Warhorse Simulations

Automated Card Tracking System: Home

For the People: Jukka vs Jonathan VI Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
670 6/13/2017 3:11:00 PM Master ID = 22449 Game Deleted
669 6/13/2017 3:10:00 PM Spring 1864 Union Message Ok, good game. Got to love the end game Union steamroller.
668 6/13/2017 3:07:00 PM Spring 1864 Confederate Message i already did it...i think i need to forfeit and start over if you are ok with that.

will try CSA one more time. i really screwed up letting Lee get trapped up there in PA. lost so many SPs and i got very unlucky on some crucial intercept misses but that happens.
667 6/13/2017 3:07:00 PM Spring 1864 Union Message Whew, you are too fast.
666 6/13/2017 3:06:00 PM Spring 1864 Union Message Life is good indeed. I can upload the file for battle.
665 6/13/2017 3:05:00 PM Spring 1864 Confederate Message life is good for Union generals, they haven't died all game.
664 6/13/2017 3:04:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
3*-3...i'm pushed back but your movement has ended.

US loses general on a 1-3

CSA on 1.
663 6/13/2017 3:04:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
13 SP attack 5 in Humboldt. Long intercepts with 1 SP.

US:+5 generals

CSA: +5 generals +2 INT = 7
662 6/13/2017 3:00:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Longstreet attempts interception with 1 SP into Humboldt to join Jackson's 4 SPs there... you said you are leaving 2 behind so there is no large battle so if i succeed 13-5 attack, if i fail, 13-4 unless i retreat again.

Long needs 3 or less.
661 6/13/2017 2:59:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
attempt retreat to Humboldt...thinking this game is probably over...the odds of me getting your SW low enough at end of 64 for Lincoln to lose election is pretty much non-existent now.

should the game even continue?
660 6/13/2017 2:53:00 PM Spring 1864 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
OPS. Sherman activated
1 MP Greenville, drop 1SP (8)
2 MP Ironton, drop 1 (7)
3 MP Cairo, pick 8 (15)
4 MP Paducah
5 MP Columbus, drop 2 (13)
6 MP Humboldt

Just writing my movement path as I assume you would flee at least the first attack. Will be OOS from Paducah forward.

Do you wish to play responses or attempt retreat with Jackson?
659 6/13/2017 2:45:00 PM Spring 1864 Confederate Message no, just 1 SP with PGT.
658 6/13/2017 2:43:00 PM Spring 1864 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
PGT leaves with 2 SPs to go east to end in Knoxville, TN.
657 6/13/2017 2:08:00 PM Spring 1864 Confederate Message never mind, you are talking about Smith and Hood defending Richmond. no casualties there on a 2.
656 6/13/2017 2:06:00 PM Spring 1864 Confederate Message stop!
i already rolled and it was a 4...so no general casualty.
655 6/13/2017 1:54:00 PM Spring 1864 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Rolling if your general falls.
654 6/13/2017 1:52:00 PM Spring 1864 Union Message I can log it.
653 6/13/2017 1:45:00 PM Spring 1864 Confederate Message or should i log it when i'm able?
652 6/13/2017 1:33:00 PM Spring 1864 Confederate Message 2 SPs damage. can you log it? capital falls and i get resource space burned so double whammy on my SW and you get a boost for burning Richmond sadly.
651 6/13/2017 1:32:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
3rd battle of Richmond. only question is can i roll a 3 damage result as you are guaranteed 10+.

CSA: +1 Smith +2 Fort = 3.

need a 5 or 6 to win.
650 6/13/2017 1:30:00 PM Spring 1864 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
OPS. Activate Grant
1 MP convert Petersburg, drop 1 SP
2-3 MP Burkeville + convert, pick 2
4 MP back to Petersburg
5 MP attack Richmond with 7 SPs
6 MP possibly convert it.

You can roll and resolve please.
649 6/13/2017 1:23:00 PM Spring 1864 Confederate Message phew, no death.

Lee flees 2nd - 6th MP to Saltville, VA. he has 1 cav SP with him and 4 generals total so no more generals can be added until i get more SPs.

and i can't even convert spaces anymore due to not having any infantry SPs.

not good.
648 6/13/2017 1:22:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
thought about getting only 5 DRM but didn't want to risk losing at 1-1 which which case we both retain 1 SP and i'm still trapped.

let's see if CSA general dies 1-3.
647 6/13/2017 1:21:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
battle of Hanover (1 SP vs 1 SP), 1 MP expended to get there.

Auto 1* for Lee at +6 modifier (Lee/Morgan/Bragg)

let's see if there is chance for general casualty. hoping for 3 or less.
646 6/13/2017 1:19:00 PM Spring 1864 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
Hunley's seem almost pointless since it is almost all up to the attacker getting their 1* result or not on AA. it doesn't even provide a modifier to running the guns.

Lee is going to attack you in Hanover with 1st MP. he leaves 1 SP behind with Smith and Hood in the fort at Richmond.

Due to rule 7.34 if both sides are eliminated then higher result wins and retains 1 SP...asterisks are higher so i will auto win with 2*-1 against your lone SP and retain my 1 SP then breakout to the west.

just need to see if i lose a general.
645 6/13/2017 1:13:00 PM Spring 1864 Confederate Message i could break out but not sure there is any point in doing so :(

i have 6 generals so if I lose any more SPs without leaving a general behind then you will get to remove a general of your choice from my army :(
644 6/13/2017 1:09:00 PM Spring 1864 Confederate Message oops, didn't realize it was a minor campaign and was my turn. LOL.

i thought you played a major campaign.
643 6/13/2017 11:19:00 AM Spring 1864 Confederate Message Alas, he is not trembling but resigned to his fate. What I wouldn't give to have drawn a campaign card to launch an attack at beginning of turn when I had 10 SP's and could have overrun you
642 6/13/2017 11:16:00 AM Spring 1864 Union Message Hope Lee is trembling already. There are many more Union soldiers ready to assault relentlessly. Grant is pushing them forward.
641 6/13/2017 11:13:00 AM Spring 1864 Confederate Message 3*-3, but Lee holds and grant retreats losing avlther SP
640 6/13/2017 11:13:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Second battle of Richmond; medium table. Guaranteed 10+ for Lee with fort and generals plus OOS bonus.

US: +5 generals +2 OOS =7

No general casualties possible and Lee will be able to hold due to resource space and grant will have to retreat back to hostile space and lose another SP.
639 6/13/2017 10:46:00 AM Spring 1864 Confederate Message I will roll for combat in Richmond. I knew I should have just stayed out and let you take Richmond because once I intercepted I lost ability to intercept into Burkeville which was mh last LOC path
638 6/13/2017 9:07:00 AM Spring 1864 Union Message Grant activated with 2nd movement.
Drop 1 SP in Norfolk (5)
1 MP Weldon, pick Hooker and 6SP (11)
2 MP Clarksville
3 MP Danville
4 MP Burkeville, drop 2 SP (9). Richmond would be OOS
5 MP Petersburg
6 MP Attack Richmond, AoT is OOS from Danville forward.

Lee may play a 2-space interception into Burkeville. Otherwise Army of Mississippi will be OOS. He may also attempt interception in Petersburg. I'll be attacking OOS.
637 6/13/2017 12:57:00 AM Spring 1864 Confederate Message well at least we only lose 1 division. but again no deaths for the kamikaze generals of the Union.
636 6/13/2017 12:55:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
1-3 result...McPherson dies on a 1 only.
635 6/13/2017 12:55:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Lee is guaranteed to score 10+ so just roll for McPherson.

US: +2
634 6/13/2017 12:53:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
can Lee ride to Richmond's rescue once again.

633 6/13/2017 12:49:00 AM Spring 1864 Union Message Darn, need to be at work in 15 min, so need to run. Later
632 6/13/2017 12:47:00 AM Spring 1864 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st activation. McPhearson moves out from AoP with 1 SP and rides to Richmond.

Lee wishes to intercept?
631 6/13/2017 12:43:00 AM Spring 1864 Union Message No problem, and there were 8 SPs in Cairo, not 2. So that would change everything.

So anyway, redo your action by all means.

I need to go to work soon, so I'll check the situation in the afternoon.
630 6/13/2017 12:43:00 AM Spring 1864 Confederate Message let's move the 1 division up from VIcksburg instead along rails.
629 6/13/2017 12:42:00 AM Spring 1864 Confederate Message wait, now i'm down to 3 SPs leaving me open to 3-1 force ratio attack against Sherman. i would like to cancel attack and change to a divisional move if that is ok with you.

i even rolled a successful but non-general casualty attack, the result was guaranteed to be at least 2-1 but i didn't think about the consequence of what would be the result at the end.
628 6/13/2017 12:41:00 AM Spring 1864 Union Message Waitwait! You talk about only 2 SP but there were 8 in Cairo. The chits were poorly.

You can redo your action as now you would be trapped in Cairo
627 6/13/2017 12:38:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Battle of Cairo...Jackson, Wheeler, JJ +5...hoping to roll a 1-4 so i don't lose a general.

Union auto scores a 1 hit on defense
626 6/13/2017 12:36:00 AM Spring 1864 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
Jackson goes down to grab PGT and his 2 SPs then back up north to fight the 2 SPs in Cairo then back to Columbus.
625 6/13/2017 12:08:00 AM Spring 1864 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
Sherman becomes commander of AoC
624 6/13/2017 12:04:00 AM Spring 1864 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
placing forts in Charleston and Columbus, GA
623 6/13/2017 12:02:00 AM Spring 1864 Confederate Message 1 from Columbus, 1 from Savannah, 1 from Baldwin
622 6/12/2017 11:49:00 PM Spring 1864 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
No other option than to play this one for the event.

You can choose which 3SPs to remove before making your next file
621 6/12/2017 4:31:00 PM Spring 1864 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Detach AP Hill and Van Dorn/Cav SP to move west and south around Hooker.

sadly, the writing appears to be on teh wall after i foolishly didn't save my INT attempt for Lee thus letting you slip by me.
620 6/12/2017 11:26:00 AM Spring 1864 Union Message Log added.
619 6/12/2017 10:36:00 AM Spring 1864 Confederate Message please log and i will make my play when i can.
618 6/12/2017 10:36:00 AM Spring 1864 Confederate Message never mind, you can't continue your move since you didn't have 2x my troops.
617 6/12/2017 10:36:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
3*-3, we retreat back to Petersburg...guess i should have retreated with AP hill if possible then waited in INT into Richmond.

US loses general on a 1-3
CSA same
616 6/12/2017 10:34:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
Lee barely makes it in time.

US: +5 generals

CSA: +4 Lee/Morgan/Bragg +2 INT = 6

using worse general subordinates and taking chance i won't roll a 1 for 2 casualties so i can hopefully spare a general if i roll a 3 or 2.
615 6/12/2017 10:32:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Lee attempts INT...5 or less.
614 6/12/2017 8:58:00 AM Spring 1864 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
OPS. Grant activated
1 MP Goldsboro, pick 1
2 MP Weldon, drop 5 and Hooker (9)
3 MP Attack A.P.Hill in Suffolk

Responses?
613 6/12/2017 2:28:00 AM Spring 1864 Confederate Message your move first.
612 6/12/2017 2:25:00 AM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

611 6/12/2017 2:19:00 AM Spring 1864 Confederate Message Hood is going over to join A of MIss.
610 6/12/2017 2:07:00 AM Spring 1864 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
blockade at 1.

N ATL
S ATL
609 6/11/2017 10:05:00 AM Spring 1864 Union Message I really hope you fail one or both blockade rolls. Too bad 1's are so hard to get.
608 6/10/2017 1:56:00 AM Spring 1864 Union Draw Strategy cards 7 cards drawn.

607 6/10/2017 1:55:00 AM Spring 1864 Union Die roll request Request: 99-sided die x 5

74
98
59
19
83


Message from Union:
Generals
Scofield
McPhearson
Sherman
Buell
Hancock

High to Low
DC
AoC
AoC
AoC
Aoc

606 6/9/2017 11:19:00 PM Fall 1863 Confederate End Turn
605 6/9/2017 11:10:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
defending SP in Suffolk. would love a 1.
604 6/9/2017 11:10:00 PM Fall 1863 Confederate Play Strategy card as Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
i should take in KY, but I think i will fight to keep Norfolk open so I can get that SP plus avoid the extra SW penalty assuming i pass the roll.

Lee moves against lone SP in Suffolk with full force. we will see if they can inflict 1 SP back against me.
603 6/9/2017 10:14:00 PM Fall 1863 Confederate Message argh, i thought about just retreating with Lee rather than intercepting with smith in case you marched by me but then i thought you wouldn't march that far, not seeing that you could reach the port of New Bern.
602 6/9/2017 6:43:00 PM Fall 1863 Union Message Hmm, that doesnt work either. Too tired to work on the solution. Lets get an easy way out. A little change.
Drop 1 in Williamsburg
2 MP Drewys bluff, drop 1
3 MP Suffolk, drop 1
4 MP Weldon, drop 1
5 MP Goldsboro, drop 1
6 MP end in New Bern
601 6/9/2017 6:36:00 PM Fall 1863 Union Message Sorry that it took so long. Just wanted to get around Richmond and block that damn port.
600 6/9/2017 6:33:00 PM Fall 1863 Union Message Actually, I can do this as such. Drop 1 SP in Williamsburg
2 MP Drewys bluff, drop 1
3 MP Suffolk, drop 1
4 MP Norfolk, drop 1
5-6 MP Suffolk - Petersburg.
599 6/9/2017 6:24:00 PM Fall 1863 Union Message Yup, saw that. Just wondering the best way to move.

Coastal forts are treated as ports too right? And now that fort monroe has 0 SPs, I can just walk in without a fight?
598 6/9/2017 6:16:00 PM Fall 1863 Confederate Message Did you see my note? I go to Richmond. If you attack me I fight with my best generals.
597 6/9/2017 6:00:00 PM Fall 1863 Union Message What route will Lee take?
596 6/9/2017 6:00:00 PM Fall 1863 Confederate Message We run to Richmond. Wish I could have saved that campaign card for the end but I thought I needed every last SP in the east.
595 6/9/2017 5:53:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Let's see if we can get away, five or less. Will use my best general if I have to fight
594 6/9/2017 5:53:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
First Richmond attempts to come to their aid.

3 or less

Please roll for combat with me at +7 if I succeed if I fail I will attempt a retreat to Richmond
593 6/9/2017 5:49:00 PM Fall 1863 Union Message Grant commands 9 SPs now. AoM has 3 and Richmond has 1SP
592 6/9/2017 5:48:00 PM Fall 1863 Confederate Message How many men is Grant bringing with him ? I have 3 in a of miss and 1 in Richmond right
591 6/9/2017 5:39:00 PM Fall 1863 Union Message I might add that he drops 1 SP in Hanover before attacking.
590 6/9/2017 5:39:00 PM Fall 1863 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
OPS
Activate Grant. Attacks Lee. Response?
589 6/9/2017 5:35:00 PM Fall 1863 Confederate Play Strategy card as Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
let's put this in Paducah...lat time i tried putting an ironclad in undefended space JJ failed ot protect it. But in Jackson we trust.
588 6/9/2017 5:25:00 PM Fall 1863 Confederate Message perfect 1-3...no gen casualties. hancock to TT and A of Miss down to 3 SPs.
587 6/9/2017 5:24:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

1
4


Message from Confederate:
Lee stays put.

US: +1

CSA: +5
586 6/9/2017 5:20:00 PM Fall 1863 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
OPS.
Hancock departs from AoP with 6 SP
1 MP Manassas, drop 1
2 MP DC, pick 1
3-4 MP Join AoP
5 MP Attack AoT with 2 SP

response?
585 6/9/2017 5:11:00 PM Fall 1863 Confederate Message sad but last move will be simple divisional move of 1 SP from Columbus GA > Charelston.
584 6/9/2017 5:05:00 PM Fall 1863 Confederate Message actually, smith will take one more SP with him so the breakdown is 1 in Richmond and 4 in A of Miss.
583 6/9/2017 5:03:00 PM Fall 1863 Confederate Message smith activates to go bring van dorn cavalry with him to norfolk then go to richmond and pick up 1 infantry SP and deposit van dorn there while pickup 1 SP of infantry.

in end all that changes is A of Miss now has 3 SPs and Van dorn ends up in Richmond (still 2 SPs there in richmond)
582 6/9/2017 4:46:00 PM Fall 1863 Union Message Nope nope, carry on. Just remember to attack my forces somewhere
581 6/9/2017 4:45:00 PM Fall 1863 Confederate Message yes...that is what i meant...do you have an interrupt crd
580 6/9/2017 4:44:00 PM Fall 1863 Union Message You mean A.P Hill in Charleston? No reaction on that.
579 6/9/2017 4:43:00 PM Fall 1863 Union Message Hoh, true. I was hoping I could cut your reinforcement count further down by 1. Seems thats not going to happen now, unless I get lucky.
578 6/9/2017 4:43:00 PM Fall 1863 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
have to do this now so that I can hold on one more turn in VA.

first move is to send Ewell to Richmond

any cancellation of that move?
577 6/9/2017 4:39:00 PM Fall 1863 Confederate Message that is the only way for me to keep up at this point since i have irrevocably lost so many recruiting spots.
576 6/9/2017 4:31:00 PM Fall 1863 Union Message Bloody turn, a bit more lob-sided on death counts than last turn.
575 6/9/2017 4:29:00 PM Fall 1863 Confederate Message through good luck and great generalship, the CSA is hanging on by just a thread.
574 6/9/2017 4:25:00 PM Fall 1863 Confederate Message 2*-3 for CSA. another victory but yet another drain of Man power.

no generals dying.
573 6/9/2017 4:24:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
battle of Williamsburg

US: +5

CSA: +4 generals +2 INT

medium table. taking a small risk that i won't be able to score 3 SP of damage to help preserve my generals a bit.
572 6/9/2017 4:23:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
let's go ahead and try to stop you again.

interception time. if i succeed i will roll combat and use Bragg and Smith for +4 generalship and +2 INT.
571 6/9/2017 4:20:00 PM Fall 1863 Confederate Message tough call, not sure if you are just trying to interpose yourself between me and the fort to shut down the next block zone or what.

Next 100 entries

Copyright 2005 Warhorse Simulations