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For the People: New Russel-Dirion game Journal

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Entry # Time Turn Player Title Entry
95 9/9/2017 11:26:00 AM Master ID = 2237 Game Deleted
94 9/9/2017 10:04:00 AM Fall 1861 Confederate Message we can end game if you wish

93 9/9/2017 10:03:00 AM Fall 1861 Confederate Message 74
9/6/2017 11:24:00 AM
Fall 1861
Confederate
Play Strategy card as Event
#107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
cancel Burnside move

I played card to cancel Burnside move

92 9/9/2017 5:22:00 AM Fall 1861 Union Message I fear you did not understand what I meant...

If the activation of Rosecrans occured normally (as planned initially) that means all my activations have been achieved as planned (I did not change Rosecrans activation) because you did not play an interrupt card. In this case, you have to play your last card and try to retake Nashville.

If you play your interrupt card, then I confirm what I wrote ; please confirm the conclusion of turn (message #82).

Otherwise if none of the above options is okay for you I think it is preferable to stop the game.
Cheers.
91 9/8/2017 7:17:00 PM Fall 1861 Confederate Message agree

Memphis has only 2sp

90 9/8/2017 7:16:00 PM Fall 1861 Confederate Message USA SW 103-

89 9/8/2017 7:15:00 PM Fall 1861 Confederate Message no USA unit in Nashville
no USA units in Pittsburgh

88 9/8/2017 7:11:00 PM Fall 1861 Confederate Message
87 9/6/2017 3:04:00 PM Fall 1861 Union Message The result in Franklin is 2/2. It's a CSA Victory
Rosecrans and 2SP must stop in Franklin
86 9/6/2017 1:00:00 PM Fall 1861 Confederate Message will wait to see if Rosecrans continues to move

85 9/6/2017 12:59:00 PM Fall 1861 Confederate Message Rosecrans can continue to move

next time either of us do a campaign card
lets just do 1 move at a time and wait to
see if there is any reaction

84 9/6/2017 11:54:00 AM Fall 1861 Union Message If you prefer you can redo your card play (keep your card) and then all my activations are achieved as planned.
83 9/6/2017 11:52:00 AM Fall 1861 Union Message Usually when a campaign card is played and all the activations are set in order to play quickly, if the opponent plays an event card modifying an activation then the player has the option to change the following activations.
It seems logical because in the real life (face to face game), I'd the possibility to do whatever I want after you play your event.
82 9/6/2017 11:46:00 AM Fall 1861 Union Message End of Turn

USA PC marker: Nacos TX and Nashville
USA SW+5=115+
CSA SW-5=91-

Fall turn: USA SW-5(-3)=107-

Attrition
Frederick-1, n4
Pittsburgh-1,n3
Memphis-1, n3
AoNV-1, n4

Tell me if you are ok before I do my next reinforcements
81 9/6/2017 11:44:00 AM Fall 1861 Confederate Message I have already rolled dice

I am not sure you can do that?


80 9/6/2017 11:42:00 AM Fall 1861 Union Message Because each activation is sequential, knowing you cancel my first activation, I'm going to change the third one.
So Pemberton stays in Pittsburgh with 4SP.
You still have 1SP in Franklin and Lewisburg (with Pemberton)

Thrid activation: Fremont and 1SP move from St Louis to Nashville
79 9/6/2017 11:31:00 AM Fall 1861 Confederate Message you win and lose 2

Pemberton to TT turn 4

you may continue

78 9/6/2017 11:30:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
Franklin
USA +1
CSA +5

77 9/6/2017 11:29:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Pemberton to intercept into Franklin

76 9/6/2017 11:29:00 AM Fall 1861 Confederate Message I win
both lose 1

Halleck and Buell to Nacogdoches lose 1 more now 2ther
Sabine 1sp


75 9/6/2017 11:26:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
Sabine City
USA +4
CSA +2

74 9/6/2017 11:24:00 AM Fall 1861 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
cancel Burnside move
73 9/6/2017 10:31:00 AM Fall 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First, activation of Burnside with 3SP (1SP stays in Lebanon):
(1) 1SP picked up in Louisville
(2-4) 2SP dropped in Nashville
(5) Burnside and 2SP to Bowling Green

Second, Activation of Halleck with 1SP in Camden
(1) 1SP picked up from Little Rock
(2-4) Buell and 2SP picked up from Marshall
(5-6) Attack of Sabine
USA 4SP drm+3 ; CSA 2SP drm+2
I let you resolve the battle

Third, Activation fo Rosecrans and 4SP in Pittsburgh
(1-3) Attack of Franklin. I let you resolve the battle.
If he can, Rosecrans will continue after the battle
72 9/6/2017 9:41:00 AM Fall 1861 Confederate Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
pc markers
Franklin
Lexington KY
Somerset
71 9/6/2017 2:03:00 AM Fall 1861 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
PC in Louisville, Mebanon and Bowling Green
70 9/5/2017 2:01:00 PM Fall 1861 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
create ANV in Manassas with 5sp
CO J Johnston
XO Bragg
Smith
Beauregard
Stuart Cav

SW -2 to 94- as A Johnston is upset
69 9/5/2017 3:33:00 AM Fall 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Activation of Burnside and 5SP (1SP stays in Paducah):
(1-6) 1SP dropped in Louisville
(7) Burnside and 4SP to Lebanon
68 9/4/2017 11:08:00 AM Fall 1861 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
pc markers
Louisville
Falmouth
67 9/3/2017 12:10:00 PM Fall 1861 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
PC in Marshall

SW USA +1 to 110+
SW CSA -1to 96-
66 9/3/2017 9:29:00 AM Fall 1861 Confederate Play Strategy card as Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
place CSS Hunley in Columbus KY
65 9/2/2017 5:35:00 PM Fall 1861 Union Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
PC in Little Rock

SW USA +1 to 109+
SW CSA -1to 97-
64 9/2/2017 12:49:00 PM Fall 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
fort Memphis
63 9/2/2017 12:48:00 PM Fall 1861 Confederate Message thanks

62 9/1/2017 2:22:00 AM Fall 1861 Union Message Because the battle took place in Ressource space, the result is 1/1: Price alon in the fort and Halleck must retreat to Camden with 1SP (1SP is lost during the retreat)

2nd activation : Buell and 2SP in Vicksburg:
(1-3) Little Rock Fort and Price to TT turn 4
SW USA +1 to 108+
SW CSA -1(-3) to 98-

1SP dropped in Little Rock

(5-6) 1SP picked up in Shreveport
(7) Buell and 2SP to MArshall
61 8/31/2017 8:55:00 PM Fall 1861 Confederate Message you win
both lose 1
Fort to TT turn 4
Polk to TT turn 4
SW
USA +1 to 108+
CSA -3 to 99-

Halleck with 2 may continue

60 8/31/2017 8:52:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
Little Rock
USA +5
CSA +5
59 8/31/2017 8:39:00 AM Fall 1861 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
First, activation of Halleck and 3SP from Shreveport(1):

(1-2) Attack of Little Rock
you can resolve or tell me I can resolve

Second activation depending on the result
58 8/31/2017 8:32:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

57 8/31/2017 8:13:00 AM Fall 1861 Confederate Message no campaign

56 8/31/2017 8:13:00 AM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

55 8/31/2017 8:12:00 AM Summer 1861 Confederate End Turn
54 8/31/2017 8:12:00 AM Summer 1861 Confederate Message Lewisburg Pemberton
Richmond Polk
Columbus KY Van Dorn

53 8/31/2017 8:10:00 AM Summer 1861 Confederate Die roll request Request: 999-sided die x 3

807
557
525


Message from Confederate:
place generals

Pemberton
Polk
Van Dorn

high Lewisburg
next Richmond
low Columbus KY


52 8/30/2017 1:19:00 PM Summer 1861 Union Message See message 49
51 8/30/2017 12:37:00 PM Summer 1861 Confederate Message place your generals

50 8/30/2017 12:37:00 PM Summer 1861 Confederate Message CSA SR
to Memphis
1 from Atlanta n0
1 from Columbus GA n0


49 8/28/2017 10:00:00 AM Summer 1861 Union Message Attrition: Frederick-1, now 5

Strategic movements (Turn 3):
1SP from Jackson(0) to Vicksburg(2)
1SP from Chambersburg(0) to St Louis(2)
1SP from St Louis(1) to Paducah(6)
1SP from Pittsburgh(4) to Washington(5)
3SP from Washington(2) to Shreveport(4)

Buell to Vicksburg
48 8/28/2017 9:50:00 AM Summer 1861 Confederate Message to you for SR

47 8/28/2017 9:47:00 AM Summer 1861 Confederate Message attrition
USA
AOP -1 to 4
Paducah -1 to 5
Pittsburgh -1 to 5

CSA
Manassas -1 to 5


46 8/28/2017 9:45:00 AM Summer 1861 Confederate Message end of trun stuff

place pc markers
USA
none seen

CSA
none seen

45 8/28/2017 9:44:00 AM Summer 1861 Confederate Play Strategy card as Event #97: 1 / Davis Tours the South
Increase Confederate SW by 3.

Message from Confederate:
as event
CSA SW +5 to 102+
44 8/27/2017 9:07:00 AM Summer 1861 Union Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
PC in Vicksburg and Jackson
Jackson is burning :
CSA SW-4=97-
USA SW+4=107+
43 8/26/2017 8:56:00 PM Summer 1861 Confederate Message done

42 8/26/2017 8:56:00 PM Summer 1861 Confederate Message both lose 1
Buell to TT turn 3
A Johnston in Memphis with 2sp

41 8/26/2017 8:55:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
CSA +3
USA +1

40 8/26/2017 8:54:00 PM Summer 1861 Confederate Message 6. attack Memphis

39 8/26/2017 5:43:00 PM Summer 1861 Union Message No. You can resolve if you attack Memphis
Just a remark: you spent 5 MP when your force is in Humboldt
38 8/26/2017 3:53:00 PM Summer 1861 Confederate Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
A Johnston with 2sp
1. Clarksville
2. Dover
3. Columbus pick up 1 n3
Columbus n2
4. Humboldt
any reaction?
37 8/26/2017 1:38:00 PM Summer 1861 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
Activation of Halleck and 3SP (Buell and 1SP stay in Memphis):

(1-5) 1SP dropped in Jackson
(6) 1SP dropped in Vicksburg
(7-8) Halleck and 1SP to Shreveport

event : PC in Shreveport
36 8/26/2017 1:06:00 PM Summer 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Price with 1 to Little Rock
35 8/26/2017 5:38:00 AM Summer 1861 Union Play Strategy card as Event #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
Event: 1SP from Washington lands in New Orleans
PC in New Orleans and then in Fort P-J

USA SW+1(+2)=103+
CSA SW-1(-3)=101-
34 8/25/2017 2:00:00 PM Summer 1861 Confederate Play Strategy card as Event #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Confederate:
sp to Columbus
33 8/25/2017 2:17:00 AM Summer 1861 Union Message 1/1

2 USA SP return to WDC, now 5
32 8/25/2017 2:13:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
Fort P-J

1st roll USA 3SP drm+2 (ratio)
2nd roll CSA 1SP drm+2 (fort)
31 8/25/2017 2:13:00 AM Summer 1861 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
3SP from Washington(3) attempt to invade Fort P-J
30 8/24/2017 7:13:00 PM Summer 1861 Confederate Play Strategy card as Event #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Confederate:
as event
Little Rock
Manassas
29 8/24/2017 7:11:00 PM Summer 1861 Confederate Message I am destroyed
you lose 2
Halleck Buell with 4 in Memphis

Polk to TT turn 3

28 8/24/2017 7:09:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
6


Message from Confederate:
USA +6
CSA +2

27 8/24/2017 2:44:00 AM Summer 1861 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
Activation of Halleck with Buell and 6SP:
(1-7) Humboldt
(8) attack of Memphis
26 8/24/2017 2:37:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

25 8/23/2017 7:34:00 PM Summer 1861 Confederate Message no campaign

24 8/23/2017 7:34:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

23 8/23/2017 7:34:00 PM Spring 1861 Confederate End Turn
22 8/23/2017 7:32:00 PM Spring 1861 Confederate Message place generals
all to Manassas

21 8/23/2017 7:32:00 PM Spring 1861 Confederate Message SR
to Manassas
1 from Marion
1 from Weldon
1 from Charleston
Manassas n6

1 from Corinth to Columbus KY n2
1 from Tuscumbia to Nashville n2

20 8/23/2017 7:29:00 PM Spring 1861 Confederate Message state reinforcements
VA Manassas n3
NC Weldon
SC Marion
FL FT Gadson
TX Sabine City n2
TN Dover n2
MS Corinth
AL Tuscumbia
GA Atlanta


19 8/23/2017 7:26:00 PM Spring 1861 Confederate Message blockade runners
Sabine City n1
Columbus n1
Wilmington n1
Charleston n1

18 8/23/2017 2:59:00 AM Spring 1861 Union Message Frederick: Mc Clellan & Pope
Harpers: Banks
Pittsburgh: Rosecrans
Bloomington: Buell & Halleck
Paducah: Burnside

17 8/23/2017 2:57:00 AM Spring 1861 Union Die roll request Request: 666-sided die x 7

431
244
78
391
462
505
399


Message from Union:
Banks
Buell
Burnside
Halleck
Mc Clellan
Pope
Rosecrans

from highest roll to lowest roll:
Frederick (x2)
Harpers
Pittsburgh
Bloomington(x2)
Paducah
16 8/23/2017 2:55:00 AM Spring 1861 Union Message Turn 2

8SP in Washington(11)
6SP in Bloomington(6)
4SP in Cairo(5)

5SP from Cairo(0) to Paducah(5) [by river]
1SP from St Louis(1) to Paducah(6) [by river]
1SP from Springfield(0), Cincinatii(0), Indianapolis(0), Columbus(0) to Pittsburgh(6)
4SP from Washington(7) to Frederick(6)
1SP from Washington(6) to Chambersburg(1)

15 8/22/2017 7:22:00 PM Spring 1861 Confederate Message to you for reinforcements

14 8/22/2017 7:22:00 PM Spring 1861 Confederate Message attrition
USA
AOP -1 to 3

CSA
none seen

13 8/22/2017 7:20:00 PM Spring 1861 Confederate Message end of turn stuff
place pc markers
USA none seen

CSA
all of West Virginia
converts to CSA
SW
CSA +5 to 105+

12 8/22/2017 7:19:00 PM Spring 1861 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
J Johnston with 1
1. Strasburg
2. Manassas pick up 1sp
Manassas n2sp with Beauregard
3. Strasburg
4. Franklin
5. Lewisburg drop 1 n1
6. Franklin
drop 1 n0
7. Strasburg
8. Manassas
11 8/22/2017 7:16:00 PM Spring 1861 Confederate Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Confederate:
pc markers
Charleston
Parkersburg WV

10 8/21/2017 5:17:00 PM Spring 1861 Union Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
1 SP from Washington to Frederick
9 8/21/2017 5:16:00 PM Spring 1861 Union Discard random Strategy card Operations - 3 / Gideon Welles, The Naval Program

Message from Union:
8 8/21/2017 3:30:00 PM Spring 1861 Confederate Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
discard a card and play the other
7 8/21/2017 11:09:00 AM Spring 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
PC in Paducah KY and Grafton WVA
6 8/21/2017 10:55:00 AM Spring 1861 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
sp form Little Rock to FT P-J
5 8/21/2017 3:27:00 AM Spring 1861 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
1SP from Philadelphia moves to Baltimore
4 8/20/2017 7:18:00 PM Spring 1861 Confederate Message no campaign

3 8/20/2017 7:18:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 8/20/2017 11:51:00 AM Spring 1861 Union Message campaign?
1 8/20/2017 11:50:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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