Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: TSBEF Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
22 3/22/2017 9:14:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Dutch force FM 1MP to Namur
21 3/17/2017 4:12:00 PM Turn 1 Anti-French Message Just reviewing the dice rolls and for Lannes to move from Z22 to Z25 costs 5MPs, hence need to FM 2MPs because of the river between Y25 & Z25. The roll of 5-1 (for French)=4 results in 1*, ie loss of 1SP and failure to cross. However this force march roll is cancelled because it would not be possible due to the Allied setup for the Austrians. When rolling for FMs please specify the number of MPs being attempted to be FM for sake of clarity and ability to pick up mistakes if the 2MP FM was inadvertent.
20 3/17/2017 8:17:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Davout MLSD +2 DRM

19 3/17/2017 8:00:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

5


Message from Pro-French:
Lannes FM to Z35, 1DRM for FR
18 3/17/2017 7:51:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

3


Message from Pro-French:
Combined FR/Dutch force FM to Cologne, +1 for FR SP's
17 3/17/2017 7:49:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Bavarian FM to Munich 0DRM
16 3/17/2017 7:33:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

4


Message from Pro-French:
Blka FM to O6 +1DRM
15 3/17/2017 7:31:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

1


Message from Pro-French:
Costanos FM to H6, +1 DRM
14 3/15/2017 8:52:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

1


Message from Pro-French:
Roll for Pro-French Sep 1805 production
13 3/15/2017 5:00:00 AM Turn 1 Anti-French Message 6-2=4 at 1:1-2 is L=D and S=R
1 Pro-French Damaged
1 BR Fleet Damaged
Anti-French fleet retreats to Gibraltar
Pro-French may pursue


Message from Anti-French:
6 for Naval pursuit of Pro - French retreating to Cadiz = pursuit successful.

Next round of naval battle
Pro - French: 4 fleets,
2 with morale 1 & 2 with morale 0 as they are damaged
overall morale 0 from page 10 O.2.b
Anti - French: 4 fleets,
3 BR with morale 2 & 1 Pt with morale 1

Battle fought at 1:1-2
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 2nd round of Naval battle in Atlantic Ocean
at 1:1-2
12 3/15/2017 4:53:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

6


Message from Anti-French:
6 for Naval pursuit of Pro - French retreating to Cadiz = pursuit successful.

Next round of naval battle
Pro - French: 4 fleets,
2 with morale 1 & 2 with morale 0 as they are damaged
overall morale 0 from page 10 O.2.b
Anti - French: 4 fleets,
3 BR with morale 2 & 1 Pt with morale 1

Battle fought at 1:1-2
(as the opposing totals are exactly equal, the active player is considered to control the larger force.
pg 10 O.1.a)

Die roll for:
1/ 2nd round of Naval battle in Atlantic Ocean
at 1:1-2
11 3/15/2017 4:42:00 AM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

6


Message from Anti-French:
Die roll for:
1/ Naval Pursuit of Pro - French retreating to Cadiz,
succees on 5 or 6
10 3/12/2017 10:13:00 AM Turn 1 Anti-French Message Hi Mike,

Why are you rolling on the Naval Damage table?

Correct me if I am wrong but the naval battle was at 1:1 -1 with Pro-French being the larger force.
A roll of 2-1=1, results in L=K, S=0

Total strength points in smaller force is 4, hence consulting the naval damage table for a result of K is 2. Hence 1 Pro-French fleet is sunk and 2 Pro-French fleets are damaged. See page 43 F.7.c

Note the Anti-French will pursue. From the Notes to NRT5.1
"The die roll is increased by one if pursuing fleet unit(s) are at sea."
Since the naval battle is at sea (ie not in port), I think the +1 applies.

Please confirm the revised result ie 1 sunk and 2 damaged rather than Pro-French fleet captured.
Note if pursuit successful the 2nd round of the naval battle will be at 1:1 +/- 2 because damaged fleets have lower morale than full strength fleets. pg 44 F.8.e and pg 10 O.2.b

You may roll the pursuit if you agree to the revised losses and +1 to naval pursuit roll.

cheers Bindusri
9 3/12/2017 8:54:00 AM Turn 1 Pro-French Message Result is 1 FR naval captured

8 3/12/2017 8:54:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

3


Message from Pro-French:
Result is loss of one SP naval unit
Roll on Naval Damage table, col 4
7 3/12/2017 8:52:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 1

2


Message from Pro-French:
Sep 1805 Naval battle in Atlantic

1 to 1 with FR/SP being the larger force, -1DRM for morale
6 3/12/2017 8:51:00 AM Turn 1 Pro-French Message Sep 1805 The following were successful in intercepting the 3SP & 2FR fleets:

BR fleet at sea
PT fleet
BR fleet from Corunna
BR fleet from Brest

The odds are 1 to 1 with the FR/SP fleet being the larger.
5 3/12/2017 8:46:00 AM Turn 1 Pro-French Die roll request Request: 6-sided die x 12

5
1
5
1
1
4
6
4
4
4
5
3


Message from Pro-French:
Sep 1805 Naval Interception for 3SP & 2FR fleets in Atlantic.
Note that it is necessary to indicated where each fleet came from in case it does not succeed with the interceptions.

Don't have any problem with the additional fleet rules you provided
1st die BR fleet at sea +1DRM
2nd die BR fleet at sea +1 DRM
3rd die PT fleet
4th die PT fleet
5th die BR fleet from Gibraltar
6th die BR fleet from Corunna
7th die BR fleet from Corunna
8th die BR fleet from Rochefort
9th die BR fleet from Rochefort
10th die BR fleet from Brest
11th die BR fleet from Brest
12th die BR fleet from Brest
4 3/11/2017 2:41:00 PM Turn 1 Anti-French Message Fleet rules I have not previously mentioned.

After the first round of battle, if there is no withdrawal of all fleets by either side, all fleets in the sea zone (including ports in that sea zone) may attempt to reinforce the battle, in similar manner to land battles (on a modified roll of 5 or less).

Note if the fleets of either side attempts to or is forced to withdraw due to a "R" result and are successfully pursued, neither side may attempt to reinforce the battle.

Fleets that successfully intercept an enemy fleet in either the 1st or second round of battle may not intercept other fleets during that phase.

Fleets that fail to intercept may attempt to intercept other fleets. Fleets that attempt to intercept individually as I have done may not reform back into their original groups and attempt to intercept other fleets as groups subsequently. However fleets that failed to intercept as groups may subsequently split up and attempt to intercept as individual fleets but if they fail to do so may not attempt to intercept as groups until the next phase, but may ofcourse continue to attempt to intercept as individual fleets until they are able to engage an enemy fleet.

Summary Fleets that successfully manage to engage an enemy fleet battle many not attempt to intercept another enemy fleet's movement, but may attempt to join other naval battles after the second round.

Fleets that split up to intercept may not reform back into their original groups for subsequent interception attempts.

Please let me know if you disagree with any aspect of these rules.
3 3/10/2017 12:38:00 PM Turn 1 Anti-French Message 2 for Prussian production = 1 Production Point (PP)

Build 1 Infantry (Inf) in Berlin

Naval Interception as shown on map
12S, 2S Br intercept at +1, 2S are Pt

Please check my naval interception. If there are no problems, please roll 12 dice, specifying which rolls apply to the Br 2S at +1 and which apply to the Pt 2S

Successful interceptions occur on a modified roll of 5
All fleets that successfully intercept fight as 1 group.

Message from Anti-French:Campaign Turn:

Neutral Player Segment:

Die roll in order:
1/ Prussian Production
2 3/10/2017 12:08:00 PM Turn 1 Anti-French Die roll request Request: 6-sided die x 1

2


Message from Anti-French:
Hi Mike,

2 small clarifications of the rules sent:

V. (Cossack) Cavalry are allowed to assault a city/fort.
However cavalry cannot use +1 cavalry charge bonus from rule V when assaulting a city/fort.
Cossack cavalry are not regarded as cavalry for the purposes of rule V, ie cannot perform or join a cavalry charge.

O. 4:1 combat is auto D3 regardless of terrain, results L=0, S=D3 used rather than L=1, S=D3

I have updated the document.

Campaign Turn:
Neutral Player Segment:
The following rule applies:
Note: The units of a neutral state which is not controlled by an individual player may not be moved until the state joins either the pro or anti-French faction during an Alliance Phase or as a result of being invaded by pro or anti-French forces.
Hence Production only rolls only:

Die roll in order:
1/ Prussian Production
1 2/23/2017 9:53:00 PM Turn 1 Anti-French Message Hi Mike,

I tried to set this up in ACTs for die rolling.
My previous custom module has been deleted, so this will have to do.

cheers Bindusri

Next 100 entries

Copyright 2005 Warhorse Simulations