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Entry # Time Turn Player Title Entry
119 6/24/2017 11:14:00 AM Master ID = 1466 Game Deleted
118 6/22/2017 9:33:00 PM Fall 1861 Union Message Once the death star broke through the Potomac, I couldn't do anything against it.
Sure, let the beatings and humiliation continue...
U again, please. I figure I'd get beaten even worse with C.
117 6/21/2017 1:50:00 PM Fall 1861 Confederate Message End of Fall ‘61

PC placement =>
USA: none seen
Rebs: York

State Control & Raids:
-5 for Yanks since Rebs raiding Maryland & -5SW for raiding PA 63+ to 50-
+10 for the Rebs from 105+ to 115+

Emancy (NOT in play) & War Wieriness:
-5 for the Yanks from 50- to 45-

Won't finish the end of the turn stuff, since Lincoln acknowledges that there is no further reason to continue hostilities!

Interesting game...tough one for the Yanks...

Interested in another game?
116 6/21/2017 1:43:00 PM Fall 1861 Confederate Play Strategy card as Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
+5SW for the Rebs from 100+ to 105+
115 6/20/2017 11:06:00 PM Fall 1861 Union Play Strategy card as Event #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Tennessee sinks after hitting a snag
114 6/12/2017 9:43:00 PM Fall 1861 Confederate Play Strategy card as Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
SP flees from AoPot - n2
113 6/6/2017 11:39:00 PM Fall 1861 Union Play Strategy card as Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
U SW +4 (n63)
112 6/4/2017 11:34:00 PM Fall 1861 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
ASJohn moves from Grafton with his 1SP to Strasburg (p/u VanDorn & his 1SP (n2), moves thru HF (destroying the fort), then thru GEttysburg to York to re-inforce the ANV - n3
111 5/25/2017 11:41:00 PM Fall 1861 Union Message 6/4 modifies to 7/10+. Losses U/C 3/2. A glimmer of hope...
Pope/2 retreat back to Harrisburg. ANV with 1 left hold the field.

110 5/25/2017 11:39:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 4

6
4
6
4


Message from Union:
Assuming the inevitable
U +1 (Gen)
C +7 (5 Deathstar, 2 Int)
- Gen.casualties
U
C
109 5/25/2017 11:37:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
ANV intercept at York?
108 5/25/2017 11:36:00 PM Fall 1861 Union Play Strategy card as Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
This is nearly hopeless, but launching another raid on the deathstar Pope/3 collects the 2 at HF(3mp), circles back to York (6mp)and then Baltimore with 5.
107 5/22/2017 12:42:00 AM Fall 1861 Confederate Message Still not sure I have a grasp on the Logistics...but to keep things movin...

Instead of moving will place PCs:
Grafton
Franklin (WV)
106 5/13/2017 9:29:00 AM Fall 1861 Union Message The way I've been playing them with Dave's Cross and Rubin boils down to this. A valid RR LOC must be friendly (no neutral) OR adjacent to a space (friendly or not) that is adjacent to a friendly RR space that leads to an ultimate supply source (or is an ultimate supply source.

If you're in enemy territory and beyond one space from RR LOC, every move is 2SP. If you are in friendly territory without many rail lines (WEST) Ultimate Supply Sources can become important.
For example, Price costs 2SP/space to go north as he is more than 1 space away from friendly RR or Ultimate Supply. If he were to go south, he could get as far as Sabine City because Little Rock and then Marshall provide RR LOC from supply sources. His last move to the coast would cost 2.
105 5/13/2017 3:01:00 AM Fall 1861 Confederate Message Think I am cornfused with the new rules...will take another look at them and see what I need to do.
104 5/13/2017 12:44:00 AM Fall 1861 Union Message AS Johnson is way beyond his RR supply line. That move won't fly under the RR logistics rules. May want to reconsider.
103 5/12/2017 2:11:00 PM Fall 1861 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
ASJohn moves from Grafton to Wheeling, then to Pittsburgh, then to Indy to route the Congress once more.
102 5/12/2017 2:09:00 PM Fall 1861 Confederate Message OK, now I'm on the same page...fort in Wilmington, Delaware...got it! Sorry for the cornfusion.
101 5/12/2017 2:06:00 PM Fall 1861 Confederate Message LOL, opps wrong map!
100 5/12/2017 2:04:00 PM Fall 1861 Confederate Message I'm sorry, but I don't see any PCs in NO, Lousiana nor Wilmington...help me here bud...
99 5/12/2017 12:50:00 AM Fall 1861 Union Play Strategy card as Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Losing hope. Lee will just make a bad situation worse.
Fts.NOLA and Christiana (Wilmington)
98 5/12/2017 12:34:00 AM Fall 1861 Confederate Message Oh, yes, sorry for the booboo => AoPot lost 3 not 2...s/b now 3.
97 5/12/2017 12:31:00 AM Fall 1861 Union Message I dunno. 5/1 modifies to a 6/8. I lose 3, you 2. Not really close. With cav in the deathstar, my only chance is to slip by. Which of course, did not happen.
96 5/11/2017 1:06:00 AM Fall 1861 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
ASJohn moves from Wytheville to Grafton
95 5/11/2017 12:47:00 AM Fall 1861 Confederate Message The Rebs prevail but just barley!

2SPs cas with the AoPot returning to Wilmington (Del)
Rebs taks 2SPs cas (n3) and retain Baltimore battlefield.

All Gens report for duty after the engagement.
94 5/11/2017 12:44:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 4

5
1
4
1


Message from Confederate:
Battle for Baltimore (med):
Yanks attacking with 6SPs, +1Gen...1st roll
Rebs defending with 5SPs, +2Suc Inter, +5Gens...2nd roll
3rd roll for Yank Gens
4th for the Rebs
93 5/10/2017 10:52:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Intercept possible
92 5/10/2017 10:51:00 PM Fall 1861 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
AoP>Baltimore
91 5/9/2017 1:45:00 AM Fall 1861 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
VanDorn moves the 3SPs & Pemb from Manassas to Frederick, then to Gettysburg (drops 2SPs & Pemb - ANV n5 & VanDorn n1), then back thru Frederick to Manassas, then to Strasburg.
90 5/9/2017 1:31:00 AM Fall 1861 Confederate Message Bragg's funeral arrangements will be made as soon as his body can be returned to Richmond...
89 5/9/2017 1:30:00 AM Fall 1861 Confederate Die roll request Request: 999-sided die x 3

475
22
724


Message from Confederate:
Well, seems I'm rollin pretty good for you now!

Pope takes 3SPs cas (n2) and retires to Harrisburg - n3
ANV takes 2SPs cas (n3) and one of her Gens is missing on the battlefield...

Stuart
Bragg
Beau

Lowest eats the bullet...
88 5/9/2017 1:28:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 4

5
6
4
1


Message from Confederate:
Battle of Gettysburg (med):
Yanks attacking with 5SPs, +1Gen...1st roll
Rebs defending with 5SPs, +5Gens...2nd roll
3rd roll for Pope
4th for the Reb Gens
87 5/8/2017 10:39:00 PM Fall 1861 Union Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Brave Pope brings 4 to Harrisburg and 5 to battle the ANV deathstar. Feel the force, Pope.
to you for resolution
86 5/4/2017 2:09:00 AM Fall 1861 Confederate Message This Reb will not be campaigning at the moment :-)
85 5/4/2017 2:08:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

84 5/4/2017 2:08:00 AM Fall 1861 Confederate Message Reb Gen placement:
VanDorn & Pemb to Manassas
83 5/3/2017 11:43:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

82 5/3/2017 11:43:00 PM Summer 1861 Union End Turn
81 5/3/2017 11:42:00 PM Summer 1861 Union Message Back to you for General placments.
I'll end turn and take a peek at my cards, meanwhile.
80 5/2/2017 1:38:00 AM Summer 1861 Confederate Message Reb strats:
2 fro LR (n0) & 1 from Shreveport => ANV - n5
1 from Columbus (ky) (n1) & 1 from Dover (n1) => to Manassas - n3
79 5/1/2017 9:03:00 PM Summer 1861 Union Message Thank God. I needed that desperately. It feels good to be the recipient rather than the victim of such rolls. Why does the latter seem to always outnumber the former?

U PC in Ft.Monroe as well.
U Capital>Indy

Oh, for some reinforcements...
U Strat

3 Bloomington>AoP (n5)
2 Cairo>AoP (n7)
1 St.Louis>Harrisburg (n2)
2 Pittsburgh>AoP (n9)
1 Ft.Pickens>AoP (n10)




78 5/1/2017 1:37:00 AM Summer 1861 Confederate Message End of Summer ‘61

PC placement =>
USA: NO, Morehead City
Rebs: none seen

State Control & Raids:
-5 for Yanks since Rebs raiding Maryland from 65- to 60-
+5 for the Rebs from 95+ to 100+

Attrit =>
Yanks:
-1 from AoPot - n2
-1 from Bloomington - n4
Rebs:
none seen
(note: In the Battle for Harrisburg, the Rebs lost 3SPs, NOT 2, so s/b n2 after the battle...sorry for the booboo)

Blockade - 1
Amphib - 0

Does all look Kosher?

Emancy (NOT in play) & War Wieriness: n/a

Attrition =>
77 5/1/2017 1:28:00 AM Summer 1861 Confederate Message Well, well...that gambled failed miserably!

Rebs repulsed upon the ramparts of the Harrisburg breastworks with 2SPs lost - n3
Yanks take 1SP cas - n1 and retain Harrisburg.

All Reb Gens report for duty.

Will do the end of the turn stuff in a minute...nice rollin by me, eh?
76 5/1/2017 1:24:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 3

1
6
2


Message from Confederate:
Nope...

Battle for Harrisburg (Med):
Rebs attacking with 5SPs, +4Gens...1st roll
Yanks defending with 2SPs, +2fort...2nd roll
3rd roll for Reb Gens
75 5/1/2017 1:21:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
AoPot potential to intercept at Harrisburg...
74 5/1/2017 1:21:00 AM Summer 1861 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
ANV (n5) moves from Frederick to Gettysburg (converts), then to Chambersburg (converts), then back to Gettysburg, then to Harrisburg to engage the 2SPs there fortified...

Was hoping that you would fortify the AoPot...NOT Harrisburg! Good move...now to see if the AoPot has the slows...hopin :-)
73 4/30/2017 11:58:00 PM Summer 1861 Union Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Kind of hopeless situation. Ft.Harrisburg
72 4/30/2017 12:02:00 AM Summer 1861 Confederate Play Strategy card as Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
+3 SW for the Rebs from 90- to 95+
71 4/29/2017 12:18:00 PM Summer 1861 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Ft.Harper's Ferry
70 4/28/2017 3:37:00 AM Summer 1861 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Tennessee built at Vicksburg
69 4/26/2017 10:45:00 PM Summer 1861 Union Play Strategy card as Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
Desertion reduces the ranks. ANV (n5)
68 4/26/2017 1:31:00 PM Summer 1861 Confederate Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
ANV (n4) moves to WDC (converts & p/u 1 - n5), then to Annapolis (converts & p/u 1 - n6), then to Baltimore, then back to Frederick
67 4/26/2017 12:25:00 AM Summer 1861 Union Message Y, Y
66 4/26/2017 12:21:00 AM Summer 1861 Confederate Message AoPot n3 right?
65 4/26/2017 12:19:00 AM Summer 1861 Confederate Message Yank SW was at 70- before moving Rosey to NO...

=> Yank SW -5 for the card => now 65-
64 4/24/2017 8:46:00 PM Summer 1861 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Rosecrans/2 Philly>NOLA
-8SW (5event, 3CoF)
63 4/24/2017 12:15:00 PM Summer 1861 Confederate Message ANV (n5) continues by moving to Annapolis (drops 1), then moves back to WDC (drops another), and back to Frederick (p/u 1 - n4).
62 4/24/2017 12:11:00 PM Summer 1861 Confederate Message AoPot n5 with Banks, Buell, Rosey, & Pope...right?
61 4/23/2017 10:20:00 PM Summer 1861 Union Message Philly
60 4/23/2017 9:32:00 AM Summer 1861 Confederate Message The mods in the battle were worse, but same out-come:
Rebs attacking with 6SPs, +4 Gens
Yanks defending with 3SPs, +2 fort, NO Gens since AoPot does not have a cav bgd present, McDowell is a -1 or zero.

SW impact of WDC win for the Rebs:
For the Yanks, -30 for the Yankee government fleeing out of the capitol from 103+ to 70-

Now, WDC fort destroyed & Capitol marker to the TRT, AND the AoPot survivies and may retire by water or to Annapolis! To where will she go?
59 4/22/2017 5:57:00 PM Summer 1861 Union Message 2/1 modifies to 6/4. Not really what I needed. U/C 2/1. Continue
58 4/22/2017 5:55:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
I could really use a great roll here....
Medium Battle
C +4 (Gens)
U +3 (2Ft, 1Gen)
57 4/22/2017 3:35:00 PM Summer 1861 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Good move with Burnisde...I now have to think about my rear-end!

ANV (n5) leaves 1SP in Frederick, moves to Baltimore (p/u 2SPs - n6) and attacks WDC with 3SPs & ole McDowell
56 4/21/2017 11:39:00 PM Summer 1861 Union Message This is kind of hopeless. ANV with 4Inf and Cav can't possibly be defeated by corps or no Cav.Armies. Saving DC is a slim longshot. My only recourse is to sting you where I can - my navy.
Burnside/2>Morehead City
55 4/21/2017 10:30:00 PM Summer 1861 Union Message Oh hell, I've missed your Strat moves as well. I had ANV at 2. I'm just not used to playing w/o each side making files and transmitting them.
Let me try a third time to get the board in correct state before I move. Hang on.
54 4/21/2017 10:26:00 PM Summer 1861 Union Message I've used 6MP so far. Move may continue, but need confirmation on discretionary retreat location of ANV
53 4/21/2017 10:26:00 PM Summer 1861 Confederate Message ANV has 5SPs...plus the Gens...

re-do that last move?
52 4/21/2017 10:19:00 PM Summer 1861 Union Message I think the move is worth making for the chance to wipe out the ANV and a cav. However with Stuart with Stuart in place, the discretionary retreat succeeds. I assume you retreat to Manassas?
51 4/21/2017 9:11:00 AM Summer 1861 Union Message Oops. I didn't have your Generals in place. That will change things. Got to run to work though. I'll have to rethink that glorious (but likely erroneous) result.
50 4/21/2017 9:09:00 AM Summer 1861 Union Message Booyah!
ANV wiped out, Gens to TRT, Buell rests (out of MP due to RR Logistics.
49 4/21/2017 9:06:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 3

5
5
1


Message from Union:
ANV runs?
U +4 (Gen, 3FR)
C +2 ((Gen)
48 4/21/2017 9:05:00 AM Summer 1861 Union Message 4/4 modifies to 6/7 result U/C 1/2*. ANV survives in retreat to Manassas (n1). Buell loses 1 and drops 2 with Rosy and continues to DC (n3) and drops Banks w/AoP. He picks up 1 from DC (n4) and attacks ANV again in Manassas.
47 4/21/2017 8:54:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Just misses.
U +3 (Gen, 2FR)
C +2 (Gen
46 4/21/2017 8:53:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
JJ's attempt to run
45 4/21/2017 8:52:00 AM Summer 1861 Union Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Wm Carlos takes his stack (n6) around to HF (3MP), drop Burnside at HF and attack ANV
44 4/19/2017 1:45:00 AM Summer 1861 Confederate Message This Reb will not be campaigning at the moment, SAH!
43 4/19/2017 1:45:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

42 4/19/2017 1:44:00 AM Summer 1861 Confederate Message Smith to Richmond
Bragg to ANV
41 4/19/2017 1:44:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Reb Gen placement:
Stuart to ANV

Bragg to Richmond & Smith to ANV if even or visa-versa if odd
40 4/15/2017 4:53:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

39 4/15/2017 4:52:00 PM Spring 1861 Union End Turn
38 4/9/2017 12:47:00 AM Spring 1861 Union Message Well that didn't really work. Lil'Mac in Texas!?
Halleck in Indiana, Everyone else in Philly.
37 4/9/2017 12:45:00 AM Spring 1861 Union Die roll request Request: 500-sided die x 7

82
267
228
20
466
133
210


Message from Union:
Yes, that's what I figure. The only change in that rule is the limitation down to 3 such moves.
Alpha-numeric
lowest to Bloomington
highest to Sabine
middle 5 all to Philly

36 4/8/2017 11:59:00 PM Spring 1861 Confederate Message Reb strats:
As I understand the new Logistics rules...SPs to an army combining RR connections & roads is limited to 3SPs...is that what you understand?

Wilmington, Weldon, & Paducah to ANV - n5
2 from Mobile (n0) to Richmond
Columbus (Ga) to Columbus (ky) - n2
35 4/8/2017 2:33:00 PM Spring 1861 Union Message Add to that
2Cinci>Harrisburg
34 4/8/2017 2:30:00 PM Spring 1861 Union Message Sorry, I already had the Annapolis troops in DE once I realized that. Would be great if you figured out cyberboard. It's a little clunky at first, but once you pair it with dropbox and setup shortcuts properly, every .gmv file you make is instantly available to the other player(s) when they go to load the next file.
U Strat
2 Wilmington, DE> 1Fts.Philip/Jackson, 1 Ft.Monroe
2 Philly>1 Ft.Pickens, 1 DC
4 Interior Illinois>Philly
1 Indy, Columbus>Philly (n6)
33 4/7/2017 6:14:00 PM Spring 1861 Confederate Message Dang, another port region stripped of her boys!

Columbus - n1
Wilmington - n1

-4SW due to the Blockade => for the Rebs from 94- to 90-
32 4/7/2017 6:12:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 3

3
1
6


Message from Confederate:
Reb reinforcements:
Tn - Dover (n2)
Ark - Little Rock (n2)
Tex – Marshall
Ms – Vicksburg
La - Shreveport
Ala - Mobile (n2)
NC - Weldon
Virg - Manassas
Flori – Fort Gadsen

Blockade reinforcements (level - 1):
West Gulf closed => -2SW, Columbus, Charleston, Wilmington

31 4/7/2017 6:06:00 PM Spring 1861 Confederate Message In the East, may not place re-inforcements in Annapolis since no rail line to the North from WDC. (see section 10.31)

Place them in another location?
30 4/6/2017 11:30:00 PM Spring 1861 Union Message Yes. Still sore about ANV move. Consoling myself with shutting down the WGBZ.
U Reinforce
-West
1 Cairo, Jonesborough, 2 Salem
-Center
5 Bloomington, 1 Cinci
-East
2 Annapolis, 2 Philly
29 4/6/2017 10:00:00 AM Spring 1861 Confederate Message As far as I can see, no changes to end of the turn stuff.

Do you agree?
28 4/6/2017 9:59:00 AM Spring 1861 Confederate Message 2nd part of campaign card (re-do):
Polk takes his 1SP from Memphis to Paducah (drops it there), then moves by his-lonesome to Dover.

Those new rules are going to be something for me to get used to...new challenges!
27 4/5/2017 10:10:00 AM Spring 1861 Confederate Message Got the rules printed so I could compare them with the edition that I had. Yes, I like them. Thoe rules do reflect the reality of logisitcs much better...but it is going to crimp my style for a while till Iget use to them...I think they really change the Reb's options in the game. Will get my last move in a minute.
26 4/2/2017 7:48:00 PM Spring 1861 Union Message Well, what do you think? My preference is to use all the optionals. RR Logistics makes sense, because the roads were generally bad, especially on frontier. And maintaining supply lines was a paramount concern until late in the war. Suppling Armies across the Appalachians especially is effected. It's simply ridiculous to allow units to hook around through Pittsburg. Jackson tried that early in his career and the mountains savaged his troops.
25 3/30/2017 11:28:00 AM Spring 1861 Confederate Message HHhmmm, my rules book has Ops Que as Section 19. Which edition of the rules are you refering to? Perhaps mine are out of date!
24 3/29/2017 9:34:00 PM Spring 1861 Union Message 19 - Introduces the restrictions of RR access to game, making trans-Mississippi, trans-Allegheny and E. Kentucky operations a bit more difficult. Entry into a space more than 1 space away from a controlled RR cost 2MP.
20 - Allows Ops Queues just like in Washington's War.
23 3/29/2017 12:50:00 PM Spring 1861 Confederate Message I am unaware of a rule that would prevent Price moving to Dover from Fayetteville...give me a rule section number and will check it out.
22 3/27/2017 9:16:00 PM Spring 1861 Union Message OK, I'm really getting pissed off at this game. I think I have yet to play U without having C blast through Frederick. In the last 5 battles I've fought in 3 different games I've rolled a 1. Two of those were losses were with Lee and Jackson in my only effort at C. Grrrrrr.
Now I've vented. I feel better.
Aren't we playing with the RR logistics optional rules? That would slow down Price.
21 3/27/2017 2:10:00 PM Spring 1861 Confederate Message End of Spring ‘61

PC placement =>
USA: Sabine
Rebs: Paducah, Frederick, Baltimore

State Control & Raids: n/a

Emancy (NOT in play) & War Wieriness: n/a

Attrition =>
USA:
-1 from AoPot - n2
CSA:
none seen

Blockade => 1
Amphib => 0

Yank SW => 103+
Reb SW => 94-
20 3/27/2017 2:09:00 PM Spring 1861 Confederate Message Forgot the last part of the major campaign:
Price moves his 1SP from Fayetteville to Little Rock (p/u 1 - n2) and then moves to Columbus via New Madrid and drops 1SP (Columbus n2), then moves to Paducah (drops 1) and then moves to Dover by himself.

DONE!

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