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For the People: Bill & Rich for #24 Journal

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Entry # Time Turn Player Title Entry
180 2/20/2018 3:24:00 PM Summer 1862 Union Message Summer 1862 End of Season

Union PC: Paducah, Charlottesville, Lynchburg
CSA PC: none seen

State control & Raids: n/a

Union War Weariness & Emancy: n/a

Attrition
Union:
-2 from AoPot - n10
-2 from AoCumb - n8
-2 from AoMoLand - n5
-1 from Cinncy - n3
Rebs:
-2 from ANV - n6
-1 from AoTenn - n4
-1 from Louisville - n4

Reb SW => 103-
Yank SW => 91-
Blockade +2
Amphib +4
179 2/20/2018 3:18:00 PM Summer 1862 Union Message 2nd part:
Curtis takes 3SPs from WDC (n2) to Manassas (p/u 3SPs - n6 & AoPot n12), then to Strasburg, Stanton (drops 2), then to Charlottesville (drops 2), and ends in Lynchburg with 2SPs.
178 2/20/2018 3:11:00 PM Summer 1862 Union Message So, you intercepted from Columbus? That is where I have Beau & Pemb.

AoMoLand took 3SPs cas, I believe, so n7 at the end of the battle with Pemb still in Columbus. Ole Pope is now stalled in Paducah because of the valliant defensive manuever.
177 2/20/2018 10:29:00 AM Summer 1862 Confederate Message Missed the 2sps from Cairo. 5-1 +4 same result.

I realized that only one CSA officer could intercept, so Beau is on the TT and Price is in Columbus.
176 2/20/2018 10:23:00 AM Summer 1862 Confederate Message 3/2* CSA wins!
USA n5 CSA n0 wiped out.
Beau and Pemberton to TT
175 2/20/2018 10:21:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 3

3
6
5


Message from Confederate:
8-2 med battle

USA +3 odds, +1 ldr
CSA +2 intercept +1 ldr

3rd roll for ldr cas.

174 2/20/2018 10:05:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
A wide attempt at intercept
173 2/20/2018 1:18:00 AM Summer 1862 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st part:
AoMoLand (n7) moves from STL to Ironton (p/u 1SP - n8), then to Caro (p/u 2SPs - n10(, the to Paducah....intercept?
172 2/19/2018 8:23:00 PM Summer 1862 Confederate Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
AoT moves from Louisvlle leaveing 5SPs, moving to Frankfort with 5SPs.

What a waste of cards. Drat you, Yankee!
171 2/18/2018 11:12:00 PM Summer 1862 Union Play Strategy card as Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
The cav boys get a mission to raid the Reb supply line...Petersburg converted to Yank territory.
170 2/18/2018 12:38:00 PM Summer 1862 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Leader Reorganization:


Well, the lost of a card did screw up my plans.

Smith to ANV [10 MPs rather than RR/road combo which is not allowed.
Beau [ANV] to Columbus, KY
Van Dorn [Richmond] to AoT
Longstreet [ANV] to Richmond
169 2/17/2018 6:47:00 PM Summer 1862 Confederate Message Oh, I know. Having lost one card, I gotta think that much harder... ;-7
168 2/17/2018 6:14:00 PM Summer 1862 Union Message Over to you for your next card play...
167 2/14/2018 11:06:00 AM Summer 1862 Confederate Discard random Strategy card Operations - 2 / Washington Defenses

Message from Confederate:
166 2/14/2018 1:02:00 AM Summer 1862 Union Play Strategy card as Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
Please discard a card and play another, SAH!
165 2/14/2018 12:59:00 AM Summer 1862 Union Message Aha, great card....I always like getting that sucker.

No fort placed there? Just checking....
164 2/14/2018 Summer 1862 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
Place 2SPs on St. Marks... It is now a Blockade Runner port.
163 2/13/2018 11:39:00 PM Summer 1862 Union Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Union:
Well, that sucked...just a 3 would have done it for me! DANG! You are certainly NOT up to your old "rolling" habits! :-)

PC Greenville (Mo)
162 2/13/2018 4:26:00 PM Summer 1862 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Vicksburg SP to NO n2
161 2/13/2018 4:26:00 PM Summer 1862 Confederate Message 1/1 Curtis with 2SPs back to WDC n5 NO n1
160 2/13/2018 4:24:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
Amph Assault on NO 3-2

US +2 amphib
CSA 0
159 2/13/2018 12:24:00 AM Summer 1862 Union Message Yep, see the entry in #100 => go ahead and fight the battle against the 2SPs. My mistake...
158 2/12/2018 10:09:00 AM Summer 1862 Confederate Message ? I have 2 SPs on NO as far back as Journal #100

Am I missing something?
157 2/12/2018 1:46:00 AM Summer 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Curtis takes 3SPs from WDC (n3) to attack NO with its 1SP & fort. Damn the torpedoes, full speed ahead, remarks the naval commander! :-)
156 2/11/2018 1:18:00 PM Summer 1862 Confederate Play Strategy card as Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
place 2 SPs in Marshal, TX
155 2/10/2018 11:14:00 PM Summer 1862 Union Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort built in Bloomington
154 2/10/2018 7:41:00 PM Summer 1862 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Build Fort on Louisville
153 2/10/2018 1:51:00 PM Summer 1862 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
Form the AoMoLand in STL w Pope in command:
AoMoLand - n7
No 2nd in command nor cav commander

-2SW for not following the seniority protocols from 96+ to 91-
152 2/10/2018 1:45:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

151 2/10/2018 2:02:00 AM Summer 1862 Confederate Message No campaign at the moment...
150 2/10/2018 1:08:00 AM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

149 2/10/2018 1:08:00 AM Spring 1862 Confederate End Turn
148 2/10/2018 1:08:00 AM Spring 1862 Confederate Message Longstreet to ANV

Jackson and Johnson to AoT
147 2/10/2018 1:07:00 AM Spring 1862 Confederate Die roll request Request: 99-sided die x 3

60
14
91


Message from Confederate:
Oops Top score goes to ANV, the rest to AoT
That is AS Johnson
Jackson
Longstreet
146 2/10/2018 1:06:00 AM Spring 1862 Confederate Die roll request Request: 99-sided die x 3

4
72
50


Message from Confederate:
Top score goes to ANV

The other two to AoT
145 2/8/2018 10:05:00 PM Spring 1862 Union Message Yank Gen placement:
McDowell to Cinncy
Pleas to AoCumb in Bloomington
144 2/8/2018 9:37:00 PM Spring 1862 Confederate Message Strat Moves:

1SP from Sabine to AoT n6 n2 in Sabine

1SP Columbus to AoT n7

2SPs from Charleston [n2] to AoT n9

2SPs in Gordonville to ANV n8

1SP Madison to AoT n10


143 2/7/2018 10:43:00 AM Spring 1862 Confederate Message Yep. Thanks. 4SPs in Charleston
142 2/5/2018 1:57:00 PM Spring 1862 Union Message Forgot Little Mac's 1SP to AoPot - n11 (always forget this guy)

Yank strats:
4 from WDC (n6) to AoPot - n15

That's it for me!
141 2/5/2018 1:47:00 PM Spring 1862 Union Message Right you are with STL - n7 after RI.

I have Charleston w n4 after your RI. yes?
140 2/4/2018 2:16:00 PM Spring 1862 Confederate Message Norfork doesn't arrive CSA SW to -104
139 2/4/2018 2:16:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

2
4
3
6


Message from Confederate:
Build Spring

VA: Hanover n6
NC: Ft Fisher
SC: Charleston n2
FL: Baldwin
GA: Ft Fisher
AL: Ft Morgan
TN: Dover n2
AR: Madison
MS: Vicksburg
KY: Louisville n5

Blockade: no arrival 1-2

Norfork n2
Charleston n3
Mobile n2
Sabine City n3


138 2/4/2018 1:52:00 PM Spring 1862 Confederate Message I have 4SPs in STL before attrition. You removed 3SPs on my card from 7SPs
137 2/3/2018 1:28:00 AM Spring 1862 Union Message Yank reinforcements:
8 to WDC - n10
4 to Bloomington - n10
2 to Cinncy - n4
4 to STL - n6
136 2/3/2018 1:24:00 AM Spring 1862 Union Message Spring 1862 End of Season

Union PC: none seen
CSA PC: Louisville

State control & Raids: n/a

Union War Weariness n/a

Attrition
Union:
-2 from AoPot - n10
-2 from AoCumb - n6
-1 from WDC - n2
-1 from STL - n2
Rebs:
-1 from ANV - n5
-1 from AoTenn - n4

Blockade +2
Amphib +4

Did I get it all?
135 2/3/2018 1:16:00 AM Spring 1862 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Hd a number of options...but opted for the troops...may be sorry for this decision...we'll see.

2SPs into Pitts
2SPs to Cinncy
1SP to Vandalia
134 1/31/2018 2:07:00 AM Spring 1862 Union Message ASJohn is in Dover! Now, I see what you were trying to do, but cann't see how the AoTenn could have gone to Nashville & Dover to get back to Louisville....help me here bud.
133 1/28/2018 3:55:00 PM Spring 1862 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Place SPs on

Jacksonville, FL
Charleston, SC n2
Columbus, GA n2
132 1/28/2018 3:50:00 PM Spring 1862 Confederate Message Johnson takes one in the pinky. Returns next season.
131 1/28/2018 3:49:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
AS Johnson is hit

1-3 dieder
4-6 wounded
130 1/28/2018 3:48:00 PM Spring 1862 Confederate Die roll request Request: 99-sided die x 4

30
92
90
86


Message from Confederate:
Low man is hit by wiley, sneaky sniper person.

Johnson
Morgan
Polk
Wheeler
129 1/27/2018 4:31:00 PM Spring 1862 Union Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
Aharpshoot takes aim at a grouping of the victorious AoTenn Gens in a conference just across from the Ohio River as they recon a possible crossing...
please select the Gen and see if he is "unhorsed" :-)
128 1/27/2018 4:30:00 PM Spring 1862 Union Message Banks becomes the first Yankee Gen killed in the war!
127 1/27/2018 4:29:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Lee burns ole Burnside, BIG TIME!

AoCumb takes 3SPs cas and retires to Bloomington - n8
Wilder's bgd not comitted so remains with the army
One of her Gens is suspected to be missing on the battlefield...will roll for in a minute.

Lee takes only 1SP cas (n5) and retains the Louisville battlefield. All her Gens report back for duty!

Yank Gen missing...highest takes the bullet:
If even Banks, if odd Halleck
126 1/27/2018 4:25:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 3

1
5
1


Message from Union:
Now for the other 3 rolls....duh
125 1/27/2018 4:24:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
1sp remains in Nashville...

Battle for Louisville (med):
Rebs attacking with 6SPs, +5Gens...1st roll
Yanks defending with 11SPs, +1Gen...2nd roll
3rd roll for Reb Gens
4th for the Yanks
124 1/27/2018 4:20:00 PM Spring 1862 Union Message Dang, I have everyone in their right place, but don't know why I was in a quandry about your move! All you wanted to do was go to Nashville to p/u Polk & 1SP in Nashville then return to attack Louisville...sorry...

Will relove the attack in a minute...
123 1/26/2018 1:04:00 AM Spring 1862 Confederate Message Journal entry #74.
122 1/25/2018 10:58:00 PM Spring 1862 Union Message I have on my map:
ASJohn, Price & 2SPs with fort in Dover
Polk & 1SP with fort in Nashville
Morgan in Bowling Green

You cann't make it to Dover and then to Nashville, then back up to Louisville with the 6MPs for the Army.
You want to p/u ASJohn in Dover or Polk in Nashville?
121 1/24/2018 4:08:00 PM Spring 1862 Confederate Message Goofed In the AoT travels, they also pick up Johnson
leaving 1SP in Nashville
120 1/24/2018 4:04:00 PM Spring 1862 Confederate Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Confederate:
AoT leaving one SP, [n4]moves to
Bowling green
Nashville, p/u Polk
back to Bowling Green p/u Wheeler cav brig [n5]
back to Lebanon p/u Wheeler cav brdg [n6]
Attacks Louisville.
119 1/24/2018 3:58:00 PM Spring 1862 Confederate Play Strategy card as Event #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
Bad Spring weather, I guess.
118 1/23/2018 2:12:00 AM Spring 1862 Union Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Pope takes 3SPs from STL and floats to Dover to engage the 2SPs there...navy is supposed to lead the way!
117 1/20/2018 11:25:00 AM Spring 1862 Confederate Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Well, that was bad timing for me with this card. Place PCs on Springfield and Lexington, MO
116 1/15/2018 12:57:00 PM Spring 1862 Union Play Strategy card as Event #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Increase the Amphib mod from 2 to 4.
115 1/15/2018 12:55:00 PM Spring 1862 Union Message 3 from STL - n4
114 1/14/2018 4:02:00 PM Spring 1862 Confederate Play Strategy card as Event #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Confederate:
Sorry about the delay. For some reason [?] your last move did not show up with my email.

Go ahead and choose...
113 1/7/2018 12:47:00 PM Spring 1862 Union Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Wilder's Bgd formed in the AoCumb
112 1/7/2018 1:06:00 AM Spring 1862 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Form Army of Tennesse with Lee in command and Morgan as cavalry brigade n5

CSA -5 SW to to -106SW
111 1/6/2018 11:30:00 PM Spring 1862 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
McDowell is relieved of command of the AoPot...Little Mac has secured the position.
SW impact => -6 for McD from 95- to 89-, then +5 & +2 for total now of 96+
110 1/5/2018 8:30:00 PM Spring 1862 Confederate Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AS Johnson moves with one SP from Lexington, to Somerset, Lebanon and on to Dover. n2
109 1/3/2018 9:11:00 AM Spring 1862 Union Play Strategy card as Event #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Union:
remove 1SP from Dover
108 1/3/2018 9:03:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

107 1/2/2018 1:33:00 PM Spring 1862 Confederate Message No campaigning.
106 1/2/2018 12:02:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

105 1/2/2018 12:02:00 PM Fall 1861 Confederate End Turn
104 1/2/2018 12:01:00 PM Fall 1861 Confederate Message 32 Forrest to ANV
82 Morgan to Lebanon
33 Wheeler to Bowling Green


Message from Confederate:
Lee to Lebanon

Cavalry
Highest to Lebanon
Second highest to Bowling Green
Third to ANV

Forest
Morgan
Wheeler
103 1/2/2018 11:58:00 AM Fall 1861 Confederate Die roll request Request: 99-sided die x 3

32
82
33


Message from Confederate:
Lee to Lebanon

Cavalry
Highest to Lebanon
Second highest to Bowling Green
Third to ANV

Forest
Morgan
Wheeler
102 1/2/2018 12:08:00 AM Fall 1861 Union Message Yank Gen placement:
Curtis to WDC
Stoneman to AoPot
101 1/2/2018 12:06:00 AM Fall 1861 Union Message Sabine may not be strated to Lebanon...the SP will move by road & rail AND NOT to an army...if it traveled by rail the whole distance, then no problem...but not by road & rail to a non-army location.

Instead, move the Sabine SP to the ANV & the Charleston SP to Lebanon...that will work! OK?
100 1/1/2018 5:14:00 PM Fall 1861 Confederate Message I'd like to switch two moves, IF I now understand the movement restrictions.

[1] Lewisville to Hanover n4
[2]1SP from Charleston to Havover n5
[3] Falmouth to Hanover n6
[4] Madison to Bowling Green
[5] NO to Lebanon n3 [NO n2]
[6] Sabine to LEbanon n4 [Sabine n2]
[7] Mobile [n1] to Lebanon n5
99 1/1/2018 5:05:00 PM Fall 1861 Confederate Message [1] Lewisville to Hanover n4
[3]1SP from Charleston n5
[4] Madison to Bowling Green
[5] NO to Lebanon n3 [NO n2]
[6] Sabine to ANV n6 [Sabine n2]
[7] Mobile [n1] to Lebanon n5

98 12/30/2017 2:47:00 AM Fall 1861 Union Message Sabine & Falmouth may NOT be strat'd to their destinations since an army doesn't exist in those locations. May not use road & RR to get them there.

Sabine could go to ANV
Falmouth could go to Lexington

Over to you for resolution before I place Gens.
97 12/27/2017 4:36:00 PM Fall 1861 Confederate Message
Strat moves

[1] Lewisville to Hanover n4
[3] 2 from Charleston n6
[4] Madison to Bowling Green
[5] NO to Lebanon n3 [NO n2]
[6] Sabine to Lebanon n4 [Sabine n2]
[7] Falmouth to Lebanon n5

96 12/25/2017 5:17:00 PM Fall 1861 Union Message Yank strats:
Jeff City & Rolla to STL - n7
6 from Cinncy to Louisville - n11
5 from WDC (n3) to AoPot - n12
95 12/24/2017 3:17:00 PM Fall 1861 Confederate Message Duh. Right. 2 in Cairo, 5 in STL... I am going blind in my dotage.
94 12/24/2017 12:37:00 PM Fall 1861 Union Message I appreciate the extra SPs into Cairo, but the Western 4SPs were sent to STL - n6...LOL

Hope Santa brings you much happiness and lots of goodies!
93 12/24/2017 12:58:00 AM Fall 1861 Confederate Message I lucked out. All Blockade runners made it.
92 12/24/2017 12:57:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 4

6
6
4
3


Message from Confederate:
CSA Spring 1862 Reinforcements:

VA: ANV n3
NC: Weldon
SC: Charleston
GA: Columbus
FL: Baldwin
TN: Nashville
AR: Madison
LA: NO n3
AL: Mobile
KY: Lexington n2

Blockade:
Norfork
Charleston
Mobile n2
Sabine

91 12/23/2017 3:02:00 PM Fall 1861 Confederate Message You had 2SPs in Cairo, so 6SPs now.
90 12/21/2017 1:11:00 PM Fall 1861 Union Message Yep, that will do it...

In addition, all spaces in WV are Reb and Franfort in Kentuck go Reb as well,

A much deserved Merry Christmas to you too, my friend. Wish we were closer...sure would like to run my ACW rules by ya in person and get some feed-back.

Yank Reinforcements:
8 to WDC - n8
6 to Cinncy - n6
4 to STL - n5
89 12/21/2017 12:01:00 PM Fall 1861 Confederate Message Well, yes, I see. What I'll do is move to Falmouth with two SPs, drop one and end back in Lexington with Johnson. I had assumed that the SPs negated the Union influence on leaders. No so.

Merry Christmas and a very pleasant new year.
88 12/21/2017 1:00:00 AM Fall 1861 Union Message ASJohn may NOT move back to lexington from Falmouth per 5.66.

You ok with leaving him in Falmouth? At least you still take Kentuck!
87 12/15/2017 5:56:00 PM Fall 1861 Confederate Message I think I've got everything.

Fall 1861 End of Season

Union PC: Jefferson, Rolla and Ironton
CSA PC: Lexington, Falmouth, Lewisburg and Weston

Kentucky and West Virginia go over to the gray side. +15
+2COD SW +111

Union War Weariness -5 -8 w/COD SW 95-

Attrition
Union: AoP 9>7
AoC 7>5

Blockade +2
Amphib +2

86 12/15/2017 12:16:00 AM Fall 1861 Confederate Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
Here we go:

First move:
Smith takes 4SPs from ANV [n2] and moves to Gordonville, drops 2SPs and continues on to Lewisburg drops, 1SP and ends in Weston.

Second Move:
AS Johnston moves from Lebanon with 2SPs [Lebanon n1]to Lexington, drops 1SP, then to Falmouth drops 1SP and alone moves back to Lexington.
85 12/13/2017 12:13:00 AM Fall 1861 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
Pope leaves 2SPs in Cairo, then moves with 3SPs to Ironton (drops 1), then to Rolla (drops 1), then to Jeff City (drops last one), then moves by his-self to STL.
84 12/12/2017 7:08:00 PM Fall 1861 Confederate Play Strategy card as Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Egads, the war at sea is NOT going well. Place a PC on Franklin, WV.
83 12/12/2017 7:03:00 PM Fall 1861 Confederate Message sneaky. I forgot about Hallack. Lebanon at 3 SPs
82 12/12/2017 12:30:00 PM Fall 1861 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Amphib modifier increased from 0 to 2
81 12/12/2017 12:29:00 PM Fall 1861 Union Message AoCumb has Halleck with him...which would have given him a +1 Gen mod...but alas with a 1 - 6 result...AoCumb slinks back to Louisville with 7SPs.
Lebanon would sustain 1SP cas so n3.

Right?

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