Warhorse Simulations

Automated Card Tracking System: Home

For the People: Jonathan v Jukka Rd 8 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
41 1/17/2018 1:59:00 PM Summer 1861 Confederate Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
OPS
PC in Paducah
40 1/17/2018 1:54:00 PM Summer 1861 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
PC control in Louisville, KY.
39 1/17/2018 1:47:00 PM Summer 1861 Union Message should have activated better general :( could have been 2-1.

you are correct that you have to leave a general behind due to corp move/intercept restrictions and therefore you need to intercept as many as you can while respecting the limits per 5.34 so leave 1 behind which could be stuart and his integral cav SP or Bragg and 1 SP.
38 1/17/2018 1:21:00 PM Summer 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
1-1 result. Burnie retreats to Lebanon.
Reorganize generals:
JJ to Bowling Green
AJ to Richmond
Beauregard to Hanover
Polk to Nashville
37 1/17/2018 1:12:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

5
3


Message from Confederate:
Woohoo, interception succeeds. Medium battle
USA: 2 SP - +0DRM
CSA: 4 SP - +3DRM

Mistyped that AJ would come out with only 2SP+Stuart. He has to come with as many as possible, so 3+Stuart. I think?
36 1/17/2018 1:10:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Well, lets attempt interception I think. I guess I have to leave Bragg behind with 1 SP. So AJ + Stuart + 2 SP charge forward.
Needing 1-3
35 1/17/2018 1:05:00 PM Summer 1861 Union Message actually going to drop 1 in Lebanon (n2) so i will only have 2 even if you intercept in Bowling Green

to you for reaction!
34 1/17/2018 1:03:00 PM Summer 1861 Union Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Burnie moves out with all 6 SPs.
1st-drop 1 in Falmouth (n5)
2nd-drop 1 in Lexington (n4)
3rd-4th Frankfort-Louis drop 1 (n3)
5th-6th move to Bowling Green drop 1 (n2)
7th-attack ASJ at Nashville with 2 SP. you have intercept option as well as retreat option.

33 1/17/2018 12:26:00 PM Summer 1861 Confederate Message I'm experimenting a new approach. Going to send a peace delegate across Kentucky to meet you in Bloomington. No need to shed blood any more! Or just how bloodthirsty devilish Lincoln truly is?
32 1/17/2018 12:24:00 PM Summer 1861 Union Message what are you up to you sneaky Finn?!?! you never put so many troops in TN/KY this early.

Lincoln is deeply troubled by this.
31 1/17/2018 12:15:00 PM Summer 1861 Confederate Message No campaign. Go ahead.
30 1/17/2018 12:13:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

29 1/17/2018 12:12:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Stuart goes to Nashville
1-3: Smith to Columbus KY and Bragg to Nashville
4-6: Other way round
28 1/17/2018 12:11:00 PM Summer 1861 Confederate Message 2 Mobile AL (0)-> Columbus KY (3)
2 Columbus GA (0)-> Dover TN (2) + Nashville TN (3)
2 Charleston SC (0) -> Nashville TN (5)
1 Wilmington NC (1) -> Hanover VA (4)
27 1/17/2018 12:05:00 PM Summer 1861 Union Message do your worst Davis! ;)
26 1/17/2018 12:04:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

25 1/17/2018 12:03:00 PM Summer 1861 Union Message - Rosie and Banks to Cairo
- Buell to Bloomington
- Burnie to Cincy
- Butler to Pitt
- Mac and Halleck to Frederick
- Last but certainly not least, Pope to Baltimore
- drawing cards now
24 1/17/2018 11:56:00 AM Summer 1861 Union Die roll request Request: 999-sided die x 8

378
298
941
236
371
848
948
488


Message from Union:
actually going to move 1 more from AOP (n9) to Baltimore (n2)

Stack order:
Butler
Mac
Rosie
Pope
Halleck
Buell
Banks
Burnside

Highest to lowest:
2x Cairo
Bloomington
Cincinnati
Pittsburg
2x Frederick
Baltimore

23 1/17/2018 11:51:00 AM Summer 1861 Union Message SM:
1 Springfield > Cairo (n6)
1 Indianapolis > Cincinatti (n6)
2 Coshocton > Pittsburgh (n4)
1 STL (n1) > Bloomington
1 Columbus > Bloomington (n2)
1 from AOP (n11) > Baltimore
1 from AOP (n10) > Bloomington (n3)

going to drop my generals in same log


22 1/17/2018 10:43:00 AM Summer 1861 Confederate Message Blockades:
Norfolk VA
Charleston SC
Mobile AL (now 2)
Sabine TX

States:
Hanover VA (3)
Wilmington NC (2)
Charleston SC (2)
Columbus GA (2)
Nashville TN (2)
Corinth MS
Tuscumbia AL
Forts St. Philip/Jackson LA
Madison AR

Back to your rails
21 1/17/2018 3:29:00 AM Spring 1861 Union End Turn
20 1/17/2018 3:12:00 AM Spring 1861 Union Message very little end of turn stuff, finishing reinforcements then over to you.
19 1/17/2018 2:26:00 AM Spring 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Fort in Frederick, MD
18 1/17/2018 2:12:00 AM Spring 1861 Union Message u are about to see that i had all 1 op cards. never had that before :( didn't go too bad thanks to that discard.
17 1/14/2018 3:22:00 AM Spring 1861 Confederate Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
JJ activated.
1MP Fort Monroe, Butler to turn track. Drop 1 SP
2-3 MP Richmond, pick 1 SP, now 1
4 MP Hanover with 2 SP
16 1/14/2018 3:00:00 AM Spring 1861 Union Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
probably silly to do this so early but you never know when the Union might really need a +1 DRM to commit. especially in 1861 with my sad excuse for general staff.
15 1/14/2018 2:53:00 AM Spring 1861 Union Message Go Butler! He always overachieves in our games LOL
14 1/14/2018 2:29:00 AM Spring 1861 Confederate Message 1-1. Johnston retreats.
13 1/14/2018 2:28:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
Fort Monroe. Small battle
CSA: 3SP - +3DRM
USA: 1SP - +2DRM
12 1/14/2018 2:26:00 AM Spring 1861 Confederate Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Confederate:
Sure, same optional rules expect the Railroad variant.

OPS. Activate Johnston.
1-2 MP Strasburg - Manassas. Pick up Beuauregard and 1SP. Now 4.
3-5 MP Fredericksburg - Hanover - Richmond, drop Beauregard and 1 SP. Richmond 2 and Johnston 3.
6-7 MP attack Fort Monroe with 3.
11 1/13/2018 10:50:00 PM Spring 1861 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
moving 1 SP from philadelphia > Frederick, MD (n2).

back to you.
10 1/13/2018 10:45:00 PM Spring 1861 Union Message same rules as always right? all the optional rules except RR logistics. I would even like to go back to keeping the RR rule for bring troops to the army but I'm needing to keep practicing for the tournament I'm in and they don't use any of the RR variant.

so alternate generals/cav for Van Dorn, Sheridan and Forrest can transform to 2 SP along with Sheridan and Mac gets the SW boost and extra SP per turn if 1 space from DC or in DC.
9 1/10/2018 4:42:00 AM Spring 1861 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Event.
Wilmington NC
Columbus GA
8 1/10/2018 2:57:00 AM Spring 1861 Confederate Message Whew, not any of the good ones. I'll make my first file in a while.

Good night!
7 1/10/2018 2:56:00 AM Spring 1861 Confederate Discard random Strategy card Operations - 1 / Confederate Torpedoes

Message from Confederate:
You and your discards
6 1/10/2018 2:55:00 AM Spring 1861 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
Please discard one and then demote your minister of railroads for dereliction or duty!
5 1/10/2018 2:54:00 AM Spring 1861 Union Message Just saw it come in. Already shut computer and going to bed but I have enough time to make my first move. Always happy to get this card
4 1/10/2018 2:53:00 AM Spring 1861 Confederate Message No campaign card.
Did you get the dropbow folder?
3 1/10/2018 2:53:00 AM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 1/10/2018 2:51:00 AM Spring 1861 Union Message let me know if I move first or not.

I wasn't able to find the dropbox folder so maybe one of us deleted it. If you can find it, please reshare with me or just set up a new one.

Game on! Good luck and have fun!
1 1/10/2018 2:49:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

Next 100 entries

Copyright 2005 Warhorse Simulations