Warhorse Simulations

Automated Card Tracking System: Home

For the People: Z05 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
15 10/23/2017 4:56:00 PM Master ID = 22789 Game Deleted
14 10/23/2017 4:54:00 PM Summer 1861 Confederate Message CSA blockade runners-
NAZ Wilmington
SAZ Charleston
EGZ Columbus GA
WGZ Sanine City n3

CSA States-
1. Manassas VA
2. Weldon NC n2
3. Charleston SC n2
4. Fort Gadson FL
5. Fort Morgan AL
6. New Orleans
7. Nashville TN
8. Madison AR
9. Corinth MS
13 10/23/2017 4:47:00 PM Summer 1861 Union Message Union reinforcements-
8 SP in DC, AoP n10
1 SP in Cincinnati n2
5 SP in Bloomington
2 SP in Salem
2 SP in Jonesborough
12 10/23/2017 4:44:00 PM Spring 1861 Confederate End Turn
11 10/23/2017 4:42:00 PM Spring 1861 Confederate Message EOT attrition-
AoP -1 n2
Manassas -1 n2

Political control-
Union PC Fort P-J

Union SW +1, +2fw [13+]
CSA SW -1, -3fw [96-]
10 10/23/2017 2:54:00 PM Spring 1861 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
SP's in Dover, Fredericksburg, Weldon
9 10/23/2017 2:45:00 PM Spring 1861 Confederate Play Strategy card as Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
Ironclad in New Orleans
8 10/23/2017 2:42:00 PM Spring 1861 Union Play Strategy card as Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Fort Frederick
7 10/23/2017 2:38:00 PM Spring 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Division move Mobile to New Orleans
6 10/23/2017 2:37:00 PM Spring 1861 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Division move Philly to Frederick n2
5 10/23/2017 1:05:00 PM Spring 1861 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
Activate Price-
1-2. Little Rock, pick up SP n2
3-7. Sabine City
4 10/23/2017 1:00:00 PM Spring 1861 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Nava move 2 SP from DC
AA Fort-PJ, auto 1/1
Union SP in fort
3 10/23/2017 12:50:00 PM Spring 1861 Confederate Message Union goes first
2 10/23/2017 12:47:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 10/23/2017 12:47:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

Next 100 entries

Copyright 2005 Warhorse Simulations