Warhorse Simulations

Automated Card Tracking System: Home

For the People: Championship Game Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
71 8/4/2017 10:27:00 PM Master ID = 21747 Game Deleted
70 8/4/2017 4:27:00 PM Summer 1861 Confederate Message well, thanks for the quick game...
your style of play is similar to your brother, with aggressive Union attacks to attrit and pressure the CSA... it can work as shown by the impressive records of you advancing to the Finals... but the downside risk is there as your defense is not properly setup.

However, the #1 rule I tell players is NEVER EVER leave your capital empty! Guard with 1 SP and fort will ensure safety against most spoiling attacks.
69 8/4/2017 11:01:00 AM Summer 1861 Moderator Message will post
68 8/4/2017 8:37:00 AM Summer 1861 Union Message Abe surrenders
67 8/4/2017 1:41:00 AM Summer 1861 Confederate Message you need to place the new USA capital before next turn.
66 8/4/2017 1:39:00 AM Summer 1861 Confederate Message end of T2;

PC:
U - New Orleans
C - Manassas, HF, Chambers, Gettys, Baltimore, Wilmington DE, Dover, Milford

SW:
USA capital displaced, SW = 104+ -30-3 = 71-
raid in DE, -5 SW = 66-
CSA SW = 91- +5+2 = 98+

Attrition:
AOP [6] forage -1-1 = 4
Pitts [6] -1 = 5
65 8/4/2017 1:30:00 AM Summer 1861 Confederate Message 3rd move;
Bragg and 3 sp,
1-6. drop off 1 sp in Wilmington DE
7. drop off 1 sp in Dover
8. end in Milford
64 8/4/2017 1:22:00 AM Summer 1861 Confederate Message now AONV [n5],
drop 1 sp in Chambers,
4. drop 1 sp in Gettys
5. AONV [3] attack Baltimore

AONV = +6, auto 1*/1 in small battle ... Butler to track.

drop 1 sp in Baltimore,
6. AONV [1] to DC ... remove fort, capital displaced.

Lincoln and the Yankee Congress put to flight!

63 8/4/2017 1:13:00 AM Summer 1861 Confederate Message AONV did not convert HF, so attacked OOS.

Buell had 4 sp... lost 2 ... so only 2 sp left in 2nd battle... its defense was +3, but rolled a 3... so still only 1 hit.

no need for leader loss roll for either side as AONV had 3-1 ratio and Buell had OOS drm.


62 8/4/2017 1:01:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Buell dies on a 1
61 8/4/2017 1:01:00 AM Summer 1861 Union Message 3 (2 left - Buell to track) / 1
60 8/4/2017 1:00:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

4
3


Message from Union:
Medium
CSA +6
USA +1
59 8/4/2017 1:00:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
retreat to Harrisburg
1
58 8/4/2017 12:51:00 AM Summer 1861 Confederate Message drop 1 sp in HF,
3. AONV [6] attack Chambersburg...

you can resolve.
57 8/4/2017 12:50:00 AM Summer 1861 Confederate Message hey, that was funny... playing with one Day, and the other Day rolling... must be watching the action together. :-)
56 8/4/2017 12:08:00 AM Summer 1861 Union Message 2*/1

retreat back to Chambersburg
55 8/4/2017 12:07:00 AM Summer 1861 Union Message Mike

Please let me roll my own dice !!
54 8/4/2017 12:05:00 AM Summer 1861 Moderator Die roll request Request: 6-sided die x 2

5
1


Message from Moderator:
HF battle #2
8sp v 4sp
CSA +4
USA +1
53 8/4/2017 12:04:00 AM Summer 1861 Moderator Die roll request Request: 6-sided die x 1

5


Message from Moderator:
AoP leave 1sp in fort at Frederick
try to intercept on a 1
52 8/3/2017 11:54:00 PM Summer 1861 Confederate Message 2nd move;
leave Bragg and 3 sp behind,
AONV [8]
1-2. attack HF

you can resolve... AONV will always use max drm unless otherwise noted...
51 8/3/2017 11:50:00 PM Summer 1861 Confederate Message when the winner is eliminated, defender does not retreat... so Buell and 4 sp stay.

Beau to track.
50 8/3/2017 11:47:00 PM Summer 1861 Union Message 2/1 csa wins
Buell and 4 retreat to Chambersburg
49 8/3/2017 11:46:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
HF
CSA +1
USA +5
48 8/3/2017 11:45:00 PM Summer 1861 Union Message Stand fast
CSA +1
USA +5
47 8/3/2017 11:19:00 PM Summer 1861 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Here come the Rebels...

1st move;
Beau and 2 sp,
1-3. drop off 1 in Manassas
4-6. attack HF

you may react however you want... then resolve battle.
46 8/3/2017 10:58:00 PM Summer 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
Burnside using rail movement will drop off 4sp (AoP n11) with Buell at HF n6, then back to AoP p5 (AoP n6) drop off 4sp with Rosencrans at Pitsburg n6 and Burnside with 1sp will end at Lewistown.
45 8/3/2017 10:41:00 PM Summer 1861 Confederate Message AONV is n11.
44 8/3/2017 10:40:00 PM Summer 1861 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move;
leave Beau and 1 sp behind,
AONV [8]
1. pick up 2 in Williams
2. pick up Stu cav brig in Hanover
3-6. move to Stras and convert, via Culpepper

2nd move;
1 SP from Wilmington move to Richmond [2]
43 8/3/2017 10:08:00 PM Summer 1861 Confederate Message yup, you needed 4 or better to win the AA...
USA SW = 104+
CSA SW = 91-

always write out the SW because we will probably need to reference it in the future.
42 8/3/2017 9:47:00 PM Summer 1861 Union Message 1*/1
Union wins
Hal lands with 2sp
+1 / -1 sw
41 8/3/2017 9:47:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
4


Message from Union:
Am Assault
USA first
CSA second
40 8/3/2017 9:46:00 PM Summer 1861 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Halleck and 3 from WDC to New Orleans
+5 vs +2 =
+3 vs +0
39 8/3/2017 9:42:00 PM Summer 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
will do likewise, leader re-org;
ASJ to AONV
Polk to AONV
Beau to AONV
Smith to Memphis
Price to Columbus KY
38 8/3/2017 9:42:00 PM Summer 1861 Confederate Message ah, I see you already pre-positioned Halleck in DC!
37 8/3/2017 9:38:00 PM Summer 1861 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Re-organize Generals:

Pope to StL
Butler to Baltimore
Rose to Pitts
Buell to HF
Halleck to WDC
All else to AoP
36 8/3/2017 9:31:00 PM Summer 1861 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
build a fort in New Orleans.
35 8/3/2017 9:29:00 PM Summer 1861 Confederate Message >>>leave 3 and Hal

who's Hal? I thought Halleck is in Pitts.
34 8/3/2017 9:16:00 PM Summer 1861 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
AoP n16
leave 3 and Hal
AoP n13
1-2) Manassas / PC
3-4) Strasburg / PC
5-6) Manassas / Frederick AoP n15
33 8/3/2017 8:16:00 PM Summer 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
form AONV under JJ in Richmond [9]...
-2 SW = 92-
32 8/3/2017 5:46:00 PM Summer 1861 Union Message Belay that:

Fort Frederick instead
31 8/3/2017 5:45:00 PM Summer 1861 Union Play Strategy card as Operations #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Union:
PC Paducah
30 8/3/2017 5:28:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

29 8/3/2017 5:17:00 PM Summer 1861 Confederate Message you may go first.
28 8/3/2017 5:17:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

27 8/3/2017 5:16:00 PM Summer 1861 Confederate Message Smith in Wilmington,
Bragg in Richmond.



26 8/3/2017 5:16:00 PM Summer 1861 Confederate Die roll request Request: 99-sided die x 2

40
79


Message from Confederate:
high roll leader in Wilmington, other in Richmond.

Bragg
Smith
25 8/3/2017 5:15:00 PM Summer 1861 Confederate Message SR:
rail 1 sp from Corinth to Columbus KY [2]
rail 1 sp from Mobile to Richmond [4]
rail 1 sp from Tus to Richmond [5]
rail 1 sp from Columbus GA to Richmond [6]
rail 1 sp from Savannah to Richmond [7]
rail 1 sp from Charleston to Richmond [8]
rail 1 sp from Marion to Richmond [9]

place 1 inf leader in Wilmington, 1 in Richmond.
Stu cav in Hanover.
24 8/3/2017 3:13:00 PM Spring 1861 Union End Turn
23 8/3/2017 3:12:00 PM Spring 1861 Union Message Correction: That's Buell to Bloomington and Halleck to Pittsburg.
22 8/3/2017 1:16:00 PM Spring 1861 Union Message Buell Pitts
banks Bloom
21 8/3/2017 1:15:00 PM Spring 1861 Union Die roll request Request: 100-sided die x 7

49
55
52
59
13
14
40


Message from Union:
alpha order
1st to Pitts
2nd to Bloom
rest to AoP / WDC
20 8/3/2017 1:15:00 PM Spring 1861 Union Message 1 general to Pittsburg
1 general to Bloomington
all others to AoP / WDC
19 8/3/2017 1:14:00 PM Spring 1861 Union Message Rail these ones:
1 Springfield, 1 Columbus, 1 Indy, 1 Jones, 6 Cindy to:

1 Bloom n2
1 Phily n1
1 Baltimore
7 WDC n16
18 8/3/2017 1:11:00 PM Spring 1861 Union Message 8 WDC (AoP N9)
1 Bloomington
5 Cincinnati n6
1 Cairo n2
1 Jones
2 Salem
17 8/3/2017 12:11:00 PM Spring 1861 Confederate Message CSA T2 reinf;
1 sp in Richmond VA [3]
1 in Weldon NC
1 in Marion SC
1 in Savannah GA
1 in Fort Gadson FL
1 in Dover TN [2]
1 in New Orleans LA
1 in Corinth MS
1 in Tus AL

Blockade SP in:
Columbus GA
Charleston SC
Wilmington NC

W Gulf closed ... -2 SW = 94-
16 8/3/2017 12:04:00 PM Spring 1861 Confederate Message end of T1;

PC:
U - Sabine, Ft P-J ... USA +1+2 SW = 103+, CSA -1-3 SW = 96-
C - Columbus KY

SW:
no state change

Attrition:
none
15 8/3/2017 11:57:00 AM Spring 1861 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
JJ and 1 sp,
1-2. pick up Beau and 3 in Manassas
3-4. drop 1 sp in Hanover
5. drop Beau and 2 in Williamsburg
6. end in Richmond [2]
14 8/3/2017 11:54:00 AM Spring 1861 Confederate Message damn good use of your cards.
13 8/3/2017 10:37:00 AM Spring 1861 Union Message In response to message #1; thank you!
12 8/3/2017 10:34:00 AM Spring 1861 Union Message Columbus, Paducah, Louisville
11 8/3/2017 10:33:00 AM Spring 1861 Union Play Strategy card as Event #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
10 8/3/2017 10:29:00 AM Spring 1861 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Price and 1 sp,
1-2. Pick up 1 in Little Rock [1]
3-5. end in Marshall [2]
9 8/3/2017 4:57:00 AM Spring 1861 Union Play Strategy card as Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2sp from AoP n1 to Sabine City TX
8 8/3/2017 12:11:00 AM Spring 1861 Confederate Play Strategy card as Event #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
place 1 sp in Little Rock [2].
7 8/2/2017 11:00:00 PM Spring 1861 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2sp from AoP n3 to Fort Saint Phillip Jackson

Auto 1 loss - 1 remains
and captures ungarrisoned fort
6 8/2/2017 9:45:00 PM Spring 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
2 pc...
Paducah, Louisville KY
5 8/2/2017 6:13:00 PM Spring 1861 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Division Move: 1sp from Phily to Frederick n2
4 8/2/2017 6:09:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 8/2/2017 5:46:00 PM Spring 1861 Confederate Message you may go first.
2 8/2/2017 5:46:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 8/2/2017 5:46:00 PM Spring 1861 Confederate Message Hi Warren. Congrats on making it to the Finals. I have met your brother at WBC, and he's a very good player, beating me at Hannibal this year. You two are making quite a name for yourselves, very cool.

Next 100 entries

Copyright 2005 Warhorse Simulations