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Entry # Time Turn Player Title Entry
98 3/26/2017 10:12:00 AM Fall 1861 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Corps move by A Johnston
97 3/25/2017 5:28:00 PM Fall 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Division move
96 3/25/2017 3:05:00 PM Fall 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Reorg move
95 3/24/2017 7:37:00 PM Fall 1861 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
94 3/24/2017 11:01:00 AM Fall 1861 Confederate Message I will not campaign
93 3/24/2017 11:00:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

92 3/24/2017 11:00:00 AM Fall 1861 Confederate Message Not sure if Van Dorn comes on as a cav general?
91 3/24/2017 10:54:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
1-3 Pemberton to New O
4-6 Pem to Nashville

Van Dorn goes to opposite from Pem
90 3/23/2017 9:23:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

89 3/23/2017 9:23:00 PM Summer 1861 Union End Turn
88 3/23/2017 7:15:00 PM Summer 1861 Confederate Message Looks like I lost; my 2 vs your 1 - retreat back to Lebanon
87 3/23/2017 7:13:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
Medium Battle (5vs2)

1=CSA; +1DRM
2=USA; +1DRM
86 3/23/2017 6:50:00 PM Summer 1861 Union Message I believe that he fails.
85 3/23/2017 6:49:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Avoid
84 3/23/2017 12:47:00 PM Summer 1861 Confederate Message The move to Somerset will be my third MP...
83 3/22/2017 10:34:00 AM Summer 1861 Confederate Message I am not sure but I think you have to do the following:

1) declare ALL avoids and interceptions

2) roll for each one

3) there is no auto retreat, must avoid?
82 3/21/2017 7:11:00 PM Summer 1861 Union Message Close. Burnside will retreat before combat.

81 3/21/2017 7:09:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Try to intercept with Rosecrans.
80 3/21/2017 1:12:00 PM Summer 1861 Confederate Message ...Johnston + 5 continue on to Lebanon and attack Burnside's 2.

...any avoid/intercept?
79 3/20/2017 3:45:00 PM Summer 1861 Confederate Message Looks like you lose 1 and I lose 2, so I win and you must retreat. I think I can keep on moving as I had 2:1 on you before the battle. Unsure on this perhaps you can check?

..I'll hold off on move file until we verify.
78 3/20/2017 12:38:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
Medium Battle:

1=CSA; +1DRM
2=USA; +1DRM
77 3/19/2017 2:50:00 PM Summer 1861 Confederate Message 5 added to Johnston, n7 and leaving one behind in Nashville, corps move to Bowling Green...

Over to you for possible avoid.
76 3/19/2017 2:42:00 PM Summer 1861 Confederate Play Strategy card as Event #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
I'll be doing the second option but will probably not move all 5.
75 3/18/2017 3:56:00 PM Summer 1861 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
PCs in Rolla and St Joseph.
74 3/18/2017 3:28:00 PM Summer 1861 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Place at New Orleans, Columbus and Dover
73 3/18/2017 3:22:00 PM Summer 1861 Confederate Message Unsuccessful so over to me.
72 3/18/2017 3:22:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Price and his 2SPs will try to intercept Fremont's 1 - need a 1
71 3/18/2017 3:21:00 PM Summer 1861 Confederate Message Disregard...figured out how to replay your move and understand it now.
70 3/18/2017 2:34:00 PM Summer 1861 Confederate Message I was a little confused by the move and am afraid to reload a previous move.
1)Were there 3 or 4SPs in St Louis with Frement?
2)Did Fremont enter Lex, MO with 1 or 2 SPs?
69 3/16/2017 6:19:00 PM Summer 1861 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Activate Fremont
68 3/16/2017 2:52:00 PM Summer 1861 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
PC in Greenville, MO
67 3/15/2017 6:46:00 PM Summer 1861 Union Message No problem.

66 3/15/2017 3:09:00 PM Summer 1861 Confederate Message Kevin,

Been crashing and burning on getting Age of Bismarck ready for ordering and shipping. May be somewhat erratic for the next few days but should settle into my one card play a day mode soon.

Thanks for understanding.

John
65 3/14/2017 5:07:00 PM Summer 1861 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Place PC Markers in Jefferson City, Lexington, and Kansas City, MO
64 3/13/2017 4:03:00 PM Summer 1861 Confederate Play Strategy card as Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Place in Columbus, Charleston and Mobile
63 3/11/2017 2:32:00 PM Summer 1861 Union Message Okay. You are up. I just sent my round 2.
62 3/11/2017 2:30:00 PM Summer 1861 Confederate Message I retreated to Nashville.
61 3/11/2017 2:26:00 PM Summer 1861 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Activate Rosey.
60 3/11/2017 2:18:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
I don't think there are any CCs in this game affecting battle.
Medium Battle
1=CSA; +1DRM
2=USA; +1DRM
59 3/11/2017 1:36:00 PM Summer 1861 Union Message I will stand and fight in Bowling Green.
58 3/11/2017 9:56:00 AM Summer 1861 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
Activate Johnston + Smith + 3SPs for a corps move.

gmv file will follow...
57 3/10/2017 6:38:00 PM Summer 1861 Union Message Yes, you are up.
56 3/10/2017 10:54:00 AM Summer 1861 Confederate Message Unsuccessful. Over to me I think...
55 3/10/2017 10:54:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Johnston + 3 (leaving Smith and 1 behind) will attempt to intercept Burnside: 0DRM
54 3/9/2017 7:02:00 PM Summer 1861 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Activate Burnside for Corps move.
53 3/9/2017 6:57:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

52 3/9/2017 11:32:00 AM Summer 1861 Confederate Message I will not use a campaign card to go first.
51 3/9/2017 11:30:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

50 3/9/2017 11:26:00 AM Summer 1861 Confederate Message ...so Bragg to Columbas and Smith to Nashville
49 3/9/2017 11:25:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Stuart's cav bde goes to Wunchesyter 9HE IS THE ONLY CAV LDDR SO NO NEED TO ROLL.

1-3 Bragg goes to Nashville
4-6 Bragg goes to Columbas

Smith goes to location where Bragg does not.
48 3/9/2017 11:21:00 AM Summer 1861 Confederate Message ...once placed, ldrs are revealed.
47 3/8/2017 6:39:00 PM Summer 1861 Union Die roll request Request: 2-sided die x 1

1


Message from Union:

46 3/8/2017 6:39:00 PM Summer 1861 Union Die roll request Request: 3-sided die x 1

3


Message from Union:

45 3/8/2017 6:38:00 PM Summer 1861 Union Die roll request Request: 4-sided die x 1

1


Message from Union:

44 3/8/2017 6:38:00 PM Summer 1861 Union Die roll request Request: 5-sided die x 1

1


Message from Union:

43 3/8/2017 6:37:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:

42 3/8/2017 6:36:00 PM Summer 1861 Union Die roll request Request: 7-sided die x 1

1


Message from Union:
Ldrs to Cairo, Bloomington, Cincinnati, Grafton, Harpers Ferry, Federick, and Washington DC, seven ldrs, I will roll the dice 6 times in order listed above to randomly place leaders.
41 3/8/2017 12:00:00 PM Summer 1861 Confederate Message Strategic Move Summary (7 moves):
- 1SP to Richmond (n2)
- 3SPs to Winchester (n6)
- 2SPs to Nashville (n4)
- 1SP to Columbus (n2)

Included some change making of SPs.

Think I got it right.

PS This is one of the fiddly things about FTP that makes PBEM difficult!
40 3/7/2017 7:16:00 PM Summer 1861 Union Message Strategic Moves on the way.
39 3/7/2017 12:05:00 PM Summer 1861 Confederate Message Look's like I got all 4:
1 each: N. Orleans, Fort Morgan, Morehead City, Fort Pulaski

State Reinfs (9): 1 each
Nashville
Winchester
Weldone
Corinth
Decatur
Columbas
Fayetteville
Charleston
New Orleans

...I think that is it. Over to you fro Strategic Movement
38 3/7/2017 11:50:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 4

5
4
2
1


Message from Confederate:
Blockade Rolls:
1=N Atl
2=S. Atl
3=E. Gulf
4=W. Gulf
37 3/7/2017 10:28:00 AM Summer 1861 Confederate Message i don't think I have any attrition as all are at 2 or below. Ref Columbas KY, I don't think there is supposed to ba a CSA PC there until this phase but it was already there. Accordingly, there is no gmv file for me to update.

...will do reinforcements next.
36 3/6/2017 6:22:00 PM Summer 1861 Union Message Reinforcements on the way.
35 3/6/2017 6:18:00 PM Spring 1861 Union End Turn
34 3/6/2017 6:18:00 PM Spring 1861 Union Message Okay, I will end the turn and place my reinforcements.
33 3/6/2017 6:15:00 PM Spring 1861 Union Message Okay. And okay to WV.
32 3/6/2017 1:29:00 PM Spring 1861 Confederate Message I seem to have missed a gmv move but have now added it. It may be useful to verbally state what is going on and then do the gmv move that implements it. Finding it hard to correlate.

Also, I think with WV now being yours, the remaining spaces in WV are converted to yours, correct?
31 3/6/2017 1:14:00 PM Spring 1861 Confederate Message you still there?
30 3/4/2017 2:03:00 PM Spring 1861 Confederate Message Go ahead and end turn here and on CB. Not sure who goes first in end of turn and beginning of turn stuff. Please advise.
29 3/4/2017 2:00:00 PM Spring 1861 Confederate Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
Div move of 1SP from Beau to Johnston
28 3/3/2017 10:42:00 AM Spring 1861 Confederate Message Kevin,

You need to redo your CB move as I cannot do that as I lack the ownership.
27 3/2/2017 10:08:00 PM Spring 1861 Union Message Okay.
26 3/2/2017 10:07:00 PM Spring 1861 Confederate Message Actually, your SW goes up and not mine going down. So you get +1 and then another +2 from negative to positive for you, so now 103+
25 3/2/2017 6:34:00 PM Spring 1861 Union Play Strategy card as Event #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
Play as an event so a net -1-3 = 96
24 3/2/2017 11:53:00 AM Spring 1861 Confederate Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Confederate:
PCs in KY at Lebanon and Lexington and in Mo at Springfield.
23 3/1/2017 9:35:00 PM Spring 1861 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Place PC markers in Weston WV, Frankfort and Falmouth KY
22 3/1/2017 7:43:00 PM Spring 1861 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Fort Fisher and Fort Philip/Jackson
21 3/1/2017 7:40:00 PM Spring 1861 Confederate Message Got it and corrected.
20 3/1/2017 7:02:00 PM Spring 1861 Union Message Oops! I got carried away. Correction on the way.
19 3/1/2017 4:11:00 PM Spring 1861 Confederate Message PS Don't think you get the SW until end of turn, so that will have to be corrected as well.

PPS Think I successfully loaded and recorded your move!
18 3/1/2017 9:03:00 AM Spring 1861 Confederate Message This is only a 2 card so only 2 PCs can be placed.
17 2/28/2017 7:34:00 PM Spring 1861 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
PCs in Charleston, WV, Jefferson City, Mo, and Louisville, KY.
16 2/28/2017 10:11:00 AM Spring 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
PCs at Paducah, Bowling Green and Somerset.

(will send you the gmv file later - have to run.
15 2/25/2017 4:07:00 PM Spring 1861 Confederate Message ...in addition can't move any pieces on my GB, from trays, etc.

Seems it got real hosed up!
14 2/25/2017 3:40:00 PM Spring 1861 Confederate Message Kevin, Can't figure out how to load your file to CB. The load gmv button is grayed out.
13 2/25/2017 3:37:00 PM Spring 1861 Confederate Message >I assume that I have to play the card as an event to draw a strategy card.<

Correct

>So an army can't convert a space as it moves. Needs to leave at least 1 SP behind it. Correct?<

An army can by adding +1MP to the space, e.g. an army could convert up to 3 spaces (6MP allowance for an army)

A corps has to leave an SP behind and later use a card to convert or auto convert at end of turn.
12 2/25/2017 2:18:00 PM Spring 1861 Union Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
Play for PCs in Wheeling, Parkersburg, and Grafton. I assume that I have to play the card as an event to draw a strategy card. So an army can't convert a space as it moves. Needs to leave at least 1 SP behind it. Correct?
11 2/24/2017 4:36:00 PM Spring 1861 Union Message I need the Union Player game file.
10 2/24/2017 4:24:00 PM Spring 1861 Confederate Message Great! We are on the same page then.

As I mentioned previously, I last played around 2006 so I may make some rules mistakes out of ignorance. Please advise when I do so.

Since I am not playing a cam card, you go first...
9 2/24/2017 4:08:00 PM Spring 1861 Union Message I have the most recent version of the game (2014).
8 2/24/2017 3:25:00 PM Spring 1861 Confederate Message BTW, which edition rules are we using? There have been a number since 1998!
7 2/23/2017 11:12:00 AM Spring 1861 Confederate Message General Union Strategy (as I recall):

1) Get as many border states as possible

2) Close down Southern ports whenever possible

3) Attrit the Southern armies as often as practicable, even if you are likely to lose

...if you'd like, we can play a few turns and when you feel you have familiarized yourself enough, we can reset.

Good luck, Kevin.
6 2/23/2017 11:09:00 AM Spring 1861 Confederate Message I decline to use a campaign card to go first. Your choice...

I will try to download the gamebox you mentioned today.
5 2/22/2017 6:59:00 PM Spring 1861 Union Message Union goes first unless Rebs play a campaign card. Sure, I can always use some advice.
4 2/22/2017 2:20:00 PM Spring 1861 Confederate Message Kevin,

I would like to handle the messaging, cards and die rolling on ACTS but send move files via CB. Okay?

I also will have to search for a GB for FTP unless you have one you can send me?

Regards,

John
3 2/22/2017 11:25:00 AM Spring 1861 Confederate Message Kevin,

A couple things:

1) may take me a little while to get into the game as I had some pressing matters come into my focus. In fact, sorry for not doing this earlier but was out all day yesterday.

2) Not sure about this but I think I go first unless you have a campaign card? Please verify who goes first.

3) Would you like some general strategic guidelines as the Union or would you prefer to go it alone?

Got to run,

John
2 2/22/2017 11:20:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 2/20/2017 5:00:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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