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Entry # Time Turn Player Title Entry
58 10/20/2017 1:02:00 PM Turn 2 US-Allies Message So, the rest of this mess goes back to you.
57 10/20/2017 1:02:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 1

5


Message from US-Allies:
In this case, I only get to roll one die (strength halved for being OOS) and +1 for being out of supply for the roll itself. So, I need a three or lower to hit your 18th infantry.
56 10/20/2017 1:00:00 PM Turn 2 US-Allies Message Guess it's a good thing they all missed, since I didn't call my targets. The next roll is in case I'm wrong about Bleiaf and it is STILL OOS even with the bridge blown in St. Vith.
55 10/20/2017 12:59:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 3

6
6
10


Message from US-Allies:
First, I'm going to roll as if Bleiaf is NOT OOS. This is a contingency resolution. The first die would be the arty I wouldn't get OOS. The next two dice are the regular strength of my unit. With your successful artillery call (1 out of 3), you are definitely combined arms. So, here goes!

54 10/20/2017 12:51:00 PM Turn 2 US-Allies Message In that contingency situation, IF I didn't get to blow the bridge, your flak unit would be flipped by the arty roll, but survive the engineers (using their shovels instead of rifles, apparently).
53 10/20/2017 12:49:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 2

3
10


Message from US-Allies:
IF I'm right, nothing is happening in St. Vith. SO, this is a contingency roll. My arty would shoot at your flak unit (1st die), as will my engineers (2nd die).

AGAIN, I don't think this battle is occurring, this is contingency.

52 10/20/2017 12:46:00 PM Turn 2 US-Allies Message They thought they were shooting at you, but they were aiming at the snowmen you made while waiting for me to get this move to you.
51 10/20/2017 12:45:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 1

10


Message from US-Allies:
On to Hosheid where I have no arty and you have combined arms. My guys are aiming at your motorized infantry. They need 4's since you have combined arms.

50 10/20/2017 12:42:00 PM Turn 2 US-Allies Message That should flip your infantry in Diekirch.
49 10/20/2017 12:41:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 1

5


Message from US-Allies:
This is the 28th motorized infantry in Diekirch.
They are firing at your infantry and, since you didn't get arty in that battle, we get a -1 to our quest for a 4 or under.
48 10/20/2017 12:38:00 PM Turn 2 US-Allies Message IF I'm right, I have one in Bleiaf.

Now, my defensive fire in the battles.
47 10/20/2017 12:38:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 4

3
9
7
1


Message from US-Allies:
The first die is my contingent roll for arty in Bleiaf, but the last three dice are for Lohr's group attacking Bleiaf. We KNOW they get called.

46 10/20/2017 12:36:00 PM Turn 2 US-Allies Message AND, if that works, I don't think the Bleiaf units are OOS, though, of course, Auw would be.

Please bear with me, I'm going to make a contingency arty call for Bleiaf in case I'm right. Ignore the arty for me and any possible hits for the arty if I'm wrong and it IS still OOS.

45 10/20/2017 12:26:00 PM Turn 2 US-Allies Message I think that works. to blow the bridge in front of St. Vith.

44 10/20/2017 12:25:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 1

2


Message from US-Allies:
Out of order, but I did say that I would attempt to blow the bridge if you tried to enter. I have infantry that moved to entrench, so they need 1-2.
43 10/20/2017 12:21:00 PM Turn 2 US-Allies Message We get an extra shot in St. Vith.
42 10/20/2017 12:20:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 1

3


Message from US-Allies:
Our guys can sleep through anything. You get one artillery to my none in Hosheid and will have your combined arms in play.

I only have one call in St. Vith and you only have two combat factors, so I don't THINK you get one. It looks like only the defender gets automatic.

41 10/20/2017 12:17:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 3

10
7
4


Message from US-Allies:
Quiet as a church, artillery-wise in Diekirch.
Hosheid is a familiar story for my one call (1st die).
Your six combat points gives you another two calls.
Again, not an original front line area. So you need fours or less on the second two dice.
40 10/20/2017 12:14:00 PM Turn 2 US-Allies Die roll request Request: 10-sided die x 3

10
5
5


Message from US-Allies:
Shame on you--attacking me in a place called "THE Church" (Diekirch--missing an e). We get one call (first die) and you get two for your six combat points.

Diekirch is not an original front line area. So, I think you need fours.


39 10/20/2017 12:09:00 PM Turn 1 US-Allies Change game turn Game turn changed to Turn 2
38 10/10/2017 9:00:00 PM Turn 1 German Die roll request Request: 10-sided die x 2

7
7


Message from German:
Need just a couple more low rolls here.
Engineer's go to work repairing bridges.
1st - Repair of 55/69 bridge to Holzhum.
2nd - Repair of 51/70 bridge to Marnach.
1-4 needed for success.
37 10/10/2017 8:55:00 PM Turn 1 German Die roll request Request: 10-sided die x 1

3


Message from German:
1 hit and 3x 3's, which do me no good here.
Once again...send in the StuG assault gun!

Habscheid/49
1/A vs 1/MI entrenched.
Need 1-3 to hit.
36 10/10/2017 8:52:00 PM Turn 1 German Die roll request Request: 10-sided die x 10

3
8
2
7
8
10
3
9
7
3


Message from German:
Nothing but air...

Habscheid/49
2x artillery, 6/I and 2/Me vs 2/MI entrenched.
10 shots, with +1drm all need 1-2 to hit.
35 10/10/2017 8:49:00 PM Turn 1 German Die roll request Request: 10-sided die x 3

9
9
9


Message from German:
Lutzkampen/50
Send in the panzers!
3/A vs 2/MI (entrenched) need 1-3 to hit.
34 10/10/2017 8:48:00 PM Turn 1 German Die roll request Request: 10-sided die x 7

3
7
5
2
4
10
6


Message from German:
Whiff...

Lutzkampen/50
1x artillery, 4/I and 2/Me vs 3/MI entrenched.
7 attacks needing 1-2 to hit. 3/A will follow if needed.

33 10/10/2017 8:44:00 PM Turn 1 German Die roll request Request: 10-sided die x 5

8
4
10
6
3


Message from German:
Curses! I needed that set of numbers this attack!

Marnach/70
artillery and 4/Me steps all hit on 3, so roll them all at once against the 2/MI (entrenched) with +1drm needing 1-2 for a hit.
32 10/10/2017 8:40:00 PM Turn 1 German Die roll request Request: 10-sided die x 7

3
2
2
7
3
7
2


Message from German:
Holzhum/69
Hit on the entrenched infantry! That is a big deal.
7 infantry steps (7/I) all fire at the 1/A, hit on 1-3.
31 10/10/2017 8:38:00 PM Turn 1 German Die roll request Request: 10-sided die x 2

9
2


Message from German:
Holzhum/69
Each artillery unit is assigned to a target.
1st - artillery vs 1/A, hits on 1-3
2nd - artillery vs 1/MI (entrenched) hits on 1-2
30 10/10/2017 8:35:00 PM Turn 1 German Die roll request Request: 10-sided die x 9

6
5
7
7
4
5
2
5
3


Message from German:
Start of German 16-1 Offensive Fire.
Vianden/56
I have 1x artillery and 8/I steps, all of which hit on 1-3. The entrenched defender adds +1 to each roll, so 9 rolls needing a 1-2 to hit.
29 10/10/2017 8:32:00 PM Turn 1 German Message For the record, your 1/A unit that fired at Holzhum hits on a 5 when defending. With the -2drm for Non Combined arms and the river crossing your roll of '7' is a hit.
28 10/10/2017 8:29:00 PM Turn 1 German Die roll request Request: 10-sided die x 1

10


Message from German:
At Lutzkampen, there were 10 German steps so we get 3 artillery calls. Only 2 were rolled, so here is the 3rd one. Needs 1-6 for success.
27 10/9/2017 12:07:00 AM Turn 1 US-Allies Die roll request Request: 10-sided die x 2

7
8


Message from US-Allies:
Still in Hanscheid. My two strength infantry against the other 62nd infantry in your stack. Need threes, though. Where's that river when you need it? (grin).
26 10/9/2017 12:04:00 AM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

7


Message from US-Allies:
My arty versus your 62nd infantry.

25 10/8/2017 11:57:00 PM Turn 1 US-Allies Message So, I get one and you get two artillery.

24 10/8/2017 11:48:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 4

7
4
9
3


Message from US-Allies:
Forgot to do the artillery call in Hanscheid.

I get one and you get three, so mine will come first.

23 10/8/2017 11:39:00 PM Turn 1 US-Allies Message Woo-hoo!
One hit in the biggest battle.

Now, for the final one.
22 10/8/2017 11:38:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 3

9
7
1


Message from US-Allies:
Hee, hee! I'm awesome!

The three strength motorized infantry fires at your three strength 560th infantry.

21 10/8/2017 11:36:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

10


Message from US-Allies:
In Lutzkampen, the arty goes after a 560th infantry but no DRMs.

So, 1-3 versus the 2 strength infantry.

20 10/8/2017 11:10:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

4


Message from US-Allies:
No arty in Murnauch either. So, my infantry goes at the 1-5 against the motorized infantry as opposed to the mechanized one.

19 10/8/2017 11:01:00 PM Turn 1 US-Allies Message Poetic justice, I guess. I forgot to identify the other infantry I was firing at. Guess my tankers were confused at the lack of orders.

So, no casualties for you in that battle.

18 10/8/2017 10:59:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

7


Message from US-Allies:
The infantry fires high--must be the white camouflage uniforms.
The armor needs 1-6 with the non-combined arms and river crossing mods.

17 10/8/2017 10:56:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

9


Message from US-Allies:
In Hotzhum, I have no artillery, but I have a motorized infantry. My motorized infantry needs a 1-5 considering the -2 for river and non-combined arms.

16 10/7/2017 1:35:00 PM Turn 1 US-Allies Message So, with the DRMs = -2, you take one casualty before bringing your guns to bear in Vianden.

Will try to finish my defensive fire tonight. Good thing you're gone, since I'm being slow getting my head together (assuming it is).

15 10/7/2017 1:34:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

4


Message from US-Allies:
Let's assume, since you're gone all weekend, that I did finally get that right.

I have no arty in Vianden, but the 28th Motorized Infantry will fire its 1d10 at your 352nd. It would normally hit 1-3, but all crossed a river and you have no armor, so 1-5 is a hit (if I'm doing this right).

14 10/6/2017 1:44:00 PM Turn 1 US-Allies Message To summarize, after my mess-up, you should have:
1 to my none in Vianden;
2 to my none in Hotzhum;
1 to my none in Murnach; and
1 to my 1 in Lutzkampen.

NOW, did I do what I was supposed to do?
13 10/6/2017 1:41:00 PM Turn 1 US-Allies Message So, one apiece in Lutzkampen.


12 10/6/2017 1:41:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 3

5
8
2


Message from US-Allies:
I didn't cheat you in Murnach, BUT you get two calls to my one in Lutzkampen, too.
Allies / Germans / Germans

11 10/6/2017 1:38:00 PM Turn 1 US-Allies Message You have two arty in Hotzhum, not the one I wrote before.
10 10/6/2017 1:38:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

4


Message from US-Allies:
You are also due another call in Hotzhum.

9 10/6/2017 1:36:00 PM Turn 1 US-Allies Message So, you DO have one artillery in Vianden.
8 10/6/2017 1:36:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 1

2


Message from US-Allies:
You have one more call due in Vianden (I was looking at 5 points per call instead of 3).

7 10/6/2017 1:33:00 PM Turn 1 US-Allies Message I'm beginning to see a pattern here. (smile)

Again, my communications are clogged up as in real life and your arty is there for you. [Wait! Didn't my intel say you only had one unit of horse-drawn artillery? So much for military intelligence. ;-) ]

One artillery for the Germans 0 for Allies at Murnach (70)
6 10/6/2017 1:31:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 2

10
1


Message from US-Allies:
Looks like one each at Murnach (70), as well.

Allies/Germans again.

5 10/6/2017 1:29:00 PM Turn 1 US-Allies Message Looks like I fail and you get one in Hotzhum (69).

4 10/6/2017 1:28:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 2

8
4


Message from US-Allies:
Looks like we both get one call in Hotzhum (69). Again, US/German

3 10/6/2017 1:25:00 PM Turn 1 US-Allies Message So, no one gets arty in Vianden. If this isn't what you wanted me to do, let me know.
2 10/6/2017 1:25:00 PM Turn 1 US-Allies Die roll request Request: 10-sided die x 3

8
8
7


Message from US-Allies:
Not sure about this, because I thought the attacker was supposed to call for the arty for both of us. I will call for each battle with first die roll as US seeking 1-7 in this impulse and you expecting 1-6 here on the front line.

It looks like you get two calls to my one in Vianden. So, me first and then, your two.

1 10/5/2017 11:53:00 AM Turn 1 US-Allies Message Oh, guess you did find me okay. BUT, even though I didn't get to the game until this AM, I still need the .gam file to go with the .gmv file (apparently). I'm afraid that if I try to create a .gam file here, it will mess up what you've started.

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