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For the People: Z M Test Campaign 1 Journal

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Entry # Time Turn Player Title Entry
53 12/21/2016 4:03:00 AM Spring 1862 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
lee AoT
52 12/21/2016 4:02:00 AM Spring 1862 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 rosecrans
2 banks
51 12/20/2016 6:11:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

50 12/20/2016 6:10:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

49 12/20/2016 6:09:00 PM Fall 1861 Confederate End Turn
48 12/20/2016 6:08:00 PM Fall 1861 Confederate Die roll request Request: 100-sided die x 3

14
22
63


Message from Confederate:
wheller
morgan
forrest

+ grand au petit
dalton
columbus
weldon
47 12/20/2016 5:42:00 PM Fall 1861 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
46 12/20/2016 5:40:00 PM Fall 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
fort n madrid
45 12/20/2016 5:38:00 PM Fall 1861 Confederate Message 2/1 pour U
44 12/20/2016 5:37:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
C +2 + 1 = +3
U +1
43 12/20/2016 5:37:00 PM Fall 1861 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
bragg attaque halleck avec 6
42 12/20/2016 5:32:00 PM Fall 1861 Union Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Union:
pope to clinton
41 12/20/2016 5:30:00 PM Fall 1861 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
non
40 12/20/2016 5:30:00 PM Fall 1861 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AJ...
39 12/20/2016 5:28:00 PM Fall 1861 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
non
38 12/20/2016 5:28:00 PM Fall 1861 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
pope to clinton
37 12/20/2016 5:23:00 PM Fall 1861 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
division
little rock = humbolt
36 12/20/2016 5:18:00 PM Fall 1861 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
35 12/20/2016 5:14:00 PM Fall 1861 Confederate Play Strategy card as Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
34 12/20/2016 5:13:00 PM Fall 1861 Union Play Strategy card as Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
33 12/20/2016 5:07:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

32 12/20/2016 5:06:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

31 12/20/2016 5:06:00 PM Summer 1861 Confederate End Turn
30 12/20/2016 5:05:00 PM Summer 1861 Confederate Die roll request Request: 2-sided die x 1

2


Message from Confederate:
1 pemberton
2 VD
à richmond
l'autre à humbolt
29 12/20/2016 4:57:00 PM Summer 1861 Confederate Message + MO U 113+
28 12/20/2016 4:56:00 PM Summer 1861 Confederate Play Strategy card as Event #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Confederate:
hunbolt
27 12/20/2016 4:53:00 PM Summer 1861 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 pope avec 3 : drop 1 à zanesville, puis columbus OH

2 halleck avec 5 : drop 1 à rolla, jefferson et lexingtonMO, termine à N madrid avec 2
26 12/20/2016 4:47:00 PM Summer 1861 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
sabine, pensacola, fort gadson
25 12/20/2016 4:43:00 PM Summer 1861 Union Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
pc falmouth
24 12/20/2016 4:42:00 PM Summer 1861 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
pc boolong green
23 12/20/2016 4:40:00 PM Summer 1861 Union Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
fort harper ferry
22 12/20/2016 4:36:00 PM Summer 1861 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
JJ a culpeper
21 12/20/2016 11:25:00 AM Summer 1861 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
ironton greenville springfield
20 12/20/2016 11:22:00 AM Summer 1861 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
winchester
vicksburg
memphis
19 12/20/2016 11:18:00 AM Summer 1861 Union Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
AoP
18 12/20/2016 11:12:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

17 12/20/2016 11:12:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

16 12/20/2016 11:12:00 AM Spring 1861 Confederate End Turn
15 12/20/2016 11:11:00 AM Spring 1861 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
1 bragg
2 smith

celui qui sort à dover, l'autre à columbus
cav à winchester
14 12/20/2016 11:06:00 AM Spring 1861 Confederate Die roll request Request: 100-sided die x 7

48
22
54
44
88
7
14


Message from Confederate:
1 burnside
2 banks*
3 buell
4 halleck
5 pope
6 rosecrans
7 mcclellan

3 plus hauts AoP
4 - 5 st louis
6 cincinati
7 indianapolis
13 12/20/2016 11:04:00 AM Spring 1861 Confederate Message Union
renforts
8 DC
4 saint louis
6 dayton

CS
1 fort fisher
2 fort pulaski
3 fort gadson
4 sabine (2)

1 richmond (2)
2 new orleans LA
3 little rock AR (2)
4 vicksburg MS
5 dover TN (2)
6 for morgan Al
7 fayetteville
8 charleston
9 atlanta

SR
US
7 DC (2) = AoP (9)
1 philadelphia = for pickens
1 dayton = cairo
1 dayron = cincinati
2 dayton = indianapolis

CS
fayetteville atlanta charleston = manassas
mobile = pensacola

12 12/20/2016 10:33:00 AM Spring 1861 Confederate Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
pc columbus et zanesville
11 12/20/2016 10:33:00 AM Spring 1861 Union Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
pc paducah louisville
10 12/20/2016 10:29:00 AM Spring 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
for new orleans
9 12/20/2016 10:28:00 AM Spring 1861 Union Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
fort cairo
8 12/20/2016 10:26:00 AM Spring 1861 Union Message springfield IL, Indianapolis, Colulmbus OH
7 12/20/2016 10:25:00 AM Spring 1861 Confederate Play Strategy card as Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
6 12/20/2016 10:21:00 AM Spring 1861 Union Play Strategy card as Operations #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1. 2 DC à Fort Jackson
+4/+2
je gagne et perd 1.

2. AoP laisse 1 et avec 2 va à Frederick (3)
5 12/20/2016 10:18:00 AM Spring 1861 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Price + 1 à sabine
4 12/20/2016 10:15:00 AM Spring 1861 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort Frederick
3 12/20/2016 9:44:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 12/20/2016 9:44:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 12/20/2016 9:43:00 AM Spring 1861 Union Change Union player Union player changed from Mathias M to Mathias M

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