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For the People: Fatefull Lightning #2 Journal

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Entry # Time Turn Player Title Entry
16 3/23/2017 8:20:00 PM Spring 1861 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Yep, move looks good...nice hand you had.

1st part:
ASJohn & his 1SP leaves Nashville and arrives at Wytheville via the rail net.

2nd part:
ANV (n5) moves from Richmond to Manassas...your options
15 3/22/2017 1:04:00 AM Spring 1861 Union Play Strategy card as Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
As nice as 5 more troops in DC would be, I'm going to launch naval operations against Sabine City to close down the WGZ.
2SP DC>Sabine City
My reading of the rules is that Torpedoes are only useful against Amphib.Assaults (and Running the Guns ops). AAs only occur against enemy-occupied spaces. Sabine City has no troops in it, so the naval movement succeeds w/o battle and the torpedo marker is removed.
14 3/19/2017 6:55:00 PM Spring 1861 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Torpedoes placed:
Fort Gadsen
Sabine
Vicksburg
13 3/18/2017 11:34:00 PM Spring 1861 Union Play Strategy card as Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Hohum. Philly SP to Ft.Frederick
12 3/18/2017 4:39:00 PM Spring 1861 Confederate Message Oops, make that 94- for the Rebs. 103+ for the Yanks.
11 3/18/2017 4:38:00 PM Spring 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
LOL, glad you could take advantage of the "white stuff"...

Form the ANV in Richmond:
JoeJohn is in command
Beau is his 2nd

And ASJohn is pissed...
-2SW for the Rebs from 97- to 95-
10 3/18/2017 12:44:00 PM Spring 1861 Union Message Buried in snow? My mountain (Mad River Glen) got 3.5'. 4 straight days of incredible skiing later, I'm whooped. Thank you Blizzard Stella!
9 3/18/2017 12:18:00 PM Spring 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Ft.Frederick
8 3/16/2017 2:20:00 AM Spring 1861 Confederate Message Are you buried in the snow storm? Cold here in STL, but no snow nor ice! :-)
7 3/9/2017 11:58:00 PM Spring 1861 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Nice first play! Hope all your cards aren't as good as that sucker! :-)

JoeJohn moves his 1SP from the Valley to Manassas (p/u Beau and his 3SPs - n4), then moves to the entrenchements of Richmond - n5
6 3/6/2017 9:02:00 PM Spring 1861 Union Play Strategy card as Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Event
Blockade 0>1
Fts.Philip/Jackson flagged.
Do you want CB files?
5 3/6/2017 8:45:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

4 3/6/2017 3:05:00 PM Spring 1861 Confederate Message I'll decline to being the unpleasantries, SAH!
3 3/6/2017 3:04:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 3/6/2017 3:04:00 PM Spring 1861 Confederate Message We is ready to go for another shot! LOL, hope you get some great cards to get this one started off well! I'll do my best to give you a good game...
1 3/6/2017 3:03:00 PM Spring 1861 Confederate Change Confederate player Confederate player changed from Richard Wright to Richard Wright

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