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Entry # Time Turn Player Title Entry
231 6/23/2017 10:17:00 AM Turn 4 Green Message apparently JimL and it was my fault. Look at the map after the Vandal EOT and if your move does not disrupt what occurred afterward in Northern Italy, I recommend you take it now and we proceed. if you intended to use your AR to strike north, then we must do a redo.
230 6/23/2017 9:33:00 AM Turn 4 Blue Message Did I miss AR T 3?
229 6/22/2017 9:29:00 PM Turn 4 Red Message Sardes up
228 6/22/2017 9:29:00 PM Turn 4 Red Edit Victory Points Blue: from 13.5 to 13.5
Red: from 51.5 to 52.5
Yellow: from 19 to 19
Green: from 31 to 31
227 6/22/2017 9:28:00 PM Turn 4 Red Message Right - we retreat, that wasn't the best move after all.

1 point for killing one Foederati.
226 6/22/2017 9:26:00 PM Turn 4 Red Die roll request Request: 10-sided die x 5

6
7
5
5
6


Message from Red:
Ravenna

WWW/FF 9+ (swamp/city)/7+

Ugh - I'm going to regret this. ;-)
225 6/22/2017 9:24:00 PM Turn 4 Red Message One dead each.
224 6/22/2017 9:24:00 PM Turn 4 Red Die roll request Request: 10-sided die x 3

2
7
9


Message from Red:
Florentia

WW/F - 7+ (mountains)/7+
223 6/22/2017 9:22:00 PM Turn 4 Red Message WR T4

Moves as per the map.

Battles:
Ravenna - 3 legions vs 2 Foederati
Florentia 2 legions vs 1 Foederati
222 6/22/2017 9:20:00 PM Turn 4 Red Message Western Roman T4

Income 3 + 16 = 19 - 8 (2 legions) - 9 (3 Foeds) = 2

Setup as shown on map.
221 6/22/2017 9:13:00 PM Turn 3 Red End Turn
220 6/22/2017 9:11:00 PM Turn 3 Red Edit Victory Points Blue: from 13.5 to 13.5
Red: from 42.5 to 51.5
Yellow: from 19 to 19
Green: from 31 to 31
219 6/22/2017 9:11:00 PM Turn 3 Red Message WR End of turn 3 points = 3 cities 3 = 9
218 6/22/2017 7:31:00 PM Turn 3 Green Edit Victory Points Blue: from 13.5 to 13.5
Red: from 42.5 to 42.5
Yellow: from 19 to 19
Green: from 19 to 31
217 6/22/2017 7:31:00 PM Turn 3 Green Message 6 areas x .5 = 3 points
4 Cities = 4
2 Legions in Battle of Ravenna 2
Total 12 points
19+12=31
216 6/22/2017 7:28:00 PM Turn 3 Green Die roll request Request: 10-sided die x 6

1
10
5
9
10
7


Message from Green:
4 Foeds vs 2 WR
City Cancels Leader
WR have Naval Superiority
F7777/WR66
215 6/22/2017 7:26:00 PM Turn 3 Green Die roll request Request: 10-sided die x 3

5
3
10


Message from Green:
LIG Defection Rolls
214 6/22/2017 1:11:00 AM Turn 3 Blue Message The AR got 4 VP at the end of T 2.
213 6/22/2017 1:11:00 AM Turn 3 Blue Edit Victory Points Blue: from 9.5 to 13.5
Red: from 42.5 to 42.5
Yellow: from 19 to 19
Green: from 19 to 19
212 6/21/2017 7:31:00 PM Turn 3 Green Message Retreating to FLO, awaiting check from others before I proceed.
211 6/21/2017 7:28:00 PM Turn 3 Green Die roll request Request: 10-sided die x 3

5
3
8


Message from Green:
Battle in PIC
F77 / WL6
210 6/21/2017 7:28:00 PM Turn 3 Green Message whoops that is a WL so no defection
209 6/21/2017 7:27:00 PM Turn 3 Green Die roll request Request: 10-sided die x 1

8


Message from Green:
Possible Defection in PIC
208 6/21/2017 7:26:00 PM Turn 3 Green Die roll request Request: 10-sided die x 6

4
8
10
9
7
8


Message from Green:
4 Foeds vs 2 WR - stout hearted men that they are.
F8888/WR77
207 6/21/2017 7:25:00 PM Turn 3 Green Die roll request Request: 10-sided die x 2

3
4


Message from Green:
Defection Roll for FLO 2 possible defections

206 6/21/2017 7:22:00 PM Turn 3 Green Die roll request Request: 10-sided die x 10

1
8
6
4
8
7
2
7
9
7


Message from Green:
4 Foeds with leader attack the WL
2 Foeds with leader attack the 1 WR
6 Foeds with Leader vs
All 8s for the Foeds due to March and City vs Leader)
WL hit with a 6, WR hits with a 7

F8888/88 vs WL66/WR7

205 6/21/2017 7:16:00 PM Turn 3 Green Die roll request Request: 10-sided die x 2

8
3


Message from Green:
2 possible defections in Ravenna
204 6/21/2017 7:14:00 PM Turn 3 Green Message or maybe right now...
203 6/21/2017 6:13:00 PM Turn 3 Green Message Foeds will occur tomorrow.
202 6/21/2017 6:13:00 PM Turn 3 Green Message Sorry Gents for the delay; work is calling.
201 6/21/2017 5:14:00 PM Turn 3 Green Message Should have reversed that one ;-).
Vandals retreat
200 6/21/2017 5:12:00 PM Turn 3 Green Die roll request Request: 10-sided die x 5

4
1
10
7
7


Message from Green:
3 Vandals with Navel Sup vs 2 Berbers in Africa
V666/B77
Attackers first then defenders per normal
199 6/21/2017 4:30:00 PM Turn 3 Red Message On to the Vandals.
198 6/21/2017 4:29:00 PM Turn 3 Red Message Clearly, the dice roller likes playing jokes. I shall retreat.
197 6/21/2017 4:28:00 PM Turn 3 Red Die roll request Request: 10-sided die x 3

1
5
8


Message from Red:
Numidia here we come!

BB/V 7+/6+ (naval)
196 6/21/2017 3:49:00 PM Turn 3 Green Message Ok, the Big G ... Better Known as Last Vandal Standing, bravely runs away to BYZ.

Next Battle Please.
195 6/21/2017 2:44:00 PM Turn 3 Red Message So, retreating Mr. Vandal?
194 6/21/2017 2:44:00 PM Turn 3 Red Message Argh! Geiserich escapes again! One dead Berber. And oops, Vandals hit on a 4+, but with a 10...
193 6/21/2017 2:43:00 PM Turn 3 Red Die roll request Request: 10-sided die x 4

6
2
1
10


Message from Red:
Africa

BBB/V 7+/5+
192 6/21/2017 2:41:00 PM Turn 3 Red Message Berbers

Income = 1 + 2 = 3

Moves
2 MAUR->NUM
3 Aures->NUM->Africa

Battles
Africa 3 vs 1 Vandal + G

Geiserich the attack magnet ;-)
191 6/21/2017 2:38:00 PM Turn 3 Red Message Ouch! That was definitely the thing to go for Kevin, but ouch, that roll was a heartbreaker.
190 6/21/2017 2:15:00 PM Turn 3 Yellow Message Berber T3 up
189 6/21/2017 2:13:00 PM Turn 3 Yellow Message Since the Sardes assassination attempt failed the two survivors retreat back to sea
188 6/21/2017 2:12:00 PM Turn 3 Yellow Die roll request Request: 10-sided die x 4

3
2
5
9


Message from Yellow:
Sardes attack on Afr

Sardes require 7+ Vandals 3+ (+2 leader & +2 naval invasion)

SSSV
187 6/21/2017 2:08:00 PM Turn 3 Green Message Vandal hits on a 4 or better correct? +2 for Leader and +1 for Invasion 1st round. Also, no navel superiority due to two sea areas next to Africa with equal fleets.
186 6/21/2017 2:06:00 PM Turn 3 Green Message Nope
185 6/21/2017 2:02:00 PM Turn 3 Yellow Message Sardes T3

Gain 3 gold + 2=5. Purchase 1 fleet (M Int) & gold on 1.

moves

F+1 M Ion-M Sic-M Lib -Afr
2 Car-to F Int-M Lib-Afr
1 Olb-Car

battle

3 Afr v Gis & 1 Vandal

Do Vandals wish to instigate a Naval battle?
184 6/21/2017 1:59:00 PM Turn 3 Yellow Edit Victory Points Blue: from 9.5 to 9.5
Red: from 42.5 to 42.5
Yellow: from 16 to 19
Green: from 19 to 19
183 6/21/2017 1:58:00 PM Turn 3 Yellow Message Forgot to add the Sardes points for areas = 3
182 6/21/2017 11:06:00 AM Turn 3 Green Edit Victory Points Blue: from 9.5 to 9.5
Red: from 42.5 to 42.5
Yellow: from 16 to 16
Green: from 15 to 19
181 6/21/2017 11:05:00 AM Turn 3 Green Message Whoops need to add Vandal end of game turn points before Berbers smush them.
180 6/21/2017 11:00:00 AM Turn 3 Red Message And...to those nasty green foederati. Rabbits make a very tasty stew. ;-)
179 6/21/2017 10:59:00 AM Turn 3 Red Message WR T3

Income 4 + 16 = 20 - 8 for 2 legions - 9 for three WR Foederati = 3

Shuffle around the board and rebuild Apulia.

Map updated.

Sardes up.
178 6/21/2017 10:57:00 AM Turn 2 Red End Turn
177 6/21/2017 10:57:00 AM Turn 2 Red Edit Victory Points Blue: from 9.5 to 9.5
Red: from 35.0 to 42.5
Yellow: from 16 to 16
Green: from 15 to 15
176 6/21/2017 10:57:00 AM Turn 2 Red Message WR score 4.5 for killing Huns + 3 for killing Attilla = 7.5
175 6/21/2017 10:47:00 AM Turn 2 Green Message Beware WR... we Foeds breed like rabbits.
And its your turn.
174 6/21/2017 10:46:00 AM Turn 2 Green Message .5 x 2 for two areas.
2.0 x 2 for two cities.
total +5
173 6/21/2017 10:45:00 AM Turn 2 Green Edit Victory Points Blue: from 9.5 to 9.5
Red: from 35.0 to 35.0
Yellow: from 16 to 16
Green: from 10 to 15
172 6/21/2017 10:44:00 AM Turn 2 Green Message On defecting WR returns to their farms as at turn end I am overstacked. Capital is MED point modificuations in a second.
171 6/21/2017 10:40:00 AM Turn 2 Green Message Well now, that was fortuitous.
170 6/21/2017 10:39:00 AM Turn 2 Green Die roll request Request: 10-sided die x 2

7
6


Message from Green:
Western Roman Defection Roll in MED.
Come to the Green Side, we have cookies.
169 6/20/2017 10:28:00 PM Turn 2 Blue Edit Victory Points Blue: from 3.5 to 9.5
Red: from 35.0 to 35.0
Yellow: from 16 to 16
Green: from 10 to 10
168 6/20/2017 10:27:00 PM Turn 2 Blue Message I make it 6 VP 3 for Legions and three for one city.
I could have gotten 9 VP for just marching off the board.
167 6/20/2017 10:23:00 PM Turn 2 Blue Die roll request Request: 10-sided die x 16

4
1
8
1
9
5
10
5
7
5
8
7
10
1
5
1


Message from Blue:
All hit on a 5 except the legions. Huns then Legions then units.


166 6/20/2017 10:20:00 PM Turn 2 Blue Message I make it 7 Huns who hit on a 5. You have 5 Legions who hit on a 4 and 4 units who hit on a 5. Fire in that order.
165 6/20/2017 10:01:00 PM Turn 2 Red Message Greetings Jim!

I'm confused. So you raided Verona, then you raided Ravenna. Are you now actually attacking the two units in Ravenna? If you are, then the Legions in Pavia and the two armies in Verona would joint the battle.
164 6/20/2017 6:18:00 PM Turn 2 Blue Message that's Gold for Ravenna. I will then march to Venetia, leave a unit and attack the two units in Ravenna, any reaction?
163 6/20/2017 6:16:00 PM Turn 2 Blue Message I took VP for Verona and Gold for
162 6/20/2017 6:03:00 PM Turn 2 Blue Die roll request Request: 10-sided die x 9

6
2
3
10
8
4
6
6
5


Message from Blue:
First 7 are Huns
161 6/18/2017 2:37:00 PM Turn 2 Red Message No reaction, and I'll be polite and not move in behind you. This time. ;-)
160 6/18/2017 2:06:00 AM Turn 2 Yellow Message Remember when raiding leave 1 behind in the area you attacked from, otherwise your opponent can reaction move into it and as the raiding units cannot then retreat back into it after the raid the whole stack would be eliminated.
159 6/18/2017 12:38:00 AM Turn 2 Blue Message Damn two dead, Next, raid Ravenna, any WR reaction?
158 6/18/2017 12:34:00 AM Turn 2 Blue Die roll request Request: 10-sided die x 11

2
6
7
5
7
2
4
5
8
7
10


Message from Blue:
Ok, raid in Verona all hit on a 7. Last two dice are WR
157 6/16/2017 2:13:00 PM Turn 2 Red Message Jim - no reaction.

--Jim
156 6/16/2017 9:43:00 AM Turn 2 Blue Message Jim
Sorry for being unclear. First attack is a raid.
Jim
155 6/16/2017 9:14:00 AM Turn 2 Red Message Jim - sorry for the delay, I was out last night. Just checking though, raid or attack?
154 6/15/2017 3:56:00 PM Turn 2 Blue Message This looks like a disaster from the word go. Attila and 9 Huns attack Verona, Any WR reaction? 2 Gold left.
153 6/15/2017 8:44:00 AM Turn 2 Blue Message AR get 3 Gold and sit. The Huns will try their luck this afternoon but look to have an impossible task vs. the WR.
152 6/15/2017 8:43:00 AM Turn 2 Blue Edit Victory Points Blue: from 3.5 to 3.5
Red: from 35.0 to 35.0
Yellow: from 16 to 16
Green: from 10 to 10
151 6/15/2017 8:40:00 AM Turn 2 Blue Edit Victory Points Blue: from 1.5 to 3.5
Red: from 35.0 to 35.0
Yellow: from 16 to 16
Green: from 10 to 10
150 6/14/2017 12:48:00 PM Turn 2 Green Message Map updated AR is up T2
149 6/14/2017 12:44:00 PM Turn 2 Green Message Vandals lift their arm fist held high and say.
AR get half income. ;-)
148 6/14/2017 12:43:00 PM Turn 2 Green Edit Victory Points Blue: from 1.5 to 1.5
Red: from 35.0 to 35.0
Yellow: from 16 to 16
Green: from 9.5 to 10
147 6/14/2017 12:43:00 PM Turn 2 Green Message whoops 10. not 10.5. Victim of new math.
146 6/14/2017 12:42:00 PM Turn 2 Green Message That went ...*cough* ....well.
2.5 points at T2 Start
+3 points for unit kills
+3 points for killing AR Leader
+2 Pillage of City in Africa (Never Again, this loss of life.
-.5 points for AR unit from T1 being subtracted
Total 10.5 at Nation Turn End.

Points will be modified accordingly shortly.
145 6/14/2017 12:34:00 PM Turn 2 Green Message Did I say I hate dice games ... LOL.
144 6/14/2017 12:33:00 PM Turn 2 Green Message 4 kills for all.
AR lose Africa in Pyrric Victory for Vandals.
143 6/14/2017 12:32:00 PM Turn 2 Green Die roll request Request: 10-sided die x 9

6
8
8
2
8
4
5
10
6


Message from Green:
5 V at +6 as before
4 AR at 4+ one round then +6, if appropriate.

V66666/AR4444

Gee, they look a lot larger this close up.


142 6/14/2017 12:28:00 PM Turn 2 Green Die roll request Request: 10-sided die x 4

6
3
3
6


Message from Green:
The battle in Trip is the same ... all land lubbers with naval superiority.

V666/B7

We came, we saw, we rolled dice.

141 6/14/2017 12:08:00 PM Turn 2 Blue Message Since 4 units are coming from the sea to invade Africa, all my troops will fire at them. I believe you can unload troops before you fight a sea battle, although you lose the extra DRM they gain for you by doing so.
140 6/14/2017 11:57:00 AM Turn 2 Green Message Surviving Berber retreats to NUM. I hate dice games ;-), with poorly written rules. THE BERBERS. THEY LIVE!!!
139 6/14/2017 11:55:00 AM Turn 2 Green Die roll request Request: 10-sided die x 8

10
4
5
3
6
7
1
7


Message from Green:
Silly rules indeed.

V-6666/B-5777

Pew Pew
138 6/14/2017 11:41:00 AM Turn 2 Red Message Silly rules. Ah well, anyway, just make it one on each of your folks Greg. First one fires at the invader.
137 6/14/2017 10:38:00 AM Turn 2 Green Message Greetings Jim J.

Well, due to Vandal leader incompetence you get to defend MAUR with four Berbers again. I hate dice games deja vu.

3 Vandals came from land (+7 to be hit)
1 Vandal came from sea (+5 to be hit first round)

Rule 10.8.2 indicates that when such diversity of units coming by land and by sea occurs, you allocate which units you want to attack. Soooo... how many Berbers are attacking the invader and how many are attacking the landlubbers.

By my reading of the rules, my roll of hitting on a +6 due to naval superiority is not modified.

Please advise.

136 6/14/2017 10:32:00 AM Turn 2 Green Die roll request Request: 10-sided die x 3

4
9
10


Message from Green:
2 Vandal Ships vs 1 AR ship.
No modifiers so.
V99/AR9
135 6/14/2017 10:30:00 AM Turn 2 Red Message I don't see anything prohibiting the armies from debarking before the sea combat. The Naval Combat section says that the attacking player may declare when the naval combat happens.
134 6/14/2017 10:20:00 AM Turn 2 Green Message the sea combat I mean.
133 6/14/2017 10:19:00 AM Turn 2 Green Message wait what? Can't the vandal units land before the combat?
132 6/14/2017 10:18:00 AM Turn 2 Blue Message I agree, The Vandals can cut off my retreat by sinking the AR fleet but run the risk of losing the two units aboard the Vandal fleet if it gets sunk.

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