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Entry # Time Turn Player Title Entry
32 5/12/2018 4:49:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

6


Message from Umpire:
Turn 11 weather roll
Deadline for turn 10 moves is end May 19th (or before).
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.
31 4/19/2018 10:58:00 AM Turn 1 Umpire Message Test.. just to keep the module open as the server deletes modules that are inactive for more than 30 days.

Ignore.
30 3/19/2018 10:21:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

4


Message from Umpire:
You have all received reports.
Turn 10 weather roll
Deadline for turn 10 moves is end of March.
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.
29 2/25/2018 2:00:00 PM Turn 1 Umpire Die roll request Request: 6-sided die x 1

3


Message from Umpire:
Turn 9 weather roll
Deadline for turn 9 moves is end of March.
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.

Towton is the next club game on the 24th March.
So the next campaign game could be either the 7th/21st April.
28 2/8/2018 10:27:00 AM Turn 1 Umpire Message French and British get an artillery battery each. Prussians get a standard infantry unit of recruits. Each unit needs march orders, departure/desination. March to join Wellington/Napoleon/Dennewitz is not good enough, the destination needs to be a town.
27 2/8/2018 10:23:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 3

1
1
4


Message from Umpire:
David pointed out to me replacements from the depot become available after turn 7. These will be determined randomly and will be of the most inexperienced type. Artillery are the only exception. The unit needs to be given march orders in your turn 8 orders - Graham, you can issue an extra order for whatever you get.
1 = artillery battery.
2-5 = standard sized infantry recruits.
6 = campaign light cavalry regiment.
Rolls are in this order.
1st French
2nd British
3rd Prussian

1 = Artillery battery
26 2/4/2018 1:49:00 PM Turn 1 Umpire Die roll request Request: 6-sided die x 1

4


Message from Umpire:
Turn 8 weather roll
Deadline for turn 8 moves is Saturday 10th Feb.
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.
25 1/24/2018 3:45:00 PM Turn 1 Umpire Die roll request Request: 6-sided die x 1

2


Message from Umpire:
George has turned into Graham.
This is the weather roll
1-4 clear.
5 light rain.
6 Heavy rain.
24 1/24/2018 3:43:00 PM Turn 1 Umpire Change Player 1 player Player 1 player changed from Steve lampon to Graham Towers
23 1/24/2018 2:11:00 PM Turn 1 Umpire Message Phil, you can do your turn 7 orders no hurry.
I will get Graham or Gary to register on ACTS when they are up to speed.
David has submitted his turn 7 already.
22 1/24/2018 2:10:00 PM Turn 1 Umpire Change Player 1 player Player 1 player changed from George Lunn to Steve lampon
21 1/1/2018 2:29:00 PM Turn 1 Umpire Message :) Happy New Year, this is just a test, if the 'thread' isn't active for a month or more it deletes itself, the last post was a month ago, so this is just to keep the thread active.
Steve
20 12/1/2017 7:12:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

1


Message from Umpire:
Some of you will have received reports.
George is a grandad for the 5th time!!!

Turn 6 weather roll. Deadline Saturday 16th Dec.
The Emperor could be up to his eyeballs in nappies!
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.

Units may always move 1 hex.
If light rain is rolled then on the following turn heavy rain will occur on a 5-6.
19 11/26/2017 6:46:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 2

1
3


Message from Umpire:
Message from Umpire:
2 command confusion rolls
1 - indecisive, no move.
2-5 - follow orders.
6 - confused.
18 11/14/2017 8:52:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

4


Message from Umpire:
Turn 5 weather roll. Deadline Saturday 25th Nov.
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.

Units may always move 1 hex.
If light rain is rolled then on the following turn heavy rain will occur on a 5-6.
17 11/14/2017 8:00:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

6


Message from Umpire:
Command confusion 2 - 1 roll
1 - indecisive, no move.
2-5 - follow orders.
6 - confused.
16 11/14/2017 7:51:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 2

4
6


Message from Umpire:
Command confusion 1 - 2 rolls
15 10/31/2017 5:20:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

1


Message from Umpire:
Turn 4 weather roll. Deadline Saturday 11th Nov.
No reports as yet.

1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.
Units may always move 1 hex.
If light rain is rolled then on the following turn heavy
rain will occur on a 5-6.
14 10/15/2017 6:13:00 AM Turn 1 Umpire Message No returns/reports yet.
All of you have had some command confusion - some units may not be exactly where you think they are.
You can all now think about turn 3 orders. Not sure when David is away again, but shall we say Sunday 29th?
13 10/15/2017 6:08:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 1

2


Message from Umpire:
Turn 3, weather roll.
1-4 - clear and no effect on movement.
5 - light rain, road movement not effected,
2/3 movement off road.
6 - all movement is halved.
Units may always move 1 hex.
If light rain is rolled then on the following turn heavy
rain will occur on a 5-6.
12 10/15/2017 5:24:00 AM Turn 1 Umpire Message All turn 2 orders received and input into my map.
Some orders may have gone slightly awry.
11 10/15/2017 5:21:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 3

5
1
1


Message from Umpire:
Orders?
10 10/15/2017 4:29:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 4

1
2
2
3


Message from Umpire:
Orders?
9 10/10/2017 6:32:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 6

5
6
1
4
5
4


Message from Umpire:
Order rolls
1 - indecisive, no move.
2-5 - follow orders.
6 - confused.
8 10/9/2017 10:13:00 AM Turn 1 Umpire Message !!! 27 rolls with only 1 '6' and 10 '1's'.

You can all now start to think about your turn 2 orders.

Deadline about a week to 10 days?
7 10/9/2017 10:11:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 12

3
3
1
4
2
5
1
3
4
3
1
1


Message from Umpire:
The last roll on the British list was rather amusing.
French rolls
6 10/9/2017 10:06:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 9

3
5
5
4
5
4
1
6
1


Message from Umpire:
Well they were a pretty dismal set of rolls, here are the British rolls.
5 10/9/2017 10:00:00 AM Turn 1 Umpire Die roll request Request: 6-sided die x 6

1
4
1
2
1
1


Message from Umpire:
Prussian initiative - obviously only David (and I) will know who these rolls apply to.
4 10/9/2017 9:55:00 AM Turn 1 Umpire Message All day 1 moves received and entered into my 'master' map.
Obviously there are no reports.
Each main commander will be rated decisive, this means they will always march to the sound of the guns if within marching distance of a battle.

Wether they make it depends on troop type, clear terrain or roads e.g. a brigade containing infantry would need to be within two clear hexes of the battle, 2 clear hexes is equivalent to 4 movement points or 8 tabletop battle turns. A cavalry brigade could be up to 5 hexes away if on a road. If the cavalry brigade was 3 hexes away that is 3 movement points and 3 tabletop battle turns.

Brigades will always move at the speed of the slowest unit.

Average commanders will have to make a random roll to see if they can reinforce as will indecisive commanders who will have only a small chance of reinforcing.

Initiative rolls will be sent to you all individually over the next day or so.

Initiative level will also effect how well your commanders follow orders once away from the main army commander.
3 10/8/2017 5:33:00 PM Turn 1 Napoleon Message Message received

Many Thanks
2 10/8/2017 3:18:00 PM Turn 1 Umpire Message Test from ACTS, you should all receive this, please respond to me to let me know :)
1 10/8/2017 3:17:00 PM Turn 1 Umpire Change Player 3 player Player 3 player changed from Steve lampon to David McKenna

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