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Barbarossa to Berlin: 1000 Year Reich Journal

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Entry # Time Turn Player Title Entry
27 8/19/2017 7:50:00 PM June 1941 Axis Message If it's all too complicated, if you want I can pm you my phone number sometime when we both have time to talk.
26 8/7/2017 3:43:00 AM June 1941 Axis Message Attrition and OOS effects are complicated in this game. Because they are calculated at the end of of a players turn.

So, When I went to Minsk with PZ2, I was in supply. That means nothing you do with the front in Bialystok matters, because it can't get into supply again on your turn. So it dies, and all spaces become mine. You can use this to your advantage much later, but right now you're taking Barbarossa right up the butt, so run away, or defend:)
25 8/6/2017 10:56:00 PM June 1941 Axis Message >>>Gomel to orsha
SW Tank to Zhitomir
3-3-3 in Bialystok to Barnovich

Gomel is the best place for that front right now. If you move it opens up a big hole in your line that I can exploit with armor.

SWTank move is good.

Bialystok move is bad, that front will die from being out of supply at the end of your turn no matter what you do with it.

So far you've done 2 ops: LEN and SWTank. You get 3 more.

Instead of me suggesting things to you, you can just go to the top domain Barbarossa to Berlin link on this website, and it will show you all games that are being played right now. Check out a few to see how the Russians move on the first turn. It's a fairly set thing, unlike the rest of the game.
24 8/6/2017 9:14:00 PM June 1941 Allied Message Gomel to orsha
SW Tank to Zhitomir
3-3-3 in Bialystok to Barnovich

23 8/4/2017 3:57:00 AM June 1941 Axis Message Also, don't go to Pinsk with the SW Tank front. You need to understand how Panzer armies work. They wouldn't even attack Pinsk, because it's a swamp with a swamp behind it. Armored units are dangerous in open ground, because if they or the stack they're in kills a unit in a clear space, they can advance up to 3 spaces. So that's what they're generally going to do. Pskov is different, it's a very important hub that can open up your North flank, so they will attack that. But Pinsk goes nowhere. Better to move the SW Tank front to Zhitomir or Kiev.
22 8/3/2017 4:33:00 PM June 1941 Axis Message You get 3 more moves. Lend Lease is a 5, so you get 5 ops.
21 8/3/2017 4:08:00 PM June 1941 Allied Message Moved SW to Pinsk
Leningrad to Pskov
played lendlease as ops(i have really bad cards)
Not sure, do I get one more move?
20 8/3/2017 4:01:00 PM June 1941 Allied Change Victory Points +1: from 8 to 9
Message from Allied:
SW vacates standfast
19 8/3/2017 3:55:00 PM June 1941 Allied Play Strategy card as Operations #14: 5 / Lend-Lease
Allow play of Su Mech Fronts (31,37,39) on any later turn.

Message from Allied:
18 8/3/2017 3:53:00 PM June 1941 Allied Return Strategy card to hand #14: 5 / Lend-Lease

Message from Allied:
17 8/1/2017 1:47:00 AM June 1941 Axis Change Victory Points +1: from 7 to 8
Message from Axis:
VP for Minsk
16 8/1/2017 1:46:00 AM June 1941 Axis Message So, once you set up my advances, you can see that Riga, Pskov and Vitebsk are threatened. Riga is not a big deal, but Pskov and Vitebsk are. Also, you want to do something with the SW Tank front. It's useful to you in the early war. Moving it will cost you a VP, because it has a standfast marker, but most allied players will take that hit to get it out.

Some common Soviet first moves:

Leningrad: Move the LEN front to Pskov. Now it's a lot stronger, and it's a swamp which reduces my combat factor.

Vitebsk: Just move the Scu to Velikie-Luki. Problem temporarily solved.

Just be aware that I do have a card called Guderian. It's a very dangerous card for you, because I can attack, move PZ2, and attack again.

15 8/1/2017 1:40:00 AM June 1941 Axis Message To clarify, a pure event like Lend lease is not a good idea right now. You don't get tank Fronts until Total War, which won't happen until turn 7-8 at the earliest. Some events are dual use though, which means you can use them as both operations and play the event. It's towards the back of the rules, but there's a list of them. Industrial Evacuation you want to play as soon as you can because it starts a timer as to when you get an extra card every turn and some reinforcements.

For Advances:
Memel: GE16,18 to Kaunas. PZ4 to Dvinsk
Kaunas: PZ3 to Dvinsk
14 8/1/2017 1:31:00 AM June 1941 Axis Message I know it's confusing at first, that's why I'm trying to explain as I go along.

Current advice: Take Lend Lease back and play it as operations, unless you have Industrial Evacuation, then play that. You'll have time to play events later, in the Winter. An event now will destroy your game. Also, I haven't done my advances yet, so it's not really your turn yet.
13 7/31/2017 10:17:00 PM June 1941 Allied Play Strategy card as Event #14: 5 / Lend-Lease
Allow play of Su Mech Fronts (31,37,39) on any later turn.

Message from Allied:
12 7/31/2017 10:16:00 PM June 1941 Allied Message ok, i will retreat to pskov. I have everything on cyberboard and I seem to have the hang of using it but really struggling with these rules. When they say its obtuse on BGG, they are right and I usually take everything with a grain of salt there!

11 7/29/2017 11:10:00 PM June 1941 Axis Message Also, I neglected to specify where my units in France are.

(GE1) to Calais
(GE7) to Metz
10 7/29/2017 11:09:00 PM June 1941 Axis Message Aha. If you have version 4.0 which doesn't have the combat charts or terrain chart, go to this website and download 3.2. If you're using the physical game, disregard:)

9 7/29/2017 11:00:00 PM June 1941 Axis Message Gah. The newest version of cyberboard doesn't have the combat charts. I'll do it from memory.

The combat is resolved in my favor 6-4.

What that means is this: It takes 3 points to flip or destroy a Large Combat Unit. It takes 1 point to flip or destroy a Small Combat Unit. In this situation, all units are Large, so it is resolved like this.

NW Front flips, then is destroyed. It is replaced with an Scu from your force pool. Then it retreats 2. Normal retreat path is to Pskov via Riga. You go through Riga because you have an Scu there, which means my infantry LCUs can't pursue, they can only go to Kaunas. Of course, it's totally up to you where you retreat, that's just most common.

On my side, I flip an LCU, in this case GE9. The extra point for rolling a 4 is wasted, because there are no Scus involved on my side.

Once you resolve your retreat, I will resolve my advances and it will be your turn.
8 7/29/2017 9:50:00 PM June 1941 Axis Die roll request Request: 6-sided die x 2


Message from Axis:
I'm going to assume that's for Kaunas, only place it makes sense.

AX(Axis) 15L +1
AL(Allies) 3L +1
7 7/29/2017 6:10:00 PM June 1941 Allied Play Strategy card as Combat #10: 2 / NKVD Boosts Morale
"+1 DRM" for defending Soviet Units.

Message from Allied:
6 7/29/2017 1:41:00 AM June 1941 Axis Message Umm, I'm not going to wait another year:)
5 7/11/2017 9:50:00 PM June 1941 Axis Play Strategy card as Event #1: 5 / Barbarossa
Axis places 5 Combat markers in any axis ocupied spaces (include. Multi-nationality spaces). +1 DRM for all Ge attack vs. Su this round. Cancels Su Trench No Retreat option & Def 1R effect for entire turn. PREREQ: Play on Turn 1 only. May not play if Von Paulus Pause has been played.

Message from Axis:
And now we begin. The event text applies.

Combat markers on: Memel, Insterburg, Warsaw, Lublin and Yassi.

Yassi: GE(11) X Chernivtsi. Auto kill with +1, advance.
Lublin X Kovel, Autokill, GE6 to Kovel
Warsaw: GE4, PZ2 X Brest Litovsk. Autokill, GE4 to Brest Litovsk; PZ2 to Minsk via Baranovich.
Memel and Insterburg X Kaunus, except for PZ4.
PZ4 Memel will attack Courland and Autokill, advance tbd.

You may have combat card(s) that you wish to play at Kaunus. Otherwise, resolve combat. Right now it's:

AX 15L +1
4 7/11/2017 9:40:00 PM June 1941 Axis Message Alright, I'm going to start out with a very standard Axis opening. I'll try to explain things as I go along. If it's too much or too little, just let me know.

First things first: Standfasts. I get 3. Kishinev, Kolomyja, and Lwow.

Standfasts mean if you move a unit under the marker, you lose a victory point (VP). There are exceptions: If you advance into enemy territory or are forced to retreat, there is no VP loss.
3 7/11/2017 8:24:00 AM June 1941 Allied Draw Strategy cards Drew 7 to replenish hand to 7 cards.
2 7/10/2017 11:57:00 PM June 1941 Axis Message I'll move tomorrow. You can take a look at your cards. The first turn is short, I move, you move and then we end turn. You can discard low cards if they aren't important, or medium ones if you feel like it. You want to have as many 4s and 5s as you can. As the Allies, you must have a reinforcement card to keep in your hand, or you're pretty much screwed. If you get one or two, great, hold them. If you don't, there's a special mulligan rule where you can discard all but one of your cards at the end of the turn, then you automatically get the smaller replacement card next turn. For this turn, the best card you can play (if you have it) is called Industrial Evacuation. It's a VERY helpful event, but you also get to use it to move your guys around.
1 7/10/2017 11:53:00 PM June 1941 Axis Draw Strategy cards Drew 7 to replenish hand to 7 cards.

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