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Entry # Time Turn Player Title Entry
66 5/24/2017 9:46:00 AM Turn 1 Indians Message Just note that Partisans instead of Skirmish action took place, but it is correct anyway.
65 5/24/2017 3:08:00 AM Turn 1 Patriots Message Rally in Philadelphia, Pennsylvania, Massachusetts, Connecticut/Rhode Island, and New York, and Skirmishes in New York.
British up next.
64 5/23/2017 6:21:00 PM Turn 1 French Message US is next.
63 5/20/2017 6:45:00 PM Turn 1 French Message Took the event. The brave freedom fighter patriots are up next.
62 5/20/2017 4:43:00 PM Turn 1 Indians Message So British resources down to 8 (-4).
War drums resound in the night and Indians gather in Quebec (free), Pennsylvania, New York, and South Carolina, where they build a new Village.
Indians resources up to 2 (+4 -3).

French and then Patriots are up for Claude Louis, Comte de Saint-Germain.

Upcoming event: French Fleet Arrives in the Wrong Spot
61 5/20/2017 3:26:00 PM Turn 1 British Message I'll give 4 resources.
60 5/20/2017 10:37:00 AM Turn 1 Indians Message Indians take Command + Special Activity.
As before, we wait for British to send us some resources.
No log produced (no need).
Just state how many resources will be transferred (if any) and I will include everything in the new log.
59 5/20/2017 10:37:00 AM Turn 1 Indians Message Indians take Command + Special Activity.
As before, we wait for British to send us some resources.
No log produced (no need).
Just state how many resources will be transferred (if any) and I will include everything in the new log.
58 5/20/2017 8:12:00 AM Turn 1 French Message Apologies. Not sure how I did that.
Fixed. French pass, Indians are up.
57 5/20/2017 2:48:00 AM Turn 1 Indians Message Removal of Tory is fine.
However, there has been some mistake with the End of Winter Quarters.
It seems French has clicked twice on Draw Card: current event should be Admiral Pierre André de Suffren, and upcoming event should be Claude Louis, Comte de Saint-Germain.
However, both have been stacked on the current event deck and French have played the upcoming event instead the current one.
This turn should be replayed.
56 5/19/2017 5:59:00 PM Turn 1 French Message Tory removed from NYC. Reset done, painful Winter Quarters event done. French up first, took the event. Mes amis les americains are next.
55 5/19/2017 12:06:00 PM Turn 1 Indians Message 1 Continental desserts from Massachusetts (only possibility) and 1 Militia from Pennsylvania.

French are up to remove 1 Tory.
54 5/19/2017 3:30:00 AM Turn 1 Patriots Message Apologies all - I completely missed that I had the option of redeploying. I won't do so.
I've added the Regulars and Tories according to the British Release Date Schedule, and so Indians are up to choose which one Militia and one Continental deserts.
53 5/18/2017 8:05:00 PM Turn 1 French Message Patriots are up to redeploy if needed.
52 5/16/2017 11:37:00 PM Turn 1 British Message I corrected Pats building support in Philadelphia and Virginia. Then I moved Gage to Philadelphia. Pats up next to redeploy if needed.
51 5/16/2017 5:52:00 PM Turn 1 French Message Patriots to correct support.
50 5/16/2017 8:59:00 AM Turn 1 Indians Message Support can only be built in Rebellion Controlled Spaces with Patriot pieces, so Philadelphia (British Controlled) and Virginia (No control, no pieces) are not eligible.
This should be corrected.

Sorry for the delay in spotting this.
49 5/14/2017 6:19:00 PM Turn 1 French Message French can do nothing.
Brits are up for possible leader action.
48 5/14/2017 6:10:00 PM Turn 1 Indians Message Brant stays put.
47 5/14/2017 5:47:00 PM Turn 1 French Message The way I read it is that if possible, the first faction (French in this case) must change leader if possible. No change here. No other faction is under that obligation.
Then, each faction _may_ redeploy a leader to a space with same faction pieces, or to Available, in this order: Indians, French, British, Patriots
46 5/14/2017 5:37:00 PM Turn 1 Patriots Message Support built in Philadelphia, Virginia, Pennsylvania, and New York.
The French are technically liable for a change of leader for the being the First Eligible faction on the next card, but since they can't change leader yet my understanding is that no other faction changes leader. (But please correct me if I'm wrong.)
If the latter is correct, Indians are first to choose whether to redeploy their leader.
45 5/14/2017 11:37:00 AM Turn 1 British Message Rewarding loyalty in Quebec, New York, and Norfolk cities. Pats up next to build support.
44 5/12/2017 11:51:00 AM Turn 1 Indians Message Scattered Indians retreat to South Carolina, whereas Brant (now alone) goes back to Northwest.

Resources:
British to 16 (+13)
Indians atay at 1 (+0)
Patriots to 10 (+2)
French stay at 4 (+0)

British are up to build support.

43 5/12/2017 11:17:00 AM Turn 1 British Message Removing Tory to available.

Pats and French are in supply so Indians to resolve supply next.

42 5/11/2017 3:46:00 PM Turn 1 Patriots Message Patriots pass, gain one resource.
The next card is drawn, and Winter Quarters appears and immediately occurs.
No one has achieved their victory condition.
The British must determine what to do about their poor lone Tory in New York who has become separated from their supply lines.
41 5/7/2017 3:02:00 AM Turn 1 Indians Message Brant marches with 1 War Party into Virginia, leading the War Path.
Settlers should stay away from our land!

Patriots are up.
40 5/6/2017 4:19:00 PM Turn 1 British Message March then Skirmish in Philadelphia. Indians are next.
39 5/4/2017 5:35:00 PM Turn 1 French Message Took the Event. Patriots have money, French are running out. Probably won't result in any kind of unrest or revolution or anything.
Brits are back up.
38 5/3/2017 10:21:00 PM Turn 1 British Message Pass. Back to the French.
37 5/1/2017 4:05:00 PM Turn 1 French Message Pass. Brits are up.
36 4/30/2017 8:48:00 AM Turn 1 Indians Message Thanks to the cooperation of the British forces, Indians gather in Northwest, Pennsylvania, and Virginia.

Finally, French are up.
35 4/29/2017 3:27:00 PM Turn 1 British Message I'll give my fellow Indians 2.
34 4/29/2017 8:30:00 AM Turn 1 French Message Some advice: don't trust the white man.
33 4/29/2017 8:29:00 AM Turn 1 French Message Apologies, it was not clear (to me) that you were waiting for something.
32 4/29/2017 8:21:00 AM Turn 1 Indians Message Hey you French scoundrel!
We Indians were trading with British Chief, and we are still waiting for him to send us some resources to play our command.

I should have made it clearer in my previous post, sorry.
That's why turn 12 is numbered 12a. We (British/Indians) still have to take the second part.
31 4/29/2017 6:12:00 AM Turn 1 French Message Pass. Brits are up.
30 4/29/2017 6:08:00 AM Turn 1 French Message Yes, #1 seems reasonable. I am likely to forget to ask, but we'll deal with that as we go.
29 4/28/2017 5:55:00 PM Turn 1 Indians Message Indians pass.

Indians then French up for Lieutenant Colonel Francis Marion.
I guess none is interested in trumping, so Indians will play command + special action.

"Hau. We trade buffalo skins for fire sticks. We wait decision of paleface chief".
(British may send us some resources to gather some more War Parties).
28 4/27/2017 11:30:00 PM Turn 1 British Message re: my inquiry about playing Brilliant Stroke.

I asked this question here: https://boardgamegeek.com/article/25732498#25732498

Harold Buchanan outlined 4 options:
1. The 1st eligible faction at their discretion asks the other eligible factions whether they wish to play a BS.
2. The 1st eligible faction always asks the other eligible factions.
3. Allow the BS to unwind a move.
4. Don't play with BS but account for the TOA.


My suggestion:
We pursue #1. Gentleman's agreement that the 1st eligible faction asks the other eligible factions if they think the others may want to play BS. As usual, if the other eligible factions speak up and play a BS before the 1st eligible faction plays then the BS would obviously stand.

Does this seem reasonable?
27 4/27/2017 4:23:00 PM Turn 1 Patriots Message (NB: I forgot to add Propaganda markers in the three places in which I roused rabble. I have corrected this. Additional markers are added as a result of the below stuff.)

Patriots choose to conduct Persuasion in Virginia, Pennsylvania, and Massachusetts, before Rallying in Massachusetts, New York, Pennsylvania, Philadelphia, and Virginia. They also convert 5 of the Massachusetts Militia to Continentals as part of the Rally there.
26 4/24/2017 9:59:00 PM Turn 1 British Message Muster in Charles Town. Then naval pressure.

Patriots next then Indians.
25 4/24/2017 4:44:00 PM Turn 1 French Message Fixed. British are up.
24 4/24/2017 4:40:00 PM Turn 1 French Message Zut alors! Apologies to my Patriot frere.
23 4/24/2017 4:37:00 PM Turn 1 Indians Message I am afraid you have increased the British resources by 3, not the Patriot's.
British may correct it when taking his turn.
22 4/24/2017 6:27:00 AM Turn 1 French Message I better take the event. British are next.
21 4/23/2017 9:11:00 AM Turn 1 Indians Message Indians gather in the Northwest reserve.

French are up for Jacques Turgot's Economic Liberalism.
20 4/23/2017 8:04:00 AM Turn 1 Patriots Message The Patriots thank the Banque
Révolutionnaire de France, and as in preparation for future slaughter engage in some rabble-Rousing across Philadelphia, Virginia, and Pennsylvania.

Indians up next.
19 4/18/2017 9:11:00 PM Turn 1 French Message Patriots up next.
18 4/18/2017 9:10:00 PM Turn 1 French Message Rodrigue Hortalez et Cie: spend 3 resources to give 4 resources to my rebellious friends.
A downpayment on British corpses.
17 4/17/2017 11:35:00 PM Turn 1 British Message Muster in New York City and Quebec City, building fortifications in NYC. The French are next.
16 4/17/2017 7:25:00 PM Turn 1 British Message How do we play the Brilliant Stroke (BS) in an asynchronous environment? If I understand the rules correctly, someone can interrupt the event card before the 1st faction has acted but this may then be trumped by more BS or TOA. Do we have to check with everyone before the 1st faction on each card whether anyone wishes to play BS?


15 4/17/2017 5:59:00 PM Turn 1 Patriots Message Patriots rally in New York, Massachusetts, and Pennsylvania, and then take out a British Regular and a Tory with their Partisans.

The British are up next.

(Apologies for the delay. I just got back with a weekend with the family without access to a computer.)
14 4/16/2017 6:15:00 PM Turn 1 French Message Yes, that's right.
13 4/16/2017 3:50:00 PM Turn 1 British Message We are playing "A People Numerous and Armed" right? Boston starts with passive support. Updated 002 on dropbox with this.
12 4/16/2017 7:47:00 AM Turn 1 Indians Message Correction (first move, first mistake).
The event only allowed to build the Village on a Colony.
Accordingly, the Village and 2 War parties settled in South Carolina.
Updated log in Dropbox.
11 4/16/2017 6:37:00 AM Turn 1 Indians Message Tuscarora and Oneida tribes come to Washington, and they are allowed to build a Village in the Northwest reserve.

Tribes will also kindly request King Edward VII to think about sharing some very badly needed resources for the upcoming months.

Patriots are up.

(I am on holidays in the countryside, so I would not be able to get reliable Internet connection until Thursday).
10 4/15/2017 3:40:00 AM Turn 1 Indians Message I don't really mind: Dropbox, Google Drive, Microsoft OneDrive...
9 4/14/2017 8:11:00 PM Turn 1 British Message I'm still reading the rules but we can start. I prefer google drive but dropbox works if everyone already has that.
8 4/14/2017 7:57:00 PM Turn 1 French Message Enough to tie, so no period ordering of events.
And away we go.
Indians are up first.
How about we share files via Dropbox? Any objections?
7 4/14/2017 5:14:00 PM Turn 1 Indians Message OK, I am good with no Period Events Option.
Ready to roll!
6 4/14/2017 1:10:00 PM Turn 1 French Message Module Instructions:
1. You will need to use VASSAL Engine version 3.2.13 or higher to use this module.

2. A right-click on Population circles (Cities and Provinces) produces a menu to expedite placement of most game pieces.

3. To create the deck, press the deck creation button on the right side of screen that corresponds to the scenario you wish to play. The button will generate the deck which will appear on the right side of the main map screen. All unused cards are deleted as are the deck creation buttons. Note that there are two buttons for each scenario. The tan button will construct a deck using the Period Events Option (see 2.1).

4. In accordance with GMT's wishes, we will not be including the Solitaire game charts in the module. Thank you for understanding!

5. The module automatically calculates Total Support and Opposition. To adjust Support/Opposition, right-click on the Support/Opposition/Neutral button in each space. As Support/Opposition is adjusted, the module will shift the markers on the map automatically. As you can see, there are shortcut keyboard commands that can be used on the Support/Opposition/Neutral buttons (Ctrl-[ and Ctrl-]).

6. Control of spaces is managed dynamically as you move pieces the module will automatically calculate control. Please note that when dispatching pieces to a space by way of a population circle (see #2 above), the piece is automatically dispatched 50 pixels to the left of the population circle. This is not always within the desired space so users may have to drag the dispatched pieces so that they fit within the boundaries of the desired space.

7. To draw cards from the deck press the "Draw Card" button on the toolbar. Pressing this button will shift the card from the "Upcoming" slot to the "Current" slot on in the card play area on the left side of the main map window. Pressing the "End Card Play" button will discard the current card as well as rearrange the eligibility cylinders.

8. I do not intend to include an Overflow button. It is clunky and interferes with dynamic control calculation. If things get crowded, "wooden" pieces do stack atop one another. Double-click stacks to separate them.

9. The "Winter Quarters Phase" button clears movement trails, resets cylinders to underground, and returns Raid/Propaganda markers to available stock.

10. To enforce Blockade rules, the user will need to right-click on the Support counter in the city space and select the Blockade option. This will adjust Support as though the population of the city were "0" per game rules. To lift the Blockade, right-click on the space and choose to end the Blockade. Please note that this does NOT happen automatically when you place a Blockade marker in a city. The reason for the lack of automation here is some users like to place the Blockade Marker off to the side of the space and thus, outside the "zone" allocated in VASSAL. Please also note that you still have to adjust the FNI marker manually in the module.

11. To Adjust CRC / CBC count: IMPORTANT! You cannot manually drag-and-drop these counters on the track. Use the "+" and "-" buttons in the Casualties box to maintain a running score. These buttons move the markers along the track so as to reflect current score.

Enjoy!

Known bugs with current version
In "A People Numerous And Armed" scenario, British Resources is incorrectly set to 7. SOLUTION: Manually adjust from 7 to 6.
5 4/14/2017 1:08:00 PM Turn 1 French Message Do we want to use the Period Events option? All it does, as far as I can tell, is organize the events in some vague chronological order instead of completely random. I say no - other thoughts?
4 4/14/2017 12:48:00 PM Turn 1 French Message OK, I think I have all the right people. If you have any objections to your faction assignment, speak up. I think none of us has played this game before.
3 4/14/2017 12:47:00 PM Turn 1 French Change Player 3 player Player 3 player changed from Randy Monk to David de Andrés
2 4/14/2017 12:46:00 PM Turn 1 French Change Player 2 player Player 2 player changed from Randy Monk to Sam Hawke
1 4/14/2017 12:44:00 PM Turn 1 French Change Player 1 player Player 1 player changed from Randy Monk to Fusive

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