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Entry # Time Turn Player Title Entry
119 6/25/2017 5:00:00 PM Turn 2 German Message Hi Jeff
Typical British tourists, spoiling a peaceful German trip to the beach :)
Ok, 21 Pz/22 will absorb 3 CPs and be eliminated
* 21 PZ-22 moves Sword Beach -> offboard *
and 21 Pz/192 will take the other 2CPs to go to D2
* German Disrupt created in Sword Beach
So that will be the casualty resolution
It is actually now impulse 8, not sure why there is a turn marker and impulse marker on the track, so will just move the turn marker out of the way
* Turn Marker moves offboard -> offboard *
* ImpulseMarker moves Impulse Track -> offboard *
* Turn Marker moves offboard -> offboard *
I will Activate Montebourg (52)
709/9191(-) to Valognes (54)
* 709-919 moves Montebourg -> Valognes *
* 709-919 moves Valognes -> Valognes *
and that will do for now I think
will just move the impulse marker
* ImpulseMarker moves offboard -> Impulse Track *
All the Best
Martin
118 6/24/2017 3:39:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
6


Message from Allies:
Your defense
117 6/24/2017 3:38:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
5


Message from Allies:
- Hi Martin,
- Interesting move there.
- Let's see if I can take advantage of it.
* 8 moves Gold Beach -> Gold Beach *
* 8, 50-69, 50-151, 50-231 moves Gold Beach -> Juno Beach *
* 8, 50-69, 50-151, 50-231 moves Juno Beach -> Douvres *
* 8, 50-69, 50-151, 50-231 moves Douvres -> Sword Beach *
* Control created in Douvres
- The Brits seem unhappy with you attacking the hospital's set up on the beach.
- So 8th Armor leads for 6, +3 units, +1 Div Int. for 10 vs 3 +1 TEM for 4
- My roll first
116 6/23/2017 2:57:00 PM Turn 2 German Message That could have been so much better for me
AV: 6 + 11 = 17 vs DV 6 + 10 = 16 So a single CP to expend against 1SS or 4SS. I will just flip the 1SS to spent
* -1SS moves Sword Beach -> Sword Beach *
i have no luck in combats :)
All the Best
Martin
Oh i will adjust the impulse marker first
* ImpulseMarker moves Impulse Track -> Impulse Track *
115 6/23/2017 2:51:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

4
6


Message from German:
Now for the defenders
114 6/23/2017 2:50:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

5
6


Message from German:
Hi Jeff
OK first lets get rid of those two APs
21 Pz Flak to spent
* Lehr-1, Lehr-902 moves Caen -> Caen *
* 21Pz-Flak moves Caen -> Caen *
Activate Caen (10)
I still fancy a day at the beach
21 Pz/192 and 21 Pz/22 to Sword Beach(8)
* 21 PZ-22, 21Pz-192 moves Caen -> Caen *
via Douvres
* 21 PZ-22, 21Pz-192 moves Caen -> Douvres *
Reomove the Control Marker
* 21 PZ-22, 21Pz-192 moves Douvres -> Sword Beach *
then into Sword Beach
Lead unit is 21 Pz/192. So, AV is going to be 6
DV will be 6 (4 +1 extra defender , +1 TEM)
my roll first
113 6/21/2017 5:18:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
5


Message from Allies:
Jeff> - My roll first
- This could be good.... oh sorry, target Lehr 901
- Your roll
112 6/21/2017 5:17:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
Jeff> - Hi Martin,
- Obviously the Lehr troopers were drinking way to much Schnapps!
- Or they were listening to Hitler again. :-)
- Fixing.
* Lehr-902, Lehr-901, Lehr-1 moves Sword Beach -> Caen *
* ImpulseMarker moves Impulse Track -> Impulse Track *
- Okay my part of Turn 6.....
- Well since your getting pushy there, the 3rd Artillery will pound Caen
- AV: 6 DV: 4
- My roll first
111 6/21/2017 1:14:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

3
3


Message from German:
Your Roll
110 6/21/2017 1:14:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

6
1


Message from German:
Hi Jeff
If only the unpredictable French weather could have turned earlier things could have been so much better
Still we will make do with the hand we have been dealt :)
Activate Le Mans (C)
will have to remember I have the extra movement point this time
oh and we will use those final 2APs to flip the 716/736 to spent
* 716-736 moves Caen -> Caen *
* 716-736, 21Pz-125 moves Caen -> Caen *
Back to Le Mans
Lehr/2 and Lehr/XX to Thury-Harcourt(12)
* Lehr-2 moves C Le Mans -> C Le Mans *
* Lehr Art moves C Le Mans -> C Le Mans *
* Lehr-2 moves C Le Mans -> C Le Mans *
* Lehr-2, Lehr Art moves C Le Mans -> Thury-Harcourt *
to Aunay-sur-Oden(13)
* Lehr-2, Lehr Art moves Thury-Harcourt -> Aunay sur Odon *
to Villers-Bocage(14)
* Lehr-2, Lehr Art moves Aunay sur Odon -> Villars-Bocage *
Lehr/1, Lehr/901, Lehr/902 and Lehr Flak to Thury-Harcourt
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves C Le Mans -> Thury-Harcourt *
to Aunay-sur-oden, then Evercy
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Thury-Harcourt -> Aunay sur Odon *
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Aunay sur Odon -> Evercy *
to Verson then Caen
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Evercy -> Verson *
* Lehr-Flak, Lehr-902, Lehr-901, Lehr-1 moves Verson -> Caen *
drop of the Flak, then on to Sword Beach
* Lehr-Flak moves Caen -> Caen *
* Lehr-Flak moves Caen -> Caen *
* Lehr-902, Lehr-901, Lehr-1 moves Caen -> Sword Beach *
and we will Assault AV 9 vs DV 6
Actually just realised that more than five units crossed the Thury-Harcourt - Aunay-sur-Oden bridge so will move back the back unit to Thury-Harcourt
Lehr Flak
* Lehr-Flak moves Caen -> Thury-Harcourt *
Should be DV 7, my brain is failing today
My Roll

109 6/20/2017 8:35:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

1
3


Message from Allies:
Jeff> - ARRGHHH... the end rolls have been terriable!
- Your roll
108 6/20/2017 8:34:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
2


Message from Allies:
Jeff> - Hi Martin,
- The RAF did do a great job indeed!
- Several tempting options
- Let's try and soften up Caen first
* ETF moves ETF Box -> Caen *
- AV 8: DV: 4 Target 21 Pz/125
- My roll first
* ImpulseMarker moves Impulse Track -> Impulse Track *
107 6/20/2017 2:32:00 AM Turn 2 German Message There you go, told you it could be worse :)
All the Best,
Martin
106 6/20/2017 2:30:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

1


Message from German:
Well, it could have been worse, not by much, but it could have been
now 654 to Troarn (6)
105 6/20/2017 2:25:00 AM Turn 2 German Die roll request Request: 6-sided die x 5

2
2
4
2
5


Message from German:
Hi Jeff
I need to start taking a few risks today I think
Activate Chartres (B)
Time to get the 12SS moving, so they will move to Potigny (4)
* 12SS-12, 12SS-25, 12SS-26, 12SS, 101, 654 moves B Chartres -> Potigny *
and time to risk the attention of the RAF
101, 12SS Flak 12SS/25, 12SS/26 and 12SS/12 to Bourguebus (5)
* 654 moves Potigny -> Potigny *
* 12SS-12 moves Potigny -> Bourguebus *
* 12SS-25, 12SS-26, 12SS, 101 moves Potigny -> Bourguebus *
* 101, 12SS, 12SS-26, 12SS-25 moves Bourguebus -> Bourguebus *
drs in the following order - 101, 12SS Flak, 12SS/25, 12SS/26 and 12SS/12
104 6/19/2017 8:38:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

6
1


Message from Allies:
Your roll
103 6/19/2017 8:38:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
- Hi Martin,
- The Germans forget how to wire explosives!!!
- Must be trainees. ;-)
- Okay on to turn 4
* ImpulseMarker moves Impulse Track -> Impulse Track *
- Okay time to clean the rif-raft off Juno Beach
* 3CA-Art, 2CA, 3CA-7, 3CA-8, 3CA-9 moves Juno Beach -> Juno Beach *
* 2CA moves Juno Beach -> Juno Beach *
- 2 CA and 3 CA Div + it's Artillery gives us a 11 +1 for the Air gives us AV 12 vs DV 4
- My roll first
102 6/18/2017 8:55:00 AM Turn 2 German Message We fail
OK back to you
All the Best
Martin
101 6/18/2017 8:53:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

3


Message from German:
Hi Jeff
Those poor Coastal Artillery crews will be avenged sevenfold in time :)
But to begin with, we will try to blow up a bridge
Activate Houlgate (1)
Demolition attempt on the Houlgate - Merville bridge
DRM will be just +3
100 6/16/2017 10:20:00 AM Turn 2 Allies Edit Victory Points Allies: from 0 to 2
German: from 0 to 0
99 6/16/2017 10:16:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
- So that gives me 18 this time, your roll
98 6/16/2017 10:15:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
5


Message from Allies:
Jeff> - So 20 vs 14 and the CA batteries are reduced to smoking rubble
* CA-Oustr. moves Sword Beach -> offboard *
- We also have an Overrun as a result
* -27, 3-185, 3-9, 3-8 moves Sword Beach -> Sword Beach *
- 1 for the overrun
* 3-8, 3-9, 3-185, -27 moves Sword Beach -> Merville *
- Time to reinforce the Para's
- AV: 11 vs DV 3
- My roll first
97 6/16/2017 10:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
5


Message from Allies:
Jeff> - That gives me a total of 20 your roll
96 6/16/2017 10:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
5


Message from Allies:
Jeff> - Hi Martin,
- Enraged by the cowardly shelling of the Para's the Brits decide to clean out Sword Beach.
- So you have +1 TEM, 5 DV - 1 Disrupt = 4 so a total of 5
- 27th armor leads the assualt 6 + 3rd Div +3 units +1 Intergrity +1 Air = AV: 11
- My roll first
95 6/15/2017 2:51:00 PM Turn 2 German Message So i get a total of 10 and you have 7, so 3APs to allocate
6/3 will go to Spent and 6/5 will go to Disrupt 1 to expend all the APs
* 6-3 moves Merville -> Merville *
* British Disrupt created in Merville
Finally we have found the range :)
* ImpulseMarker moves Impulse Track -> offboard *
* ImpulseMarker moves offboard -> Impulse Track *
All the Best
Martin
94 6/15/2017 2:46:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

2
4


Message from German:
and your roll
93 6/15/2017 2:45:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

3
3


Message from German:
Hi Jeff
OK let me give it another try to see if a different artillery battery can do any better
Activate Houlgate (1)
Artillery Bombardment in Merville (7)
Target 6/3 with 711/XX
AV is 4 vs DV of 1
My roll first, then yours
92 6/15/2017 8:10:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
1


Message from Allies:
- Not as high as I would have like, yours
91 6/15/2017 8:09:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
3


Message from Allies:
Jeff> - Hi Martin,
- Yeah I forgot to advance the turn, so it is now my part of turn 2 I believe.
- So I do not want to roll snakes!
- Okay going to get my Utah troops ashore while the OBA is down
* 101-327 moves Utah Beach Approach -> Utah Beach Approach *
* 101-327, 90-357, 90-358, 90-359 moves Utah Beach Approach -> Utah Beach *
* 101-327, 90-357, 90-358, 90-359 moves Utah Beach -> St Mere-Eglise *
* VII moves Utah Beach Approach -> Utah Beach *
* 90 moves Utah Beach Approach -> Utah Beach *
- Okay so 90/357 leads the attack 4 +3 other fresh units, +1 unit int., +1 air = 9
- DV 2 + 3 = 5
- My roll first
90 6/14/2017 8:51:00 AM Turn 2 German Message OK that will be a no effect then, definately going to stick to bridges in future
* ImpulseMarker moves offboard -> Impulse Track *
* ImpulseMarker moves Impulse Track -> Impulse Track *
Over to you
All the best, Martin
89 6/14/2017 8:49:00 AM Turn 2 German Die roll request Request: 6-sided die x 4

4
1
6
6


Message from German:
Hi Jeff
By my reckoning we are on Impulse 2 so I will adjust the Impulse chart to reflect that (something I keep forgetting to do)
* ImpulseMarker moves Impulse Track -> offboard *
Now let me see if my artillery crews can measure range yet
Activate Caen (10) Artillery Bombardment of Juno Beach (17), target 3CA/7 with 21 Pz/XX
AV of 5 vs DV of 2 (1 TEM +1 for the Fresh Field Artillery there)

88 6/13/2017 7:35:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
2


Message from Allies:
- Grr.. only a 6 so I'm at 11
87 6/13/2017 7:34:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
3


Message from Allies:
- Hi Martin,
- Okay let's clean out some CA hopefully
* 4 moves Utah Beach -> Utah Beach *
- 4th Artillery hits CA in 50 AV: 5 vs DV 3
- My roll first
86 6/13/2017 4:14:00 AM Turn 2 German Message The jabos don't trouble us
* 243-921 moves St Sauveur-le-Vicomte -> Valognes *
243/921 to Montebourg (52) and due to the three Flak in Valognes means there will be no chance of being interdicted
* 243-921 moves Valognes -> Montebourg *
and that will do for now I think
All the Best, Martin
85 6/13/2017 4:09:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

6


Message from German:
Hi Jeff,
88's and Quad 20mm are quite handy
So, while the RAF licks its wounds, I think I will doing a little movement
Activate la Haye-du-Puits (46)
91 PAK to St jores (45)
* 91 moves la Haye-du-Puits -> St Jores *
243/921 to St Saveur-le-Vicomte (48)
* 243-921 moves la Haye-du-Puits -> St Sauveur-le-Vicomte *
243/921 to Valognes (54) and roll for Air Interdiction
84 6/12/2017 9:31:00 AM Turn 2 Allies Message Jeff> - Grrr... thought it was an easy one after the first roll
- So 5 + 9 = 14 vs 3 + 10 = 13 and ne..... bloody 88's
- Regards, Jeff
* 2 TAF moves Bayeux -> 2 TAF Box *
83 6/12/2017 9:29:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
Yours
82 6/12/2017 9:29:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
6


Message from Allies:
- Hi Martin,
- See what happens when you try and attack as oppossed to just destroying innocent bridges. :-)
- Okay let's turn the RAF lose
* 2 TAF moves 2 TAF Box -> Bayeux *
- AV 5 vs your of 2 +1 Flak = DV 3
- My roll first
81 6/10/2017 2:51:00 AM Turn 2 German Message No Effect, the Paras survive
I might just stick to blowing up bridges, I am good at that
All the Best,
Martin
80 6/10/2017 2:47:00 AM Turn 2 German Die roll request Request: 6-sided die x 4

3
3
5
5


Message from German:
Hi Jeff
OK time to do a little damage to those annoying paratroopers
Activate Valognes (54)
Artillery Bombardment: Target 82/508 in Pont l'Abbe (49)
* 709 moves Valognes -> Valognes *
Lead unit 709/XX supported by 91/XX in St Saveur-le-Vicomte (48)
So, AV 4 vs DV 3
First two rolls are mine, next two are the defenders
79 6/8/2017 10:28:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
sigh, 2nd die
78 6/8/2017 10:28:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

2


Message from Allies:
Ugh..... your roll
77 6/8/2017 10:27:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

1
3


Message from Allies:
- Hi Martin,
- No worries on the repair of the beach's, the damage was only to the ugly defenses the Germans had marred the landscape with. :-)
* WTF moves WTF Box -> Montebourg *
- AV: 8, DV: 4 - targeting the CA
- My roll
76 6/7/2017 4:50:00 PM Turn 2 German Message Bridge goes boom!
We managed to delay the pillaging hordes for a little longer.

75 6/7/2017 4:47:00 PM Turn 2 German Die roll request Request: 6-sided die x 1

5


Message from German:
We do not cower in fear. We are just protecting our supply of Calvados :)
So, activate Isigny (33)
and try to blow the Grandcamp bridge
drm of +2 (+3 Free area -1 Flooded Boundary)
74 6/6/2017 12:43:00 PM Turn 2 Allies Message - So 14 to 8, 4 CP's and enough to destroy the CA
* CA-Gmdcmp moves Grandcamp -> offboard *
* Control created in Grandcamp
* ImpulseMarker moves Impulse Track -> Impulse Track *
- I was thinking that I could also bombard from 19, but apparently not.
- Back to you to try and blow more bridges as you cower in fear. :-0
- Regards, Jeff
- Logfile written.
73 6/6/2017 12:19:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
Yours
72 6/6/2017 12:19:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 2

4
3


Message from Allies:
Jeff> - How sad that the Germans can only blow up bridges, not quite the fighting machine that they once were.
- Let's activate area 19
* 29-115, 29-116 moves Port-en-Bessin -> Omaha Beach *
* 29-115, 29-116 moves Omaha Beach -> Grandcamp *
- Looks to be AV 7 with airpower vs a DV of 3
- My roll first, then yours
71 6/5/2017 4:08:00 PM Turn 2 German Message drm of +3
Both bridges are now rubble
That was a little satisfying :)
back to you
All the best
Martin
70 6/5/2017 4:03:00 PM Turn 2 German Die roll request Request: 6-sided die x 2

5
5


Message from German:
Hi Jeff
Ok now on to German impulse Aa
I think we will continue trying to destroy the French architecture
Activate Bretteville (16). Attempt Bridge Demolition of Gold Beach (18) and then juno Beach (17) bridges
69 6/4/2017 11:24:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Grr.. and your second die

68 6/4/2017 11:23:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Yours
67 6/4/2017 11:23:00 AM Turn 2 Allies Die roll request Request: 6-sided die x 2

3
3


Message from Allies:
- Hi Martin,
- The world is horrified by the barbaric act of the German people - blowing up women and children as they cross a bridge on thier way to church!!!
- Okay let's turn the P47's lose first.
* IX-AF moves IX AF Box -> Grandcamp *
- AV: 5 DV: 1
- My roll first here.
66 6/3/2017 8:09:00 AM Turn 2 German Message Success, quality German explosive defeats inferior French stonework :)
That will do for a start, over to you.
Regards, Martin
65 6/3/2017 8:05:00 AM Turn 2 German Die roll request Request: 6-sided die x 1

5


Message from German:
- Hi Jeff
- OK just going to place my Dawn reinforcements
* 12SS-12, 12SS-25, 12SS-26, 12SS, 12SS-Art, 1SS-Pz, 101, 654 moves offboard -> offboard *
* 12SS-12, 12SS-25, 12SS-26, 12SS, 12SS-Art, 1SS-Pz, 101, 654 moves offboard -> B Chartres *
* 12SS-Art moves B Chartres -> A Rouen *
* 1SS-Pz moves B Chartres -> A Rouen *
* Lehr Art, Lehr-Flak, Lehr-902, Lehr-901, Lehr-1, Lehr-2 moves offboard -> C Le Mans *
* Lehr Art, Lehr-Flak, Lehr-902, Lehr-901, Lehr-1, Lehr-2 moves C Le Mans -> Brehal *
* Lehr Art, Lehr-Flak, Lehr-902, Lehr-901, Lehr-1, Lehr-2 moves Brehal -> C Le Mans *
- OK all set, will get rid of all the moved markers to start the day
- Now to do Impulse A
- Activate Trevieres and attempt Bridge Demolition on the Omaha Bridge
Drm of just +3
64 6/3/2017 8:03:00 AM Turn 1 German End Turn
63 6/1/2017 10:45:00 AM Turn 1 Allies Message Jeff> - Hi Martin,
- Okay my regroup is a simpler. :-)
- Sadly the Rangers leave, so I'm going to go ahead and pull them so it's easier to factor that into the regroup.
* 2, -5 moves Omaha Beach -> offboard *
* 29 moves Omaha Beach -> Port-en-Bessin *
- That's it
- Might as well drop in my reinforcements as well.
* Turn Marker moves Turn Record Track -> Turn Record Track *
* Clear/Overcast, Clear/Overcast moves Impulse Track -> Impulse Track *
* Clear/Overcast, Clear/Overcast moves Impulse Track -> offboard *
* 6-6 moves offboard -> Merville *
* 82-325 moves offboard -> St Mere-Eglise *
* 101-327, 90-357, 90-358, 90-359, 90, VII moves offboard -> Utah Beach Approach *
* 101-327 moves Utah Beach Approach -> offboard *
* 90 moves Utah Beach Approach -> Utah Beach Approach *
* VII moves Utah Beach Approach -> Utah Beach Approach *
* 101-327 moves offboard -> Utah Beach Approach *
* 29-175, V moves offboard -> Omaha Beach Approach *
* 29-175 moves Omaha Beach Approach -> Omaha Beach Approach *
* I moves offboard -> Junpo Beach Approach *
* XXX moves offboard -> Gold Beach Approach *
- Regards, Jeff
- Logfile written.
62 5/31/2017 5:33:00 PM Turn 1 German Message Hi Jeff
Well this Regroup Phase has taken me a while to sort out
But, here goes, I will do things in Area order I think
Rouen(A) 711/731 and 711/XX to houlgate(1)
Houlgate(1) 711/744 to Troarn(6)
Bourguebus(5) 21/22, 21/125 and 21/XX to Caen(10) Bretteville(16) 21 Flak to Caen(10)
Bayeux(20) 352/915 to Tilly(21)
Trevieres(29) 1 Flak to Bayeux(20), 716/726 to Foret de Cerisy(28)
St Lo(27) LXXXIV/XX to Foret de Cerisy(28)
Grandcamp(31) 352/914 and 32 Flak to Isigny(33)
Coutances(41) 30 and 752 to Periers(43)
St Jores(45) 100 Pz Rp to Carentan(44)
Barneville(47) 243/921 to la Haye-du-Puits(46)
St Saveur-le-Vicomte(48) 91 Pak to la Haye-du-Puits(46)
Valognes(54) 91/1058 to St Saveur-le-Vicomte(48)
les Pieux(56) 243/922 and 243/XX to Barneville(47)
Cherbourg(58) 709/739, 709/XX, 1/30 Flak, 2/30 Flak and 932 flak to Valognes(54)
St Pierre-Eglise(59) 709/729 to Valognes(54)
Barfleur(60) AOK7 to St Vaast-la-Hougue(53)
And that is it I think. The Wehrmacht begins to roll !

61 5/30/2017 9:47:00 AM Turn 1 Allies Message - Well the 502nd is back up at least
* 101-502 moves St Mere-Eglise -> St Mere-Eglise *
- Okay Utah is worth only 8 so two to fresh for two, D1 to spent for another 2 = 4 left
- err.... 2 from D1 to spent so another 2 leaving two, which will refit 1 unit in 50
* 82-505 moves St Mere-Eglise -> St Mere-Eglise *
* M-Utah moves Utah Beach -> offboard *
* 4-22 moves Utah Beach -> Utah Beach *
* Control created in Utah Beach
- Area 19 is worth 9 so two for refit and 7 to reserve
* M-Omaha moves Port-en-Bessin -> offboard *
* US Supply x 1, German Supply x 1 moves Supply Track -> Supply Track *
* US Supply x 1, German Supply x 1 moves Supply Track -> Supply Track *
* US Supply x 1 moves Supply Track -> Supply Track *
* US Supply x 10 moves Supply Track -> Supply Track *
* US Supply x 1 moves Supply Track -> Supply Track *
* Clear/Overcast moves Impulse Track -> Impulse Track *
* Clear/Overcast moves Impulse Track -> Impulse Track *
* Clear/Overcast, ImpulseMarker moves Impulse Track -> Impulse Track *
- Hummm.... okay guess I will use 10 Reserve to give us an extra impulse
* ImpulseMarker moves Impulse Track -> Impulse Track *
* US Supply x 10 moves Supply Track -> Supply Track *
* US Supply x 10 moves Supply Track -> Supply Track *
- Okay back to you to regroup.
- Regards, Jeff
- Logfile written.
60 5/30/2017 9:37:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 3

5
4
6


Message from Allies:
- DARN we made it!!!! Medals to the Engineers!!!!
- Area 30 is only worth 9 due to the CA, so refit all 7 and leaves 2 going to reserve
* US Supply x 1 moves Supply Track -> Supply Track *
* M-Omaha moves Omaha Beach -> offboard *
* 82-505, 101-501, 101-502 moves St Mere-Eglise -> St Mere-Eglise *
- Okay let's try air supply into area 50....at +2 German controll, -1 overcast = +1 so I need 6's...... rolls in the order listed above
59 5/30/2017 9:29:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Jeff> - Hi Martin,
- Hope you had a great weekend!
- Memorial Day weekend over here, so very busy but also a lot of fun. :-)
- Now back to getting the lads back in fighting shape!
* M-Utah moves offboard -> Utah Beach *
* Sword Supply moves offboard -> Sword Beach *
* Juno Supply moves offboard -> Juno Beach *
* Gold Supply moves offboard -> Gold Beach *
* M-Omaha moves offboard -> Omaha Beach *
* M-Omaha moves offboard -> Port-en-Bessin *
- Guess I'll do the air supply at some point here, once I figure out what is needed.
- So Juno is easy, refit all and since contested I can't add the remainder to the reserve track :-(
* Juno Supply moves Juno Beach -> offboard *
- Same with Sword
* Sword Supply moves Sword Beach -> offboard *
- Gold refits for 6, leaving 4
* 50-69, 50-151, 50-231 moves Gold Beach -> Gold Beach *
- I will spend one to try and repair the bridge to area 20 and 3 to reserve
* US Supply x 1, US Supply x 10 moves Supply Track -> Supply Track *
* US Supply x 1 moves Supply Track -> Supply Track *
* Gold Supply moves Gold Beach -> offboard *
- Bridge roll at +3 one free area, -1 repair, -1 flooded so I need a 6 here
58 5/26/2017 5:11:00 PM Turn 1 German Message And on Utah Beach the isolated 709/1/919 is eliminated
57 5/26/2017 5:05:00 PM Turn 1 German Die roll request Request: 6-sided die x 1

4


Message from German:
OK Refit Phase
Two Depots in Montebourg(52)
I figure I will get the base 5 Supply points and +1 for the 2 Overcast Impulses, so 6 points per depot
243/920 and 101NW to Fresh. Saving 9 Supply Points
One Depot in Trevieres(29)
716/726 to Fresh, 352/916 to Spent. Saving 3 Supply Points
Three Depots in Caen(10)
716/736 to Fresh
in Bretteville(16) 21 Pz FLAK and 21 Pz PAK to Fresh
in Bourgebus(5) 21 Pz/125 and 21 Pz/22 to Fresh
in Sword Beach(8) Oustr/CA to Disrupt 1
In juno Beach(17) Cours/CA to Spent
By my reckoning thats 15 points spent so save 3 supply points
So, Supply Reserve 15 points

56 5/24/2017 5:09:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
2


Message from Allies:
End of the day
55 5/23/2017 4:17:00 PM Turn 1 German Message Hi Jeff. Welcome Home!
Activate Cap de la Hague (57)
101NW to Cherbourg(58), Valognes(54) then Pont l'Abbe(49)
No will stop in Valognes as we don't have enough MP
243/920 will move to Montebourg(52) via Cherbourg and Valognes
Ok that is me done, hopefully the day will carry on.

54 5/23/2017 8:52:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
Well it would have been spent in any case.

Rolling for clear weather or the end.
53 5/23/2017 8:50:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Jeff> - Hi Martin,
- Should have brought the Hawaiian weather back with me!
- Activate Sword and land vs 1 CA
* 3 moves Sword Beach Approach -> Sword Beach *
52 5/9/2017 4:50:00 PM Turn 1 German Message Activate Troan(6)
125/21 Pz to Bougebous(5)
51 5/9/2017 7:27:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
2


Message from Allies:
- Hi Martin,
- Risking the FB's.
- Going to have to talk to them about taking out more German armor. :-)
- Activate Juno approach
* 3CA-Art moves Junpo Beach Approach -> Juno Beach *
- And now the roll for the end of theday.
50 5/8/2017 11:32:00 AM Turn 1 German Die roll request Request: 6-sided die x 1

4


Message from German:
Actually they were resistance and were in the wrong place at the right time :)
Activate St Pierre-sur-Dives(3)
22/21 Pz to Potigny (4)
and risk interdiction to move to Bourgebus(5)
49 5/8/2017 9:49:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

4
3


Message from Allies:
Jeff> - Must have had some ex-SS men in that group.
- Blowing up French citizens while crossing their bridges on the way home from work.
- :-)
- Activate Gold Beach and land hte Artillery
* 50-Art moves Gold Beach Approach -> Gold Beach Approach *
* 50-Art moves Gold Beach Approach -> Gold Beach *
- Ending roll next
48 5/7/2017 3:26:00 PM Turn 1 German Message OK with the +3 modifier that will do the trick
47 5/7/2017 3:25:00 PM Turn 1 German Die roll request Request: 6-sided die x 2

6
5


Message from German:
Hi Jeff
OK let me try that again
Activate Bayeux (20) Attempt Bridge Demolition
Port-en-Bessin (19) and Gold Beach (18)
46 5/7/2017 11:01:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
- Hi Martin,
- The German troops have obviously become lax from their easy garrison life. :-)
- Activate Utha and land the 4th Artillery.
- Vs 2 CA however
45 5/6/2017 10:10:00 AM Turn 1 German Die roll request Request: 6-sided die x 5

2
1
2
1
2


Message from German:
drm of +3 for the Free Area for each roll I think, the rolls will be in the order listed
44 5/6/2017 10:08:00 AM Turn 1 German Message Time to get a little destructive I think
Activate Bayeux (20)
Bridge demolition attempt on Port-en-Bessin, Gold Beach, Tilly, Trevieres and Foret de Cerisy
43 5/5/2017 9:33:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
3


Message from Allies:
Your roll
42 5/5/2017 9:33:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
- Your CA seems to be way to accurate!! :-)
* 1 moves Omaha Beach Approach -> Omaha Beach *
* 29 moves offboard -> offboard *
* 29 moves offboard -> Omaha Beach *
* 29-115, 29-116 moves Omaha Beach Approach -> Omaha Beach *
* 29-115, 29-116 moves Omaha Beach -> Port-en-Bessin *
- Need to try ans shutdown that CA for good
- AV 5 +1 unit, +1 Day air = 7 DV 2 +1 TEM =3
- My roll
41 5/5/2017 9:31:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 4

6
2
1
1


Message from Allies:
- Going to activate the Omaha Beach Approach
- 1 CA in are 31 so in order, 115, 116m 1st Artillery, 29th Artillery
40 5/4/2017 1:31:00 PM Turn 1 German Message German impulse 0

Activate Caen(10) 21 PaK and 21 FlaK to Bretteville (16)
39 4/26/2017 10:08:00 AM Turn 1 Allies Message - Whew.... this one had me worried!
- AV 11 + 8 = 19 vs 9 + 6 = 15 so 4 CP
* 3-185, 3-9, 3-8 moves Sword Beach -> Sword Beach *
* -4SS, -1SS moves Sword Beach -> Sword Beach *
* -1SS, -4SS, 3-8, 3-9, 3-185, -27 moves Sword Beach -> Sword Beach *
* X-Disrupt created in Sword Beach
* X-Disrupt created in Sword Beach
* X-Disrupt created in Sword Beach
* X-Disrupt created in Sword Beach
* X-Disrupt created in Sword Beach

Okay having blown up our mailboxes I'll wrap up and send you the file for your 0 impulse....


38 4/26/2017 10:05:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
4


Message from Allies:
yours

37 4/26/2017 10:05:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
Jeff> - Both in
- So we have
- AV 11 vs DV 9
My roll
36 4/26/2017 10:04:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
3


Message from Allies:
- Grr... one failed
- Now the 2 SS units
35 4/26/2017 10:03:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 3

1
3
4


Message from Allies:
- Made it, now the 3rd Division
34 4/26/2017 10:02:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Jeff> - UGh..... 11 + 6 = 17 vs 10 + 6 = 16 only 1 CP
* X-Disrupt created in Juno Beach
* 2CA moves Juno Beach -> Juno Beach *
- Fortifications are gone at least
- And last is Sword
* -27 moves Sword Beach Approach -> Sword Beach *
* 3-8, 3-9, 3-185 moves Sword Beach Approach -> Sword Beach *
* -1SS, -4SS moves Sword Beach Approach -> Sword Beach *
- Interdiction on the armor
33 4/26/2017 9:56:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
Yours
32 4/26/2017 9:55:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
5


Message from Allies:
Jeff> - AV 12 + 7 = 19 so 6 + 4 = 10 diff of 9 and the CA goes away
* CA-Arrom. moves Gold Beach -> offboard *
* 50-69, 50-151, 50-231 moves Gold Beach -> Gold Beach *
* 56 moves Gold Beach -> Gold Beach *
* 8 moves Gold Beach -> Gold Beach *
* Control created in Gold Beach
- Next up is Juno
* 2CA moves Junpo Beach Approach -> Juno Beach *
* 3CA-7, 3CA-8, 3CA-9 moves Junpo Beach Approach -> Juno Beach *
- No interdiction for a change AV: 11 vs DV 6

My roll
31 4/26/2017 9:51:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

1
3


Message from Allies:
Yours
30 4/26/2017 9:50:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
1


Message from Allies:
- Wow everyone makes it in
- AV: 12 vs DV 6

My roll
29 4/26/2017 9:49:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

5


Message from Allies:
Jeff> - The British make it in
- Now for the 56th
28 4/26/2017 9:49:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 3

6
5
4


Message from Allies:
Jeff> - Made it, now three on the 50th Division
27 4/26/2017 9:43:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 1

5


Message from Allies:
Jeff> - Okay moving on to the Brits and Gold Beach
* 8 moves Gold Beach Approach -> Gold Beach *
* 50-69, 50-151, 50-231 moves Gold Beach Approach -> Gold Beach *
* 56 moves Gold Beach Approach -> Gold Beach *
- Not crazy about having to send everyone in, but the rolls killed me earlier
- So first interdiction on the armor
26 4/26/2017 9:39:00 AM Turn 1 Allies Message Jeff> - Whew... I need a good roll there..... having not seen what you have done I'll just mark the CP..... AV 10 + 9 = 19 vs 5 + 7 = 12 so 7 CP
25 4/26/2017 9:38:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
Your roll
24 4/26/2017 9:38:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
Jeff> - Flips another one
* 2 moves Omaha Beach -> Omaha Beach *
- Okay that leaves us with AV of 9 vs DV of 3 + a unit...... thinking you will have a 4 left so most likely 9 vs 7

My roll
23 4/26/2017 9:35:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

2
6


Message from Allies:
Jeff> - Well at least only one flips
* 1-16 moves Omaha Beach -> Omaha Beach *
- Now for the Special forces
22 4/26/2017 9:34:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 3

6
6
2


Message from Allies:
- 7 + 6 = 13 vs 9 + 3 = 12.... hummm...... actually forgot the +1 for Allied Air Support in Clear Weather so 14 vs 12
- Humm... okay after some rule reading we have 2 CP and I don't believe you can retreat due to my holding the bridge and it being a flooded boundary so goes to level D2
* X-Disrupt created in Utah Beach
- As I recall it is never good when that beach is not cleared on the first invasion.
- The fortification does go away as well at least
* 4-22 moves offboard -> Utah Beach *
- Need the rest of the rolls to go my way if I'm going to make up for the disastor's building up here.
* 1-16, 1-18, 1-26 moves Omaha Beach Approach -> Omaha Beach *
* 2, -5 moves Omaha Beach Approach -> Omaha Beach *
- Okay first the interdictions roll vs the 1st Division
21 4/26/2017 9:25:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

3
6


Message from Allies:
Yours
20 4/26/2017 9:24:00 AM Turn 1 Allies Die roll request Request: 6-sided die x 2

5
2


Message from Allies:
- ARRGHHH.... starting to think I may just have to conceed the game on the first turn
* 4-8 moves offboard -> Utah Beach *
* 4-12 moves offboard -> Utah Beach *
* X-Disrupt created in Utah Beach
- That leaves AV 6 vs DV 3

My roll

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