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Entry # Time Turn Player Title Entry
648 7/19/2018 1:28:00 AM Spring 1865 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
Activate ANV with 4 Sps Leave Early and 4 SPs in Mckenzie
-> Columbus, KY

any interrupt?

Go ahead and resolve and I will continue if able
647 7/18/2018 8:48:00 PM Spring 1865 Union Message 3*/3 but defender damage limited to 2
+1/-1 for fort
Union 72(+) / Confederacy 66(-)

4-5. drop SPs in Columbus and Humboldt (to 6)
6. end move in Memphis with 6 SPs

646 7/18/2018 8:40:00 PM Spring 1865 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
medium battle
Sherman, +12 and no leader losses (automatic 3*)
fort, +2

defender die only
645 7/18/2018 10:46:00 AM Spring 1865 Confederate Message Intercept fails. You may resolve and continue movement
644 7/18/2018 10:46:00 AM Spring 1865 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Intercept attempt at Columbus by ANV on 1-4
643 7/18/2018 8:31:00 AM Spring 1865 Union Message oops, you're right
so, move changes

3-4. attack Columbus with 10 SPs
Johnston may intercept on a 4
642 7/18/2018 7:01:00 AM Spring 1865 Confederate Message Cairo only has 4 SPs and AOP was at 6 Sps so AOP is only at 10 total before combat.

Is that right/

641 7/18/2018 2:40:00 AM Spring 1865 Union Play Strategy card as Operations #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
as ops
activate the Army of the Potomac

1-2. pick up all in Cairo (to 12)
3-4. Dover
5. attack McKenzie, where Johnston may avoid on a 4
640 7/14/2018 5:38:00 PM Spring 1865 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Early + Van DOrn with 1 SP move from Vicksburg (n0)
-> Jackson drop 1 SP (n2)
-> 2-8 to Colubmus, KY pick up 1 SP,olumbus, KY (n1)
-> 9 join the ANV (n8)
639 7/14/2018 5:06:00 PM Spring 1865 Union Message 4/6 and Wheeler is out of the game
-5/+3 for the battle

Union 69(-) / Confederacy 70(+)
Sherman and 6 SPs retreat to Dover
638 7/14/2018 5:04:00 PM Spring 1865 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
1-3 Wheeler
4-6 Beauregard
637 7/14/2018 5:03:00 PM Spring 1865 Union Die roll request Request: 6-sided die x 2

6
3


Message from Union:
argh, the one die roll that made the +7 worse
Union leader loss on a 1
Confederate leader loss on a 3
636 7/14/2018 5:02:00 PM Spring 1865 Union Die roll request Request: 6-sided die x 2

1
4


Message from Union:
large battle
Sherman, +7
Johnston, +6
635 7/12/2018 6:34:00 AM Spring 1865 Confederate Message The ANV awaits Sherman in McKenzie and will use max modifier +6 in a large battle

Go ahead and play any cards and roll it.
634 7/12/2018 6:33:00 AM Spring 1865 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
JJ attempts to intercept
633 7/12/2018 3:13:00 AM Spring 1865 Union Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
as ops
activate the Army of the Potomac

1-2. convert Dover
3. McKenzie, where Johnston may intercept on a 4
632 7/12/2018 2:45:00 AM Spring 1865 Union Draw Strategy cards 7 cards drawn.

631 7/12/2018 2:45:00 AM Spring 1865 Union Message Reynolds will rejoin Sherman in Paducah
630 7/11/2018 8:19:00 AM Spring 1865 Confederate Message u may go first.
629 7/11/2018 8:15:00 AM Spring 1865 Confederate Draw Strategy cards 7 cards drawn.

628 7/11/2018 8:15:00 AM Fall 1864 Confederate End Turn
627 7/11/2018 8:14:00 AM Fall 1864 Confederate Message Jackson to Savannah
626 7/11/2018 8:13:00 AM Fall 1864 Confederate Message CSA Strategic movement
1 Shrevport to ANV (n7)
2 Mobile to ANV (n9)
1 Ft. Fisher to ANV (n10)
1 Baldwin to Lynchburg (n6)
1 Ft. Morgan to AOW (n7)
1 New Orleans to AOW (n8)
625 7/11/2018 4:38:00 AM Fall 1864 Union Message Union Strategic Rail

7 SP DC to Williamsburg (to 12)
1 SP DC (to 6) to Hanover (to 6)
5 SP Vincennes (to 1) to Paducah (to 12)
1 SP Newton to Columbus, Ga
1 SP Baltimore to Columbus (to 3)
624 7/4/2018 6:58:00 AM Fall 1864 Confederate Message 1 automatic failure at WG
CSA SW -2 67(-) to 65(-)

CSA Blockade reinforcements
Wilmington
Savannah
Mobile

Regular
AOW in Drewy's BLuff (n6)
ANV in Humbolt, TN (n6)
Weldon, NC
Marion, SC
Baldwin, FL
Mobile (n2)
Jackson, MS
Savnnah, GA (n2)
New Orleans, LA

623 7/4/2018 6:50:00 AM Fall 1864 Confederate Die roll request Request: 6-sided die x 3

6
6
3


Message from Confederate:
Blockade Rolls
NA
SA
EG
622 7/4/2018 6:36:00 AM Fall 1864 Union Message Union Reinforcements

9 SP DC (to 14)
6 SP Vincennes
4 SP Cairo
621 7/4/2018 6:28:00 AM Fall 1864 Union Message political control

Union places Opelika, Newton, Montgomery, and Atlanta and Selma, burning the last two
+7/-7

Union 82(+) / Confederacy 67(-)

War Weariness
Union 74(-) / Confederacy 67(-)

attrition in Williamsburg, Paducah, Hanover, DC, Marshall, Drewys Bluff, Humboldt, Lynchburg, and Macon
620 7/4/2018 6:02:00 AM Fall 1864 Union Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
as ops
activate Rosecrans and 5 SPs, leaving 1 in Columbus

1-3. drop 1 SP each in Opelika, Newman, and Atlanta
4-7. drop 1 SP in Selma
8. end move with 1 SP in Montgomery
619 7/4/2018 5:59:00 AM Fall 1864 Union Message typical card luck; you lose Mud and manage to keep the campaign

well, even with the last action, you've stymied me pretty well

I can't cutoff the Army of Northern Virginia because Early made a ridiculous intercept. I'm one space short of taking down Arkansas. I could close Mobile, but it doesn't shut down the zone because you had a very timely St. Mary's. I could take a stab at Richmond and hope Lee fails his intercept. I could take Missouri, but there's no longer a risk of falling under 50 SW.

If this were not the next-to-last turn, I'd either have Sherman take out the fort at Columbus or control Texas. But, since there's only one turn left, I'll go with the maximum SW effect.
618 7/2/2018 1:41:00 PM Fall 1864 Confederate Message Hey, do you want to call the game at this point?



617 6/27/2018 3:58:00 PM Fall 1864 Confederate Message 8.11 Unique Confederate LOC Conditions The Confederate LOC path cannot cross a Union-controlled river. A Confederate LOC can be traced along a navigable river over which Union naval control is denied through friendly or neutral spaces that do not contain a Union SP or fort.
616 6/27/2018 1:10:00 AM Fall 1864 Confederate Message Cut and paste on the phone didn't work that well.
615 6/27/2018 1:09:00 AM Fall 1864 Confederate Message Confirmed, see 8.11 34 FOR THE PEOPLE
© 2014 GMT Games, LLC
7.8 Battle Casualties
7.81 PROCEDURE: The CRT indicates the number of SPs the
opponent’s force loses in the battle. No force can inflict losses in
excess of twice its strength, regardless of the CRT result.
Exception: Forces with zero SPs loss, such as when an ungarri-
soned coastal fort defends against an amphibious attack, still inflict
one loss, if the result on the CRT calls for at least one loss.
7.81 ELITE UNIT CASUALTIES: If one or more elite units
are used as die modifiers in a battle and the force loses two or
more SPs in the battle, then one elite unit is removed as a casualty
[7.51]. Removal of an elite unit does not satisfy a SP loss.
7.9 Combat Results
Each player adds up his die roll modifiers (DRMs) and rolls one
die on the appropriate column for the battle size.
7.10 Combat Results Table (CRT)
Note: The attacker rolls on the “Def” Column to determine the step
losses inflicted on the defender and the defender rolls on the “Att”
Column to determine step losses inflicted on the attacker.
Large Battle Medium Battle Small Battle
≥ 20 SPs 6-19 SPs ≤ 5 SPs
Die Roll
(1D6) Att Def Att Def Att Def
1 1 1 1 0 0 0
2 2 2 1 1 1 0
3 3 2 1 1 1 0
4 3 3 1 1 1 1
5 3 3 1 1 1 1
6 4 3 1 2 1 1
7 4 4* 2 2* 1 1*
8 4 4* 3 2* 1 1*
9 5 5* 3 2* 1 1*
10 6 5* 3 3* 2 1*
Key:
# Number of SPs lost.
* In case of ties in non-Resource/non-capital spaces, the defender
loses the battle. A destroyed Resource Space still helps the
defender. A national or Union State Capital is considered a
capital space.
EXAMPLE 1: A Union force with 3 SPs commanded by Thomas
(offensive battle rating of 2) attacks a Confederate force of 6 SPs
commanded by Longstreet (defensive battle rating of 3). A total
of 9 SPs are involved, so the battle uses the Medium columns of
the CRT. The only applicable DRMs are the battle ratings. The
Union player rolls a 6 (+2 = 8), which achieves a 2* result,
while the Confederate rolls a 4 (+3 = 7), which achieves a 2
result. Since both results are 2’s, the asterisk breaks the tie and
the defender (Longstreet) must retreat, with 4 SPs remaining.
This leaves Thomas and 1 Union SP “victorious” in the space
of the battle.
EXAMPLE 2: A Union force with 2 SPs commanded by Sherman
(offensive battle rating of 3) attacks a single Confederate SP
in a fort at Little Rock, AR (a Resource Space). A total of 3 SPs
are involved, so the battle uses the Small columns of the CRT.
The Union rolls a 4 (+3 = 7), which achieves a 1* result. The
Confederate rolls a 3, which yields a 1 result. Each side loses
1 SP. Due to the asterisk result, the Union would have won this
battle, except Little Rock is a Resource Space which negates the
asterisk. Sherman retreats with 1 SP, but the fort at Little Rock
is now ungarrisoned.
8. Logistics
DESIGN NOTE: The logistic system in the game is designed
to capture the most important aspects of lines of communica-
tion without any bean counting. The Strategy Rating for most
generals was based on their perception on the state of logistic
support they required before they would move. Generals with
higher Strategy Ratings required very complete logistic ar-
rangements before they would take the offensive. One of Grant’s
great strengths was his ability during the Vicksburg campaign
to take logistic risks which most of his contemporaries would
have deemed unacceptable.
8.1 Lines of Communication
A unit is “in supply” if it has a Line of Communication (LOC). A
unit has a LOC if it can trace a path of spaces to an ultimate sup-
ply source. All spaces of the path (except the space of the force)
must be friendly-controlled or neutral, and free of enemy SPs
or forts (exception: Riverine spaces under Union naval control).
If a unit cannot trace a LOC, it is out of supply and must forage
during the Attrition Phase.
8.11 Unique Confederate
614 6/27/2018 1:09:00 AM Fall 1864 Confederate Message Confirmed, see 8.11 34 FOR THE PEOPLE
© 2014 GMT Games, LLC
7.8 Battle Casualties
7.81 PROCEDURE: The CRT indicates the number of SPs the
opponent’s force loses in the battle. No force can inflict losses in
excess of twice its strength, regardless of the CRT result.
Exception: Forces with zero SPs loss, such as when an ungarri-
soned coastal fort defends against an amphibious attack, still inflict
one loss, if the result on the CRT calls for at least one loss.
7.81 ELITE UNIT CASUALTIES: If one or more elite units
are used as die modifiers in a battle and the force loses two or
more SPs in the battle, then one elite unit is removed as a casualty
[7.51]. Removal of an elite unit does not satisfy a SP loss.
7.9 Combat Results
Each player adds up his die roll modifiers (DRMs) and rolls one
die on the appropriate column for the battle size.
7.10 Combat Results Table (CRT)
Note: The attacker rolls on the “Def” Column to determine the step
losses inflicted on the defender and the defender rolls on the “Att”
Column to determine step losses inflicted on the attacker.
Large Battle Medium Battle Small Battle
≥ 20 SPs 6-19 SPs ≤ 5 SPs
Die Roll
(1D6) Att Def Att Def Att Def
1 1 1 1 0 0 0
2 2 2 1 1 1 0
3 3 2 1 1 1 0
4 3 3 1 1 1 1
5 3 3 1 1 1 1
6 4 3 1 2 1 1
7 4 4* 2 2* 1 1*
8 4 4* 3 2* 1 1*
9 5 5* 3 2* 1 1*
10 6 5* 3 3* 2 1*
Key:
# Number of SPs lost.
* In case of ties in non-Resource/non-capital spaces, the defender
loses the battle. A destroyed Resource Space still helps the
defender. A national or Union State Capital is considered a
capital space.
EXAMPLE 1: A Union force with 3 SPs commanded by Thomas
(offensive battle rating of 2) attacks a Confederate force of 6 SPs
commanded by Longstreet (defensive battle rating of 3). A total
of 9 SPs are involved, so the battle uses the Medium columns of
the CRT. The only applicable DRMs are the battle ratings. The
Union player rolls a 6 (+2 = 8), which achieves a 2* result,
while the Confederate rolls a 4 (+3 = 7), which achieves a 2
result. Since both results are 2’s, the asterisk breaks the tie and
the defender (Longstreet) must retreat, with 4 SPs remaining.
This leaves Thomas and 1 Union SP “victorious” in the space
of the battle.
EXAMPLE 2: A Union force with 2 SPs commanded by Sherman
(offensive battle rating of 3) attacks a single Confederate SP
in a fort at Little Rock, AR (a Resource Space). A total of 3 SPs
are involved, so the battle uses the Small columns of the CRT.
The Union rolls a 4 (+3 = 7), which achieves a 1* result. The
Confederate rolls a 3, which yields a 1 result. Each side loses
1 SP. Due to the asterisk result, the Union would have won this
battle, except Little Rock is a Resource Space which negates the
asterisk. Sherman retreats with 1 SP, but the fort at Little Rock
is now ungarrisoned.
8. Logistics
DESIGN NOTE: The logistic system in the game is designed
to capture the most important aspects of lines of communica-
tion without any bean counting. The Strategy Rating for most
generals was based on their perception on the state of logistic
support they required before they would move. Generals with
higher Strategy Ratings required very complete logistic ar-
rangements before they would take the offensive. One of Grant’s
great strengths was his ability during the Vicksburg campaign
to take logistic risks which most of his contemporaries would
have deemed unacceptable.
8.1 Lines of Communication
A unit is “in supply” if it has a Line of Communication (LOC). A
unit has a LOC if it can trace a path of spaces to an ultimate sup-
ply source. All spaces of the path (except the space of the force)
must be friendly-controlled or neutral, and free of enemy SPs
or forts (exception: Riverine spaces under Union naval control).
If a unit cannot trace a LOC, it is out of supply and must forage
during the Attrition Phase.
8.11 Unique Confederate
613 6/26/2018 11:55:00 PM Fall 1864 Confederate Message Yes I believe the csa can trace supply along rivers denied to union naval control, but you may want to confirm in the rulebook.
612 6/26/2018 10:50:00 PM Fall 1864 Union Message no interrupt

even if cut off by land, Army of Northern Virginia can still trace supply along the Mississippi from Memphis to Vicksburg, right?
611 6/26/2018 9:08:00 AM Fall 1864 Confederate Play Strategy card as Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
That is annoying but with a turn left after this, let's see what you can do.

1st activation
ANV in Columbus, KY
Leave 2 SPs, ANV (n6)
-> Mckenzie pick up 1 SP
, ANV (N7)
-> Humbolt
-> New Madrid auto 1/2*, ANV (n6)
-> Humbolt


2nd activation
Longstreet moves with 1 SP to Drewery's Bluff, picks up Forrest, AOW (n6)
-> Drewery's bluff drops Forrest
Longstreet picks up remainder of the force except for Forrest (n6 with Longstreet)
-> Appomattox
-> Lynchburg


You can interrupt either move if you like, but will adjust the 2nd move if the first is interrupted.
610 6/26/2018 8:47:00 AM Fall 1864 Confederate Discard random Strategy card Operations - 1 / Mud March

Message from Confederate:
609 6/26/2018 3:55:00 AM Fall 1864 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
as event
discard a card, please
608 6/25/2018 1:25:00 AM Fall 1864 Confederate Message Leave 7 with the AOW
607 6/25/2018 12:56:00 AM Fall 1864 Union Message note, Vassal log strength for Army of the West was incorrect

started at 8 before the intercept (log 566)
left 1 behind and lost 2 in battle, down to 5 (not 4)

so you have 7 SPs in Army of the West or you can place that SP anywhere between Marion and Drewys Bluff
606 6/25/2018 12:24:00 AM Fall 1864 Confederate Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
1 of the casualties in the battle at Drewey's Bluff reduces Forrest's cav brigade to 1 SP

Activate AP Hill + 2 Sps in Marion
-> Wilmington pick up 2 SPs (n4)
-> Strickland
-> Goldsboro
-> Weldon pick up 2 Sps (n6)
-> Suffolk
-> Drewery's Bluff drop 1 Sps with AOW (n5)
Pick up Longstreet
-> Petersburg drop off Longstreet + 5 Sps
pick up Armstrong

-? Drewery's Bluff to join AOW (n6)
605 6/25/2018 12:05:00 AM Fall 1864 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
forgot about leader losses
Union on a 1
Confederate on a 3
604 6/25/2018 12:05:00 AM Fall 1864 Union Message 2/3
Army of the Missouri retreats to Williamsburg with 7 SPs
603 6/25/2018 12:04:00 AM Fall 1864 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
medium battle
Grant, +5
Lee, +6
602 6/24/2018 11:16:00 PM Fall 1864 Confederate Message Lee finally makes an intercept and will defend with +6 in Drewery's Bluff.

Go ahead and resolve.
601 6/24/2018 11:15:00 PM Fall 1864 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Lee attempts to intercept and will leave 1 SP behind in Richmond
600 6/24/2018 9:50:00 PM Fall 1864 Union Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
as ops
activate the Army of the Missouri and all

1. Drewys Bluff
Lee may intercept on a 5
599 6/24/2018 9:47:00 PM Fall 1864 Union Message 1*/1
Reynolds to the turn track
598 6/24/2018 9:47:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
small battle
Price, +2 and no leader losses
Reynolds, +1 (automatic 1)

attacker die only
597 6/24/2018 9:45:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
might as well try to intercept
Reynolds needs a 1
596 6/24/2018 9:22:00 PM Fall 1864 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
Activate Price with 3 from Selma
-> 1-6 Vicksburg, drop Van Dorn, pick up 1 SP

Early + 1 SP + Van Dorn in Vicksburg

Price with 3 SPs
-> Monroe
-> Shreveport

You have options. Please resolve.
595 6/24/2018 6:38:00 PM Fall 1864 Union Message 1/1
Early and 2 SPs save Vicksburg
2 SPs return to DC (to 6)
594 6/24/2018 6:35:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
ouch!
medium battle
Union amphibious assault, no DRM
Early, +4

593 6/24/2018 6:32:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Early's intercept attempt since there's obviously no further movement
needs a 1
592 6/24/2018 6:32:00 PM Fall 1864 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
as ops
activate 3 SPs in DC for a naval move

land in Vicksburg
Early may intercept on a 1
591 6/24/2018 6:22:00 PM Fall 1864 Union Message Early and *3* SPs retreat to Monroe
590 6/24/2018 6:21:00 PM Fall 1864 Union Message 1/1
Early and 1 SP retreat to Monroe
589 6/24/2018 6:17:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 2

4
3


Message from Union:
medium battle
Early, +1
Reynolds, +1
588 6/24/2018 4:47:00 PM Fall 1864 Confederate Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Jubal Early from New Orleans with 2 SPs
-> 1-4 Vicksburg pick up 2 Sps (n4)
-> 5-6 Shreveport

Go ahead and resolve and I will continue if able
587 6/24/2018 5:40:00 AM Fall 1864 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
ok, I'll reinforce, too
5 SPs DC (to 7)
586 6/23/2018 5:54:00 PM Fall 1864 Confederate Play Strategy card as Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Add 2 SPs to ANV in Columbus, KY (n8)
585 6/23/2018 5:39:00 PM Fall 1864 Union Message 3/3
Jackson to the turn track
Pope stopped in Marshall with 3 SPs
584 6/23/2018 5:38:00 PM Fall 1864 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Pope will attack with 6 SPs out of supply
well, now we both have +5s and no leader losses
Jackson wins ties

583 6/23/2018 5:18:00 PM Fall 1864 Confederate Message Jackson evades to Marshall where he will fight Pope if Pope follows.

Haven't seen too many 13 turn games, but yes without War Guilt is a bit rare.
582 6/23/2018 5:17:00 PM Fall 1864 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Jackson attempts to evade
581 6/23/2018 5:15:00 PM Fall 1864 Union Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Union:
as ops
activate Pope and all

attack Jackson
Mud March? Quaker Guns? or roll a 3 to avoid
580 6/23/2018 5:14:00 PM Fall 1864 Union Message damn, I think I needed Emancipation for a chance at victory

admittedly, it could still happen next turn, but it will be too late for the extra -5 SW

have you ever seen a 13 turn game with no War Guilt?
579 6/23/2018 8:51:00 AM Fall 1864 Confederate Message Sorry change that.

Put CSS Virginia in Vicksburg instead.
578 6/23/2018 8:50:00 AM Fall 1864 Confederate Play Strategy card as Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Virginia to New Orleans
577 6/23/2018 4:58:00 AM Fall 1864 Union Message 3/2
Union victory, leave 1 SP in Little Rock
7-8. end move with 2 SPs in Shreveport
576 6/23/2018 4:56:00 AM Fall 1864 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
1. pick up all in Cairo (to 6)
2-4. drop SP (to 5) in New Madrid
5-6. attack Little Rock with 5 SPs

medium battle
Reynolds, +5 and no leader losses
Confederate division, +2 and wins ties
575 6/23/2018 4:35:00 AM Fall 1864 Confederate Message U may proceed
574 6/23/2018 3:28:00 AM Fall 1864 Union Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
as ops
activate Reynolds and 2 SPs

first move is to Cairo
Mud March? Quaker Guns?
573 6/23/2018 2:18:00 AM Fall 1864 Confederate Message No campaigning. USA may go first
572 6/22/2018 9:50:00 PM Fall 1864 Union Message campaign?
571 6/22/2018 9:47:00 PM Fall 1864 Union Draw Strategy cards 7 cards drawn.

570 6/22/2018 9:46:00 PM Fall 1864 Union Message both of my generals join Sherman
569 6/22/2018 9:21:00 PM Fall 1864 Confederate Draw Strategy cards 7 cards drawn.

568 6/22/2018 9:21:00 PM Summer 1864 Confederate End Turn
567 6/22/2018 9:21:00 PM Summer 1864 Confederate Message Early to New Orleans
566 6/22/2018 9:18:00 PM Summer 1864 Confederate Message CSA Strategic Movement
Springfield 1 to ANV (n5)
Mobile 1 to ANV (n6)
Baldwin to Macon (n2)
Ft Sumter to AOW (n7)
Wilmington 1 (n2) to AOW (8)
Savannah to Macon (n3)
Opelika to Selma (n3)

565 6/22/2018 9:02:00 PM Summer 1864 Union Message Union Strategic Rail

4 SP DC to Sabine (to 6)
4 SP DC to Columbus (to 6)
1 SP DC (to 2) to Hanover (to 6)
2 SP Vincennes to Williamsburg (to 10)
4 SP Vincennes to Paducah (to 11)
564 6/22/2018 3:30:00 PM Summer 1864 Confederate Message CSA Reinforcements
Wilmington (n3)
Savannah 1

AOW in Richmond (n6)
McKenzie TN
Weldon, NC (n2)
Kingston, SC
Baldwin, FL
Springfield, LA
Opelika, AL
Macon, GA
Vicksburg, MS (n2)
563 6/22/2018 3:20:00 PM Summer 1864 Confederate Message CSA SW -4 for 2 failures 78(-) to 74(-)
562 6/22/2018 3:20:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 3

5
5
2


Message from Confederate:
Blockade Rolls
NA
SA
EG

WG auto fails
561 6/22/2018 2:45:00 PM Summer 1864 Union Message Union Reinforcements

9 SP DC (to 11)
6 SP Vincennes
4 SP Cairo
560 6/22/2018 2:43:00 PM Summer 1864 Union Message political control

Union places Sabine and Columbus, Ga burning the latter
Union 75(+) / Confederacy 78(-)

attrition in Williamsburg, Paducah, Hanover, Richmond, and Columbus (both!)
559 6/22/2018 2:38:00 PM Summer 1864 Union Message 1/1 battles all around
Army of Northern Virginia retreats to Columbus, now with 5 SPs
Army of the Potomac down to 9 SPs
558 6/22/2018 2:37:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
medium battle
Johnston, +3
Sherman, +2
557 6/22/2018 10:08:00 AM Summer 1864 Confederate Message You have the option to fight or retreat. Go ahead and resolve when you can.

Note the correction to the ANV's move where it left 2 SPs in Columbus before moving to Paducah.

Correct file uploaded.

556 6/22/2018 10:07:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Sherman's retreat attempt
555 6/22/2018 10:07:00 AM Summer 1864 Confederate Message Correction, leave 2 SPs in Columbus, KY (n2)

ANV (n4) moves on Paducah

I'll roll your retreat attempt and if unsuccessful we can roll battle or you can decide to retreat or fight if successful
554 6/22/2018 8:27:00 AM Summer 1864 Confederate Message 2nd activation

Activate ANV with 4 sps (n1) in Columbus and move to Paducah

You have options. Please resolve if there's a battle
553 6/22/2018 8:23:00 AM Summer 1864 Confederate Message 1/1 and pope bests Jackson.
552 6/22/2018 8:22:00 AM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
Medium battle at Sabine

CsA +3
USA +0
551 6/22/2018 8:20:00 AM Summer 1864 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st,activation

Jackson and 3sps from little rock (n1) move south and attack piped in Sabine city.

I'll roll it.
550 6/22/2018 4:20:00 AM Summer 1864 Union Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
as ops
Pope and 3 SPs in DC (to 2) land at Sabine City
549 6/22/2018 2:53:00 AM Summer 1864 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate Price from ANV with Van Dorn's cav + 1 SP, ANV (n6) and move to Selma, AL using rail bonus.

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