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Entry # Time Turn Player Title Entry
285 3/23/2017 10:41:00 PM Turn 1 German Message Night
284 3/23/2017 10:41:00 PM Turn 1 German Message Yes you would have overrun but your bridge seizure attempt would have only been 33% you could have still failed easily and been in the same position as before.

Where I would have done something different is in moving along the East Road a bit further when Eindhoven was out of play.

Happy to play Gerry again :)
283 3/23/2017 10:35:00 PM Turn 1 Allied Message OK; will want to try the Allies again.


282 3/23/2017 10:34:00 PM Turn 1 Allied Message my issue with Eindhoven was that I failed to sent the slo-mo infantry on my initial assault into Valkenswaard, which would have overrun rather than kicked you out--I would have had a chance to seize the bridge before you blew it; would have left one less pip in Eindhoven to knock out of there
281 3/23/2017 10:27:00 PM Turn 1 German Message I really appreciate the distraction more than you will know.
280 3/23/2017 10:26:00 PM Turn 1 German Message Well I know you said you thought you could do better with your assault into Eindhoven but I thought you played it as well as you could. The dice prevented you from taking the town not your play. IMHO.

So I'm going to just suggest we switch sides and see if I can remember how to play Monty. It's much harder I think because you need to choreograph it just right. I know some of it came back to me in this last game.

I might not start my bombardments till later in the weekend or maybe even next week. We'll see how the weather is.

I know you didn't feel like you played well but I did enjoy playing none the less. I really like this game.
279 3/23/2017 10:17:00 PM Turn 1 Allied Message yeah, would be glad to play from wherever you select. You have a win

Mike
278 3/23/2017 10:13:00 PM Turn 1 German Message Just relearning the game. I'm doing the same. Believe me when I say I didn't see you flank was open till well into this turn. I should have seen it at the beginning of the turn.

Did you want to replay from turn 18 or just switch sides and play again?
277 3/23/2017 10:10:00 PM Turn 1 Allied Message I have so completely misplayed this game--feel like a total fool! hmmm...think I mentioned that already
276 3/23/2017 10:05:00 PM Turn 1 German Message Not familiar with that
275 3/23/2017 10:05:00 PM Turn 1 Allied Message needed to reverse the rolls

just thinking -- would have been nice if we were following PoG standard of giving OOS warning
274 3/23/2017 10:02:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

5
4
5
5


Message from Allied:
here we go -- St. O: 3 rgt/101 to Eindhoven @ 7 to 5
273 3/23/2017 9:58:00 PM Turn 1 German Message Yeah but that was one of the worst things that could happen.

19G8: Activate Elden 10ss 1/21 to Oosterhout and 10ss 1/10 & Recon to Nijmegen

272 3/23/2017 9:48:00 PM Turn 1 Allied Message back to clouds but at least I have one more pulse
271 3/23/2017 9:47:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 2

4
3


Message from Allied:
only option I see--need day to extend one more impulse!
UK: both rgt + FA/101 land in St. O/A54

EOD
270 3/23/2017 7:40:00 PM Turn 1 German Message well you are running out of options. If you can't clear that road your depots can't get to your units around Nijmegen. Your Air Supply marker will only be able to refit 4 units at best and there's no way your are taking Nijmegen without more XXX corps support. Grim is the word of the day for the Allies.

BTW Monty thought his flanks were secure too. So you are in good company ;)

They call it hells highway for a reason.
269 3/23/2017 7:37:00 PM Turn 1 German Message 19G7: Activate Zone D LXXXVI arty to Reichswald
268 3/22/2017 10:46:00 PM Turn 1 Allied Message stuffed, but at least the clouds dissipate
267 3/22/2017 10:46:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

4
2
6
6


Message from Allied:
I feel like a complete fool and novice in this game! Don't know the rules, don't know the strategy or even the units, etc. Thought the flank was secure

19A6: Geldrop--Inf to Eindhoven @ 5 to 6
266 3/22/2017 4:57:00 PM Turn 1 German Message 1/107 is armor and used the road from Helmond to AArle. I guess that's not what you are talking about though. The 2/107 is infantry not armor so it is not restricted to road movement and can use any kind of bridge. Is it the unit icon that has you confused?

As far as control of an area I think whoever was last in it is going to control it. Pretty sure that's how it is in BKN.


265 3/21/2017 11:21:00 PM Turn 1 Allied Message Armored units must use a road to enter or exit any Area.
A railroad does not count as a road, does it -- can't find that anywhere in the rules
264 3/21/2017 11:15:00 PM Turn 1 Allied Message also -- does an area revert to enemy control when surrounded and no units in it?
263 3/21/2017 11:12:00 PM Turn 1 Allied Message thought armor could only move on roads
262 3/21/2017 11:07:00 PM Turn 1 German Message missed the bridge
261 3/21/2017 11:06:00 PM Turn 1 German Die roll request Request: 6-sided die x 1

3


Message from German:
19G6: Activate Zone E. 1/107 and 2/107 to Aarle 2/107 Continues to Eindhoven 1/107 attempts to seize the 59/61 bridge
260 3/21/2017 10:57:00 PM Turn 1 German Message The Turn marker is the current weather marker. It was already set for cloudy. Guess I forgot to flip it from last turn.
259 3/21/2017 10:26:00 PM Turn 1 Allied Message stuffed and clouds roll over
258 3/21/2017 10:26:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

4
1
6
6


Message from Allied:
wonderful!! two rgt flipped

11/1 will assault into Wolfheze supported by FA/1 @ 5 to 3
257 3/21/2017 10:24:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 3

1
4
1


Message from Allied:
been busy -- sorry for the delay

for some reason, thought the Poles landed in A7

Poles are back in UK; will bring in the three rgt of the 1 Abn to A5 vs 1 interdiction each
256 3/21/2017 8:04:00 PM Turn 1 German Message Hey Mike

Just checking in to see if you are still online. Hopefully you didn't catch what my Fiance had. Nasty bug.
255 3/15/2017 10:01:00 PM Turn 1 German Message You can't land the Poles in 7 they have to land in 17. Beginning on the 20th they can land elsewhere and then only in certain areas. see 3.261 and 18.5.

Let me know if you have any questions
254 3/14/2017 11:28:00 PM Turn 1 Allied Message well, didn't need the last two dice
253 3/14/2017 11:28:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

6
2
6
3


Message from Allied:
19A5: UK: 3 Polish rgt land in A7

EOD

252 3/14/2017 10:56:00 PM Turn 1 German Message ugh
251 3/14/2017 10:56:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

1
2
4
4


Message from German:
19G5: Again in Beek 4:2
250 3/14/2017 10:50:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 2

4
5


Message from Allied:
whatever I did I wish I knew so I could do it regularly

19A4a: Woensel: 2 Irsh Gds to Overasselt

EOD roll
249 3/14/2017 10:35:00 PM Turn 1 German Message 5 whiffs in a row.

Man what did you do to me.
248 3/14/2017 10:35:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

2
5
4
5


Message from German:
I was actually bombarding last time

Which is what I'm doing Again

19G4a: Bombard Beek from Pannerden 4:2
247 3/14/2017 10:07:00 PM Turn 1 Allied Message target flips
your G4a

246 3/14/2017 10:06:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

2
4
5
3


Message from Allied:
let's stop this nonsense!
air bombardment on A43 -- art @ 8 to 2
245 3/14/2017 7:24:00 PM Turn 1 German Message another whiff.

No file
244 3/14/2017 7:24:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

5
3
6
4


Message from German:
19G4:Bombard Beek from pannerden 4:2
243 3/13/2017 11:21:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 2

5
1


Message from Allied:
19A3: St Oedenrode: XXX to Groesbeek Hts

Zone F: tank to Overasselt

EOD
242 3/13/2017 10:59:00 PM Turn 1 German Message 3 whiffs in a row

Time to go to bed

No file
241 3/13/2017 10:58:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

1
6
4
2


Message from German:
19G3: zeeland again. Spent armor 2:2
240 3/13/2017 10:51:00 PM Turn 1 Allied Message Gds artillery to Groesbeek Hts
239 3/13/2017 10:49:00 PM Turn 1 German Message Nope

Continue on
238 3/13/2017 10:46:00 PM Turn 1 Allied Message overrun; Best taken

turn the chit before I continue?
237 3/13/2017 10:45:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

4
6
3
6


Message from Allied:
Eindhoven: tank + 3 inf to St Oedenrode to Best supported by XXX @ 13 to 5
236 3/13/2017 10:40:00 PM Turn 1 German Message no file from me
235 3/13/2017 10:40:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

3
4
6
2


Message from German:
19G2A: same as last impulse bombard spent armor in zeeland 2:2
234 3/13/2017 10:37:00 PM Turn 1 Allied Message forgot to mention infantry as target -- it flips
233 3/13/2017 10:37:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

3
4
1
6


Message from Allied:
19A2: air bombard Best @ 8 to 5
232 3/13/2017 10:37:00 PM Turn 1 German Message 18.42 first bullet

If you don't move when you drop no MF is spent
231 3/13/2017 10:33:00 PM Turn 1 Allied Message just realized something else -- if an airborne unit drops, must it pay one MP even if it will not move any more, or is the 1 MP to land only if it will move further?
230 3/13/2017 10:14:00 PM Turn 1 German Message You iced me :)

No file

Just update Zeeland on your next move
229 3/13/2017 10:14:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

3
4
5
3


Message from German:
19G2: target 15/19RH for bombardment 2:2
228 3/13/2017 10:12:00 PM Turn 1 German Message Looks good except you didn't take the results from my last move. 3/8 is d1 and Cld gds are d2
227 3/13/2017 10:07:00 PM Turn 1 Allied Message art flips
Zone F: 2/8 travels on road to Hatert
1/8 via road to Mook
AC/43 via road to Malden - Groesbeek Hts - GRoesbeek - Beek - Groesbeek - Groesbeek Hts
15/19 to Zeeland
226 3/13/2017 9:59:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 1

1


Message from Allied:
19A1: Activate UK box:
2,3/325/82 land in A32/Overasselt
art/101 lands in A54 vs 1 int

225 3/13/2017 9:52:00 PM Turn 1 German Message as a matter of fact I can miss. Remember our other game ;)
224 3/13/2017 9:39:00 PM Turn 1 Allied Message thanks, got em; also saw your art results; can't you ever miss?
223 3/13/2017 9:35:00 PM Turn 1 German Message spent armor to d1 d1 armor to d2
222 3/13/2017 9:34:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

3
5
2
2


Message from German:
19G1: Bombard the 3/8 armor in zeeland 2:2
221 3/13/2017 9:33:00 PM Turn 1 Allied Message that's what I thought; thanks

220 3/13/2017 9:32:00 PM Turn 1 German Message hit F7 then see if you can see unit id's
219 3/13/2017 9:30:00 PM Turn 1 German Message You need to spend 1 MF in the drop zone if you attack with the incoming unit
218 3/13/2017 9:25:00 PM Turn 1 Allied Message doesn't matter (other than I'd like to know for the next time) unless you reroll; overrun

Zone F: tank to Zeeland (for some reason the unit IDs are turned off on my map
217 3/13/2017 9:21:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

4
3
1
1


Message from Allied:
454/32 to Malden (if he has to spend one MP to land, then goes over the bridge @ 4 to 3; if it does not cost to land, goes via Hatert @ 4 to 2
216 3/13/2017 9:19:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 2

2
4


Message from Allied:
19A0: Activate UK box
454/82nd lands in A32/Overasselt
2 x art/82nd land in A35/Groesbeek vs 1 interdiction
215 3/13/2017 9:03:00 PM Turn 1 German Message Yes that you can do.
214 3/13/2017 9:01:00 PM Turn 1 Allied Message also, if I bring in reinforcements via air -- costs 1 to land in an area I control and then they can move from that area; then I can also activate zone F?
213 3/13/2017 9:00:00 PM Turn 1 German Message I know that answer.

No you can't use air and zone F together


212 3/13/2017 8:54:00 PM Turn 1 Allied Message while we're discussing such, think that if I do an air bombardment I cannot also move from Zone F -- correct?
211 3/13/2017 8:53:00 PM Turn 1 Allied Message nope, could not
210 3/13/2017 8:50:00 PM Turn 1 German Message ah I see.

I'll look that up later to see. You might be right about that.

You couldn't do that in BKN with a double impulse could you?
209 3/13/2017 8:46:00 PM Turn 1 Allied Message knew I could activate them; figured I could not move them into or through an area that had just been fought in that impulse -- could they actually have done that?

208 3/13/2017 8:26:00 PM Turn 1 German Message armor to d1
207 3/13/2017 8:26:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

5
3
3
3


Message from German:
19G0: Target 1 cld gds in zeeland for bombardment from Mill 2:2
206 3/12/2017 10:36:00 PM Turn 1 Allied Message overrun in Zeeland

Zone F: Infantry & artillery of 43rd to Woensel
205 3/12/2017 10:31:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

3
5
5
4


Message from Allied:
figured that would happen, but had to make that first assault or else you would have gotten more guys in there

St Oedenrode: 1 Cld Gds to Zeeland; assault @ 8 to 3
204 3/11/2017 10:15:00 PM Turn 1 German Message 1 CP in Zeeland

No file
203 3/11/2017 10:14:00 PM Turn 1 German Die roll request Request: 6-sided die x 4

6
4
6
4


Message from German:
19GA: Activate Mill 180th attacks Zeeland with arty support 4:3
202 3/11/2017 9:27:00 PM Turn 1 Allied Message overrun; 2 Wlsh continues to Overasselt, releasing the T18 reserves
201 3/11/2017 9:23:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 4

5
1
2
2


Message from Allied:
19AB: Uden--2 Wlsh to Zeeland @ 8 to 2
200 3/11/2017 8:43:00 AM Turn 1 German Message Well you definitely needed that roll.

19GB: A25 9ss 1/20 to Nigmegen
199 3/10/2017 11:02:00 PM Turn 1 Allied Message clear it is
198 3/10/2017 11:02:00 PM Turn 1 Allied Die roll request Request: 6-sided die x 1

4


Message from Allied:
weather roll:
197 3/10/2017 10:42:00 PM Turn 1 Allied Message Yes, I'm enjoying it, but think you're probably enjoying it more. The only upset I have is how dumb I've been playing!
196 3/10/2017 10:41:00 PM Turn 1 German Message Also

After you do your regroup go ahead and do the whether roll since it is crucial.

I'm declaring that my flak reinforecments will split two going in zone a and two in zone b.

The corps arty will come in Zone D
195 3/10/2017 10:35:00 PM Turn 1 German Message I am enjoying re-learning the game too.
194 3/10/2017 10:32:00 PM Turn 1 Allied Message I'm playing like a total rookie!!!

well, at least it's helping me get back to remembering the game

yes, switch the two and same results
193 3/10/2017 10:30:00 PM Turn 1 German Message Oooppps... You can't put the Air Supply marker in Groesbeek heights. It's not a 1 or 2 TEM.

Let's see if you put it directly in Beek you lose two because of air interdiction but gain one because the supply is in the same area.

So I'm going to move your supply saved from two down to one


192 3/10/2017 10:17:00 PM Turn 1 German Message You can't put the 82nd Supply depot in Groesbeek Heights it can only go in Groesbeek or Overasselt.

You could put the us air supply there but the airborne supply depots have to go to supply heads.

I'll let you recalculate.

Actually if you just switch the two markers you should have the same outcome.

Just keep the supply heads in mind for the airborne depots.
191 3/10/2017 9:50:00 PM Turn 1 Allied Message 1 Abn in A19/Driel: 3 units A7, 1 unit Arnhem, save 1
82nd in Groesbeek Hts/A34: all three adjacent D1s to spent, save 1
air supply in Overasselt/A32: unit fresh, unit to spent, save 2
Zone F#1 in Uden/A47: 1 Wlsh fresh, save 4
Zone F #2 in Veghel/A51; 1 unit fresh, save 4
101st in St Oedenrode: 3 units to spent, unit in Breugel fresh, save 1
Zone F #3 in Woensel: 2 units Woensel, 1 Acht fresh, save 1
Zone F #4 in Eindhoven: 1 unit fresh, save 4
Zone F #5 in Geldrop; 1 unit fresh, save 4
save 22, buy 2 pulses to start on B, bank 2

190 3/10/2017 9:32:00 PM Turn 1 Allied Message 2 Wlsh in Uden
189 3/10/2017 6:52:00 PM Turn 1 German Message Best refit 1 save 4
Zeeland refit 3 save 2
Pannerden refit unit in Nijmegen at 4 save 1
Lectenbeek x 2 refit 10 save 0
Total Saved 7

188 3/10/2017 6:44:00 PM Turn 1 German Message Ok I'll start my refits

where did 2 Welsh Gds end up? They didn't have enough MP to get to volkel
187 3/9/2017 10:25:00 PM Turn 1 German Message Well your situation is not good. But you have a fresh unit in Nijmegen AND Arnhem might be safe which goes a long way toward making up for shortfalls. But if the 19th begins overcast I donít think thereís any chance for you to win. As it stands even with clear weather you still have to take Best, Nijmagen and one other VP area. That last VP area is going to be really tricky. I canít see how you can take either Oosterhoudt or Wyler as well as Nijmegen all on the 20th. Iíll be able to get 4 fresh units in Nijmegen without much trouble and possibly more if there is at least one overcast impulse. Then several spent units to boot. It would not be an ideal Nijmegen defense but you are a day late assaulting it and I think it would be enough to hold out one day and certainly enough to use up all your resources leaving you nothing for Wyler or Oosterhoudt. Plus you will have to fend off my flank attacks and attempts at regaining the advantage.

If you want to do refit and regroup phases and then see what the weather roll is for the 19th Iím ok with that. If itís clear you have a slim chance of pulling it out if itís a long day. If its overcast and it were me I would definitely concede.

186 3/8/2017 11:09:00 PM Turn 1 German Message night

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