loss.
166 3/22/2017 7:11:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
+2 fort
165 3/22/2017 8:12:00 AM Fall 1862 Confederate Message Def loses SP
No leader casualty check since odds were greater than 3 to 1

Back to you to roll for attack.
164 3/22/2017 8:10:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
CSA attack on Franklin WV
Medium battle

+5 DRM (+1 Leader, +4 5 to 1 odds)
163 3/21/2017 7:51:00 PM Fall 1862 Union Message Interception failed.
162 3/21/2017 7:51:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Attempt intercept by Army of the Potomac.
161 3/19/2017 10:04:00 AM Fall 1862 Confederate Play Strategy card as Event #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
The following for to Staunton VA where Van Dorn will be activated and move to attack Franklin VA

1SP New Orleans
1SP Dover TN
1SP Raleigh
1SP Clinton TN
1SP Memphis
160 3/17/2017 8:24:00 PM Fall 1862 Union Message According to 5.23, an Army can move when it's commanding general is activated. So, as long as the general you're activating is the commanding general, then yes.
159 3/17/2017 7:19:00 AM Fall 1862 Confederate Message For rule 4.5, can the concentration space be a General in an Army and therefore that Army can be activated?
158 3/15/2017 8:57:00 PM Fall 1862 Union Play Strategy card as Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
157 3/14/2017 4:27:00 PM Fall 1862 Confederate Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Place Stonewall brigade with Army of NVA
156 3/14/2017 4:23:00 PM Fall 1862 Confederate Discard random Strategy card Operations - 2 / Nathaniel Lyon

Message from Confederate:
In response to USA Fall 1862 Card 1
155 3/12/2017 12:48:00 PM Fall 1862 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Play for event.
154 3/12/2017 9:08:00 AM Fall 1862 Confederate Message Proceed with the 1st card
153 3/11/2017 6:08:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

152 3/11/2017 7:44:00 AM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

151 3/11/2017 7:43:00 AM Summer 1862 Confederate End Turn
150 2/17/2017 8:04:00 AM Summer 1862 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
Place in Elizabeth
149 2/16/2017 6:54:00 PM Summer 1862 Union Message I'm out of cards, so it's to you.
148 2/15/2017 8:33:00 AM Summer 1862 Confederate Message Since the attack on DC and your interception was my card 6 play, I believe it is your turn now.
147 2/14/2017 9:07:00 AM Summer 1862 Union Message Van Dorn loses his SP. Army of the Potomac loses 1 SP. Van Dorn retreats to Saunton VA.
146 2/14/2017 9:06:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Van Dorn casualty check
145 2/14/2017 9:01:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Confederate roll:

+1 general
144 2/14/2017 9:00:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Medium battle

Union roll:

DRMs: +1 general, +2 interception, +4 ratio
143 2/12/2017 6:58:00 PM Summer 1862 Union Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Army of the Potomac will intercept Van Dorn's force at Strasburg VA.
142 2/12/2017 4:34:00 PM Summer 1862 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Van Dorn with 1SP - Moves to Charlottesville to Staunton to Strasbourg to Winchester to Strasbourg to Harpers Ferry to Fredrick to Washington DC

USA loses 30SW for loss of capital
141 2/12/2017 8:06:00 AM Summer 1862 Union Message No more movement. Your turn.
140 2/12/2017 7:53:00 AM Summer 1862 Confederate Message No interception
139 2/10/2017 8:23:00 PM Summer 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st move:
Army of Cumberland from Washington DC to Manassas VA, Culpeper VA, Gordonsville VA, Hanover VA, placing PC markers in Culpeper and Gordonsville. Intercept?
138 2/9/2017 6:32:00 AM Summer 1862 Confederate Return Strategy card to hand #93: 2 / Strategy Board

Message from Confederate:
137 2/9/2017 6:32:00 AM Summer 1862 Confederate Return Strategy card to hand #79: 1 / Indian Allies

Message from Confederate:
136 2/8/2017 7:30:00 PM Summer 1862 Union Return Strategy card to hand #88: 3 / Minor Campaign

Message from Union:
135 2/8/2017 7:30:00 PM Summer 1862 Union Return Strategy card to hand #103: 3 / Seven Days/Chattanooga

Message from Union:
134 2/8/2017 7:29:00 PM Summer 1862 Union Message Sure we can do that.
133 2/5/2017 7:50:00 AM Summer 1862 Confederate Message Don't we both need to recall our cars 6 & 7 and replay them? Should we re-start the game from after the play of the CSA card 5?
132 1/31/2017 9:14:00 PM Summer 1862 Union Message It's looks like moving the Army of Cumberland from DC to Forts St. Philip/Jackson is not a legal move per 6.12 and 6.15. If it's OK with you, I'd like to put the Army of Cumberland in Fort Monroe VA instead and you can get your SPs back in New Orleans.

Let me know what you think.
131 1/31/2017 4:05:00 PM Summer 1862 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
Place in Camden
130 1/29/2017 11:21:00 AM Summer 1862 Union Message Union loses 1 SP, Confederates loses 2 SP.
129 1/29/2017 11:17:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Confederate

+2 general
128 1/29/2017 11:17:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Union roll

+1 subordinate general
+4 force ratio
127 1/28/2017 7:53:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Johnston Corp will attempt to retreat to Springfield LA
1 or 2 needed
126 1/27/2017 10:16:00 PM Summer 1862 Union Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Army of the Cumberland marches into New Orleans.

Reaction?
125 1/27/2017 7:03:00 AM Summer 1862 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
J Johnston from AoNV to New Orleans
124 1/25/2017 8:05:00 PM Summer 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Army of the Cumberland moves from Washington DC to Forts St. Philip/Jackson.
123 1/25/2017 11:09:00 AM Summer 1862 Confederate Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1SP from Weldon to Lynchburg
1SP from Marshall to Little Rock
122 1/23/2017 7:46:00 PM Summer 1862 Union Play Strategy card as Event #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Union:
Flip markers in Grafton, Weston, and Lewisburg WV.
121 1/21/2017 8:25:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
no DRM
120 1/20/2017 6:46:00 AM Summer 1862 Confederate Message SP lost for USA, Await USA attack and will then do logfile
119 1/20/2017 6:45:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
CSA attack on Lewisburg, WV
small battle
+4 DRM = +1 Van Dorn, +3 for 4 to 1 odds


118 1/18/2017 7:07:00 PM Summer 1862 Union Message No card for USA.
117 1/18/2017 8:52:00 AM Summer 1862 Confederate Play Strategy card as Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
Activate Van Dorn w/ 2SP, Morgan Cav
Move to Wythville VA to Lewisburg WV
Attack USA 1 SP
No CC for CSA any for USA
116 1/15/2017 11:15:00 AM Summer 1862 Union Message 1 SP each. I won't continue moving.
115 1/15/2017 11:14:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Union:
+2 opponent out of supply
114 1/15/2017 11:14:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Confederate roll:
113 1/15/2017 6:52:00 AM Summer 1862 Confederate Message You can proceed with the battle
112 1/13/2017 9:49:00 PM Summer 1862 Union Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
2 SPs move from Springfield MO to Kansas City MO.

Reaction?
111 1/12/2017 8:56:00 AM Summer 1862 Confederate Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Remove USA SP from Lewisburg WV
110 1/8/2017 10:29:00 AM Summer 1862 Union Play Strategy card as Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
2 SPs from Franklin WV to Lewisburg WV.
109 1/8/2017 9:49:00 AM Summer 1862 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Beauregard sent to AoM
Price is demoted
Lee move to command AoNV
Lose 5SW for Beauregard, 4SW for Price, 2SW for Lee for total of 11SW
108 1/7/2017 8:16:00 PM Summer 1862 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Army of Cumberland moves from Fredericksburg VA to Washington DC, dropping off 2 SPs at Wilderness VA.
107 1/6/2017 6:52:00 AM Summer 1862 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
AoT to Clinton TN to Somerset KY
106 1/5/2017 7:49:00 PM Summer 1862 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
2 SPs in Fredericksburg VA, 2 in Wilderness VA, and 1 in Franklin WV.
105 1/4/2017 12:54:00 PM Summer 1862 Confederate Message My error. Proceed with the USA turn
104 1/4/2017 12:54:00 PM Summer 1862 Confederate Return Strategy card to hand #29: 2 / Crittenden Compromise

Message from Confederate:
Played card out of order
103 1/3/2017 9:23:00 PM Summer 1862 Union Message You have to play a campaign card if you go first.
102 1/3/2017 3:30:00 PM Summer 1862 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate AoT - Somerest KY to Clinton, TN
101 1/1/2017 11:50:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

100 1/1/2017 8:23:00 AM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

99 1/1/2017 8:23:00 AM Spring 1862 Confederate End Turn
98 1/1/2017 8:23:00 AM Spring 1862 Confederate Message Jackson to Paducah
Longstreet to Somerset
97 1/1/2017 8:22:00 AM Spring 1862 Confederate Die roll request Request: 30-sided die x 2

17
1


Message from Confederate:
Summer 1862 CSA Leader Placement

Highest - Paducah
Lowest - Somerset

Jackson - Highest
Longstreet - Lowest
96 12/16/2016 6:59:00 AM Spring 1862 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Place PC in Charleston WV
95 12/15/2016 8:59:00 PM Spring 1862 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
PC markers in Frankfort KY and Parkersburg WV.
94 12/14/2016 6:37:00 AM Spring 1862 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
AoT to Somerset
Dover 1SP to AoT
Pemberton,1SP to Humboldt TN
93 12/13/2016 7:01:00 PM Spring 1862 Union Message Union loses 3 SPs, Confederacy loses 2 SPs.

Pope retreats to Falmouth KY, loses 1 additional SP.
92 12/13/2016 6:58:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Confederate: +1 commanding general, +2 subordinate general, +2 interception
91 12/13/2016 6:58:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Union: +1 general
90 12/12/2016 6:58:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Spring 1862 USA Card 6

CSA interception attempt at Lexington KY by AOT
-2DRM for Cav
89 12/11/2016 9:13:00 AM Spring 1862 Union Message My inclination is to say it's -2 DRM, because it says "...if a cavalry brigade is present...", and not, "...for each cavalry brigade that is present..."

We can try getting clarification on BGG or somewhere else if you want.
88 12/10/2016 6:40:00 AM Spring 1862 Confederate Message Before I proceed with a decision on interception, I have a question.

Rule 5.81 allows for a -2DRM for a cavalry brigade present in the interception attempt. Since I have 2 cavalry brigades present, do I have a -4DRM? I don't see the rules addressing this. What is your opinion? I believe that I would get a -4DRM.
87 12/9/2016 9:55:00 PM Spring 1862 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Pope and 6 SPs move from Cincinnati OH to Lexington KY. Intercept?
86 12/7/2016 9:07:00 AM Spring 1862 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Place in Memphis and Humboldt TN
85 12/6/2016 6:38:00 PM Spring 1862 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Army of the Missouri from Jefferson City MO to Rolla MO, Ironton MO, Greenville MO, New Madrid MO, converting Greenville and New Madrid along the way.
84 12/5/2016 12:24:00 PM Spring 1862 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Place PC on Weston and Lewisburg WV
83 12/4/2016 7:43:00 AM Spring 1862 Union Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2 SPs from Jefferson City MO to Springfield MO
82 12/4/2016 6:57:00 AM Spring 1862 Confederate Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Place PC in Wheeling & Grafton WV
81 12/1/2016 6:37:00 PM Spring 1862 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
PC marker in Lexington MO
80 12/1/2016 5:16:00 PM Spring 1862 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Hickford Jet - 1SP to DC
Danville - 1SP to Lynchburg
79 11/28/2016 7:07:00 PM Spring 1862 Union Message NE
78 11/28/2016 7:07:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
General loss check for Union subordinate general
77 11/28/2016 7:04:00 PM Spring 1862 Union Message Large battle

Union loses 6 SPs and drops 3 SW
Confederacy loses 2 SPs and gains 5 SW
76 11/28/2016 7:02:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Confederate roll

Confederate DRMs
+2 intercepting
+1 commanding general
+5 2 subordinate generals
-1 cavalry intelligence
75 11/28/2016 7:02:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Union roll

Union DRMs
+0 commanding general
+1 1 subordinate general
-0 cavalry intelligence
74 11/23/2016 9:35:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Will attempt interception, 0DRM

73 11/22/2016 7:05:00 PM Spring 1862 Union Message I'll be away for a week and unable to play until then.
72 11/22/2016 7:05:00 PM Spring 1862 Union Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Union:
Army of Cumberland moves from Washington DC to Richmond VA. Intercept/avoid up to you.
71 11/22/2016 4:00:00 PM Spring 1862 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
1SP from Chester SC to Hickford Jet Va
70 11/21/2016 8:45:00 PM Spring 1862 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
Attrition for Army of Virginia.

Next 100 entries

Copyright 2005 Warhorse Simulations