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For the People: Template Game 68033 Journal

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Entry # Time Turn Player Title Entry
96 10/30/2017 11:46:00 AM Master ID = 22863 Game Deleted
95 10/27/2017 8:57:00 PM Spring 1862 Confederate Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
forget to use card :)
94 10/27/2017 8:50:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
let's roll for general death

1 for usa general
93 10/27/2017 8:48:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
Battle for D.C

csa +9/ usa +4 medium battle
92 10/27/2017 8:47:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
i will roll if u can intercept or not.

1 success
91 10/27/2017 2:12:00 PM Spring 1862 Union Set Deck Reshuffle Deck will be reshuffled before next deal
90 10/27/2017 2:11:00 PM Spring 1862 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
The last card, I try to play it for the event but ...
89 10/26/2017 8:24:00 PM Spring 1862 Confederate Message then your phase
88 10/25/2017 12:50:00 PM Spring 1862 Union Play Strategy card as Event #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
I interrupt the move of the army of tenesee
87 10/24/2017 7:52:00 AM Spring 1862 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
86 10/23/2017 10:52:00 AM Spring 1862 Union Play Strategy card as Event #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Union:
The beginning of the end...
85 10/21/2017 4:54:00 PM Spring 1862 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
84 10/21/2017 10:24:00 AM Spring 1862 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
83 10/21/2017 6:05:00 AM Spring 1862 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
82 10/21/2017 4:16:00 AM Spring 1862 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
place PC in 1 space
81 10/21/2017 3:21:00 AM Spring 1862 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
80 10/20/2017 8:14:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
small battle for bank

usa +2 / csa 0
79 10/20/2017 8:13:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
beau will intercept

1 success
78 10/20/2017 8:12:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
usa 1, csa 1~3 general killed

first roll is usa, second roll is csa
77 10/20/2017 8:11:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:
Battle for Harrisburg

usa +1 / csa +7 medium battle
76 10/20/2017 8:09:00 PM Spring 1862 Confederate Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
75 10/20/2017 3:55:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
6


Message from Union:
battle of Harrisburg US +6 CSA 0
74 10/20/2017 3:52:00 PM Spring 1862 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
73 10/19/2017 11:25:00 AM Spring 1862 Confederate Play Strategy card as Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
72 10/19/2017 10:41:00 AM Spring 1862 Union Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
army of the cumberland
71 10/19/2017 10:17:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

70 10/18/2017 6:38:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

69 10/17/2017 11:16:00 AM Spring 1862 Confederate Message i re-send a file for you.
68 10/16/2017 1:33:00 PM Spring 1862 Union Message hello I have a problem with my mails today, impossible to receipt your log...
67 10/16/2017 6:46:00 AM Fall 1861 Confederate End Turn
66 10/16/2017 6:46:00 AM Fall 1861 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
forget to use card :)
65 10/16/2017 6:36:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
5


Message from Confederate:
Battle for D.C

meduim battle csa +6/ usa +4
64 10/16/2017 2:38:00 AM Fall 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
63 10/14/2017 9:16:00 PM Fall 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
62 10/14/2017 1:12:00 PM Fall 1861 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
place a PC
61 10/13/2017 6:49:00 PM Fall 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
60 10/13/2017 1:38:00 PM Fall 1861 Union Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
activate Pope
59 10/13/2017 1:33:00 PM Fall 1861 Union Discard random Strategy card Operations - 1 / Southern Religious Revival

Message from Union:
58 10/13/2017 9:25:00 AM Fall 1861 Confederate Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
Revenge:)
57 10/13/2017 9:24:00 AM Fall 1861 Confederate Discard random Strategy card Operations - 1 / Ball's Bluff

Message from Confederate:
56 10/11/2017 12:46:00 PM Fall 1861 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
55 10/10/2017 12:18:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
USA general casualty
54 10/10/2017 12:13:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
USA drm +1
53 10/10/2017 12:13:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
CAS drm +4 leader and + 2 force ratio = +6
52 10/10/2017 12:10:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
retreat before battle
51 10/10/2017 10:24:00 AM Fall 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
50 10/10/2017 3:19:00 AM Fall 1861 Union Return Strategy card to hand #80: 1 / Southern Religious Revival

Message from Union:
I did not know this fonction
49 10/9/2017 11:43:00 AM Fall 1861 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
the card for activation of Halleck, the event is similar...
48 10/8/2017 10:15:00 AM Fall 1861 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
47 10/6/2017 5:39:00 PM Fall 1861 Confederate Message you may go first
46 10/6/2017 5:36:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

45 10/6/2017 12:57:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

44 10/6/2017 9:24:00 AM Summer 1861 Confederate End Turn
43 10/6/2017 9:12:00 AM Summer 1861 Confederate Play Strategy card as Operations #32: 3 / Dixie Land
Confederate defiance against the “War of Northern Aggression” hardens. Increase Confederate SW by three points.

Message from Confederate:
forget to use cards
42 10/5/2017 5:12:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
aop intercept roll

1 success
41 10/5/2017 12:47:00 PM Summer 1861 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
40 10/5/2017 12:40:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
US leader casulatie
39 10/5/2017 12:39:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 4

4
5
5
6


Message from Union:
leader casualty CSA 4 dies the left to the right Stuart, Smith, Bragg, Polk. The biggest dr is dead.
38 10/5/2017 12:36:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
leader casualty for CSA
37 10/5/2017 12:33:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
US drm +3
36 10/5/2017 12:33:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
CSA drm +4
35 10/5/2017 12:29:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
interception of army of the north virginia at Manassas
34 10/4/2017 3:09:00 PM Summer 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
33 10/4/2017 1:29:00 PM Summer 1861 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
activate Pope
32 10/3/2017 3:06:00 PM Summer 1861 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
31 10/3/2017 3:06:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
intercept roll for Beau

1 success
30 10/3/2017 1:35:00 PM Summer 1861 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
Burnside move
29 10/2/2017 4:04:00 PM Summer 1861 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
28 10/2/2017 2:10:00 PM Summer 1861 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
reorganization move
27 10/1/2017 1:29:00 PM Summer 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
26 10/1/2017 1:29:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
so normally defender roll battle dice. i rolled for last battle because you can't use cc cards or intercept&retreat.

here is my intercept roll
25 10/1/2017 1:10:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
grafton CSA drm +1
24 10/1/2017 1:10:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Grafton US drm +3
23 10/1/2017 1:09:00 PM Summer 1861 Union Play Strategy card as Operations #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Union:
activate Buell
22 10/1/2017 12:53:00 PM Summer 1861 Confederate Message You may go first.
21 10/1/2017 12:48:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

20 10/1/2017 12:16:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

19 9/30/2017 9:19:00 AM Spring 1861 Confederate End Turn
18 9/30/2017 9:16:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
small battle for grafon

+3/0
17 9/30/2017 9:16:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
Small battle for franklin

+3/0
16 9/30/2017 9:14:00 AM Spring 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
15 9/30/2017 7:14:00 AM Spring 1861 Union Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
14 9/29/2017 1:23:00 PM Spring 1861 Confederate Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
13 9/29/2017 1:12:00 PM Spring 1861 Union Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
12 9/28/2017 4:39:00 PM Spring 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
11 9/28/2017 4:10:00 PM Spring 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
10 9/28/2017 11:40:00 AM Spring 1861 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
No campain mean csa will not go first with campain card :)

here is my first card action
9 9/28/2017 4:02:00 AM Spring 1861 Union Message hello, I understand the you don't want to play a capaign. For me it's ok, so go for the full campaign. I do my actions with VASSAL and send it to you by mail. I try again now...
8 9/27/2017 2:25:00 PM Spring 1861 Confederate Message senario? i wanna full campain game.

and your move?

if u don't wanna write movement, we can exchange files.

moonspirit1@naver.com
7 9/27/2017 1:35:00 PM Spring 1861 Union Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
6 9/27/2017 1:35:00 PM Spring 1861 Union Message Ok so we can try a scenario, 1861 is ok for me
5 9/27/2017 8:02:00 AM Spring 1861 Confederate Message sure, and don't worry. my english is also bad :)

no campain
4 9/19/2017 2:05:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 9/19/2017 2:04:00 PM Spring 1861 Union Message Hello, My english is bad. I'm interesting for playing but I don't know ACTS. You play with vassal and draw cards with ACTS, correct?
2 9/19/2017 11:58:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 9/19/2017 8:02:00 AM Spring 1861 Confederate Message hi, wanna play?

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