Warhorse Simulations

Automated Card Tracking System: Home

For the People: BPA105 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
166 3/25/2017 9:04:00 PM Summer 1862 Confederate Message Actually a pretty even game, but I got on the right side of a lopsided distribution of campaign cards.

Thanks for a well-fought game, I'll report the result.
165 3/24/2017 10:21:00 PM Summer 1862 Union Message Yes. Well played. I didn't deal well with the Army of Lee steamroller. Good luck in future rounds.
164 3/23/2017 7:25:00 PM Summer 1862 Confederate Message This means an automatic CSA victory, following rule 17.21. Do you agree?
163 3/23/2017 7:20:00 PM Summer 1862 Confederate Message Political control
---------------------
CSA:
Ironton
Urbana
Decatur
Springfield

USA:
Kansas City
Lexington
Jefferson City
Indianapolis


Confederate states:
No difference

Union states:
Raids in Illinois and Indiana:
USA SW 71- > 61-
CSA SW 118- > 130+

Border states:
No difference


Attrition
-------------
CSA:
Ironton 5 > 4
Springfield 4 > 3
Richmond 3 > 2
Manassas 7 > 5

USA:
Fts St Philip/Jackson 3 > 2
Nacogdoches 5 > 4
Columbus 6 > 5
Washington 10 > 8
Frederick 8 > 6
162 3/23/2017 7:02:00 PM Summer 1862 Confederate Message Cont. after victory in Urbana

> dr 1 (n5)
> Decatur, dr 1 (n4)
> Springfield
161 3/22/2017 10:51:00 PM Summer 1862 Union Message Halleck survives and goes to the track.
160 3/22/2017 10:50:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
2/3* CSA victory.

Halleck casualty roll.
159 3/22/2017 10:47:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
1st roll = USA drm +1
2nd roll = CSA drm +10 (generals + ratio)
158 3/22/2017 7:51:00 AM Summer 1862 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
Act. Lee+AotT @Louisville
> Bloomington
> Greencastle
> La Fayette, p/u 1SP (n6i+2c)
> Attacks Halleck @Urbana

Over to you for retreat/resolution
USA drm +1
CSA drm +10 (generals + ratio)
157 3/22/2017 7:12:00 AM Summer 1862 Union Play Strategy card as Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Corps move.
1 SP from Colombus > Dayton.
1 SP from Columbus > Dayton > Indianapolis.
156 3/21/2017 1:19:00 PM Summer 1862 Confederate Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Division move w railroad bonus:
1 SP from Wilmington to Richmond
155 3/20/2017 8:22:00 PM Summer 1862 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 SP to DC, n 10.
154 3/17/2017 5:33:00 PM Summer 1862 Confederate Message 1/2*

Longstreet +5SP continues to Ironton, where they end.

Act. 2: Beauregard +2SP @Jackson
> Columbus, KY

Act. 3: Pemberton +1SP @Columbus
1-5 > Mobile, p/u 1 (n2)
6-8 > Jackson, MS
153 3/17/2017 5:27:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
Medium battle

#1: USA drm 0
#2: CSA drm +6
152 3/17/2017 5:26:00 PM Summer 1862 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Act. 1: Longstreet +4SP @Memphis (1 left)
> Humboldt
> Columbus, p/u 2 (n6)
> Humboldt
> New Madrid
> Greenville
151 3/17/2017 11:26:00 AM Summer 1862 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Pope + 2
> Greenville, drop 1
> Ironton
> Rolla pick up 1, n2
> Springfield pick up 1, n3
> Kansas City drop 1, n2
> Lexington drop1, n1
> Jefferson City
> St. Louis, n2
150 3/17/2017 12:21:00 AM Summer 1862 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Price + 1SP @Paducah
> Columbus
> Humboldt
> New Madrid
> Elizabeth
> Little Rock
> Camden
> Shreveport
> Marshall (n2)
149 3/16/2017 9:57:00 PM Summer 1862 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
PC in Nacogdoches.
148 3/15/2017 6:34:00 PM Summer 1862 Confederate Play Strategy card as Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Act. Lee w AotT
> Indianapolis, p/u 1+1 (n4+2)
> Vernon, PC
> Indianapolis
> Greencastle, p/u Smith +1SP (n5+2)
> Bloomington
> Louisville
147 3/15/2017 12:45:00 PM Summer 1862 Union Message 1/1 Curtis +5 SP end in Nagadoches
146 3/15/2017 12:39:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
Medium battle.
1st roll = USA +2 FRM
2nd roll = CSA +2 OOS
145 3/15/2017 12:38:00 PM Summer 1862 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Activate Curtis + 6 SP > Nagadoches > Marshall and attacks 2 SP there. CSA +2 for OOS. USA +2 for FRM.
144 3/15/2017 5:34:00 AM Summer 1862 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Longstreet + 1SP @Decatur
> Tuscumbia
> Corinth, p/u 1 (n2)
> Grand Junction
> Humboldt
> New Madrid, p/u 2 (n4)
> Elizabeth
> Madison, p/u 1 (n5)
> Memphis
143 3/14/2017 8:29:00 PM Summer 1862 Union Play Strategy card as Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Amphib modifier to 4.
142 3/13/2017 2:55:00 PM Summer 1862 Confederate Play Strategy card as Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1SP each to

Columbus, GA
Mobile
Wilmington
141 3/13/2017 1:06:00 PM Summer 1862 Union Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort in Columbus, OH
140 3/12/2017 9:01:00 PM Summer 1862 Confederate Message No campaign
139 3/12/2017 7:56:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

138 3/12/2017 4:14:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

137 3/12/2017 4:14:00 PM Spring 1862 Confederate End Turn
136 3/12/2017 3:38:00 PM Spring 1862 Confederate Die roll request Request: 999-sided die x 4

352
47
681
64


Message from Confederate:
Strat moves:
2 fr Charleston > Jackson, MS
2 fr Wilmington > AotT (n4)
1 fr Weldon > AoNV (n6)
1 fr Atlanta > AoNV (n7)
1 fr Mobile > Nashville (n2)

Roll for generals:
#1 Longstreet
#2 Jackson
#3 Beauregard
#4 Smith

From high to low
Jackson, MS
Decatur, AL
Greencastle, IN
Richmond, VA
135 3/12/2017 12:44:00 PM Spring 1862 Union Message Strat Moves
1 from DC n11 to Fts Philip/Jackson n3
4 from DC n7 to Sabine n6
2 from DC n 5 to Columbus n 8

Pleasanton & Burnside to Columbus n7 inf +1 cav.
134 3/12/2017 12:37:00 PM Spring 1862 Union Message 1 to AotP n8
8 to DC n12
6 to Columbus
1 to St Louis
133 3/11/2017 6:07:00 AM Spring 1862 Confederate Message BR SPs to
Mobile
Charleston (n2)
Wilmington (n2)
132 3/11/2017 6:03:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 3

3
2
2


Message from Confederate:
I'll place my SPs now and do the strat moves later

Nashville, TN
Madison, AR
Corinth, MS
Decatur, AL
New Orleans, LA (n2)
Atlanta, GA
Manassas, VA (n5)
Weldon, NC
Marion, SC

Falmouth, KY
New Madrid, MO (n2)

Blockade runners:
WG closed (CSA SW 123+ -> 118-)
EG #1
SA #2
NA #3
131 3/11/2017 5:42:00 AM Spring 1862 Confederate Message I meant Sabine City when I wrote Curtis
130 3/11/2017 5:37:00 AM Spring 1862 Confederate Message Political control
-------------------

USA:
Springfield
Jefferson City
Rolla
Ironton
Sabine City
Fts St Philip/Jackson (USA SW 75- -> 78+, CSA SW 120+ -> 116-)

CSA:
La Fayette
Indianapolis
Dayton

Raid in Indiana:
USA SW 78+ -> 70-
CSA SW 116- -> 123+


Attrition
----------

USA:
Franklin 3 > 2
Washington 5 > 4
AotP 9 > 7
Urbana 3 > 2
Curtis 3 > 2

CSA:
AoNV 5 > 4


Over to you for Union refinforcements
-3 SPs for Foreign Intervention and Indianapolis
+1 SP to AotP for McClellan
129 3/11/2017 4:18:00 AM Spring 1862 Confederate Message 2/2

USA winner but army eliminated. AotT (n2) ends in Dayton. Burnside to turn track.

US SW > 75-
128 3/11/2017 4:13:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
Medium battle in Dayton:

USA drm +2 (no cav, CSA OoS)
CSA drm +5 (leaders)
127 3/11/2017 4:11:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
AotT continues:

dr Forrest + 1 inf SP in Indianapolis (n4)
> Dayton

Here´s the roll for potential US retreat
126 3/11/2017 12:08:00 AM Spring 1862 Union Message Retreat to Dayton.
125 3/10/2017 8:31:00 AM Spring 1862 Confederate Message You have a chance to retreat. If so, where?
124 3/10/2017 8:29:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:

123 3/10/2017 8:29:00 AM Spring 1862 Confederate Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Activate Lee w AotT
> Bloomington, PC marker, p/u 1 (n5)
> Greencastle, PC marker, p/u 1 (n6)
> Indianapolis

Roll for possible USA retreat coming up
122 3/9/2017 11:46:00 PM Spring 1862 Union Message 1/1* CSA wins, but is eliminated. AotT n2 can move to Indianapolis where it stops.

2nd activation - Halleck +2 SP to St. Loius, pick up 1, end in Urbana with 3.
121 3/9/2017 11:36:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
5


Message from Union:
small battle

1st roll USA +2 ratio, +2 oos
2nd roll CSA
120 3/9/2017 11:36:00 PM Spring 1862 Union Message 1/1*

AotT n3 continues to attack Indianapolis.
119 3/9/2017 11:23:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
small battle

1st roll USA +3 ratio, +2 oos
2nd roll CSA
118 3/9/2017 11:20:00 PM Spring 1862 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate AotT.
Leave 2 in Cincinnati. Take 4 to attack Vernon.
117 3/9/2017 6:13:00 AM Spring 1862 Confederate Message Confederate hero placed on the turn track (T5)

Your last card.
116 3/9/2017 6:11:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
3/2

Rolls for possible martyrdom (Smith). Killed on a roll of 1.
115 3/9/2017 6:08:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
cont.

Smith dr 1 in Vernon and enters Cincinnati on his suicide mission

Medium battle:

USA drm +9 (Burnside, ratio, fort, supply)
CSA drm +1
114 3/9/2017 6:02:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Strat moves to Louisville by rail:

1SP fr Corinth
1SP fr Memphis
1SP fr Madison
1SP fr Falmouth

Activate Smith w 6SPs (4 SPs left in AotT)
> Bloomington
> Greencastle, dr 2 (n4)
> La Fayette, dr 1 (n3)
> Indianapolis, dr 1 (n2)
> Vernon

I'll roll for intercept and let you decide, if you succeed (on a roll of 1). Otherwise I continue my move.
113 3/9/2017 5:49:00 AM Spring 1862 Confederate Message Sorry, I misread the card. I have to redo that move.
112 3/9/2017 5:42:00 AM Spring 1862 Confederate Play Strategy card as Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Strat moves to Louisville by rail:

1SP fr Corinth
1SP fr Madison

Activate Van Dorn w 6SPs (2 SPs left in AotT)
> Bloomington
> Greencastle
> Indianapolis, dr 1 (n5)
> Greencastle, dr 1 (n4)
> La Fayette, dr 1 (n3)
> Urbana, dr 1 (n2)
> Decatur, dr 1 (n1)
> Ends in Springfield w 1SP
111 3/9/2017 12:52:00 AM Spring 1862 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Create Army of the Tennessee in Cinncinnati. Burnside in command means SW > 85(-)
110 3/8/2017 4:06:00 AM Spring 1862 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Fort in Memphis
109 3/7/2017 10:19:00 PM Spring 1862 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Activate Pope. Leave 1 in St. Loius.
5 to Jefferson City, leave 1.
4 to Rolla, leave 1.
3 to Springfiled, leave 1
2 to Rolla then Ironton and stop.
108 3/7/2017 6:43:00 AM Spring 1862 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Army of the Tennessee formed in Louisville.
Commanding generals Lee (1st) and Bragg (2nd).
107 3/6/2017 10:56:00 PM Spring 1862 Union Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Place fort in Cinncinati
106 3/5/2017 12:56:00 PM Spring 1862 Confederate Message 1/3*

Fort destroyed.
Lee dr 1SP in Bloomington, and then last move to Louisville (n4+2c)
105 3/5/2017 12:28:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Act. 3 (although I'm to scared to do anything at this point)

Lee , Forrest and 1SP
> Clarksville
> Dover, p/u Wheeler + 1SP (n2+2c)
> Clarksville
> Lebanon, p/u Bragg + 2SP (n4+2c)
> Louisville
> Bloomington, medium battle

#1 USA drm +2 (fort)
#2 CSA drm +5 (Lee, ratio)
104 3/5/2017 12:02:00 PM Spring 1862 Confederate Message 3/2

CSA force eliminated! Beauregard and Morgan to turn track (turn 5 and 7)

103 3/5/2017 11:58:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
Hm....those dice are the price I'm paying for getting the campaigns I guess.

Let's see if this continues in Franklin. Medium battle:
#1 USA drm +3
#2 CSA drm +1
102 3/5/2017 11:38:00 AM Spring 1862 Union Message Intercept successful.
101 3/5/2017 11:34:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Grafton & 5 SP attempt to intercept into Franklin. A 1 needed.
100 3/5/2017 10:54:00 AM Spring 1862 Union Message I can't figure how 2 SPs can get from Columbus to N.O. River movement? But that's limited to 1 SP.
99 3/4/2017 10:13:00 PM Spring 1862 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Act. 1
2SPs @Columbus, KY
to New Orleans

Act. 2:
Beauregard w 2SPs @Williamsburg
> Richmond, p/u Morgan, dr 1SP (Richmond n2)
> Hanover
> Fredericksburg
> Manassas, p/u 1 (n2+1c)
> Strasburg
> Franklin

Intercept?
98 3/4/2017 9:04:00 PM Spring 1862 Union Message 1/1* Butler loses 1 SP but takes the fort.
97 3/4/2017 9:02:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

6
6


Message from Union:
1st roll USA +2 Amphib, +2 ratio.
2nd roll = CSA, +2 fort
96 3/4/2017 9:01:00 PM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Naval Move - Butler + 3 SP from DC to Forts St. Philip/Jackson and amphib assault.
95 3/4/2017 6:22:00 PM Spring 1862 Confederate Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 SPs from New Orleans to Marshall, TX
94 3/4/2017 2:32:00 PM Spring 1862 Union Message 1/0 Union win.
93 3/4/2017 2:32:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
1st roll USA +3 Amphib, +2 ratio.
2nd roll = CSA
92 3/4/2017 2:30:00 PM Spring 1862 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Ouch! Curtis + 3 SP from DC to assault Sabine City.
91 3/4/2017 12:53:00 PM Spring 1862 Confederate Play Strategy card as Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
Union blockade > 1, SW 97- > 87-
90 3/4/2017 10:44:00 AM Spring 1862 Union Play Strategy card as Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Amphibious Assault modifier to two.
89 3/4/2017 10:32:00 AM Spring 1862 Confederate Message No campaign
88 3/4/2017 10:13:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

87 3/4/2017 10:10:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

86 3/4/2017 10:09:00 AM Fall 1861 Union End Turn
85 3/3/2017 3:58:00 PM Fall 1861 Confederate Die roll request Request: 999-sided die x 3

703
759
247


Message from Confederate:
Lee to Bowling Green

Cav leaders:
#1 Forrest
#2 Morgan
#3 Wheeler

From high to low:
Richmond
Bowling Green kY
Columbus KY
84 3/3/2017 3:43:00 PM Fall 1861 Confederate Message Failed South Atlantic SW 120+ > 115-

BR SPs to New Orleans (n2), Mobile, Wilmington (n2)

Strat moves:
2 from Hanover to Manassas (n5)
1 from Weldon to Manassas (n6)
1 from Wilmington to Richmond
1 from Charleston to Richmond (n2)
1 from Atlanta to Lebanon KY
1 from Decatur to Bowling Green KY
83 3/3/2017 3:32:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 4

3
3
2
6


Message from Confederate:

82 3/3/2017 3:31:00 PM Fall 1861 Confederate Message Manassas VA
Weldon NC
Charleston SC
Atlanta GA
New Madrid MO
Falmouth KY
Dover TN
Corinth MS
Madison AR
Decatur AL
New Orleans LA

Blockade runners:
#1 WG
#2 EG
#3 SA
#4 NA
81 3/2/2017 11:15:00 PM Fall 1861 Union Message 1 for McClellan to AotP n 9
8 to DC n 13
6 to Cinncinati n8
4 to St Louis n6

Strat Moves:
2 from Dc n11 to Ft. Monroe
2 from Baltimore to Grafton n5

Stoneman to the AotP
Curtis 7 Butler to DC
80 3/2/2017 7:42:00 AM Fall 1861 Confederate Message Over to you for reinforcements
79 3/2/2017 7:41:00 AM Fall 1861 Confederate Message End of turn

Political control
---------------------
CSA claims Missouri, SW 110+ > 120+
PC Lexington and Jefferson City


Attrition
--------------

CSA:
None

USA:
Grafton 4 > 3
AotP 10 > 8
Washington DC 6 > 5


War weariness:
USA SW 105+ > 97-
78 3/2/2017 4:17:00 AM Fall 1861 Confederate Message Act. 2
1SP from Columbus GA to Ft Gadson by river
77 3/2/2017 4:13:00 AM Fall 1861 Confederate Message Butler to turn track
76 3/2/2017 4:13:00 AM Fall 1861 Confederate Message 1/1

Beauregard retreats to Williamsburg w 2SPs
75 3/2/2017 4:11:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
Ft Monroe, small battle:
#1 USA (+2)
#2 CSA (+3)
74 3/2/2017 4:11:00 AM Fall 1861 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Act. 1:
Beauregard +1SP @Richmond
> Hanover
> Fredericksburg
> Manassas, p/u 4SP (n5)
> Fredericksburg
> Hanover, dr 2 (n3)
> Williamsburg
> Ft Monroe
73 3/2/2017 2:57:00 AM Fall 1861 Union Play Strategy card as Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Blockade to 2
72 3/1/2017 4:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
PC in Kansas City and St Joseph
71 3/1/2017 8:02:00 AM Fall 1861 Union Play Strategy card as Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Division move. 1 SP from Springfield, IL to Bloomington, n2.
70 3/1/2017 3:46:00 AM Fall 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Fort in Louisville
69 2/28/2017 7:44:00 PM Fall 1861 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Put McClellan in command of AotP with McDowell 2nd-in-C.
-6, -3 SW to 98-
+5, +2 for McCellan to 105+
68 2/28/2017 2:33:00 PM Fall 1861 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Reorganization move

A Johnston from Louisville to AoNV
Polk from Memphis to AoNV
Van Dorn from Richmond to Louisville
Smith from AoNV to Louisville
Pemberton from AoNV to Columbus, GA
Beauregard from AoNV to Richmond
67 2/28/2017 7:29:00 AM Fall 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Build a fort in Bloomington.

Next 100 entries

Copyright 2005 Warhorse Simulations