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Entry # Time Turn Player Title Entry
186 4/23/2017 9:49:00 AM Summer 1862 Confederate Message See 5.36 - I don't believe Buell can be detached, since he is the only non-cav general in the army and thus second in command.

However, a SB event does allow the movement of 3SPs as if they had a general present.

...over to you for correction and redo.
185 4/22/2017 4:17:00 PM Summer 1862 Union Play Strategy card as Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate Buell and 3 SPs from AoP.
184 4/22/2017 12:57:00 PM Summer 1862 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
Place with Longstreet at Dover
183 4/22/2017 12:01:00 PM Summer 1862 Confederate Message I think you subtracted 1 too many SW points. Weren't you at 98 and now would be 96?
182 4/21/2017 6:55:00 PM Summer 1862 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Create Army under Burnside. -2 SW
181 4/21/2017 9:45:00 AM Summer 1862 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Create Army of Mississippi under Jackson; -2SW due to seniority issues
180 4/20/2017 7:31:00 PM Summer 1862 Union Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Union:
Play on the Army of Tennessee.
179 4/20/2017 5:45:00 PM Summer 1862 Confederate Message Kevin,

Having some email trouble so send gmv files for the time being to:

fowpubs@gmail.com
178 4/20/2017 10:28:00 AM Summer 1862 Confederate Message ...you're up
177 4/19/2017 4:21:00 PM Summer 1862 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Gen reorg move...
176 4/19/2017 9:19:00 AM Summer 1862 Confederate Message looks like a 1/1 loss so I lose and retreat.
175 4/19/2017 9:18:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
No cards

1=USA; +1DRM
2=CSA; +3DRM
174 4/18/2017 7:35:00 PM Summer 1862 Union Message No combat cards for me. Any for you?
173 4/18/2017 12:11:00 PM Summer 1862 Confederate Message successful!
172 4/18/2017 12:11:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Smith + 4 + Forrest's 2SP Cav Bde will try to intertcept Mac; -2DRM for cav
171 4/17/2017 6:47:00 PM Summer 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Activate Curtis and AoC with McCellan
170 4/17/2017 3:32:00 PM Summer 1862 Confederate Message I will not campaign
169 4/17/2017 3:05:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

168 4/17/2017 3:04:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Generals -
1-3 Jackson goes to Little rock and Longstreet to Dover
4-6 vice versa
167 4/17/2017 2:47:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

6
6
1
5


Message from Confederate:
I will roll for blockade runners. I will always go from north to south and then west, in that order.

Must roll 4 or higher to get any and avoid SW loss.
166 4/16/2017 4:28:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

165 4/16/2017 4:28:00 PM Spring 1862 Union End Turn Deck was reshuffled.

164 4/16/2017 3:30:00 PM Spring 1862 Union Message No reaction.
163 4/15/2017 5:42:00 PM Spring 1862 Union Message Who's moving? No sure what I am reacting to.
162 4/15/2017 10:37:00 AM Spring 1862 Confederate Message ...reaction before I continue?
161 4/15/2017 10:32:00 AM Spring 1862 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
160 4/15/2017 10:32:00 AM Spring 1862 Confederate Play Strategy card as Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Pfhew, at least this won't be played for now! Can use now for ops without penalty...
159 4/14/2017 5:57:00 PM Spring 1862 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Build fort in Cairo
158 4/13/2017 10:48:00 PM Spring 1862 Confederate Play Strategy card as Event #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
157 4/13/2017 9:23:00 PM Spring 1862 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Build fort in Louisville, KY.
156 4/13/2017 6:53:00 PM Spring 1862 Union Message No cards.
155 4/13/2017 4:12:00 PM Spring 1862 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
I. Activate Forrest...any cards?
154 4/12/2017 6:41:00 PM Spring 1862 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
Create Army with McClellan.
153 4/12/2017 6:39:00 PM Spring 1862 Union Message Okay, that works for me.
152 4/12/2017 5:01:00 PM Spring 1862 Confederate Message Kevin, here are the results (may have missed some):

Total interrupt cards: 10 or about 9% of deck
Interrupt movement: 5 (#s 1, 7, 89, 107,112)
Effect combat: 5 (#s 28, 57, 58, 105, 130)

Moral of the story: I guess we do need to declare before combat, at least. So recommend the defender always roll the combat to accommodate this.

Regards,

John
151 4/12/2017 10:10:00 AM Spring 1862 Confederate Message I've downloaded the card manifest and will look at it in detail to see what might impact our combats.

...you are up.
150 4/11/2017 6:54:00 PM Spring 1862 Union Message I don't know if there are any combat cards or not. I would assume yes, but probably not too many.
149 4/11/2017 9:30:00 AM Spring 1862 Confederate Message continuing my move...

BTW, I have asked this before but perhaps there are NO cards that effect battle. I am not sure.

Do you know? If not, won't ask again.
148 4/10/2017 7:30:00 PM Spring 1862 Union Message 6/6, 1/2 losses
147 4/10/2017 7:29:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:

146 4/10/2017 7:29:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
medium battle

145 4/10/2017 7:24:00 PM Spring 1862 Union Message No cards for me. Yanks then Rebs.
144 4/10/2017 11:14:00 AM Spring 1862 Confederate Message Medium battle. DRMs so far:

CSA: +5
USA: +1

No cards for me. Please declare and roll...
143 4/9/2017 5:49:00 PM Spring 1862 Union Message Fails
142 4/9/2017 5:49:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Avoid
141 4/9/2017 10:04:00 AM Spring 1862 Confederate Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Lee's Army of T
140 4/8/2017 3:05:00 PM Spring 1862 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
139 4/8/2017 7:28:00 AM Spring 1862 Confederate Message Johnston dies - all others safe...Burnside has some retreat options
138 4/8/2017 7:26:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

4
5
2
5


Message from Confederate:
1=Morgan
2=Polk
3=Johnston
4=Burnside
137 4/8/2017 7:17:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
1=CSA; +6DRM
2=USA; +1DRM
136 4/7/2017 6:32:00 PM Spring 1862 Union Message No cards for me.

135 4/7/2017 9:24:00 AM Spring 1862 Confederate Message No battle related cards for me. Any for you? Go ahead and roll.

So far a medium battle. DRMs
CSA: +6
USA: +1
134 4/6/2017 9:10:00 PM Spring 1862 Union Message Burnside will stand and fight.
133 4/6/2017 9:10:00 PM Spring 1862 Union Message Fails.
132 4/6/2017 9:09:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Rosey will try and join the battle with 1 SP.

131 4/6/2017 8:51:00 PM Spring 1862 Confederate Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Activate Army of Tennessee...
130 4/6/2017 7:12:00 PM Spring 1862 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Build fort at Frederick.
129 4/6/2017 12:00:00 PM Spring 1862 Confederate Message Done
128 4/5/2017 12:37:00 PM Spring 1862 Confederate Message Intercept attempt?
127 4/5/2017 12:34:00 PM Spring 1862 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Forrest and his CB moves...
126 4/4/2017 6:41:00 PM Spring 1862 Union Play Strategy card as Event #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
125 4/4/2017 9:48:00 AM Spring 1862 Confederate Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Create the Army of Tennessee at Nashville with Lee in command. -2DRM so now 93(-)
124 4/2/2017 2:48:00 PM Spring 1862 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
123 4/2/2017 9:31:00 AM Spring 1862 Confederate Message Sorry forgot to tell you...

I will not campaign
122 4/1/2017 4:43:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

121 4/1/2017 4:37:00 PM Spring 1862 Confederate Die roll request Request: 2-sided die x 1

2


Message from Confederate:
1=Wheller
2=Forest

Loc:
Dalton
120 4/1/2017 4:36:00 PM Spring 1862 Confederate Die roll request Request: 3-sided die x 1

3


Message from Confederate:
Cav generals

1=Wheller
2=Forest
3=Morgan

Location:
Nashville
119 4/1/2017 4:08:00 PM Spring 1862 Confederate Message ...will update CB in future.
118 4/1/2017 4:08:00 PM Spring 1862 Confederate Message Got three but lost far west. SW down 2 + 3 to 95(-)
117 4/1/2017 4:06:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

6
4
3
2


Message from Confederate:
I will roll for blockade runners. I will always go from north to south and then west, in that order.

Must roll 3 or higher to get any and avoid SW loss.
116 4/1/2017 4:02:00 PM Spring 1862 Confederate Message Oops! Think I understand. Since one is a cav general, by default you know who they both were, correct?
115 4/1/2017 3:59:00 PM Spring 1862 Confederate Message Kevin,

Got your move file but am confused about your general placement. They are supposed to be placed blindly and then flipped upon final placement. Did I miss something?
114 4/1/2017 3:23:00 PM Spring 1862 Union Message Over to you.

113 4/1/2017 3:20:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

112 4/1/2017 3:08:00 PM Fall 1861 Union End Turn
111 3/29/2017 7:36:00 PM Fall 1861 Union Message Ready for end of turn stuff.
110 3/29/2017 9:46:00 AM Fall 1861 Confederate Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Activate J. Johnston's army...
109 3/28/2017 7:00:00 PM Fall 1861 Union Message No, I will stop there. Over to you.
108 3/28/2017 11:10:00 AM Fall 1861 Confederate Message Unsuccessful...continuing?
107 3/28/2017 11:10:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Johnston and his corps will try to intercept
106 3/27/2017 9:23:00 PM Fall 1861 Union Message On second thought activate Burnside.
105 3/27/2017 9:23:00 PM Fall 1861 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
Divisional move
104 3/27/2017 12:46:00 PM Fall 1861 Confederate Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
div move
103 3/26/2017 4:31:00 PM Fall 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Division Move.
102 3/26/2017 3:53:00 PM Fall 1861 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
I'll go ahead and play this in anticipation of your CB update.

2SPs only at St. M
101 3/26/2017 3:37:00 PM Fall 1861 Union Play Strategy card as Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Play as an event Option 1 this time.
100 3/26/2017 3:12:00 PM Fall 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Create the Army of NV with Joe Johnston as cdr
99 3/26/2017 2:48:00 PM Fall 1861 Union Play Strategy card as Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Play as an event. Option 2.
98 3/26/2017 10:12:00 AM Fall 1861 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Corps move by A Johnston
97 3/25/2017 5:28:00 PM Fall 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Division move
96 3/25/2017 3:05:00 PM Fall 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Reorg move
95 3/24/2017 7:37:00 PM Fall 1861 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
94 3/24/2017 11:01:00 AM Fall 1861 Confederate Message I will not campaign
93 3/24/2017 11:00:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

92 3/24/2017 11:00:00 AM Fall 1861 Confederate Message Not sure if Van Dorn comes on as a cav general?
91 3/24/2017 10:54:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
1-3 Pemberton to New O
4-6 Pem to Nashville

Van Dorn goes to opposite from Pem
90 3/23/2017 9:23:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

89 3/23/2017 9:23:00 PM Summer 1861 Union End Turn
88 3/23/2017 7:15:00 PM Summer 1861 Confederate Message Looks like I lost; my 2 vs your 1 - retreat back to Lebanon
87 3/23/2017 7:13:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
Medium Battle (5vs2)

1=CSA; +1DRM
2=USA; +1DRM

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