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For the People: Jukka vs Gerardo Journal

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Entry # Time Turn Player Title Entry
211 3/21/2017 4:36:00 PM Fall 1862 Union Message I will complete some games as I am playing too many games at the time. I'll read the rules a couple of times and then I'll be ready for a rematch. I'll message you in a couple of weeks.
210 3/21/2017 4:08:00 PM Fall 1862 Confederate Message Well nice to hear that the game seems interesting at least. Lot a like with PoG as it gets better the more you play it.

Whenever you feel ready for rematch, just send a message.
209 3/20/2017 5:54:00 PM Fall 1862 Union Message That was quite a beating. I think I struggled understanding the importance of rivers and sea movement. I didn't realize the implications of you taking over my North States until it was too late. I thought taking Richmond would be more crippling. I think I was trying to play the game more as a traditional war game, focusing on fighting when it seems like the emphasis is not that. Overall, I can see that the game is really good and I think that with competent play I bet its tons of fun. I would like a rematch but I think I need to study the rules carefully before I give this one a go again.
208 3/20/2017 4:13:00 PM Fall 1862 Confederate Message SW totals after turn:
Union - 25
CSA - 98

War ends
207 3/20/2017 4:12:00 PM Fall 1862 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Event
206 3/19/2017 4:25:00 PM Fall 1862 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
205 3/19/2017 4:24:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
General Casualty check:
CSA
USA
204 3/19/2017 4:15:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
AoW attacks AoC in Medium battle:
CSA +5drm (Lee + 2 Generals)
USA + 4drm (Burnside + 1 General and Fort)
203 3/19/2017 3:19:00 AM Fall 1862 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
AoW activated.
202 3/19/2017 1:43:00 AM Fall 1862 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
201 3/18/2017 3:25:00 AM Fall 1862 Confederate Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
OPS
- Convert Rolla + Jefferson City MO
200 3/18/2017 3:25:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Medium Battle:
USA - +1DRM
CSA - +6DRM
199 3/17/2017 9:01:00 PM Fall 1862 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
AoC attacks AoW
198 3/17/2017 12:05:00 PM Fall 1862 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
OPS
- Convert Greenville + Ironton MO
197 3/17/2017 12:28:00 AM Fall 1862 Union Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
2SPs in Lewisberg move to join AoC
196 3/17/2017 12:21:00 AM Fall 1862 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
AoW activated
195 3/17/2017 12:21:00 AM Fall 1862 Union Message You have to choose 3SPs to lose.
194 3/17/2017 12:17:00 AM Fall 1862 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
I think I MUST play this card now.
193 3/17/2017 12:15:00 AM Fall 1862 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Activate Van Dorn
192 3/17/2017 12:08:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Dayton: Medium Battle
USA - +4DRM
CSA - +3DRM
191 3/17/2017 12:03:00 AM Fall 1862 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
AoC attacks again.
190 3/16/2017 11:52:00 PM Fall 1862 Confederate Message Forgot to change strategic wills because of large battle
- +3SW for CSA
- -5SW for Union
189 3/16/2017 11:51:00 PM Fall 1862 Confederate Play Strategy card as Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
OPS
- Van Dorn activated
- Collects SPs in Tuscumbia, Corinth, Grand Jet and moves to Louisville
188 3/16/2017 11:49:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
CSA general falls:
Smith 1-3
Stuart 4-6
187 3/16/2017 11:48:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
general casualties:
CSA 1-3
USA 1
186 3/16/2017 11:47:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
Dayton OH. Large battle.
USA - +1DRM
CSA - +4DRM
185 3/16/2017 9:22:00 PM Fall 1862 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Activating AoC and attacking AoT in Dayton OH.
184 3/16/2017 11:21:00 AM Fall 1862 Union Draw Strategy cards 7 cards drawn.

183 3/15/2017 11:53:00 PM Fall 1862 Confederate Message Wont steal initiative. Your first action.
182 3/15/2017 11:52:00 PM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

181 3/15/2017 11:52:00 PM Summer 1862 Confederate End Turn
180 3/15/2017 12:01:00 PM Summer 1862 Confederate Message Reinforcements placed
179 3/14/2017 3:05:00 PM Summer 1862 Confederate Message Good idea but I'm afraid that Lee was safe despite all heavy fighting as commanding general of an army can't be chosen as casualty unless he is the sole and only general that army has. I think that biggest achievable event would have been a cavalry general casualty as they are put away for such a long time for CSA.
178 3/14/2017 2:06:00 PM Summer 1862 Union Message I don't know how good or validity my strategy had but the series of attacks on your Armies was going for exchange of casualties and hoping your high DRM would lead to the death of Robert E Lee. It didn't work.
177 3/14/2017 12:13:00 PM Summer 1862 Confederate Message No general casualty. And true about leaving 1 SP in fort, always learns something new.

Added file with PC-phase, attrition.
176 3/14/2017 11:53:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
BLOODY! 3*-3 result. General casualties possible:
CSA 1-3
USA 1
175 3/14/2017 11:52:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
Medium battle in Cincinnati
CSA - +5DRM
USA - +4DRM
174 3/14/2017 12:51:00 AM Summer 1862 Union Message That message is from the rules, but you are also correct, I would get to reinforce the area before your next move. I'll will attack with everything then.
173 3/14/2017 12:51:00 AM Summer 1862 Union Message One SP may remain if a fort was present in the
space from which the interception occurred. One or the minimal
amount of SPs required may be left behind if the restrictions in
5.29 or 5.34 would be violated. If the fort SP was the only SP in
the intercepting force, the player must leave the fort ungarrisoned.
172 3/14/2017 12:21:00 AM Summer 1862 Confederate Message If you intercept its all force or nothing. And you could place reinforcements there before next actions so I dont think its so bad.
171 3/14/2017 12:10:00 AM Summer 1862 Union Message I forgot to say but I will leave 1SP behind in the fort.
170 3/14/2017 12:06:00 AM Summer 1862 Union Message I will fight on this one.
169 3/13/2017 11:58:00 PM Summer 1862 Confederate Message Will let you decide if you want to intercept or not. If you dont intercept, I'll just halt my movement and convert Cincinnati OH
168 3/13/2017 11:55:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Possible interception for AoC
167 3/13/2017 11:55:00 PM Summer 1862 Confederate Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
OPS:
- Activate AoW
- Convert Vernon IN + Cincinnati OH
166 3/13/2017 10:42:00 PM Summer 1862 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
No interception attempt. Fort placed in Columbus OH
165 3/13/2017 11:58:00 AM Summer 1862 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
OPS. Activate AoT
164 3/12/2017 5:13:00 PM Summer 1862 Union Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Union:
163 3/12/2017 4:34:00 PM Summer 1862 Confederate Play Strategy card as Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Event. Place CSS Virginia in Vincennes IN
162 3/12/2017 4:30:00 PM Summer 1862 Union Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
161 3/11/2017 11:58:00 PM Summer 1862 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
This was it.
160 3/11/2017 11:58:00 PM Summer 1862 Confederate Return Strategy card to hand #54: 1 / CSS Virginia

Message from Confederate:
Sorry, wrong card played
159 3/11/2017 11:57:00 PM Summer 1862 Confederate Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
OPS
- activate AoW.
- Move to Terre Haute and convert.
- Finish in Bloomington IN
158 3/11/2017 11:54:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
Fightfight. Medium battle
USA - +1DRM
CSA - +6DRM
157 3/11/2017 7:15:00 PM Summer 1862 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Attack AoW
156 3/11/2017 1:24:00 AM Summer 1862 Confederate Message Forgot to decrease SW by -2
155 3/11/2017 1:18:00 AM Summer 1862 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Create army of NV in Wilmington. Jackson is leader.
154 3/11/2017 1:16:00 AM Summer 1862 Confederate Message Battle of Cincinnati ends 1-2. AoC retreats back to Washington OH
153 3/11/2017 1:16:00 AM Summer 1862 Confederate Message Battle of Cincinnati ends 1-2. AoC retreats back to Washington OH
152 3/11/2017 1:15:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
Lee fails. Battle of Cincinnati. Still medium battle
USA - 12SP - +1DRM
CSA - 7SP - +6DRM
151 3/11/2017 1:13:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
AoW tries to intercept into Washington OH
150 3/10/2017 8:52:00 PM Summer 1862 Union Message I changed the move since the whole thing looked like it wasn't legal.
149 3/10/2017 3:55:00 PM Summer 1862 Union Message Can your Cavalry Brigade just keep retreating again and again? I might have to reconsider the move to establish proper LOC. Once I get home in a few hours I'll take a look.
148 3/10/2017 3:38:00 PM Summer 1862 Confederate Message Lets see. After checking the rules, here are some highlights.

- After Union takes control of confederate state, each remaining space wont turn to union control automatically. That rule only affects border states and only for first player who gains control of that state.

- To trace a LOC all spaces must be friendly-controlled and free of enemy SPs. Just holding a SP in a space isn't enough I suppose, you need political control.
147 3/9/2017 11:37:00 PM Summer 1862 Union Message I was thinking about dropping off 1SP in Weldon NC which connects to spaces in VA so I should have LOC. Move to Raleigh (Also connected to a VA space, drop 1SP and place PC, establishes LOC to Fayeteville), move to Fayeteville. 6 MP
1. Move into Petersburg
2. MOve to Weldon (drop 1SP)
3. Move to Raleigh (drop 1 SP)
4. Place PC in Raleigh
5. Fayeteville (at this point I think you can react with Polk from Strickland Depot)
6. Place PC marker on Fayeteville

Does that sound like a legal move?
146 3/9/2017 11:31:00 PM Summer 1862 Confederate Message Yup, Richmond is gone. However if you wish to place PCs you need a LOC and you only have 6 movement points. So I'm not quite sure which places you wish to convert and where you wish to drop SP
145 3/9/2017 11:27:00 PM Summer 1862 Union Message Yes, the idea is to get to Fayeteville. Retaking Richmond wouldn't do anything now that the resource center is destroyed right?
144 3/9/2017 11:19:00 PM Summer 1862 Confederate Message So your army moves first Petersburg -> Hickford Jet -> Weldon -> Raleigh -> Fayetteville?
I retreted to Burkeville which is more or less to the other direction so I dont think you want to follow up his cavalry Brigade?

143 3/9/2017 11:16:00 PM Summer 1862 Union Message I'll let you do the move that way you can retreat to the spaces you want. I would also like to leave 1SP in Weldon and 1SP in Raleigh. Just thought about you might cut me off or something.
142 3/9/2017 11:09:00 PM Summer 1862 Union Message I will pursue into Weldon NC, Raleigh NC (and place PC in Raleigh) then move into Fayeteville NC with my 6th move.
141 3/9/2017 11:01:00 PM Summer 1862 Confederate Message Morgan makes automatic retreat towards Burkeville. If you attack again, I'll evade automatically.
140 3/9/2017 10:56:00 PM Summer 1862 Union Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
2SPs move to join the AoP and AoP activates to attack General Morgan in Perterburg VA
139 3/8/2017 11:00:00 AM Summer 1862 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
OPS: Reorganize generals
- Polk to Strickland depot
- Van dorn to Tuscumbia
- J. Johnston to AoW
- Price to Strickland depot
138 3/7/2017 11:38:00 PM Summer 1862 Union Play Strategy card as Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
3SPs to RIchmond
137 3/7/2017 10:52:00 PM Summer 1862 Confederate Message Bloody attack. Your turn as it was my last movement point.
136 3/7/2017 10:32:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Rolling for my general
135 3/7/2017 10:23:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:
Rolling attack on Cincinatti:
CSA +9DRM
USA +2DRM
134 3/7/2017 11:59:00 AM Summer 1862 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
OPS
- Activate AoW. Goes on to collect SPs spread in OH and attacks Banks in Cincinnati
133 3/7/2017 11:55:00 AM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

132 3/7/2017 1:22:00 AM Summer 1862 Union Message I forgot to reduce SW for promoting Burnside.
131 3/7/2017 12:46:00 AM Summer 1862 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Forming the army of the cumberland in Parkerbusg
130 3/7/2017 12:40:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

129 3/7/2017 12:40:00 AM Spring 1862 Union End Turn
128 3/7/2017 12:38:00 AM Spring 1862 Union Die roll request Request: 99-sided die x 3

56
85
94


Message from Union:
Generals:
1.Pleasonton
2.Burnside
3.Stoneman

They will go form highest to lowest to :Parkersburgx2, RIchmond
127 3/5/2017 1:40:00 AM Spring 1862 Confederate Message reinforcements placed
126 3/4/2017 2:40:00 AM Spring 1862 Confederate Message File added for PC-phase and attrition.
- Virginia turns to union
- CSA raid Illinois, Indiana and Ohio.

Union loses reinforcements for West (can still receive Central SPs in Jackson OH) and 3 SP extra for CSA controlled Springfield, Indianapolis and Columbus.
125 3/4/2017 2:32:00 AM Spring 1862 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Got to say I really got amazing cards throughout the game
- First activation. AoT. Takes control of Pana + Salem
- Second activation. AoW. Takes control of Dayton. Drops SPs in Sidney, Columbus, Coschocton, Zanesville and finishes in Washington OH
- Third activation. J. Johnston falls back to Strickland depot with Van Dorn
124 3/4/2017 2:27:00 AM Spring 1862 Confederate Message With remaining movement points take control of Indianapolis and move to Dayton OH.
123 3/4/2017 2:26:00 AM Spring 1862 Confederate Message 3-1 result. AoC destroyed.
122 3/4/2017 2:23:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
Medium Battle
10 SP - CSA - +7DRM
3 SP - USA - +2DRM
121 3/4/2017 2:16:00 AM Spring 1862 Union Message We will fight!
120 3/4/2017 2:15:00 AM Spring 1862 Confederate Message AoW attacks AoC again in Indianapolis. Do you wish to fight or retreat?
119 3/4/2017 2:10:00 AM Spring 1862 Union Message Indianapolis. Bloody fight, at least we took 1 General down.
118 3/4/2017 2:06:00 AM Spring 1862 Confederate Message Bragg catches the bullet.
Battle 3-2, AoC can retreat to either Terre Haute or Indianapolis. Which do you prefer?
117 3/4/2017 2:00:00 AM Spring 1862 Confederate Die roll request Request: 4-sided die x 1

2


Message from Confederate:
CSA loses general.
Beauregard
Bragg
Pemberton
Wheeler
116 3/4/2017 1:59:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

2
5


Message from Confederate:
Rolled 10, so lets see if general casualty.
CSA 1-3
USA 1
115 3/4/2017 1:58:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
Burnside fights. Medium Battle
CSA - 12 SP - +5DRM
USA - 6 SP - +2DRM
114 3/4/2017 1:57:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Fails. AoW attacks AoC in Greencastle. Retreat roll
113 3/4/2017 1:56:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
interception roll for AoC
112 3/4/2017 1:56:00 AM Spring 1862 Confederate Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Activate AoW
march to Bloomington. I'll roll if you can intercept

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