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For the People: Jukka vs Jesse Journal

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Entry # Time Turn Player Title Entry
113 4/20/2017 11:54:00 PM Master ID = 19607 Game Deleted
112 4/13/2017 11:15:00 AM Spring 1862 Union Message Are you still playing?
111 4/10/2017 2:57:00 AM Spring 1862 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Event. First activation.
- AoP picks up 1 SP from Frederick.
- Attacks AoNV
- 3MPs remaining
110 4/10/2017 2:04:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

3
5


Message from Confederate:
1+3 v 2
109 4/10/2017 2:03:00 AM Spring 1862 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
bring forrest over to mess with pope.
108 4/10/2017 12:59:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
intercept attempt for polk into paducah

107 4/9/2017 12:10:00 PM Spring 1862 Union Message fight ends 2-1.
Pope drops 1 SP in Paducah, then goes on to spread SPs in MO+AR.

File added.
106 4/9/2017 12:06:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Polk stays in Columbus. Medium battle in Paducah KY
USA - 6SP - +3DRM
CSA - 2SP - +2DRM
105 4/9/2017 12:04:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Interception roll for Polk.
104 4/9/2017 2:58:00 AM Spring 1862 Union Message And to be clear this is how I will do my movement.
- Activate Pope
- Move to Jonesborough and pick up 2 SPs
- Move back to Cairo, pick up 4 SPs
- Attack Paducah KY with 6 SPs.

And like I said, can't get access to Dropbox no matter what I do.
103 4/9/2017 2:46:00 AM Spring 1862 Union Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
OPS
- Activate Pope
- Move to Jonesborough and pick up 2 SP.
- Attack Paducah KY

I have serious trouble with my dropbox right now (can't establish secure connection) so I may not upload any files right now. Could you decide if you wish try intercepting with Polk and resolve battle please.
102 4/9/2017 2:22:00 AM Spring 1862 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
3 pc markers in w. virginia
101 4/9/2017 2:20:00 AM Spring 1862 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
cancel activation of hallack in texas.
100 4/9/2017 12:50:00 AM Spring 1862 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
OPS. Activate Halleck in Sabine TX
99 4/9/2017 12:50:00 AM Spring 1862 Union Return Strategy card to hand #27: 3 / Choctaw Indians

Message from Union:
98 4/9/2017 12:49:00 AM Spring 1862 Union Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
97 4/9/2017 12:37:00 AM Spring 1862 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
bragg into paducah
96 4/8/2017 11:35:00 PM Spring 1862 Union Message Thats not allowd, must take control of the place first.
With 1 OP place PC in Sabine TX
95 4/8/2017 11:33:00 PM Spring 1862 Union Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Fort in Sabine TX
94 4/8/2017 7:19:00 PM Spring 1862 Confederate Play Strategy card as Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
ironclad in NOLA
93 4/7/2017 4:28:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
Small battle.
USA - 3SP - +5DRM
CSA - 1SP - +0DRM
92 4/7/2017 4:25:00 PM Spring 1862 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Halleck makes a naval assault against Sabine TX
91 4/7/2017 2:25:00 PM Spring 1862 Confederate Play Strategy card as Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
hunley in paducah
90 4/7/2017 6:07:00 AM Spring 1862 Union Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Build fort in Cairo.
89 4/7/2017 4:33:00 AM Spring 1862 Confederate Message it's late here. i'm going to head to bed. i can get a turn or 2 in tomorrow afternoon, maybe

88 4/7/2017 4:20:00 AM Spring 1862 Union Message Not at home at the moment. Will add my first action after getting back.
87 4/7/2017 4:19:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

86 4/7/2017 4:09:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

85 4/7/2017 4:01:00 AM Spring 1862 Confederate Die roll request Request: 999-sided die x 9

574
398
580
506
995
662
446
184
389


Message from Confederate:
this is going to be fun.
Generals:
Bragg
a Johnston
J johnston
van dorne
morgan
forrest
wheeler
price
lee

Highest numbered cavalry will go in
Manassass
nashville
columbus

highest generals will go in
manassass
dover
nashville
fayetteville
new orleans
army of northern virginia


84 4/7/2017 3:11:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

5
1
5
2


Message from Confederate:
n atlantic, s atlantic, west gulf, east golf
83 4/7/2017 3:07:00 AM Fall 1861 Confederate End Turn
82 4/7/2017 2:38:00 AM Fall 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
control marker in W. Virgina
81 4/7/2017 2:18:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
fight in paduca: union, confederate

80 4/7/2017 1:13:00 AM Fall 1861 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Activate Pope. Gather SPs in MO+AR.
Drop Banks and 1 SP in Ironton
Go to Cairo
Pick up Buell and 1 SP
Attack Paducah with 3 SPs
79 4/6/2017 4:23:00 PM Fall 1861 Union Message Sorry, I'll have to go to sleep. Will continue tomorrow.
78 4/6/2017 4:01:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
polk v banks in fayetteville

77 4/6/2017 4:01:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
banks' retreat attempt

76 4/6/2017 3:59:00 PM Fall 1861 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
activate polk, come through arkansas
75 4/6/2017 3:55:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
5


Message from Confederate:
I'll stand and fight in paducah. Not sure why I have bragg as 2nd in command rather than johnston. w/e. union first, confederate 2nd

74 4/6/2017 3:48:00 PM Fall 1861 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Rosecrans activated. Picks up 2 SP in Bloomington and goes to Cairo
Attacks AoT
73 4/6/2017 3:43:00 PM Fall 1861 Confederate Message ok, then i just end my move in paducah

72 4/6/2017 3:34:00 PM Fall 1861 Union Message You may not enter Cairo as either path you would cross a river that is Union Controlled. Only way to go Cairo via that route is to have fort in Cairo or Paducah
71 4/6/2017 3:02:00 PM Fall 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
activate army of tennessee
70 4/6/2017 2:57:00 PM Fall 1861 Union Message Not necessary as I was attacking with a 3 to 1 force ratio or more. Then you dont suffer general casualties. Not sure if you have to roll though.
69 4/6/2017 2:45:00 PM Fall 1861 Confederate Message don't we have to check for general casualties there? you got a modified 11

68 4/6/2017 2:45:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
Small battle in Fayetteville
USA - 3 SP - +3DRM
CSA - 1 SP - +2DRM (Union OOS)
67 4/6/2017 2:44:00 PM Fall 1861 Union Message Both lose 1 SP.
- Pope then attacks lone SP in Springfield with 4 SP. Small battle and 1-1 result whatever dice show.
- Pope then tries to attack Van Dorn with 3 SP
66 4/6/2017 2:40:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
Medium Battle
USA - 6 SP - +5DRM
CSA - 1 SP - +1 DRM
65 4/6/2017 2:40:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
retreat roll for Price
64 4/6/2017 2:39:00 PM Fall 1861 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Activate Pope Again
- Pick up Banks and 1 SP
- Attack Price again
63 4/6/2017 2:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
fort in dover
62 4/6/2017 2:35:00 PM Fall 1861 Union Message 1-1 result. File added
61 4/6/2017 2:34:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

2
1


Message from Union:
No retreat. Medium Battle in Rolla
USA - 6 SP - +3 DRM
CSA - 2 SP - +1 DRM
60 4/6/2017 2:32:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Possible retreat for Price
59 4/6/2017 2:32:00 PM Fall 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activate Pope
Get 1 SP from Banks.
Attack Price in Rolla MO
58 4/6/2017 1:59:00 PM Fall 1861 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
57 4/6/2017 1:44:00 PM Fall 1861 Union Play Strategy card as Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Event. Forts St. Philip/Jackson also switch sides.
56 4/6/2017 1:38:00 PM Fall 1861 Confederate Play Strategy card as Event #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
55 4/6/2017 1:31:00 PM Fall 1861 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
OPS
- Fort in Harpers Ferry
54 4/6/2017 1:30:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

53 4/6/2017 1:20:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

52 4/6/2017 1:20:00 PM Summer 1861 Confederate End Turn
51 4/6/2017 1:19:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
Generals:
pemberton
vandorne

go in:
richmond
fayetteville
50 4/6/2017 8:08:00 AM Summer 1861 Union Message Just remembered the special army vs army fighting rules. You only had cavalry unit so I received -2DRM for the fight. Meaning a 1-1 result after all.

Well I would have intercepted anyway as it was only way to stop you possibly advancing deep into Union territory so just add 1 SP to your AoNV before making strategic moves.
49 4/5/2017 3:38:00 AM Summer 1861 Union Message Strategic movements added.
48 4/5/2017 3:26:00 AM Summer 1861 Union Message Wellwell, they were really eager.
So it was a medium battle:
CSA: 5 SP - +4 DRM
USA: 8 SP - +5 DRM (you attacked OOS by the way, but you could have used 1 movement point to take control of Winchester which I just assume you did)

Rolls were 1 and 2 for a 1-2 result.
47 4/5/2017 3:23:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
AoP could have intercepted into Harper's ferry. I'll roll now if they succeed.
Success on 1
46 4/5/2017 3:20:00 AM Summer 1861 Confederate Message gotta head to bed for the night. ttyl.
45 4/5/2017 3:17:00 AM Summer 1861 Confederate Message Yes, sorry. that's totally fair.
44 4/5/2017 3:01:00 AM Summer 1861 Union Message Please, write down who moves where, where is a fight, and what forces are fighting. I could start insisting that 6 you rolled was in fact for a less important fight, not the big one.

When I attacked with Pope, I wrote that Pope activated and he attacks St. Louis. Then its impossible for me to cheat that much.
43 4/5/2017 3:00:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
no retreat. Attacker, Defender. Medium battle

42 4/5/2017 2:59:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
possible retreat roll
41 4/5/2017 2:49:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
attacker, defender

40 4/5/2017 2:46:00 AM Summer 1861 Confederate Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
make a couple moves
39 4/5/2017 2:38:00 AM Summer 1861 Union Play Strategy card as Operations #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
OPS
- Ampihibious assault from St. Louis against Dover TN
38 4/5/2017 2:33:00 AM Summer 1861 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Event
37 4/5/2017 2:07:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
3


Message from Union:
No luck. Medium Battle
- USA - 6 SP - +1DRM
- CSA - 4 SP - +1DRM
36 4/5/2017 2:07:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Your possible retreat roll
35 4/5/2017 2:06:00 AM Summer 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Activate Pope. Attack Price in St. Louis
34 4/5/2017 1:57:00 AM Summer 1861 Confederate Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Confederate:
Create the army of tenessee
33 4/5/2017 1:57:00 AM Summer 1861 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Event
32 4/5/2017 1:49:00 AM Summer 1861 Confederate Play Strategy card as Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
2 sp's in St. Louis
31 4/5/2017 1:42:00 AM Summer 1861 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Its a OPS card yes to create an army.

Reorganize generals.
30 4/5/2017 1:37:00 AM Summer 1861 Confederate Message It's an ops card to make an army right? I create the army of Northern Virginia

29 4/5/2017 1:37:00 AM Summer 1861 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
28 4/5/2017 1:31:00 AM Summer 1861 Union Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
Build fort in Frederick
27 4/5/2017 1:31:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

26 4/5/2017 1:28:00 AM Summer 1861 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
1: bragg
2: smith
25 4/5/2017 1:28:00 AM Summer 1861 Confederate Message Yeah, i'll roll for it
24 4/5/2017 1:27:00 AM Summer 1861 Union Message I'd prefer more freedom when placing them. It's also good to get Robert Lee where you want him.

So you wish to place Stuart in Manassas and move either Bragg or Smith to Nashville?
23 4/5/2017 1:23:00 AM Summer 1861 Confederate Message I have always (in the one game i played before) done it like you did, doing cavalry generals separately from 'normal' generals. I looked it up before I put my guys down, and it doesn't really say one way or the other.

I'd like to be able to choose where he goes. If you're good on playing that way, so am I. And I'd like to move Stuart to the east and replace him with I guess it'd be either smith or bragg, chosen randomly

22 4/5/2017 1:17:00 AM Summer 1861 Union Message BTW, how have you handled cavalry generals? Randomized them like any other general like you did or allowed more freedom for players? In my previous games if a player had for example only 1 arriving cavalry general and several regular generals he could decide where cavalry commander goes at it has simply different kind of token. If you were to spread them on a live table you would know then too where your only cavalry leader goes.

So do you wish to treat them like any other general (randomize everything) or if you only have single general of one type you could put it where you wish?
21 4/5/2017 1:04:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

20 4/5/2017 1:04:00 AM Spring 1861 Confederate End Turn
19 4/5/2017 1:02:00 AM Spring 1861 Confederate Die roll request Request: 999-sided die x 4

41
778
97
989


Message from Confederate:
Generals:
Bragg
Johnston
Smith
Stuart

will be placed in:
Manassass x 2
Nashville x 2

18 4/5/2017 12:42:00 AM Spring 1861 Union Die roll request Request: 999-sided die x 7

236
192
854
715
274
109
262


Message from Union:
Generals:
Burnside
Banks
Buell
Halleck
Pope
Rosecrans
McClellan

Generals go from highest result to lowest:
Washington MD
Baltimore MD
Harpers Ferry VA
Louisville KY
Lexington KY
Salem IL
Alton IL
17 4/4/2017 2:51:00 PM Spring 1861 Union Message Strategic movement done.
16 4/4/2017 1:32:00 PM Spring 1861 Union Message reinforcements added.
15 4/4/2017 1:10:00 PM Spring 1861 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
ops to put a pc marker in ironton
14 4/4/2017 3:27:00 AM Spring 1861 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Union won medium battle in Winchester. Play as event.

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