Warhorse Simulations

Automated Card Tracking System: Home

For the People: Virgil Caine Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
133 3/25/2017 11:32:00 PM Fall 1861 Confederate Message BLOCKADE RUNNERS
WG Sabine City (n3)
EG Mobile
SA Charleston
NA Norfolk

STATES
VA Manassas
NC Weldon
SC -
GA Columbus
FL -
TN Nashville (n2)
AL Fort Morgan
MS Vicksburg (n2)
AR Little Rock (n2)
TX Marshall
132 3/25/2017 11:21:00 PM Fall 1861 Union Message West
2SP - Salem, Jonesborough, IL
Central
2SP - Bloomington, Cinci, Coshocton
East
2SP - Philly, York
131 3/25/2017 9:27:00 PM Fall 1861 Confederate Message POLITICAL
Confederate control of Washington, DC.
Union control of Monroe and Grand Ecore.
Union controls Louisiana.
CSA SW = 98- -7 =91-

Union War Weariness
USA SW = 60- -5 = 55-

ATTRITION
New Orleans 3 -> 2
Grafton 5 -> 4

END OF TURN

To you for reinforcements. File posted.
130 3/25/2017 9:11:00 PM Fall 1861 Confederate Message A short distance from me is Federal City Road, recalling the time when the projected capital was to be built on the middle Delaware. But Hamilton needed those Southern votes to nationalize the Revolutionary War debts ...
129 3/25/2017 9:05:00 PM Fall 1861 Union Message Someplace safe.
I'd been thinking of abandoning DC. It was always a sop to the slave power. Philly seems like a good idea (get back to our origins and all), but that's not safe. So we'll go with Indianapolis. Capital to a new republic free of the slavers.
128 3/25/2017 2:01:00 PM Fall 1861 Confederate Message Actually, I won't (yet). You have to place your capital.
127 3/25/2017 1:58:00 PM Fall 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
Taking the sure thing... ANV
1) Wilderness
2) Manassas
3) Frederick
4) Control Frederick
5) Washington, drop 1 (ANV n1, goes "Mongolian"
6) Frederick

I'll do the EoT stuff.
126 3/25/2017 1:45:00 PM Fall 1861 Union Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Oh yeah, well my capital city is a smoking ruin. I can't possibly keep you from returning. so I'm gonna take LA.
Burnside distributes 1SP to Monroe and Grand Ecore, returns to Shreveport with 1.
125 3/25/2017 1:28:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 3

3
6
5


Message from Union:
7.34 - Seems there's always a rule that trips me up. I was consoled by the Manassas move thinking the ANV was screwed even though Pope was wiped out.
I think that battle still needs rolling. You might lose a casualty
C + 6 (4Gens, 2))0S)
U + 2 (OOsS)
C Casualties
124 3/25/2017 1:04:00 PM Fall 1861 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
I can do it. ANV (now a "Mongolian" army):

1) Manassas.
Small battle, 1 vs 1, drms +6/+2 (everyone OOS), result 1*/1. As the side achieving the larger result, ANV retains its SP.
2) Wilderness
3) Hanover
4) Richmond, pick up 1 (Richmond n1, ANV n2)
5) Hanover
6) Control Hanover
123 3/25/2017 12:54:00 PM Fall 1861 Confederate Message Hmm ... how to get home ...
122 3/25/2017 12:43:00 PM Fall 1861 Union Message 4/1 mocifies to 7/8 or 3/2*. So close. Pope wiped out, ANV loses 2 (n1).
File
121 3/25/2017 12:38:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 4

4
1
1
2


Message from Union:
Damn, that didn't work.
U +3 (Gen, 2OOoS)
C +7 (5Gens, 2Int)
Causlties
U
C
120 3/25/2017 12:36:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
ANV intercept?
119 3/25/2017 12:36:00 PM Fall 1861 Union Play Strategy card as Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
Alright, I'm thinking of coastal forts I guess. Since this game is basically over, I'm going Hell for Leather.

Pope leaves 1 in Harpers Ferry, drops 1 in Manassass to guarantee cutting your supply, then backtracks and attacks DC from Frederick with 3 remaining.
118 3/25/2017 12:22:00 PM Fall 1861 Confederate Message There was no DC garrison, and yes, I'd have been OOS if there had been. I'm OOS NOW.
117 3/25/2017 12:21:00 PM Fall 1861 Confederate Message I have a 6 card hand, and you know it wasn't dealt to you this turn or eithe one of us ladt turn, so that's ... 6/(100-10-6) is about 1 in 16, not 1 in 100. Just sayin'.
116 3/25/2017 12:15:00 PM Fall 1861 Union Message Don't you have to fight the DC garrison while unsupplied? Little doubt you'll win, but it'll cost you another SP, right?
115 3/25/2017 12:09:00 PM Fall 1861 Union Message Well, I think gallavanting would've worked without 1 card in a 100. Seemed worth the risk.

114 3/25/2017 12:43:00 AM Fall 1861 Confederate Message File posted. I understand the Union can stand have its capital occupied one time ... but I've never done it.
113 3/25/2017 12:41:00 AM Fall 1861 Confederate Message 2/1, modified to 9/3, result 1*/1.
ANV n3, USA SP and fort eliminated.

6) Washington! Fort destroyed, capital displaced.

USA SW = 90- -30 = 60-
112 3/25/2017 12:38:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
Frederick
CSA +7 / USA +2
111 3/25/2017 12:38:00 AM Fall 1861 Confederate Message No. McDowell, Buell, Rosecrans, and Banks to TRT.
2) Wilderness
3) Manassas
4) Control Manassas
5) Frederick
Small battle, 4 vs 1, drms +7/+2
110 3/25/2017 12:35:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Union general casualty?
109 3/25/2017 12:34:00 AM Fall 1861 Confederate Message 2/6, modified to 10/7, result 3*/2.
ANV n4.
AoP eliminated.
USA SW = 103+ -10 -3 = 90-
Fate of Union generals ...
108 3/25/2017 12:32:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
No.

Medium battle, 7 vs 1, drms +8/+1
107 3/25/2017 12:31:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
McDowell reacts?
106 3/25/2017 12:30:00 AM Fall 1861 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
Leaving Pemberton+2 in Richmond, ANV (n6) moves:

1) Hanover

Rolling for AoP evasion ...
105 3/25/2017 12:23:00 AM Fall 1861 Confederate Message You need Washington heavily garrisoned in case the AoP wanders off. (That's why Lincoln held back IV Corps when McClellan when to the Peninsula, and why Jackson's Valley Campaign had all sorts of impact beyond the strictly military one.) Later in the war, you'll have the manpower to be gallavanting about in some distant part of the Confederacy; here, you were takeing a great risk sending McClellan off to Louisiana.
104 3/25/2017 12:18:00 AM Fall 1861 Union Message I thought I was protecting DC. The intercept failed so the only retreat from Richmond is Hanover, no?
103 3/25/2017 12:11:00 AM Fall 1861 Union Message This event is really a game changer. There goes another game down the drain before 1862
102 3/25/2017 12:10:00 AM Fall 1861 Union Message 3/1 modified to 5/8 with result of 1/3, AoP retreats back to Hanover.
101 3/25/2017 12:06:00 AM Fall 1861 Confederate Message You only get 1 for Generals; McDowell is reduced to 0 by the cav situation.

100 3/25/2017 12:05:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 4

3
1
6
4


Message from Union:
Fails
Flag Hanover
U +2 (Gens)
C +7 (5Gens, 2Ft)
Casualties
U
C
99 3/25/2017 12:05:00 AM Fall 1861 Confederate Message Drat.
98 3/25/2017 12:04:00 AM Fall 1861 Confederate Message I think your only choice is Wilderness or Fredricksburg ...
97 3/25/2017 12:03:00 AM Fall 1861 Confederate Message Think long like Lincoln. Protect Washington first.
96 3/25/2017 Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
AoP leaves 1 in Frederick
flags Fredericksburg and on to Hanover.
ANV intercept?
95 3/24/2017 11:55:00 PM Fall 1861 Union Message The one card that might've saved me. I can't play this game without getting raped in E.Theatre. I don't know what it takes...
94 3/24/2017 11:52:00 PM Fall 1861 Union Message AAAAAAAAHHHHHHHHH.
Damn you.
93 3/24/2017 11:51:00 PM Fall 1861 Union Discard random Strategy card Operations - 2 / War in the West: Valverde/Glorietta Pass

Message from Union:
92 3/24/2017 9:29:00 PM Fall 1861 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
Event. After you discard a card, when you get to Hanover, ANV will attempt interception, leaving 1 SP behind in Richmond. You may resolve the resulting battle, whereever it is.
91 3/24/2017 9:11:00 PM Fall 1861 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1 - Lil'Mac/2 DC>NOLA
2 - AoP flags Manassas and Strasburg and back to Frederick
90 3/24/2017 1:51:00 AM Fall 1861 Confederate Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
-1 New Orleans (n1)
89 3/24/2017 1:43:00 AM Fall 1861 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Latent Unionism is strong on the bayou.
2^Shreveport
1^NOLA
1^Baton Rouge
1^DC
88 3/24/2017 1:35:00 AM Fall 1861 Confederate Play Strategy card as Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
Remove SPs from Shreveport and New Orleans, both n1.
87 3/24/2017 1:31:00 AM Fall 1861 Confederate Message That's Gadson, not Gibson.
86 3/24/2017 1:27:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Auto-win against ungarrisoned fort. Casualties for invaders?
C
85 3/24/2017 1:25:00 AM Fall 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Spoons Butler/2> Ft.Gadsden
84 3/22/2017 12:17:00 AM Fall 1861 Confederate Message No campaign.
83 3/22/2017 12:16:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

82 3/22/2017 12:14:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Odds, Pendleton to ANV and Van Dorn to Vicksburg.
Evens, reverse.
81 3/21/2017 10:56:00 PM Fall 1861 Confederate Message The Torpedo is useless without a Fort or an SP.
80 3/21/2017 9:28:00 PM Fall 1861 Union Message question from another game - what happens if Union naval moves into an enemy controlled port with a torpedo but no actual forces?
Seems like it isn't "enemy-occupied" without an SP or Fort. If not "enemy-occupied" there is no battle or amphib.assault. The torpedo is useless, no?
79 3/21/2017 6:52:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

78 3/21/2017 6:51:00 PM Summer 1861 Union End Turn
77 3/21/2017 6:51:00 PM Summer 1861 Union Message Lil'Mac and Spoons^DC
76 3/20/2017 11:15:00 PM Summer 1861 Confederate Message Another correction: accidentally deleted 2 SPs in Sabine City. Created a second file to replace them.
75 3/20/2017 11:11:00 PM Summer 1861 Confederate Message Correction: ANV n9.
74 3/20/2017 11:10:00 PM Summer 1861 Confederate Message CSA SM
SPs from Nashville(n1), Fort Gadson, Fort Sumter, and Fort Monroe to ANV @ Richmond (n10).

73 3/20/2017 11:05:00 PM Summer 1861 Confederate Message So it does.
72 3/20/2017 10:52:00 PM Summer 1861 Union Message Seems kosher per 10.23
71 3/20/2017 10:24:00 PM Summer 1861 Confederate Message The SP in Baton Rouge may not use SM to go to New Orleans: they are not connected by railroad.
70 3/20/2017 10:06:00 PM Summer 1861 Union Message U Strat, damn those 90 day volunteers
2 Zanesville>DC
1 Baltimore>NOLA
1 Wheeling>Baltimore
1 Baton Rouge>NOLA
1 Salem>DC
69 3/20/2017 6:33:00 PM Summer 1861 Confederate Message Also, Union control of Baton Rouge. I think I got that in the file, though I didn't list it before.
68 3/20/2017 4:32:00 PM Summer 1861 Confederate Message That's kosher.

Bookkeeping.

POLITICAL
Union controls Shreveport, Wheeling, and Grafton.
Confederacy controls Fort Monroe.

ATTRITION
ANV 6 -> 5
AoP 7 -> 5
Grafton 6 -> 5
Harper's Ferry 6 -> 5

END OF TURN

No reinforcements, so we start with your SM.
67 3/20/2017 2:09:00 PM Summer 1861 Union Message Oh, send Burnside and 2 from DC
66 3/20/2017 2:09:00 PM Summer 1861 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
AFC and board, assuming Shreveport is still open and fulfills requirements of the card text. Will look later
65 3/20/2017 11:23:00 AM Summer 1861 Confederate Message File posted.
64 3/20/2017 2:55:00 AM Summer 1861 Confederate Message Butler to TRT.

I'll post a move file tomorrow.
63 3/20/2017 2:55:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Butler
62 3/20/2017 2:54:00 AM Summer 1861 Confederate Message 4/3, modified to 10/5, result 3*/1.
USA eliminated, Butler's fate in balance, ANV n5.
ANV drops 1, n4.
5) Williamsburg
6) Richmond, n6
61 3/20/2017 2:51:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
Fort Monroe
60 3/20/2017 2:51:00 AM Summer 1861 Confederate Message Second activation: ANV in Manassas.
1) Wilderness
2) Hanover
3) Williamsburg
4) Fort Monroe
Medium Battle, 6 vs 2, drms +6/+2
59 3/20/2017 2:47:00 AM Summer 1861 Confederate Message 4/4, modified to 7/8, 2*/3.
USA eliminated, McClellan to TRT.
Beauregard n1, stops in Holmsville.
58 3/20/2017 2:45:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
The answer is "Hell, yes".

Medium battle, 4 v 2, drms +3/+4
57 3/20/2017 1:42:00 AM Summer 1861 Confederate Message OK, do you want to intercept at Holmsville?
56 3/20/2017 1:41:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Interception at Holmsville?
55 3/20/2017 1:41:00 AM Summer 1861 Confederate Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First, let's see if we get lucky.

Beauregard+4 at Mobile:
1) Winchester
2) Holmsville
Rolling for McClellan interception ...
54 3/20/2017 1:13:00 AM Summer 1861 Union Message Where are those 1s I'm so good at rolling?
Mac loses 1, distributes another to Baton Rouge and parks w/2 in Springfield.
53 3/20/2017 1:08:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
C defensive roll
52 3/20/2017 1:08:00 AM Summer 1861 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Still no internet. Lil'Mac finds his offensive mojo hand on de bayou. Attack Springfield, LA.
Auto win w/slim chance of no casualty.
51 3/19/2017 10:01:00 PM Summer 1861 Confederate Message Move file posted.
50 3/19/2017 6:52:00 PM Summer 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
1 SP from Winchester to Richmond (n2).

No file until later tonight.
49 3/19/2017 6:50:00 PM Summer 1861 Confederate Message Heck of a hand you have!
48 3/19/2017 4:40:00 PM Summer 1861 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Nice card. I wish I had one of those. No internet for a while, so no file swaps. Can you make them?
Fortify Harper's Ferry. I hate to waste a 3 OP on that, buy have healthy respect for ANV w/cav.
47 3/19/2017 2:28:00 PM Summer 1861 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
Mississippi fortification program: Vicksburg and Memphis.
46 3/19/2017 2:20:00 PM Summer 1861 Confederate Message Point to point maps can implicitly reflect difficult terrain. Consider that Uniontown is a separate space from Pittsburgh, making it two moves from Pittsburgh from Grafton, the same "distance" as from Indianapolis to Columbus or Washington to Wilmington. The point, I think, of 19.0 is supply, not terrain.
45 3/19/2017 8:05:00 AM Summer 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Dave, don't you know that rule set only applies to you?!
OK, it didn't occur to me to look as I'm on this side of Appalachians, but it's rail not mountains that is the focus of the rule.
Revised.
Halleck will go straight to Wheeling, both lose 1 in auto win and he drops 1 (n4) on to Pittsburgh to p/u 2 (n6) on to Grafton with 6. No CU in Parkersburg.

Then, Ft.Frederick
44 3/19/2017 1:42:00 AM Summer 1861 Confederate Message I'm not going to change my move unless you make a radical change, but I think there's a problem with your second move (thanks to 19.0)

"2 - Halleck drops 1 in Parkersburg (n5) and Grafton (n4), up to Pittsburgh to replenish (n6) attacks Wheeling with auto win both lose 1, drops 1 (n4)and finishes back in Grafton (n5)."

This translates as Halleck+6 in Cincinnati to
1) Washington
2) Parkersburg, drop 1, n5
3-4) Grafton, drop 1, n4 (Grafton is not adjacent to a friendly controlled space with a *rail* LoC)
5) Uniontown
6) Pittsbugh, pick up 2, n6
7) Wheeling, auto 1-1, drop off 1, n4
8-9) Grafton, pick up 1, n5

That's one too many spaces, if I am correct that Grafton counts as 2. How would you like to adjust it?
43 3/19/2017 1:32:00 AM Summer 1861 Confederate Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
ANV formed at Manassas, strength 6, JJohnston commanding, Bragg second in command, also including Smith and Stuart.

Albert Sidney Johnston thinks they picked the wrong Johnston.

CSA SW = 103+ -2 -3 = 98-
42 3/19/2017 1:28:00 AM Summer 1861 Confederate Message Correction that I will apply to file:

AoP @6 in Washington, left 2 in Washington, picked up 3 in Frederick, n7, not 9.
41 3/19/2017 12:55:00 AM Summer 1861 Confederate Message Never mind, I suppose the answer is in the .gmv file.
40 3/19/2017 12:53:00 AM Summer 1861 Confederate Message Is the AoP moving a space out of Washington?
39 3/18/2017 11:54:00 PM Summer 1861 Union Message Damn it, I figured you might have something like that.
2 - Halleck drops 1 in Parkersburg (n5) and Grafton (n4), up to Pittsburgh to replenish (n6) attacks Wheeling with auto win both lose 1, drops 1 (n4)and finishes back in Grafton (n5).
38 3/18/2017 12:37:00 PM Summer 1861 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AoP quickly bogs down. You can make it as far as Frederick, if you wish.
37 3/18/2017 11:45:00 AM Summer 1861 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Sorry for delay. Not skiing so much as obsessing about right course.
1 - AoP leaves Burnside/2 in DC, marches to HF, absorbs Pope/6 (AoP n10), overruns Winchester, drops Pope/6 (n4), p/u 2 from Frederick (n6)and proceed to Manassas for ?
Medium battle would be
U +2 (Gens, 7.42B)
C +2 (Gen)
Disc.Retreat
C 1-4
36 3/17/2017 12:58:00 PM Summer 1861 Confederate Message No Campaign.
35 3/17/2017 12:54:00 PM Summer 1861 Confederate Message For the benefit of the log:

893 Banks AoP (Washington)
594 Buell AoP
522 Burnside AoP
86 Halleck Cincinnati
39 McClellan New Orleans
189 Pope Harper's Ferry
896 Rosecrans AoP
34 3/17/2017 10:58:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

Next 100 entries

Copyright 2005 Warhorse Simulations