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For the People: Knut vs Jukka Journal

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Entry # Time Turn Player Title Entry
87 6/24/2017 5:58:00 AM Fall 1861 Union Message Reading the card I believe you can not put 2 SP in the same port.
86 6/24/2017 4:50:00 AM Fall 1861 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
2 SPs in Wilmington
85 6/23/2017 4:50:00 PM Fall 1861 Union Play Strategy card as Event #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Confederate SW moves to 105
84 6/22/2017 3:14:00 PM Fall 1861 Confederate Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
Dysentery hits Harpers Ferry
83 6/22/2017 10:47:00 AM Fall 1861 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
McDowell, Banks and 6 SP move to Washington (moving through Frederick where they leave 1 SP.
AOP in Washington now have 7 SP.

SW drops even further (78).
82 6/20/2017 1:28:00 PM Fall 1861 Confederate Message Well its your turn to act so play your next action.
81 6/20/2017 12:10:00 PM Fall 1861 Union Message AOP retreats to Washington

80 6/18/2017 3:53:00 PM Fall 1861 Confederate Message AoP misses destruction just barely. 2-1. You can decide where to retreat.
4 MP convert Manassas
5-6 MP Fredericksburg - Hanover

Back to you
79 6/18/2017 3:49:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
Attacking at 3-1 force ratio so will use best generals
CSA - 9 SP - +6DRM
USA - 3 SP - +1DRM
78 6/18/2017 3:48:00 PM Fall 1861 Confederate Message 2 MP AoNV converts Culpeper
3 MP attack AoP in Manassas

No retreat possible, i'll roll for combat.
77 6/18/2017 3:41:00 PM Fall 1861 Union Message Thanks, but no, let's move on and see what happens.
You learn the most by learning the hard way.
76 6/18/2017 10:16:00 AM Fall 1861 Confederate Message Well, nothing permanent has happened yet and yes, I think attacking was a bit too risky move at current stage.

Do you wish to restart the turn from action 1 or do you wish to carry on?
75 6/18/2017 9:55:00 AM Fall 1861 Union Message I'm always mixing this Combat table up...
In that case, maybe I shouldn't have made this move.

No response possible with Pope I'm afraid.
74 6/18/2017 7:46:00 AM Fall 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
OPS. Activate AoNV (9)
1 MP moves to Culpeper VA

responses? AoP at 3
73 6/18/2017 7:42:00 AM Fall 1861 Confederate Message I got 10+ result, so I think you lose 6 SPs.
Your result was 8 so 4 losses to me.

And I get change of fortune in SW, so +2SW (7 in total)
72 6/18/2017 7:36:00 AM Fall 1861 Union Message Back to you.
71 6/18/2017 7:36:00 AM Fall 1861 Union Message No casualty.
70 6/18/2017 7:36:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
No effect.
Generl casualty roll US (on a 1)
69 6/18/2017 7:35:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
General casualty roll CSA
68 6/18/2017 7:34:00 AM Fall 1861 Union Message Result 4/5
Defender wins.

Elite units removed
CSA SW +3 (=108)
US SW -5 (=83)
67 6/18/2017 7:33:00 AM Fall 1861 Confederate Message Mine DRMs were correct.
You however had:
+0 for Pope (lacking cavalry inter)
+1 for Buell
+1 for elite unit
so a +2 total

The cavalry penalty is pretty poorly written but it only decreases commanding general's stats by 0-2 points but not fewer than 0.

So with a roll of 6, you got result of 8.
66 6/18/2017 7:27:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
3


Message from Union:
Large battle

Pope +1
Buell +1
Elite unit +1
Cavalry intel -2
US DRM +1

Johnston +2
Stuart +2
Smith +1
Interception +2
CSA DRM +7

65 6/18/2017 6:58:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
JJ tries to intercept. If I succeed, please roll for combat. Will use best generals.
Success on 1-4
64 6/18/2017 6:51:00 AM Fall 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Activate AOP.
Leave 1 SP in Manassas.
Move to Culpeper and place PC
Back to Manassas
Move to Strasburg. Interception?
63 6/17/2017 11:06:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

62 6/17/2017 10:19:00 AM Fall 1861 Confederate Message You may go first.
61 6/17/2017 10:18:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

60 6/17/2017 10:18:00 AM Summer 1861 Confederate End Turn
59 6/17/2017 10:18:00 AM Summer 1861 Confederate Message Mobile AL + Corinth MS -> Richmond
Wilmington NC + Lexington KY + Frankfort KY + Little Rock AR + Petersburg VA -> AoNV

Pemberton + Van Dorn to AoNV
58 6/17/2017 8:24:00 AM Summer 1861 Union Message And place McDowell in Grafton


57 6/17/2017 8:22:00 AM Summer 1861 Union Message STRAT MOVEMENT
2 SP Frederick (0) > Manassas AOP (7)
2 SP Salem/Vandalia (0) > Cincinatti AOT (4)
1 SP Weston (0) > Grafton (3)
1 SP Columbus (0)> Cincinatti AOT (5)
2 SP Jonesborough (0) > Grafton (5)
1 SP St Louis (1) > Grafton (6)
1 SP Cairo (1) > Manassas AOP (8)
1 SP Vernon (0) > Manassas AOP (9)
56 6/17/2017 7:59:00 AM Summer 1861 Union Message Damnit, totally forgot about that as well. It feels like learning it again from scratch.
That changes things quite a bit!
55 6/17/2017 5:16:00 AM Summer 1861 Confederate Message Its turn 3 so neither of us receives reinforcements. Only strategic movements and general placements.

So make a new log and put your rail moves in it.
54 6/17/2017 5:08:00 AM Summer 1861 Union Message 8 SP in Washington DC
6 SP in Cincinatti OH (AOT)
4 SP in Pana IL
53 6/15/2017 2:58:00 PM Summer 1861 Confederate Message Your strategic movements next.
52 6/15/2017 2:55:00 PM Summer 1861 Confederate Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
OPS. Activate AoNV
1-3 MP Hanover - Gordonsville - overrun Culpeper
4 MP attack Strasburg, automatic 2*-1 at least. No interception chances for Pope
5 MP overrun Staunton
6 MP overrun Franklin
51 6/15/2017 11:23:00 AM Summer 1861 Union Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Activate AOP.
Leave one SP in Washinton DC
1) Manassas
2) Strasburg
3) Staunton, drop 1 SP
4) Strasburg, drop 2 SP
5) Culpeper, drop 1 SP
6) End in Manassas
50 6/15/2017 8:59:00 AM Summer 1861 Confederate Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Division move, 1 SP from Louisville -> Lexington
49 6/15/2017 4:35:00 AM Summer 1861 Union Play Strategy card as Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Remove 2 SPs in Lebanon and Bowling Green
48 6/13/2017 11:06:00 AM Summer 1861 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Yup, doing my action right now thanks.

Event. Forts in Nashville + Louisville
47 6/13/2017 11:05:00 AM Summer 1861 Union Message The file is in the dropbox, don't you see it?
46 6/13/2017 8:42:00 AM Summer 1861 Union Message I thought I did, maybe I forgot to end the logfile?

Will do it when I get home!
45 6/12/2017 11:46:00 PM Summer 1861 Confederate Message Are are you going to add a file for your action?
44 6/12/2017 4:07:00 PM Summer 1861 Union Message I mean Franklin instead of Grafton

43 6/12/2017 4:04:00 PM Summer 1861 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
I'll move two SP's out of the AOT to West Virginia where I'll end the SP's on Weston and Grafton.
42 6/12/2017 2:51:00 PM Summer 1861 Confederate Message I play the event I played earlier anyway. So you can take back moving those 2 SPs by Wilson's creek, create army under Burnside and make your next action.
41 6/12/2017 2:39:00 PM Summer 1861 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
One SP that was in Vernon I now place in Cincinatti.
Then I'll create the Army of Tennessee with Burnside.
SW penalty of -2
SW=88
40 6/12/2017 2:31:00 PM Summer 1861 Union Return Strategy card to hand #66: 1 / Wilson's Creek

Message from Union:
39 6/12/2017 2:30:00 PM Summer 1861 Union Message Well, in that case I like to make use of your offer to rewind and create an army in Cincinatti. Thanks.

38 6/11/2017 3:34:00 PM Summer 1861 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
Event.
Richmond
Nashville
Louisville
37 6/11/2017 3:23:00 PM Summer 1861 Confederate Message Well, asked because you had plenty of remaining rail moves in the strategic phase. So it would have been ok by me if you wished to rail few more with Burnside to create an army, as you forgot that SP-requirement.

Shall we play on or you wish to "backtrack" a bit. You could play something different for your this action.
36 6/11/2017 3:19:00 PM Summer 1861 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Exactly.
I'll now move the two SPs in Vernon.
One to Cincinatti and one to Franklin WV.
35 6/11/2017 2:51:00 PM Summer 1861 Confederate Message Ouch, thats painful. You were thinking of creating an army for Burnside or?
34 6/11/2017 2:45:00 PM Summer 1861 Union Message I see I'm already making big mistakes because of my rustiness with the rules! I thought I could create an army with 3 SP's or more, but I now read I need five...
I have to think about changing my plans.
33 6/11/2017 12:50:00 PM Summer 1861 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Create AoNV in richmond. -2SW
32 6/11/2017 12:44:00 PM Summer 1861 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
McDowell is relieved of command of the AOP and demoted (returns next turn).
Pope takes control.

SW penalty:
-6 for McDowell
-4 for McClellan and Buell
Union SW=90

31 6/10/2017 1:01:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

30 6/9/2017 8:46:00 AM Summer 1861 Confederate Message You can go first.
29 6/9/2017 8:45:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

28 6/9/2017 8:45:00 AM Spring 1861 Confederate End Turn
27 6/9/2017 8:45:00 AM Spring 1861 Confederate Message All generals placed in Richmond. Will draw cards.
26 6/9/2017 6:03:00 AM Spring 1861 Union Message Generals are placed in Vassal through the chit cup.

25 6/9/2017 5:56:00 AM Spring 1861 Union Message 7 generals:
3 in Washington DC
1 in Grafton WV
2 in Cincinatti OH
1 in Bloomington IN
24 6/8/2017 2:34:00 PM Spring 1861 Confederate Message Troop gathering in Richmond.
23 6/8/2017 2:28:00 PM Spring 1861 Union Message I've made a new file.

22 6/7/2017 2:49:00 PM Spring 1861 Confederate Message Ok, no problem.
21 6/7/2017 10:23:00 AM Spring 1861 Union Message My bad, I probably forgot to play your logfile...
I will correct my mistake, although I won't be able to do that before tomorrow evening, because I will be home late today.
20 6/6/2017 4:12:00 PM Spring 1861 Confederate Message Could you begin making your file after you have clicked through my reinforcements? In your file for strategic movements, I dont have any T2 reinforcements placed.
19 6/6/2017 4:10:00 PM Spring 1861 Union Message Strategic movement
1 SP Philidelphia PA (0) > Frederick MD (2)
1 SP Pittsbergh PA (0) > Grafton WV (2)
1 SP Springfield IL (0) > Jonesborough IL (2)
1 SP Indianapolis IN (0)> Vernon IN (1)
1 SP Bloomington IN (2) > Vernon IN (2)
18 6/6/2017 1:16:00 PM Spring 1861 Confederate Message Blockade Runners:
Wilmington
Charleston
Mobile
Sabine

9 States + KY
Louisville KY
Richmond VA
Wilmington NC
Marion SC
Savannah GA
Fort Gadson FL
New Orleans LA
Little Rock AR
Corinth MS
Dover TN
17 6/6/2017 12:45:00 PM Spring 1861 Union Message Reinforcements
8 SP in Washington DC (AOP)
3 SP in Bloomington IN
3 SP in Cincinnatti OH
2 SP in Salem/Vandalia IL
1 SP in Jonesborough IL
1 SP in Cairo IL
16 6/4/2017 3:32:00 AM Spring 1861 Union Message I am away for the weekend, will do my reinforcements tomorrow evening.
15 6/3/2017 8:24:00 AM Spring 1861 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate A.Johnston in Memphis
1-2 MP Dover, pick 3 SP and Polk
3-8 MP Spread SPs in KY and finish in Louisville.

KY converts to CSA. End of turn phase completed. Your reinforcements next.
14 6/3/2017 7:59:00 AM Spring 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Place PC marker in Wheeling WV
13 6/2/2017 5:11:00 PM Spring 1861 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
OPS. Place PC-markers in KY
Paducah
Louisville
Falmouth
12 6/2/2017 5:05:00 PM Spring 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
One division moves from Pittsburgh to Grafton WV.
11 6/1/2017 11:57:00 PM Spring 1861 Confederate Message Well, weird. Anyway, I did make a correction file. Your next action.
10 6/1/2017 3:50:00 PM Spring 1861 Union Message Not that I'm aware of. I see that it was modified this morning at 11.17 when I was going through them, but I'm not sure what I could have done to alter them....
9 6/1/2017 9:43:00 AM Spring 1861 Confederate Message Did you alter my log for 2nd action? Now it shows only the final situation.
8 6/1/2017 12:18:00 AM Spring 1861 Confederate Message J.Johnston decided to move with 6th to Petersburg and drop Beauregard with 2 SPs there and then come back to Richmond.
7 6/1/2017 12:12:00 AM Spring 1861 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Event.
1st activation: single naval action to move 1SP in New Orleans via riverine movement to Forts St. Phillip/Jackson

2nd activation to activate Price:
1-2 MP Little rock (pick 1)
3-5 MP Memphis (pick 1 and Polk)
6-8 MP Dover TN

3rd activation for J.Johnston in Winchester
1-2 MP Strasburg - Manassas (pick 2 and Beauregard)
3-5 MP Fredricksburg - Hanover - Richmond
6 6/1/2017 12:07:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Wont retreat with Beauregard. I'll guess you will use elite units. Medium battle

USA - 5 SP - +2DRM
CSA - 3 SP - +1DRM
5 5/31/2017 5:23:00 PM Spring 1861 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
AOP Washington vs. Manassas
4 5/30/2017 3:44:00 PM Spring 1861 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event.
New Orleans LA
Sabine City TX
Wilmington NC
3 5/30/2017 3:27:00 PM Spring 1861 Union Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Place Iron Bde in AOP.
2 5/30/2017 2:50:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 5/22/2017 10:47:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

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