Warhorse Simulations

Automated Card Tracking System: Home

For the People: Michael Mitchell's Game Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
92 7/22/2017 10:56:00 PM Fall 1861 Union Message AoP activates from Manassas, leaving 1 SP behind, now has 4 SP

Moves to Wilderness.

Intercept?
91 7/22/2017 10:53:00 PM Fall 1861 Union Discard Strategy card Message from Union:
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.
90 7/22/2017 10:49:00 PM Fall 1861 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
89 7/22/2017 6:55:00 AM Fall 1861 Union Play Strategy card as Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
1 SP to St. Louis MO
88 7/21/2017 9:43:00 PM Fall 1861 Confederate Message Headed to WBC for 9 days tomorrow, moves will be slow.
87 7/21/2017 9:29:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Possible interception into Strasburg on a 1
86 7/21/2017 9:29:00 PM Fall 1861 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
ANV 9SP
1. Strasburg
2. Franklin
3. Place PC
4-6 Gordonsville
85 7/21/2017 8:14:00 PM Fall 1861 Union Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
PC in Charleston, WV
84 7/20/2017 8:43:00 AM Fall 1861 Confederate Play Strategy card as Operations #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
PC in Wheeling
83 7/19/2017 11:22:00 PM Fall 1861 Union Message +5 Union SW gain for McClellan CnC. +2 Fortune of War.

Union SW now 107+
82 7/19/2017 11:15:00 PM Fall 1861 Union Play Strategy card as Operations #111: 2 / Wilsonís Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Create Army of Cumberland in Wash DC with McClellan as commander. 6SP
81 7/19/2017 8:23:00 AM Fall 1861 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2SP in ST Marks no Fort

More SPs are golden.
80 7/19/2017 8:22:00 AM Fall 1861 Confederate Message DR2 no damage retreat back to Bloomington with 2 SP
79 7/19/2017 8:22:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Small battle CSA kills 1 Sp any roll so Union roll need a 6 for a win missis on a 1 or 2 DR +1
78 7/18/2017 9:15:00 PM Fall 1861 Union Play Strategy card as Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Pope and 3SP

1) to Vernon
2) to Bloomington
3) attack into Louisville, to you ..
77 7/17/2017 8:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
General Reorg
ASJ Louisville to ANV
Beau ANV to Louisville
Van Dorn Richmond to Wilmington
Bragg Wilmington to ANV
Pemberton ANV to Richmond
76 7/17/2017 8:26:00 PM Fall 1861 Union Message Fremont and 4SP move from Cairo (1 left) to Paducah as the second move
75 7/17/2017 8:03:00 PM Fall 1861 Confederate Message 1-3 AOP lose 3 and retreats back to Manassas with 5 SP
ANV n 9 SP
74 7/17/2017 8:02:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
USA +1
CSA +7
Medium Battle 8 VS 10
73 7/17/2017 8:00:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Yes need 1-4
72 7/17/2017 7:39:00 PM Fall 1861 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
AoP (8sp) moves to Culpeper .. attacking the 2 sp there.
Intercept?
71 7/16/2017 10:13:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

70 7/16/2017 10:12:00 PM Fall 1861 Confederate Message I do not Campaign
69 7/16/2017 10:08:00 PM Fall 1861 Union Message Union SR

1 SP from St Louis to Cincinnati
2 SP from Pittsburgh (now 3 in Pitt) to Cincinnati

3 SP therefore in Cincinnati
Pope also placed there
68 7/16/2017 4:17:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

67 7/16/2017 4:17:00 PM Summer 1861 Confederate End Turn
66 7/16/2017 4:16:00 PM Summer 1861 Confederate Message Pemberton TO ANV Vand Dorn To Richmoand
65 7/16/2017 4:15:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
odd Pemberton To Richmond even to ANV, Van dorn to other
64 7/16/2017 4:14:00 PM Summer 1861 Confederate Message SR Morehed City and Strasburg to ANV n8
Wilmington 1 SP (n1SP), Williamsburg and Columbus Ga to Richmond n 4
63 7/16/2017 4:10:00 PM Summer 1861 Confederate Message Attrition
ANV 6 <5
AOP 10 <8
WDC 8 <6
Pittsburg 6<5
Cairo 6<5

Ouch Union loses6 SP
62 7/16/2017 4:07:00 PM Summer 1861 Confederate Message Correction ASJ picks up SP in Paducah on his way to Louisville
61 7/16/2017 4:06:00 PM Summer 1861 Confederate Message 2nd ASJ + 1 SP to Louisville

PC in Louisville , Strasburg and Culpepper

KY goes to CSA SW 95- +10 +2 = 107+


60 7/16/2017 4:04:00 PM Summer 1861 Confederate Message Overrun Culpepper
4. Overrun Strasburg drop 2 Sp n8 Pope to TT
5. Culpepper drop 2SP n 6
6. Wilderness
59 7/16/2017 2:44:00 PM Summer 1861 Union Message Fails.
Carry on
58 7/16/2017 2:44:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
AoP attempts to intercept in The Wilderness
57 7/16/2017 10:52:00 AM Summer 1861 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
ANV 9 SP drop 1SP in Richmond
1. Hanover +2 Sp n 10 + Beau
2. Wilderness
3. Culpepper

? Intercept? and where
56 7/15/2017 11:11:00 AM Summer 1861 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
3 Union PC's in WV

Franklin
Weston
Lewisburg
55 7/14/2017 6:53:00 PM Summer 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Confederate:
PC Somerset,Parkersburg and Grafton
54 7/14/2017 4:09:00 PM Summer 1861 Union Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Place Union Fort in Frederick
53 7/13/2017 9:43:00 AM Summer 1861 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
PC Frankfort Lebanon and B-G
52 7/13/2017 8:15:00 AM Summer 1861 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Union PC Marker in Lexington
51 7/12/2017 9:57:00 PM Summer 1861 Confederate Play Strategy card as Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 SP Wilmington n 2, Columbus Ga n 1, Morehead City
50 7/12/2017 6:51:00 PM Summer 1861 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Union Reorg of Generals

McClellan from Cairo to Washington
Fremont from St Louis to Cairo
49 7/11/2017 6:25:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
anv in Richmond JJ CIC SW 95-
48 7/11/2017 6:25:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
anv in Richmond JJ CIC SW 95-
47 7/11/2017 6:25:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
anv in Richmond JJ CIC SW 95-
46 7/11/2017 6:25:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
anv in Richmond JJ CIC SW 95-
45 7/11/2017 6:24:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
anv in Richmond JJ CIC SW 95-
44 7/8/2017 8:04:00 AM Summer 1861 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Union builds a Fort in Manassas with the AoP
43 7/7/2017 4:59:00 PM Summer 1861 Confederate Message SR SP from Mobile instead of Charleston.

Your Play.
42 7/7/2017 7:58:00 AM Summer 1861 Confederate Message I do not campaign
41 7/6/2017 11:22:00 PM Summer 1861 Union Message Ok, please check this:

Cairo - McClellan
Pitts - Rosecrans
Winchester - Halleck
Straburg - Pope
Ft Monroe - Burns

Banks/Buell to AoP
40 7/6/2017 11:18:00 PM Summer 1861 Union Die roll request Request: 666-sided die x 7

87
48
351
508
631
436
625


Message from Union:
Message from Union:
Banks
Buell
Burnside

Halleck
McClellan
Pope
Rosecrans

hi to Cairo
next to Pittsburgh
next to Winchester
next to Strasburg
next to Ft Monroe
2 lowest to AoP
39 7/6/2017 11:17:00 PM Summer 1861 Union Message Dang it, yes I see that.
I'll re-roll
38 7/6/2017 11:06:00 PM Summer 1861 Confederate Message Butler is already on the map you only get 7 new generals
37 7/6/2017 10:46:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

36 7/6/2017 10:44:00 PM Summer 1861 Union Message Rosecrans to Cairo
Butler to Pitts
Buell to Winchester
Pope to Strasburg
Banks to Ft Monroe

To AoP
Burnside
Halleck
McClellan
35 7/6/2017 10:40:00 PM Summer 1861 Union Die roll request Request: 666-sided die x 8

486
538
484
628
42
224
534
662


Message from Union:
Banks
Buell
Burnside
Butler
Halleck
McClellan
Pope
Rosecrans

hi to Cairo
next to Pittsburgh
next to Winchester
next to Strasburg
next to Ft Monroe
3 lowest to AoP
34 7/6/2017 10:23:00 PM Summer 1861 Union Message Ok, talk to you tomorrow then
33 7/6/2017 10:22:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

32 7/6/2017 10:22:00 PM Spring 1861 Confederate End Turn
31 7/6/2017 10:22:00 PM Spring 1861 Confederate Message I will end turn and plan my next turn while you do Generals.
30 7/6/2017 10:22:00 PM Spring 1861 Confederate Message Smith to Richmond Bragg to Wilmington
29 7/6/2017 10:21:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
ODD Smith to Wilmington Even to RichmondBragg to other Stuart to Richmond
28 7/6/2017 10:19:00 PM Spring 1861 Union Message I'm thinking on Union General placement and will post the random placement tomorrow
27 7/6/2017 10:17:00 PM Spring 1861 Union Message Or level at 0 so no need .. ?
26 7/6/2017 10:17:00 PM Spring 1861 Confederate Message I will send 1 to Columbus KY and 6 to Richmond n 9
25 7/6/2017 10:15:00 PM Spring 1861 Union Message You will be rolling Blockade rolls?
24 7/6/2017 10:13:00 PM Spring 1861 Union Message rail 4 sp from Bloom [2] to Pitts [6]

rail 2 sp from Bloom to AOP [6]
rail 1 sp from Cincin to AOP [7]
rail 1 sp from Columbus OH to AOP [8]
rail 1 sp from Indy to AOP [9]
rail 1 sp from Philly to AOP [10]

rail 1 sp from St Louis [1] to Cairo [6]
23 7/6/2017 10:09:00 PM Spring 1861 Union Message Yes, considering options, will be soon
22 7/6/2017 10:07:00 PM Spring 1861 Confederate Message Union first on SR
21 7/6/2017 10:06:00 PM Spring 1861 Confederate Message your SR?
20 7/6/2017 10:00:00 PM Spring 1861 Union Message My reinf are going to be:

Union T2 reinf;

8 SP in DC
6 in Bloom
4 in Cairo [ now 5 there ]
19 7/5/2017 10:06:00 PM Spring 1861 Confederate Message CSA reinforcements
Ports
Sabine city n 2
Mobile, Columbus Ga, Wilmington

States Richmond n 3
Weldon, Marion, FT Gadson, Dover n 2
Little Rock, Corinth Tuscumbia, N orelans

SR from Corinth, Tuscumbia, N Orleans< Marion, Mobile, Charleston and Columbus Ga to After you.

18 7/5/2017 9:56:00 PM Spring 1861 Confederate Message attrition AOP 5 SP to 4 SP

17 7/5/2017 9:56:00 PM Spring 1861 Confederate Message EOT
Union Pc Winchester
Strasburg
Culpeper
Manassas
CSA PC in Paducah

16 7/5/2017 9:26:00 PM Spring 1861 Union Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AoP moves

Frederick pu SP
Harpers Ferry pu 2 SP

now with 8 SP

moves through

Winchester
Strasburg
Culpeper - dropping a SP in each space

Arrives at Manassas with 5 SP
15 7/5/2017 7:59:00 AM Spring 1861 Confederate Play Strategy card as Event #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
1SP moves from Memphis to Paducah KY
.
14 7/4/2017 11:31:00 PM Spring 1861 Union Play Strategy card as Event #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Modifier moves from 0 to +2
13 7/4/2017 8:51:00 PM Spring 1861 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
General Reorg Polk to Richmond Price tp Columbus KY
12 7/4/2017 6:53:00 PM Spring 1861 Union Message Ok, sounds good on the swapping of files.
I don't mind doing them, so I'll try and keep up though.

Yes, sorry on the Div move. Was thinking for a sec as in other games, 2OC meant 2 spaces. I agree.

Just the 1SP move from Springfield to Cairo then.
1SP still remains at Indy

11 7/4/2017 6:47:00 PM Spring 1861 Confederate Message Since most of the moves are so simple I usually only exchange files at the start of a turn after SP? Up to you if you want more often.
10 7/4/2017 6:46:00 PM Spring 1861 Confederate Message Division moves they must all be moved from the same space?
9 7/4/2017 6:39:00 PM Spring 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Division move 1SP from Springfield to Cairo
Division move 1SP from Indianapolis to Louisville
8 7/4/2017 6:26:00 PM Spring 1861 Confederate Play Strategy card as Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Remove Union SP Cairo
7 7/4/2017 6:25:00 PM Spring 1861 Confederate Message yes those are actually all the optional rules and we are using them.
6 7/4/2017 6:24:00 PM Spring 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Place 3 Union PC markers in KY

Paducah
Louisville
Falmouth
5 7/4/2017 6:22:00 PM Spring 1861 Union Message I'll assume these are the Optional Rules we are using and no others:

Optional Cavalry Replacement (rule 5.55),
Special General Capabilities for McClellan, Van Dorn, Forrest and Sheridan (rule 5.67), RR Logistics (rule 19) and the Operations Queue (rule 20).
4 7/4/2017 5:56:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 7/4/2017 5:31:00 PM Spring 1861 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1. JJ 1Sp
1-2 Manassas + Beau +3 SPn 4, 5-6 Hanover drop beau and 2 SP n 2
5. Williamsburg drop 1SP n 1
6. End Richmond n 2 SP

2. Unless stopped above SP LR moves to Fort P-J
3. Price and 1 SP moves to Sabine City
2 7/4/2017 5:24:00 PM Spring 1861 Confederate Message I will Campaign
1 7/4/2017 5:24:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

Next 100 entries

Copyright 2005 Warhorse Simulations