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Entry # Time Turn Player Title Entry
167 8/7/2017 1:42:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

3
4


Message from Allies:
Jeff> - NICE!!!!!
- Well nice for the British/Canadians
- Your roll
166 8/7/2017 1:41:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

6
6


Message from Allies:
Jeff> - Hi Martin,
- The French build strong buildings!!!
- And bridges!!! :-)
- Okay with the flooded River protecting our flank the lads will drive into Caen.
* 8 moves Sword Beach -> Caen *
* 50-69, 50-151, 50-231 moves Sword Beach -> Caen *
* -1SS, -4SS moves Sword Beach -> Caen *
- So AV 6 for the armor +5 fresh units, +1 for Div Int. = 12
- DV: 4 TEM, and think the best you can do is another 4 which ever way you defend so 8
- My roll first
165 8/4/2017 4:20:00 PM Turn 3 German Die roll request Request: 6-sided die x 1

1


Message from German:
Hi Jeff
Nice shooting :)
* Lehr-902 moves Caen -> Caen *
OK first the three APs in Caen
21 Pz Flak to Spent for two points
* 21Pz-Flak moves Caen -> Caen *
* Lehr-1 moves Caen -> Caen *
* Lehr-902 moves Caen -> Caen *
and Lehr/902 to Disrupt 1 for the final point
* German Disrupt created in Caen
Might as well have another go at the Houlgate-Merville bridge, drm +2
164 8/3/2017 9:07:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

4
5


Message from Allies:
Now snakes!!!
163 8/3/2017 9:07:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

6
6


Message from Allies:
Jeff> - Hi Martin,
- Okay let's take another run at Caen
* 3CA-Art moves Juno Beach -> Juno Beach *
- AV 6 vs DV 4, target 21 Pz 125
- My roll
162 8/2/2017 4:48:00 PM Turn 3 German Die roll request Request: 6-sided die x 2

6
6


Message from German:
Your Roll
161 8/2/2017 4:48:00 PM Turn 3 German Die roll request Request: 6-sided die x 2

3
5


Message from German:
Hi Jeff
That was unlucky, but nice that we won't have to worry about Jabos for a little while
Let me see is I can do something other than fail to blow up bridges
Activate St Saveur-le-Vicomte (48)
Artillery Bombardment with 91/XX supported by 243/XX
Target 82/507 in Pont l'Abbe (49)
My Roll
160 8/1/2017 4:38:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

5
3


Message from Allies:
Unbelievable!!! Your roll

159 8/1/2017 4:38:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

2
1


Message from Allies:
Jeff> - Hi Martin,
- Yep had a good time at WBC, ended up with a sand plaque for HOTW - 6th place in a tournament with enough people entering it for a 6th place to be available.
- Not first, but a rare combination at least :-)
- Okay let's continue to pound on Caen
* I moves Juno Beach -> Juno Beach *
- Target 21 Pz/125 AV: 7 DV: 4
- My roll
158 8/1/2017 10:17:00 AM Turn 3 German Message So, 3 +2 = 5
Another failed attempt
* ImpulseMarker moves Impulse Track -> Impulse Track *
157 8/1/2017 10:14:00 AM Turn 3 German Die roll request Request: 6-sided die x 1

3


Message from German:
Well I suppose I had better deal with those spare AP in Caen first
3APs means that the Armour gets flipped to spent
* Lehr-1 moves Caen -> Caen *
and now we will go back to St Jores and try to blow the Carentan bridge again
drm of +2 still
156 7/31/2017 10:42:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

3
4


Message from Allies:
German roll
155 7/31/2017 10:41:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

3
5


Message from Allies:
- Hi Martin,
- Okay back and playing a lot of catchup!!! :-)
* ETF moves ETF Box -> Caen *
- Let's work on leveling Caen
- AV: 8 DV: 4
- My roll first
154 7/20/2017 8:10:00 AM Turn 3 German Die roll request Request: 6-sided die x 1

4


Message from German:
Hi Jeff
It's OK they were just an odd collection of ancient French tanks we collected and didn't use for target practice. No major loss to us
OK I will continue my campaign against the bridges of Normandy
Activate St Jores (45)
Attempt bridge demolition on the Carentan bridge . Drm of just +2 this time
153 7/18/2017 4:24:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

2
1


Message from Allies:
- 6 +8 = 14
- Yours
152 7/18/2017 4:24:00 PM Turn 3 Allies Die roll request Request: 6-sided die x 2

2
4


Message from Allies:
Jeff> - Okay let's finish off clearing Carentan
* 90-357, 90-358, 90-359 moves St Mere-Eglise -> Carentan *
- AV: 4 +2 units +1 Div Int +1 P47's = 8
- DV: 2
- My roll first
151 7/18/2017 12:33:00 PM Turn 3 German Die roll request Request: 6-sided die x 1

4


Message from German:
Ok that blows that bridge
Might as well try another one Periers Bridge drm will be +5 again
150 7/18/2017 12:30:00 PM Turn 3 German Die roll request Request: 6-sided die x 1

3


Message from German:
Hi Jeff
Well, that was nasty
OK then 4CPs to allocate
752 will retreat to Catz for 1CP
* 752 moves Carentan -> Catz *
* German Disrupt moves Carentan -> Catz *
30 will go to D1 and also retreat to Catz for another 2CP
* 30 moves Carentan -> Catz *
* 752, German Disrupt moves Catz -> Catz *
* German Disrupt, 752, 30 moves Catz -> Catz *
and finally 100 Pz Rep will go to Spent
So now on to Impulse 1
* ImpulseMarker moves Impulse Track -> offboard *
Activate Carentan (44)
Attempt Bridge Demolition first Catz bridge drm +5 (+2 Contested Friendly Area and +3 Free Area)
149 7/17/2017 8:19:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

5
3


Message from Allies:
Jeff> - So mine is 8 + 12 = 20
- Your roll
148 7/17/2017 8:19:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
Jeff> - Hi Martin,
- Okay time to turn the lads loose
- Activate area 50
* 4-22 moves St Mere-Eglise -> Carentan *
* 101-506, 101-502, 101-327, 101-501 moves St Mere-Eglise -> Carentan *
- So AV: 6 lead unit, +4 units, +1 Div Int, +1 P47's = 12
- DV: 2 from 752, +2 TEM, +1 Mandatory, +1 Flooded, +1 Fresh unit = 7
- My roll first
147 7/14/2017 4:14:00 PM Turn 3 German Message Hi Jeff
Sorry, I got a bit over-eager in trying to destroy that damned bridge :)
Time to correct a silly mistake I made when I was regrouping
Activate Troarn (6)
101, 12SS/12, 12SS/25 and 12SS Flak to Bourguebus (5)
* 12SS-12, 12SS-25, 12SS, 101 moves Troarn -> Bourguebus *
* 101, 12SS, 12SS-25, 12SS-12 moves Bourguebus -> Bourguebus *
and that will do for now
All the best
Martin
146 7/13/2017 11:08:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

4
4


Message from Allies:
Your roll
145 7/13/2017 11:08:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

6
2


Message from Allies:
- Hi Martin,
- Hummm.... looking at 20.4 I believe you can only destroy bridges during Assault Impulses.
- So thinking it's still standing for our use. :-)
- Time for the Typhoons to do some damage here!
* 2 TAF moves 2 TAF Box -> Troarn *
- Targeting the 12SS/26 AV: 5 DV; 1 TEM + 1 Flak = 2
- My roll first.
144 7/12/2017 4:17:00 PM Turn 3 German Message Success!!
143 7/12/2017 4:16:00 PM Turn 3 German Die roll request Request: 6-sided die x 1

6


Message from German:
4+6 =10 vs 2 + 6 =8 so 2AP
just enough to make the 3/8 Spent
* 3-8 moves Merville -> Merville *
and finally we will try to blow the Merville - Houlgate Bridge, drm=+2 (+3 Free Area -1 Flooded Boundary)
142 7/12/2017 4:12:00 PM Turn 3 German Die roll request Request: 6-sided die x 2

2
4


Message from German:
Your roll
141 7/12/2017 4:12:00 PM Turn 3 German Die roll request Request: 6-sided die x 2

4
2


Message from German:
Hi Jeff
OK the final two APs will have to turn the 752 to Spent
* 752 moves Carentan -> Carentan *
Activate Houlgate (1)
Artillery Bombardment with the 711/XX. Target 3/8 in Merville (7)
AV 4 vs DV 2 (1 TEM +1 Field Artillery)
Let's see if the Wehrmacht have a better aim
My Roll First
140 7/10/2017 11:06:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:

139 7/10/2017 11:05:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Ugh... your roll
138 7/10/2017 11:05:00 AM Turn 3 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
- Hi Martin,
- I like that for a start :-)
* IX-AF moves IX AF Box -> Carentan *
- Let's start with the IX AF with a 5 AV vs 2 DV
- Targeting the 30th

First the P47's
137 7/10/2017 7:49:00 AM Turn 3 German Message Unbelievable, 7 + 6 = 13 vs 2 + 11 = 13 so 0 AP
I can just tell this is going to be one of those turns for me
136 7/10/2017 7:46:00 AM Turn 3 German Die roll request Request: 6-sided die x 2

6
5


Message from German:
Your Roll
135 7/10/2017 7:46:00 AM Turn 3 German Die roll request Request: 6-sided die x 2

5
1


Message from German:
Hi Jeff,
Hope you have had a good break
Firstly, I will do my Dawn phase and place my meagre reinforcements
* 346-857, 346-762, 346-858, 346 moves offboard -> A Rouen *
That is it
So now I might as well do my Impulse 0 as you have placed your next wave of invaders :)
Impulse 0
Activate Houlgate (1)
* 3-8, 3-9, 3-185 moves Merville -> Merville *
Artillery Bombardment Target 3/8 in Merville (7) with 12SS/XX supported by 12SS Pz/XXX
So, AV 7 vs DV of 2 (1 TEM + 1 Field Artillery)
My roll first
134 7/10/2017 7:39:00 AM Turn 2 German End Turn
133 7/5/2017 4:03:00 AM Turn 2 German Message Hi Jeff
Ok on to my regroup phase
Rouen (A) : 12SS/XX and 12SS Pz/XXX to Houlgate (1)
* 12SS-Art moves A Rouen -> Houlgate *
* 1SS-Pz moves A Rouen -> Houlgate *
Potigny (4): 101, 12SS/26, 12SS Flak to Troarn (6)
* 12SS-26, 12SS, 101 moves Potigny -> Troarn *
Potigny (4) : 654 to Bourguebus (5)
* 654 moves Potigny -> Bourguebus *
Bourguebus (5): 12SS/12 and 12SS/25 to Troarn (6)
* 12SS-25, 12SS-12 moves Bourguebus -> Troarn *
Caen (10): Lehr/901 and 21 Pz/XX to Verson (15)
* Lehr-901, 21-Pz moves Caen -> Verson *
Thury-Harcourt (12): Lehr Flak to Bourguebus (5)
* Lehr-Flak moves Thury-Harcourt -> Bourguebus *
Villars-Bocage (14): Lehr/2 to Tilly (21)
* Lehr-2 moves Villars-Bocage -> Tilly *
Tilly (21): 352/915 to Bayeux (20)
* 352-915 moves Tilly -> Bayeux *
Foret de Cerisy (28): 716/726 to Trevieres (29)
* 716-726 moves Foret de Cerisy -> Trevieres *
Trevieres (29): 352/916 to Foret de Cerisy (28)
* 352-916 moves Trevieres -> Foret de Cerisy *
Periers (43): 30 and 752 to Carentan (44)
* 30 moves Periers -> Periers *
* 752, 30 moves Periers -> Carentan *
Carentan (44): 91/6FS to St Jores (45)
* 91-6 FS moves Carentan -> St Jores *
Barneville (47): 243/922 and 243/XX to St Saveur-le-Vicomte (48)
* 243-922 moves Barneville -> St Sauveur-le-Vicomte *
* 243 moves Barneville -> St Sauveur-le-Vicomte *
Valognes (54): 932 Flak to Montebourg (52)
* 932 moves Valognes -> Montebourg *
That is me done I reckon
Over to you to shuffle around the beaches :)
All the best
Martin
132 7/1/2017 4:35:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 4

1
6
2
2


Message from Allies:
- Almost
* US Construct created in Omaha Beach
- Leaves 9 going to reserves
* M-Omaha moves Omaha Beach -> offboard *
* US Supply x 1 moves Supply Track -> Supply Track *
* US Supply x 1 moves Supply Track -> Supply Track *
* US Supply x 10 moves Supply Track -> Supply Track *
- Next up the air supply
- Area 51, 4/8, 4/12, VII Artillery, 90 Artillery
- At +4 free -1 partial overcast
- So +3
131 7/1/2017 4:32:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 1

4


Message from Allies:
Jeff> - Dropped the tools in the water :-(
* US Construct created in Grandcamp
- So that gives us 7 left to reserves
* M-Omaha moves Grandcamp -> offboard *
* US Supply x 10 moves Supply Track -> Supply Track *
* US Supply x 1 moves Supply Track -> Supply Track *
- Now for 30 1 to repair the bridge at +2
130 7/1/2017 4:29:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Jeff> - Yes!!!!!
- Path's inland :-)
* Gold Supply moves Juno Beach -> offboard *
- Now for Omaha
* M-Omaha moves offboard -> Grandcamp *
* M-Omaha moves offboard -> Omaha Beach *
- First area 31 2 to refit
* 29-115, 29-116 moves Grandcamp -> Grandcamp *
- 1 for bridge repair, but only at +1 as it's flooded
129 7/1/2017 4:27:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 1

5


Message from Allies:
Jeff> - Sadly no.....
* US Construct created in Juno Beach
- Hummm..... 2 left.....Okay let's try and repair 18 to 16 for the last 2 points at +2
128 7/1/2017 4:23:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Bridge repair at +2
127 7/1/2017 4:22:00 PM Turn 2 Allies Message Jeff> - Hi Martin,
- Desperately trying to rebuild your lines I see. :-)
* Gold Supply moves offboard -> Juno Beach *
* Juno Supply moves offboard -> Sword Beach *
* Sword Supply moves offboard -> Merville *
- Okay the Brits first
* 3-8, 3-9, 3-185, -27 moves Merville -> Merville *
* 6-3 moves Merville -> Merville *
- Sword, refits for 5, Disrupted to spent for 2 more,
- Leaves 3 into reserve
* US Supply x 1 moves Supply Track -> Supply Track *
* Sword Supply moves Merville -> offboard *
- Juno supply all refits
* -4SS moves Sword Beach -> Sword Beach *
* -1SS, 3 moves Sword Beach -> Sword Beach *
* 8, 50-69, 50-151, 50-231 moves Sword Beach -> Sword Beach *
- 7 supply points
- 3 into reserve
* US Supply x 1 moves Supply Track -> Supply Track *
* Juno Supply moves Sword Beach -> offboard *
- Gold refits 5 in the area
* 3CA-Art, 3CA-7, 3CA-8, 3CA-9 moves Juno Beach -> Juno Beach *
* 2CA moves Juno Beach -> Juno Beach *
- 2 more to refit area 18
* 50-Art moves Gold Beach -> Gold Beach *
- At 7 so far
- 1 to attempt to repair the bridge 16 to 17 at +3 Free, -1 repair attempt so +2
126 7/1/2017 4:10:00 AM Turn 2 German Message Hi Jeff
OK so the houses of Bayeux at least gave me some protection, unlike for the poor French citizens under that merciless barrage :)
On to my Refit phase
My depots have a total of 7 points each due to the four impulses of overcast weather
First one will be placed in Potigny(4)
* German Supply Depot 5-6 moves offboard -> Potigny *
101, 12SS/26 and 12SS Flak to Fresh for 3 points
654 to Spent for 2 points
and Lehr Flak in Thury Harcourt(12) to Fresh for the final 2 points
Depot in Troarn(6)
* German Supply Depot 5-6 moves offboard -> Troarn *
711/XX in Houlgate(1) to Fresh for 2 points
12SS/12 and 12SS/25 in Bourguebus(5) to Fresh for 4 points
1 point to Reserves
* German Supply x 1 moves Supply Track -> Supply Track
* German Supply Depot 5-6 moves offboard -> Caen *
Depot in Caen(10)
21Pz/125, 716/736, Lehr/1, Lehr/902 and 21Pz Flak to Fresh for 5 points
Lehr/901 to Spent for 2 points
* Lehr-901 moves Caen -> Caen *
* German Supply Depot 5-6 moves offboard -> Verson *
Depot in Verson(15)
Lehr/2 and Lehr/XX in Villars-Bocage(14) to Fresh for 4 points
21Pz/XX in Caen(10) to Spent for 3 points
* Lehr-901 moves Caen -> Caen *
* German Supply Depot 5-6 moves offboard -> la Haye-du-Puits *
Depot in la Haye-du-Puits(46)
91 PAK in St Jores(45) to Fresh for 2 points
91/XX in St Saveur-le-Vicomte(48) to Fresh for 2 points
3 points to Reserves
* German Supply x 1 moves Supply Track -> Supply Track *
* German Supply Depot 5-6 moves offboard -> Valognes *
Depot in Valognes(54)
709/919(-) and 709/XX to Fresh for 2 points
243/921 and CA Marcouf in Montebourg(52) to Fresh for 4 points
* 243-921 moves Montebourg -> Montebourg *
1 point to Reserves
* German Supply x 10 moves Supply Track -> offboard *
* German Supply x 1 moves Supply Track -> offboard *
I will buy 2 Impulses to use up my reserves as well
so at the moment 9th june starts on Impulse 2
* ImpulseMarker moves Impulse Track -> offboard *
* ImpulseMarker moves offboard -> offboard *
* ImpulseMarker moves offboard -> offboard *
* Turn Marker moves offboard -> offboard *
* Turn Marker moves offboard -> offboard *
* Clear/Overcast moves offboard -> offboard *
* Clear/Overcast moves offboard -> offboard *
Cleared up the impulse track while I was here
Ok over to you to refit the invaders
Regards,
Martin
125 6/29/2017 2:36:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
3


Message from Allies:
Your roll
124 6/29/2017 2:35:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
1


Message from Allies:
- Hi Martin,
- Thanks, so far so good.
- What you want night to fall and protect you? :-)
- Let's drop in some shellfire here.
- British 50 Art, bombard area 20 AV: 6 DV: 2
123 6/29/2017 7:02:00 AM Turn 2 German Message Another glorious failure, that bridge just does not want to fall down.
122 6/29/2017 7:01:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

1


Message from German:
I wish this day would end soon, I am running out of troops that I can really use
So, I will go back to an old standby move
Activate Houlgate (1)
Attempt bridge demolition. Merville(7) bridge drm +3
121 6/27/2017 12:02:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
2


Message from Allies:
Whew... your roll
120 6/27/2017 12:02:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

5
6


Message from Allies:
Jeff> - Hi Martin,
- Sorry for the delay had some medical/family stuff come up.
- Nothing to serious but I'm going to be a bit sproidac for the next week and a half.
- Running on 3 hours sleep in the last 2 days already, but don't want to crash now and wake up at midnight.
- So back to beating up on the Germans.
- Okay going to roll the dice on this one.
- Activate Sword and the 4 SS goes in, AV: 4 DV: 1 with the D2 +1 TEM = 2
- My roll first
119 6/25/2017 5:00:00 PM Turn 2 German Message Hi Jeff
Typical British tourists, spoiling a peaceful German trip to the beach :)
Ok, 21 Pz/22 will absorb 3 CPs and be eliminated
* 21 PZ-22 moves Sword Beach -> offboard *
and 21 Pz/192 will take the other 2CPs to go to D2
* German Disrupt created in Sword Beach
So that will be the casualty resolution
It is actually now impulse 8, not sure why there is a turn marker and impulse marker on the track, so will just move the turn marker out of the way
* Turn Marker moves offboard -> offboard *
* ImpulseMarker moves Impulse Track -> offboard *
* Turn Marker moves offboard -> offboard *
I will Activate Montebourg (52)
709/9191(-) to Valognes (54)
* 709-919 moves Montebourg -> Valognes *
* 709-919 moves Valognes -> Valognes *
and that will do for now I think
will just move the impulse marker
* ImpulseMarker moves offboard -> Impulse Track *
All the Best
Martin
118 6/24/2017 3:39:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
6


Message from Allies:
Your defense
117 6/24/2017 3:38:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
5


Message from Allies:
- Hi Martin,
- Interesting move there.
- Let's see if I can take advantage of it.
* 8 moves Gold Beach -> Gold Beach *
* 8, 50-69, 50-151, 50-231 moves Gold Beach -> Juno Beach *
* 8, 50-69, 50-151, 50-231 moves Juno Beach -> Douvres *
* 8, 50-69, 50-151, 50-231 moves Douvres -> Sword Beach *
* Control created in Douvres
- The Brits seem unhappy with you attacking the hospital's set up on the beach.
- So 8th Armor leads for 6, +3 units, +1 Div Int. for 10 vs 3 +1 TEM for 4
- My roll first
116 6/23/2017 2:57:00 PM Turn 2 German Message That could have been so much better for me
AV: 6 + 11 = 17 vs DV 6 + 10 = 16 So a single CP to expend against 1SS or 4SS. I will just flip the 1SS to spent
* -1SS moves Sword Beach -> Sword Beach *
i have no luck in combats :)
All the Best
Martin
Oh i will adjust the impulse marker first
* ImpulseMarker moves Impulse Track -> Impulse Track *
115 6/23/2017 2:51:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

4
6


Message from German:
Now for the defenders
114 6/23/2017 2:50:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

5
6


Message from German:
Hi Jeff
OK first lets get rid of those two APs
21 Pz Flak to spent
* Lehr-1, Lehr-902 moves Caen -> Caen *
* 21Pz-Flak moves Caen -> Caen *
Activate Caen (10)
I still fancy a day at the beach
21 Pz/192 and 21 Pz/22 to Sword Beach(8)
* 21 PZ-22, 21Pz-192 moves Caen -> Caen *
via Douvres
* 21 PZ-22, 21Pz-192 moves Caen -> Douvres *
Reomove the Control Marker
* 21 PZ-22, 21Pz-192 moves Douvres -> Sword Beach *
then into Sword Beach
Lead unit is 21 Pz/192. So, AV is going to be 6
DV will be 6 (4 +1 extra defender , +1 TEM)
my roll first
113 6/21/2017 5:18:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
5


Message from Allies:
Jeff> - My roll first
- This could be good.... oh sorry, target Lehr 901
- Your roll
112 6/21/2017 5:17:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
Jeff> - Hi Martin,
- Obviously the Lehr troopers were drinking way to much Schnapps!
- Or they were listening to Hitler again. :-)
- Fixing.
* Lehr-902, Lehr-901, Lehr-1 moves Sword Beach -> Caen *
* ImpulseMarker moves Impulse Track -> Impulse Track *
- Okay my part of Turn 6.....
- Well since your getting pushy there, the 3rd Artillery will pound Caen
- AV: 6 DV: 4
- My roll first
111 6/21/2017 1:14:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

3
3


Message from German:
Your Roll
110 6/21/2017 1:14:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

6
1


Message from German:
Hi Jeff
If only the unpredictable French weather could have turned earlier things could have been so much better
Still we will make do with the hand we have been dealt :)
Activate Le Mans (C)
will have to remember I have the extra movement point this time
oh and we will use those final 2APs to flip the 716/736 to spent
* 716-736 moves Caen -> Caen *
* 716-736, 21Pz-125 moves Caen -> Caen *
Back to Le Mans
Lehr/2 and Lehr/XX to Thury-Harcourt(12)
* Lehr-2 moves C Le Mans -> C Le Mans *
* Lehr Art moves C Le Mans -> C Le Mans *
* Lehr-2 moves C Le Mans -> C Le Mans *
* Lehr-2, Lehr Art moves C Le Mans -> Thury-Harcourt *
to Aunay-sur-Oden(13)
* Lehr-2, Lehr Art moves Thury-Harcourt -> Aunay sur Odon *
to Villers-Bocage(14)
* Lehr-2, Lehr Art moves Aunay sur Odon -> Villars-Bocage *
Lehr/1, Lehr/901, Lehr/902 and Lehr Flak to Thury-Harcourt
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves C Le Mans -> Thury-Harcourt *
to Aunay-sur-oden, then Evercy
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Thury-Harcourt -> Aunay sur Odon *
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Aunay sur Odon -> Evercy *
to Verson then Caen
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Evercy -> Verson *
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Verson -> Caen *
drop of the Flak, then on to Sword Beach
* Lehr-Flak moves Caen -> Caen *
* Lehr-Flak moves Caen -> Caen *
* Lehr-902, Lehr-901, Lehr-1 moves Caen -> Sword Beach *
and we will Assault AV 9 vs DV 6
Actually just realised that more than five units crossed the Thury-Harcourt - Aunay-sur-Oden bridge so will move back the back unit to Thury-Harcourt
Lehr Flak
* Lehr-Flak moves Caen -> Thury-Harcourt *
Should be DV 7, my brain is failing today
My Roll

109 6/20/2017 8:35:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

1
3


Message from Allies:
Jeff> - ARRGHHH... the end rolls have been terriable!
- Your roll
108 6/20/2017 8:34:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
2


Message from Allies:
Jeff> - Hi Martin,
- The RAF did do a great job indeed!
- Several tempting options
- Let's try and soften up Caen first
* ETF moves ETF Box -> Caen *
- AV 8: DV: 4 Target 21 Pz/125
- My roll first
* ImpulseMarker moves Impulse Track -> Impulse Track *
107 6/20/2017 2:32:00 AM Turn 2 German Message There you go, told you it could be worse :)
All the Best,
Martin
106 6/20/2017 2:30:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

1


Message from German:
Well, it could have been worse, not by much, but it could have been
now 654 to Troarn (6)
105 6/20/2017 2:25:00 AM Turn 2 German Die roll request Request: 6-sided die x 5

2
2
4
2
5


Message from German:
Hi Jeff
I need to start taking a few risks today I think
Activate Chartres (B)
Time to get the 12SS moving, so they will move to Potigny (4)
* 12SS-12, 12SS-25, 12SS-26, 12SS, 101, 654 moves B Chartres -> Potigny *
and time to risk the attention of the RAF
101, 12SS Flak 12SS/25, 12SS/26 and 12SS/12 to Bourguebus (5)
* 654 moves Potigny -> Potigny *
* 12SS-12 moves Potigny -> Bourguebus *
* 12SS-25, 12SS-26, 12SS, 101 moves Potigny -> Bourguebus *
* 101, 12SS, 12SS-26, 12SS-25 moves Bourguebus -> Bourguebus *
drs in the following order - 101, 12SS Flak, 12SS/25, 12SS/26 and 12SS/12
104 6/19/2017 8:38:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
1


Message from Allies:
Your roll
103 6/19/2017 8:38:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
- Hi Martin,
- The Germans forget how to wire explosives!!!
- Must be trainees. ;-)
- Okay on to turn 4
* ImpulseMarker moves Impulse Track -> Impulse Track *
- Okay time to clean the rif-raft off Juno Beach
* 3CA-Art, 2CA, 3CA-7, 3CA-8, 3CA-9 moves Juno Beach -> Juno Beach *
* 2CA moves Juno Beach -> Juno Beach *
- 2 CA and 3 CA Div + it's Artillery gives us a 11 +1 for the Air gives us AV 12 vs DV 4
- My roll first
102 6/18/2017 8:55:00 AM Turn 2 German Message We fail
OK back to you
All the Best
Martin
101 6/18/2017 8:53:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

3


Message from German:
Hi Jeff
Those poor Coastal Artillery crews will be avenged sevenfold in time :)
But to begin with, we will try to blow up a bridge
Activate Houlgate (1)
Demolition attempt on the Houlgate - Merville bridge
DRM will be just +3
100 6/16/2017 10:20:00 AM Turn 2 Allies Edit Victory Points Allies: from 0 to 2
German: from 0 to 0
99 6/16/2017 10:16:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
- So that gives me 18 this time, your roll
98 6/16/2017 10:15:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
5


Message from Allies:
Jeff> - So 20 vs 14 and the CA batteries are reduced to smoking rubble
* CA-Oustr. moves Sword Beach -> offboard *
- We also have an Overrun as a result
* -27, 3-185, 3-9, 3-8 moves Sword Beach -> Sword Beach *
- 1 for the overrun
* 3-8, 3-9, 3-185, -27 moves Sword Beach -> Merville *
- Time to reinforce the Para's
- AV: 11 vs DV 3
- My roll first
97 6/16/2017 10:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
5


Message from Allies:
Jeff> - That gives me a total of 20 your roll
96 6/16/2017 10:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
5


Message from Allies:
Jeff> - Hi Martin,
- Enraged by the cowardly shelling of the Para's the Brits decide to clean out Sword Beach.
- So you have +1 TEM, 5 DV - 1 Disrupt = 4 so a total of 5
- 27th armor leads the assualt 6 + 3rd Div +3 units +1 Intergrity +1 Air = AV: 11
- My roll first
95 6/15/2017 2:51:00 PM Turn 2 German Message So i get a total of 10 and you have 7, so 3APs to allocate
6/3 will go to Spent and 6/5 will go to Disrupt 1 to expend all the APs
* 6-3 moves Merville -> Merville *
* British Disrupt created in Merville
Finally we have found the range :)
* ImpulseMarker moves Impulse Track -> offboard *
* ImpulseMarker moves offboard -> Impulse Track *
All the Best
Martin
94 6/15/2017 2:46:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

2
4


Message from German:
and your roll
93 6/15/2017 2:45:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

3
3


Message from German:
Hi Jeff
OK let me give it another try to see if a different artillery battery can do any better
Activate Houlgate (1)
Artillery Bombardment in Merville (7)
Target 6/3 with 711/XX
AV is 4 vs DV of 1
My roll first, then yours
92 6/15/2017 8:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
1


Message from Allies:
- Not as high as I would have like, yours
91 6/15/2017 8:09:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
3


Message from Allies:
Jeff> - Hi Martin,
- Yeah I forgot to advance the turn, so it is now my part of turn 2 I believe.
- So I do not want to roll snakes!
- Okay going to get my Utah troops ashore while the OBA is down
* 101-327 moves Utah Beach Approach -> Utah Beach Approach *
* 101-327, 90-357, 90-358, 90-359 moves Utah Beach Approach -> Utah Beach *
* 101-327, 90-357, 90-358, 90-359 moves Utah Beach -> St Mere-Eglise *
* VII moves Utah Beach Approach -> Utah Beach *
* 90 moves Utah Beach Approach -> Utah Beach *
- Okay so 90/357 leads the attack 4 +3 other fresh units, +1 unit int., +1 air = 9
- DV 2 + 3 = 5
- My roll first
90 6/14/2017 8:51:00 AM Turn 2 German Message OK that will be a no effect then, definately going to stick to bridges in future
* ImpulseMarker moves offboard -> Impulse Track *
* ImpulseMarker moves Impulse Track -> Impulse Track *
Over to you
All the best, Martin
89 6/14/2017 8:49:00 AM Turn 2 German Die roll request Request: 6-sided die x 4

4
1
6
6


Message from German:
Hi Jeff
By my reckoning we are on Impulse 2 so I will adjust the Impulse chart to reflect that (something I keep forgetting to do)
* ImpulseMarker moves Impulse Track -> offboard *
Now let me see if my artillery crews can measure range yet
Activate Caen (10) Artillery Bombardment of Juno Beach (17), target 3CA/7 with 21 Pz/XX
AV of 5 vs DV of 2 (1 TEM +1 for the Fresh Field Artillery there)

88 6/13/2017 7:35:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
2


Message from Allies:
- Grr.. only a 6 so I'm at 11
87 6/13/2017 7:34:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
3


Message from Allies:
- Hi Martin,
- Okay let's clean out some CA hopefully
* 4 moves Utah Beach -> Utah Beach *
- 4th Artillery hits CA in 50 AV: 5 vs DV 3
- My roll first
86 6/13/2017 4:14:00 AM Turn 2 German Message The jabos don't trouble us
* 243-921 moves St Sauveur-le-Vicomte -> Valognes *
243/921 to Montebourg (52) and due to the three Flak in Valognes means there will be no chance of being interdicted
* 243-921 moves Valognes -> Montebourg *
and that will do for now I think
All the Best, Martin
85 6/13/2017 4:09:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

6


Message from German:
Hi Jeff,
88's and Quad 20mm are quite handy
So, while the RAF licks its wounds, I think I will doing a little movement
Activate la Haye-du-Puits (46)
91 PAK to St jores (45)
* 91 moves la Haye-du-Puits -> St Jores *
243/921 to St Saveur-le-Vicomte (48)
* 243-921 moves la Haye-du-Puits -> St Sauveur-le-Vicomte *
243/921 to Valognes (54) and roll for Air Interdiction
84 6/12/2017 9:31:00 AM Turn 2 Allies Message Jeff> - Grrr... thought it was an easy one after the first roll
- So 5 + 9 = 14 vs 3 + 10 = 13 and ne..... bloody 88's
- Regards, Jeff
* 2 TAF moves Bayeux -> 2 TAF Box *
83 6/12/2017 9:29:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
Yours
82 6/12/2017 9:29:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
6


Message from Allies:
- Hi Martin,
- See what happens when you try and attack as oppossed to just destroying innocent bridges. :-)
- Okay let's turn the RAF lose
* 2 TAF moves 2 TAF Box -> Bayeux *
- AV 5 vs your of 2 +1 Flak = DV 3
- My roll first
81 6/10/2017 2:51:00 AM Turn 2 German Message No Effect, the Paras survive
I might just stick to blowing up bridges, I am good at that
All the Best,
Martin
80 6/10/2017 2:47:00 AM Turn 2 German Die roll request Request: 6-sided die x 4

3
3
5
5


Message from German:
Hi Jeff
OK time to do a little damage to those annoying paratroopers
Activate Valognes (54)
Artillery Bombardment: Target 82/508 in Pont l'Abbe (49)
* 709 moves Valognes -> Valognes *
Lead unit 709/XX supported by 91/XX in St Saveur-le-Vicomte (48)
So, AV 4 vs DV 3
First two rolls are mine, next two are the defenders
79 6/8/2017 10:28:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
sigh, 2nd die
78 6/8/2017 10:28:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

2


Message from Allies:
Ugh..... your roll
77 6/8/2017 10:27:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

1
3


Message from Allies:
- Hi Martin,
- No worries on the repair of the beach's, the damage was only to the ugly defenses the Germans had marred the landscape with. :-)
* WTF moves WTF Box -> Montebourg *
- AV: 8, DV: 4 - targeting the CA
- My roll
76 6/7/2017 4:50:00 PM Turn 2 German Message Bridge goes boom!
We managed to delay the pillaging hordes for a little longer.

75 6/7/2017 4:47:00 PM Turn 2 German Die roll request Request: 6-sided die x 1

5


Message from German:
We do not cower in fear. We are just protecting our supply of Calvados :)
So, activate Isigny (33)
and try to blow the Grandcamp bridge
drm of +2 (+3 Free area -1 Flooded Boundary)
74 6/6/2017 12:43:00 PM Turn 2 Allies Message - So 14 to 8, 4 CP's and enough to destroy the CA
* CA-Gmdcmp moves Grandcamp -> offboard *
* Control created in Grandcamp
* ImpulseMarker moves Impulse Track -> Impulse Track *
- I was thinking that I could also bombard from 19, but apparently not.
- Back to you to try and blow more bridges as you cower in fear. :-0
- Regards, Jeff
- Logfile written.
73 6/6/2017 12:19:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
Yours
72 6/6/2017 12:19:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
3


Message from Allies:
Jeff> - How sad that the Germans can only blow up bridges, not quite the fighting machine that they once were.
- Let's activate area 19
* 29-115, 29-116 moves Port-en-Bessin -> Omaha Beach *
* 29-115, 29-116 moves Omaha Beach -> Grandcamp *
- Looks to be AV 7 with airpower vs a DV of 3
- My roll first, then yours
71 6/5/2017 4:08:00 PM Turn 2 German Message drm of +3
Both bridges are now rubble
That was a little satisfying :)
back to you
All the best
Martin
70 6/5/2017 4:03:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

5
5


Message from German:
Hi Jeff
Ok now on to German impulse Aa
I think we will continue trying to destroy the French architecture
Activate Bretteville (16). Attempt Bridge Demolition of Gold Beach (18) and then juno Beach (17) bridges
69 6/4/2017 11:24:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Grr.. and your second die

68 6/4/2017 11:23:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Yours

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