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Entry # Time Turn Player Title Entry
58 5/26/2017 7:32:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Oct 1806 - Roll for FR naval attrition
57 5/7/2017 4:05:00 PM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

3
3


Message from Pro-French:
roll for Oct 1806

1st die - FR
2nd die - SP
56 5/1/2017 10:11:00 AM Turn 1 Anti-French Message 4-1=3, L=R S=D

Pro-French Fleet is damaged again so is Sunk
Anti-French Fleet is damaged

Message from Anti-French:

Pro - French: 1 fleet with morale 0 as it is damaged
Anti - French: 1 Pt fleet with morale 1

Battle fought at 1:1-1
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 1st round of Naval battle in North Sea
at 1:1-1
55 5/1/2017 10:08:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

4


Message from Anti-French:
4 for British Fleet = fails
1 for British Fleet = fails
6 for Portugese Fleet = success
4 for Russian Fleet = fails

Message from Anti-French:
Allied Interception attempts of Damaged French fleet in North Sea
Dice rolls in order:
1/ British Fleet succeeds on 5 or 6
2/ British Fleet succeeds on 5 or 6
3/ Portugese Fleet succeeds on 5 or 6
4/ Russian Fleet succeeds on 5 or 6

Pro - French: 1 fleet with morale 0 as it is damaged
Anti - French: 1 Pt fleet with morale 1

Battle fought at 1:1-1
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 1st round of Naval battle in North Sea
at 1:1-1
54 5/1/2017 9:59:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 4

4
1
6
4


Message from Anti-French:
Allied Interception attempts of Damaged French fleet in North Sea
Dice rolls in order:
1/ British Fleet succeeds on 5 or 6
2/ British Fleet succeeds on 5 or 6
3/ Portugese Fleet succeeds on 5 or 6
4/ Russian Fleet succeeds on 5 or 6
53 4/28/2017 7:45:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

5
4


Message from Pro-French:
Oct 1805 FR-SP attrition die roll
52 4/16/2017 9:43:00 AM Turn 1 Anti-French Message To be honest I am not sure why those rules in written in red exist.

They appear to apply to the boardgame when played face to face and assume certain counters do not exist. Even more bizarre is the assumption that no Portuguese counters have not been produced. However the original boxed War and Peace game has Portguese counters. So perhaps when John planned to rerelease the TSBEF boardgame for some reason he planned not to include Portuguese counters.

The English forcepool includes 1 English Landwehr and 2 Militia as per the initial War and Peace Campaign game forcepool. I built them last turn.
51 4/16/2017 9:15:00 AM Turn 1 Pro-French Message Quick question - page 60 if the rules, under The countersheets indicate the English L & M counters represent Portuguese and minor states which England controls. Why would there be these counters in Portsmouth?
50 4/14/2017 9:28:00 AM Turn 1 Anti-French Message 5-1=4 for battle at Amsterdam, L=D and S=R
Anti-French fleet is damaged and must retreat
Pro-French fleet is damaged and may pursue

2 for pursuit roll in Marseille = pursuit fails however blockade is retained.

Message from Anti-French:
Note for Amterdam Blockade escape attempt was 2 = F: Blockading force must attack on retreat. I will elect to attack in Amsterdam.

Similar result for Marseille Blockade escape attempt 4 = F You are correct about Marseille I would have attacked.
Note result for battle at Marseilles was 4-1=3,
L=R and S=D. The Pro-French must retreat back to Marseille and Anti-French may pursue with pursuit successful on a 5 or 6

Dice rolls in order:
1/ BR squadron at Marseilles must attack FR squadron

FR is larger force as forces are equal but Pro-French being the active player, -1DRM for difference in morale

2/ Pursuit of Pro-French fleet at Marseilles succeeds on 5 or 6
49 4/14/2017 9:23:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 2

5
2


Message from Anti-French:
Note for Amterdam Blockade escape attempt was 2 = F: Blockading force must attack on retreat. I will elect to attack in Amsterdam.

Similar result for Marseille Blockade escape attempt 4 = F You are correct about Marseille I would have attacked.
Note result for battle at Marseilles was 4-1=3,
L=R and S=D. The Pro-French must retreat back to Marseille and Anti-French may pursue with pursuit successful on a 5 or 6

Dice rolls in order:
1/ BR squadron at Marseilles must attack FR squadron

FR is larger force as forces are equal but Pro-French being the active player, -1DRM for difference in morale

2/ Pursuit of Pro-French fleet at Marseilles succeeds on 5 or 6

48 4/14/2017 7:48:00 AM Turn 1 Pro-French Message Oct 1805 FR Naval Phase

FR and BR squadrons each suffer 1 point of damage
47 4/14/2017 7:46:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Oct 1805 FR Naval Phase

FR squadron at Marseilles will attack BR squadron

FR is larger force, -1DRM for difference in morale

46 4/14/2017 7:44:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Oct 1805 FR Naval Phase
FR squadron in Marseilles will attempt escape from blockade
45 4/14/2017 7:42:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Oct 1805 FR Naval Phase
FR squadron in Amsterdam will attempt to escape blockade
44 4/7/2017 12:16:00 AM Turn 1 Anti-French Message 5 for Weather roll in October is Wet in Northern, Central & Southern Weather Zone. ie non-Winter but -1 all MPs
3 for Neutral Production, build 1 Inf in Berlin.

Pro-French Turn 2 may commence



Message from Anti-French:
5+2=6max for Force march Cossack Cavalry from Hex BB44 to BB43 1 MP, +1 for Map 4, +1 for Cav = failed
4+2=6 for Force march Cavalry from Hex BB38 to BB37 1 MP, +1 for Cav, +1 for unsupplied = failed
5+1=6 for Force march Cavalry from Hex DD37 to CC37 1 MP, +1 for Cav = failed


Message from Anti-French:

Dice rolls in order:
1/ Weather
2/ Neutral (Prussian) Production
43 4/7/2017 12:10:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 2

5
3


Message from Anti-French:
5+2=6max for Force march Cossack Cavalry from Hex BB44 to BB43 1 MP, +1 for Map 4, +1 for Cav = failed
4+2=6 for Force march Cavalry from Hex BB38 to BB37 1 MP, +1 for Cav, +1 for unsupplied = failed
5+1=6 for Force march Cavalry from Hex DD37 to CC37 1 MP, +1 for Cav = failed


Message from Anti-French:

Dice rolls in order:
1/ Weather
2/ Neutral (Prussian) Production
42 4/6/2017 11:57:00 PM Turn 1 Anti-French Die roll request Request: 6-sided die x 3

5
4
5


Message from Anti-French:
Russia
4+1=5 for Force march Tormasov from Hex CC45 to CC44 1 MP with 5 Inf, +1 for Map 4 = success

3+1=4 for Force march Bagration from Hex BB38 to AA38 1 MP with 5 Inf, +1 for unsupplied = success

3 for Force march Buxhowden from Hex DD39 to CC39 1 MP with 2 Gd Inf & 3 Inf = success

2 for Force march Benningsen from Hex FF40 to FF39 1 MP with 3 Inf = success

5+1=6 for Force march Barclay de Tolly from Hex MM52 to LL51 1 MP with 5 Inf, +1 for Map 4 = failed

3+2=5 for Force march Cavalry from Hex VV46 to UU46 1 MP with 1 Cav, +1 for Map 4, +1 for Cav = success

Austria
3 for Force march Ferdinand from Hex BB26 to BB27 1 MP with 4 Inf


Message from Anti-French:

2nd set of Force Marches
Dice rolls in order:
Russia
1/ Force march Cossack Cavalry from Hex BB44 to BB43 1 MP, +1 for Map 4, +1 for Cav
2/ Force march Cavalry from Hex BB38 to BB37 1 MP, +1 for Cav, +1 for unsupplied
3/ Force march Cavalry from Hex DD37 to CC37 1 MP, +1 for Cav
41 4/6/2017 6:00:00 PM Turn 1 Anti-French Die roll request Request: 6-sided die x 7

4
3
3
2
5
3
3


Message from Anti-French:
Conquest Determination is when active nations are conquered by their enemy.
Note the kingdom of Naples does not exist, it has already been conquered by France much like Hanover
or Dalmatia by the Austrians.
Historically what Napoleon did was set up a pro-French nation named the Parthenopaean Republic to fight for him. In this game for simplicity it is called the Pro-French Kingdom of Naples.
Same rules apply for the Rhine Confederation.
The regions are already conquered by France however Napoleon can establish the Confederation of the Rhine only after conquering Austria or Prussia.

1st set of Force Marches
Dice rolls in order:
Russia
1/ Force march Tormasov from Hex CC45 to CC44 1 MP with 5 Inf, +1 for Map 4
2/ Force march Bagration from Hex BB38 to AA38 1 MP with 5 Inf, +1 for Map 4, +1 for unsupplied
3/ Force march Buxhowden from Hex DD39 to CC39 1 MP with 2 Gd Inf & 3 Inf, +1 for Map 4
4/ Force march Benningsen from Hex FF40 to FF39 1 MP with 3 Inf, +1 for Map 4
5/ Force march Barclay de Tolly from Hex MM52 to LL51 1 MP with 5 Inf, +1 for Map 4
6/ Force march Cavalry from Hex VV46 to UU46 1 MP with 1 Cav, +1 for Map 4, +1 for Cav
Austria
7/ Force march Ferdinand from Hex BB26 to BB27 1 MP with 4 Inf

40 4/5/2017 8:43:00 AM Turn 1 Pro-French Message proceed with movement phase

The charts you sent me included an expanded sequence of play which I assumed we were using. The last part of a turn is the Conquest Determination. What does this consist of? You indicated that I could not declare Naples conquered until the start of my next turn. So what is this Conquest Determination?
39 4/4/2017 10:03:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

3


Message from Anti-French:
Production die roll for Anti-French nations
(Austria, Britain, Portugal and Russia)
38 4/1/2017 8:52:00 AM Turn 1 Anti-French Message Actually it is probably better you send me a map after the Anti-French retreat, Pro-French losses and Pro-French advances
37 4/1/2017 8:43:00 AM Turn 1 Anti-French Message Correct me if I am wrong but for the retreat from Y25 to end no further than from the nearest supply source then the retreat needs to be to hex Y26. If you agree I can do the retreat and then correct the map and commence my turn.
36 4/1/2017 8:33:00 AM Turn 1 Pro-French Message Close on 2 but no LC
35 4/1/2017 8:32:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

6
5


Message from Pro-French:
Mack LC
34 4/1/2017 8:32:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

5
5


Message from Pro-French:
Soult LC
33 4/1/2017 8:32:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

1
1


Message from Pro-French:
Napolen LC
32 4/1/2017 8:31:00 AM Turn 1 Pro-French Message Ignore previous comment. I see that it is a +3 not +2
31 4/1/2017 8:26:00 AM Turn 1 Pro-French Message I don't understand your commnents on the battle at Ulm.

Die roll was 5 and the DRM was +2 as you noted in your comment. 5+2=7 with result of L0 S1 under 2 to 1

What am I missing?
30 4/1/2017 8:19:00 AM Turn 1 Anti-French Message Please recheck the battle for Ulm:
4
1
Total 5+3=8, hence L=1, S=D1
Pro-French lose 1SP and Anti-French lose 1SP

Message from Pro-French:
Sept 1805 attack on Ulm

2 to 1, +2DRM(+2 Soult, +2 FR morale, -1 AU morale)

I will exercise my option to retreat Mack from Y25
29 4/1/2017 7:52:00 AM Turn 1 Pro-French Message Results of attacks

Y25: L1 S1, AU lose 1InfSP, FR lose 1CavSP
Ulm: L0, S1, AU lose 1SP, FR will advance
Ratsibon: L1 S1, AU & Bav lose 1SP, FR will not advance

You have the option to retreat. If so, I choose the retreat hex as you are unsupplied
28 4/1/2017 7:45:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

3


Message from Pro-French:
2nd die for attack on Ratisbon
27 4/1/2017 7:45:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

1


Message from Pro-French:
Sept 1805 attack on Ratisbon

2 to 1 0DRM(+1 Bav Morale, -1 AU morale)
26 4/1/2017 7:44:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

4
1


Message from Pro-French:
Sept 1805 attack on Ulm

2 to 1, +2DRM(+2 Soult, +2 FR morale, -1 AU morale)
25 4/1/2017 7:42:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 2

1
2


Message from Pro-French:
Sept 1805 FR attack on Y25

3 to 2, +4DRM(+3 Nap, FR morale +2, +1 Cav Charge, -1 Mack, -1 AU morale)


24 3/31/2017 8:25:00 AM Turn 1 Anti-French Message My understanding is once one player signals a cavalry charge the other player may not, hence the first option for the cavalry charge goes to the side which has more
23 3/31/2017 8:07:00 AM Turn 1 Pro-French Message The FR will declare a Cavalry Charge in the battle Hex Y25. Response?
22 3/22/2017 9:14:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Dutch force FM 1MP to Namur
21 3/17/2017 4:12:00 PM Turn 1 Anti-French Message Just reviewing the dice rolls and for Lannes to move from Z22 to Z25 costs 5MPs, hence need to FM 2MPs because of the river between Y25 & Z25. The roll of 5-1 (for French)=4 results in 1*, ie loss of 1SP and failure to cross. However this force march roll is cancelled because it would not be possible due to the Allied setup for the Austrians. When rolling for FMs please specify the number of MPs being attempted to be FM for sake of clarity and ability to pick up mistakes if the 2MP FM was inadvertent.
20 3/17/2017 8:17:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Davout MLSD +2 DRM

19 3/17/2017 8:00:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

5


Message from Pro-French:
Lannes FM to Z35, 1DRM for FR
18 3/17/2017 7:51:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

3


Message from Pro-French:
Combined FR/Dutch force FM to Cologne, +1 for FR SP's
17 3/17/2017 7:49:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Bavarian FM to Munich 0DRM
16 3/17/2017 7:33:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Blka FM to O6 +1DRM
15 3/17/2017 7:31:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

1


Message from Pro-French:
Costanos FM to H6, +1 DRM
14 3/15/2017 8:52:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

1


Message from Pro-French:
Roll for Pro-French Sep 1805 production
13 3/15/2017 5:00:00 AM Turn 1 Anti-French Message 6-2=4 at 1:1-2 is L=D and S=R
1 Pro-French Damaged
1 BR Fleet Damaged
Anti-French fleet retreats to Gibraltar
Pro-French may pursue


Message from Anti-French:
6 for Naval pursuit of Pro - French retreating to Cadiz = pursuit successful.

Next round of naval battle
Pro - French: 4 fleets,
2 with morale 1 & 2 with morale 0 as they are damaged
overall morale 0 from page 10 O.2.b
Anti - French: 4 fleets,
3 BR with morale 2 & 1 Pt with morale 1

Battle fought at 1:1-2
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 2nd round of Naval battle in Atlantic Ocean
at 1:1-2
12 3/15/2017 4:53:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

6


Message from Anti-French:
6 for Naval pursuit of Pro - French retreating to Cadiz = pursuit successful.

Next round of naval battle
Pro - French: 4 fleets,
2 with morale 1 & 2 with morale 0 as they are damaged
overall morale 0 from page 10 O.2.b
Anti - French: 4 fleets,
3 BR with morale 2 & 1 Pt with morale 1

Battle fought at 1:1-2
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 2nd round of Naval battle in Atlantic Ocean
at 1:1-2
11 3/15/2017 4:42:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

6


Message from Anti-French:
Die roll for:
1/ Naval Pursuit of Pro - French retreating to Cadiz,
succees on 5 or 6
10 3/12/2017 10:13:00 AM Turn 1 Anti-French Message Hi Mike,

Why are you rolling on the Naval Damage table?

Correct me if I am wrong but the naval battle was at 1:1 -1 with Pro-French being the larger force.
A roll of 2-1=1, results in L=K, S=0

Total strength points in smaller force is 4, hence consulting the naval damage table for a result of K is 2. Hence 1 Pro-French fleet is sunk and 2 Pro-French fleets are damaged. See page 43 F.7.c

Note the Anti-French will pursue. From the Notes to NRT5.1
"The die roll is increased by one if pursuing fleet unit(s) are at sea."
Since the naval battle is at sea (ie not in port), I think the +1 applies.

Please confirm the revised result ie 1 sunk and 2 damaged rather than Pro-French fleet captured.
Note if pursuit successful the 2nd round of the naval battle will be at 1:1 +/- 2 because damaged fleets have lower morale than full strength fleets. pg 44 F.8.e and pg 10 O.2.b

You may roll the pursuit if you agree to the revised losses and +1 to naval pursuit roll.

cheers Bindusri
9 3/12/2017 8:54:00 AM Turn 1 Pro-French Message Result is 1 FR naval captured

8 3/12/2017 8:54:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

3


Message from Pro-French:
Result is loss of one SP naval unit
Roll on Naval Damage table, col 4
7 3/12/2017 8:52:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Sep 1805 Naval battle in Atlantic

1 to 1 with FR/SP being the larger force, -1DRM for morale
6 3/12/2017 8:51:00 AM Turn 1 Pro-French Message Sep 1805 The following were successful in intercepting the 3SP & 2FR fleets:

BR fleet at sea
PT fleet
BR fleet from Corunna
BR fleet from Brest

The odds are 1 to 1 with the FR/SP fleet being the larger.
5 3/12/2017 8:46:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 12

5
1
5
1
1
4
6
4
4
4
5
3


Message from Pro-French:
Sep 1805 Naval Interception for 3SP & 2FR fleets in Atlantic.
Note that it is necessary to indicated where each fleet came from in case it does not succeed with the interceptions.

Don't have any problem with the additional fleet rules you provided
1st die BR fleet at sea +1DRM
2nd die BR fleet at sea +1 DRM
3rd die PT fleet
4th die PT fleet
5th die BR fleet from Gibraltar
6th die BR fleet from Corunna
7th die BR fleet from Corunna
8th die BR fleet from Rochefort
9th die BR fleet from Rochefort
10th die BR fleet from Brest
11th die BR fleet from Brest
12th die BR fleet from Brest
4 3/11/2017 2:41:00 PM Turn 1 Anti-French Message Fleet rules I have not previously mentioned.

After the first round of battle, if there is no withdrawal of all fleets by either side, all fleets in the sea zone (including ports in that sea zone) may attempt to reinforce the battle, in similar manner to land battles (on a modified roll of 5 or less).

Note if the fleets of either side attempts to or is forced to withdraw due to a "R" result and are successfully pursued, neither side may attempt to reinforce the battle.

Fleets that successfully intercept an enemy fleet in either the 1st or second round of battle may not intercept other fleets during that phase.

Fleets that fail to intercept may attempt to intercept other fleets. Fleets that attempt to intercept individually as I have done may not reform back into their original groups and attempt to intercept other fleets as groups subsequently. However fleets that failed to intercept as groups may subsequently split up and attempt to intercept as individual fleets but if they fail to do so may not attempt to intercept as groups until the next phase, but may ofcourse continue to attempt to intercept as individual fleets until they are able to engage an enemy fleet.

Summary Fleets that successfully manage to engage an enemy fleet battle many not attempt to intercept another enemy fleet's movement, but may attempt to join other naval battles after the second round.

Fleets that split up to intercept may not reform back into their original groups for subsequent interception attempts.

Please let me know if you disagree with any aspect of these rules.
3 3/10/2017 12:38:00 PM Turn 1 Anti-French Message 2 for Prussian production = 1 Production Point (PP)

Build 1 Infantry (Inf) in Berlin

Naval Interception as shown on map
12S, 2S Br intercept at +1, 2S are Pt

Please check my naval interception. If there are no problems, please roll 12 dice, specifying which rolls apply to the Br 2S at +1 and which apply to the Pt 2S

Successful interceptions occur on a modified roll of 5
All fleets that successfully intercept fight as 1 group.

Message from Anti-French:Campaign Turn:

Neutral Player Segment:

Die roll in order:
1/ Prussian Production
2 3/10/2017 12:08:00 PM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

2


Message from Anti-French:
Hi Mike,

2 small clarifications of the rules sent:

V. (Cossack) Cavalry are allowed to assault a city/fort.
However cavalry cannot use +1 cavalry charge bonus from rule V when assaulting a city/fort.
Cossack cavalry are not regarded as cavalry for the purposes of rule V, ie cannot perform or join a cavalry charge.

O. 4:1 combat is auto D3 regardless of terrain, results L=0, S=D3 used rather than L=1, S=D3

I have updated the document.

Campaign Turn:
Neutral Player Segment:
The following rule applies:
Note: The units of a neutral state which is not controlled by an individual player may not be moved until the state joins either the pro or anti-French faction during an Alliance Phase or as a result of being invaded by pro or anti-French forces.
Hence Production only rolls only:

Die roll in order:
1/ Prussian Production
1 2/23/2017 9:53:00 PM Turn 1 Anti-French Message Hi Mike,

I tried to set this up in ACTs for die rolling.
My previous custom module has been deleted, so this will have to do.

cheers Bindusri

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