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Generic Module: BPA BKN rd 1: Mike vs. Wayne Journal

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Entry # Time Turn Player Title Entry
141 5/11/2018 2:55:00 PM Turn 2 Mike as Allies Message 20/29 bridge seized.

No MPs left. Over to you.
140 5/11/2018 2:55:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
20/21 bridge seized.

Finally, 56th Brig. will spend its last MP and try to seize the 20/29 bridge with a +2 drm=
139 5/11/2018 2:53:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
Not so far.

8th Armor will spend its last MP and try to seize the 20/21 bridge with a +3 drm=
138 5/11/2018 2:51:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

4


Message from Mike as Allies:
Okay, so that's an Overrun. 8th Armor Brig. has 2 MPs left and 56th Brig. has 1 MP left.

Let's try to seize some bridges. 8th Armor will spend 1 MP and try to seize the 20/16 bridge with +1 drm=
137 5/10/2018 8:11:00 PM Turn 2 Mike as Allies Message result=

ADR=9+9=18 vs. GDR=5+6=11 for 7 CPs, correct?
136 5/10/2018 8:10:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
3
2
3


Message from Mike as Allies:
A4 contd.

Let's Assault into 20 with the 8th Armor leading and 50th Div. Art., Air, and 56th Brigade assisting.

That's +9 vs. +6.

A
G
135 5/10/2018 7:51:00 PM Turn 2 Mike as Allies Message Okay, let me noodle for a bit.
134 5/10/2018 7:43:00 PM Turn 2 Mike as Allies Message Not so far. Place +1 Construct marker.
133 5/10/2018 7:43:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

1


Message from Mike as Allies:
18/20 bridge repaired.

repair 18/16 bridge with +2 drm=
132 5/10/2018 7:42:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
A4:

Activate 18. Let's start with Bridge Repair:

repair 18/20 bridge with +2 drm=
131 5/8/2018 7:43:00 AM Turn 2 Wayne as Germans Message 1 AP, no effect
130 5/8/2018 7:42:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 4

2
1
4
2


Message from Wayne as Germans:
G4
Acivate 17 for bombardment from Caen - target 3CA/7
AV 5
DV 1
G rolls
A rolls
129 5/8/2018 7:35:00 AM Turn 2 Wayne as Germans Message 12SS/26 retreats to 4
128 5/7/2018 6:25:00 PM Turn 2 Mike as Allies Message ADR=6+7=13 vs. GDR=7+5=12 for 1 CP.

You have some choice.
127 5/7/2018 6:23:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
4
5
2


Message from Mike as Allies:
A3:

Activate 7 for an Assault vs. 6. 6/3 leads, with help from 6/5, 6/6, DI, and Air for +7 vs. +5.

A
G
126 5/3/2018 11:45:00 PM Turn 2 Wayne as Germans Message G3

Activate 46
243/921 & 91/PAK to 45
125 5/3/2018 11:42:00 PM Turn 2 Wayne as Germans Message Sorry for the delay.
Absorb 3 by the CA going >d1>d2>elim
Absorb 1 352/914 > d1
Absorb 1 retreat FLAK/32 to 33
124 4/26/2018 6:18:00 PM Turn 2 Mike as Allies Message ADR=5+8=13 vs. GDR=5+3=8 for 5 CPs.

You have options.
123 4/26/2018 6:16:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

3
2
4
1


Message from Mike as Allies:
A2d:

Activate 30. 1/18 leads an Assault vs. 31 with help from 29/175 and Air @+8 vs. +3

A
G
122 4/26/2018 12:36:00 AM Turn 2 Wayne as Germans Message arrives d1 in 4

3 x 12SS armor and 2 x 12SS artillery to Zone A
121 4/26/2018 12:33:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
2


Message from Wayne as Germans:
arrives d1 in 6

12SS/25 to 3
to 4 (first roll)
to 6 (2nd roll)
120 4/26/2018 12:32:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

4
1


Message from Wayne as Germans:
arrives spent in 6

12SS/FLAK to 3
to 4 (first roll)
to 6 (2nd roll)
119 4/26/2018 12:30:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

6
6


Message from Wayne as Germans:
Activate Zone B
12SS/26 to 3
to 4 (first roll)
to 6 (2nd roll)
118 4/24/2018 2:07:00 PM Turn 2 Mike as Allies Message If that eliminates all 3 units, then the impulse marker would be shifted left by 1 space.
117 4/24/2018 2:03:00 PM Turn 2 Mike as Allies Message result=

ADR=4+10=14 vs. GDR=3+3=6 for 8 CPs. There's exactly enough there to absorb 8 CPs, so barely denied an overrun.
116 4/24/2018 1:55:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
2
1
2


Message from Mike as Allies:
A2c:

Activate 8 for Assault vs. 7. 27th Arm. Brigade leads, plus 1SS and 4SS, Air, and 3rd Div. art. for +10 vs. +3.

B
G
115 4/23/2018 7:28:00 AM Turn 2 Wayne as Germans Message Still G2
Activate 2
711/art to Area 1
114 4/19/2018 1:16:00 PM Turn 2 Mike as Allies Message result=

ADR=3+8=11 vs. GDR=3+2=5 for 6 APs. That should flip CA and 711/744 to Spent and 711/731 to D1.

Love me some naval gunfire.
113 4/19/2018 1:13:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

1
2
1
2


Message from Mike as Allies:
A2b:

Activate ETF for Naval Bombardment vs 7. CA=target unit@ +8 vs. +2

A
G
112 4/19/2018 8:24:00 AM Turn 2 Wayne as Germans Message -/752 D1 in 34
111 4/19/2018 8:23:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
5


Message from Wayne as Germans:
Activate 43
-/30 & -/752 to 35 then risk interdiction
first roll -/752 to 34
2nd roll -/30 to 33
110 4/18/2018 1:26:00 AM Turn 2 Mike as Allies Message ADR=7+8=15 vs. GDR=2+2=4 for 11 APs. Since the German units can only absorb 6 APs, all 3 units are now Spent.
109 4/18/2018 1:24:00 AM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

4
3
1
1


Message from Mike as Allies:
A2a:

Activate WTF for Naval Bombardment vs. 31. CA is the target unit@ +8 vs. +2.

A
G
108 4/17/2018 8:16:00 PM Turn 2 Wayne as Germans Message G2a
Activate 54
FLAK/932 to 52
FLAK/2/30 to 49
FLAK/1/30 to 49
709/729 to 48
709/739 to 48
107 4/16/2018 1:41:00 PM Turn 2 Mike as Allies Message ADR=10+5=15 vs. GDR=9+2=11 for 4 APs.

Elim. CA.
106 4/16/2018 1:38:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

4
6
5
4


Message from Mike as Allies:
A2:

Activate 2 TAF for Air Bombardment vs. 17 @+5 vs. +2

A
G
105 4/15/2018 11:38:00 AM Turn 2 Wayne as Germans Message Ok, so this looks like G2.

Activate Area 1.
711/731 to 7
104 4/13/2018 6:26:00 PM Turn 2 Mike as Allies Message result=

ADR=6+10=16 vs. GDR=4+5=9 for 7 CPs reduced by 1 for Bocage to 6 CPs. Since the CA can only absorb 4 CPs, that should be another Overrun, but not possible in Bocage Area, correct?
103 4/13/2018 6:22:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

3
3
3
1


Message from Mike as Allies:
A1a (or A3a):

Activate 51 for an Assault. 4/22 leads 4/8 and 4/12 with the 4th Div. FA in support. That's 6+2+1+1 Air=10 vs. G +5.

A
G
102 4/13/2018 6:17:00 PM Turn 2 Mike as Allies Message Okay, so with no Sunset DRM any longer, we should have moved the Impulse/Advantage markers from A2 to A0, correct?

Then we played G1, A1 (AB), and G1a. I'll move ahead with A1a now. You can double-check all this.
101 4/13/2018 2:10:00 PM Turn 2 Mike as Allies Message Oh, let me read the rule changes from AH to L2.

It already looks like the (AH) Sunset DRM is no more in the L2 version.
100 4/13/2018 8:38:00 AM Turn 2 Wayne as Germans Message Bridge blown. Back to you still on A3.
99 4/13/2018 8:37:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

5


Message from Wayne as Germans:
G3a
Activate Bayeux to blow 20/19 bridge, +3.
98 4/13/2018 8:35:00 AM Turn 2 Wayne as Germans Message The former. BTW the L2 version of the game changed the rules a bit:

Add 17.11 Weather Exclusions: A Weather change cannot occur during a
Naval or Air Bombardment Impulse.

Add 17.12 Daylight Savings Time: The Advantage marker does not advance
on the Impulse Track during a Naval or Air Bombardment Impulse. However,
the day can end on a Sunset roll < the current Impulse number during
such an Impulse.

17.3 Remove "Unlike all other impulses, however, Air Bombardment does
not advance the Impulse marker, although a Sunset DR is still made to
determine if the day ends or the Weather changes." NOTE new 17.12,
however, that the day can still end.
97 4/12/2018 3:34:00 PM Turn 2 Mike as Allies Message Hmmm. Or do I activate another area and move again?
96 4/12/2018 3:13:00 PM Turn 2 Mike as Allies Message NE.

I don't understand this rule in 17.3 "Unlike all other impulses, however, Air Bombardment does not advance the Impulse marker." Does that mean the Impulse marker doesn't move from A3 to G4?
95 4/12/2018 3:10:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

5
1
6
3


Message from Mike as Allies:
A3:

IX AF Air Bombardment vs. CA in Area 31@+5 vs. +4.

A
G
94 4/10/2018 8:16:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

1


Message from Wayne as Germans:
G3
Activate Bayeux to blow 20/19 bridge, +3.
93 4/5/2018 2:40:00 PM Turn 2 Mike as Allies Message Also, Sunset drm to +2, I believe.
92 4/5/2018 2:33:00 PM Turn 2 Mike as Allies Message ADR=10+8=18 vs. GDR=10+3=13 for 5 CPs.

CA elim.
91 4/5/2018 2:29:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
4
4
6


Message from Mike as Allies:
I can't even remember my last overrun in BKN, if I ever had one.

Overrun @+8 vs. Area 19 @+3

A
G
90 4/5/2018 7:55:00 AM Turn 2 Wayne as Germans Message Yes, that's an overrun.
89 4/5/2018 1:16:00 AM Turn 2 Mike as Allies Message ADR=10+8=18 vs. GDR=5+4=9 for 9 CPs.

That should be an Overrun, right?
88 4/5/2018 1:12:00 AM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
4
3
2


Message from Mike as Allies:
A2:

Activate 30 for an Assault. 1/16 plus 29/116 with +1 Air drm@+8 vs. G +4.

A
G
87 4/5/2018 12:21:00 AM Turn 2 Wayne as Germans Message just enough
86 4/5/2018 12:21:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

2


Message from Wayne as Germans:
Activate 29 for bridge demo.
+3 free, +2 contested
85 4/5/2018 12:19:00 AM Turn 2 Wayne as Germans Message CA to d2 then elim for 2
716/726 to spent for 3
352/916 to spent for 4
352/916 retreats to 29 for 5
84 4/3/2018 11:00:00 PM Turn 2 Mike as Allies Message ADR=8+10=18 vs. GDR=6+7=13 for 5 CPs.

You have options.
83 4/3/2018 10:56:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
6
4
2


Message from Mike as Allies:
A1:

Activate 30 for an Assault. 1/26 plus 29/115, Rgr2, and Rgr5 with +1 drm Air@+10 vs. G +7.

A
G
82 4/1/2018 10:57:00 AM Turn 2 Wayne as Germans Message finally successful
81 4/1/2018 10:56:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

6


Message from Wayne as Germans:
G1
Activate area 20
Attempt to blow 18/20 bridge +3
80 4/1/2018 10:55:00 AM Turn 2 Wayne as Germans Message Ger Reinf:
All Lehr to Zone C
All SS to Zone B
79 3/30/2018 9:51:00 PM Turn 1 Mike as Allies End Turn
78 3/30/2018 1:07:00 AM Turn 1 Mike as Allies Message Oops. Missed that it had to be a Free Area. I can only buy 1 impulse back now (to G1), but Reserves at 2 now.

No Regroup for me, so we can proceed to June 7th.

You can place your reinforcements.
77 3/27/2018 7:43:00 PM Turn 1 Wayne as Germans Message REFIT
* 711-731 moves A-Zone -> A1-Houlgate *
* 711-FA moves A-Zone -> A2-Mezidon *
* 21Pz-125 moves A5-Bourguebus -> A10-Caen *
* 21Pz-FA moves A5-Bourguebus -> A10-Caen *
* LXXXIV-FA moves A27-StLo -> A28-ForetdeCerisy *
* 30 moves A41-Coutances -> A43-Periers *
* 752 moves A41-Coutances -> A43-Periers *
* 243-921 moves A47-Barneville -> A46-leHaye-du-Puits *
* 91-PAK moves A48-StSauveur-le-Vicomte -> A46-leHaye-du-Puits *
* 91-1058 moves A54-Valognes -> A48-StSauveur-le-Vicomte *
* AOK7 moves A60-Barfleur -> A53-StVaast-la-Hougue *
* 709-729 moves A59-StPierre-Eglise -> A54-Valognes *
* 243-FA moves A56-lesPieux -> A55-Bricquebec *
* 243-922 moves A56-lesPieux -> A55-Bricquebec *
* 709-739 moves A58-Cherbourg -> A54-Valognes *
* 709-FA moves A58-Cherbourg -> A54-Valognes *
* 932-FLAK, 2_30-FLAK, 1_30-FLAK moves A58-Cherbourg -> A54-Valognes *
* 243-920 moves A57-CapdelaHague -> A58-Cherbourg *
* 101NW moves A57-CapdelaHague -> A58-Cherbourg *
76 3/27/2018 7:37:00 PM Turn 1 Wayne as Germans Message Just one thing on your refit. Omaha is not a free area, so I don't think its supply can go to reserve.
75 3/26/2018 5:16:00 PM Turn 1 Mike as Allies Message Gold Beach depot (9 SP):

All 6 units to Fresh. 4 to Reserves [9].


Juno Beach Approach depot (10 SP):

All 4 units to Fresh. 6 to Reserves [15].


Sword Beach depot (9 SP):

All 7 units to Fresh.

Also supply Area 7--6/3 para to Fresh (2).


Omaha Beach Approach depots (8 SP each, 16 SP total):

All 7 units to Fresh. 9 to Reserves [24].


Utah Beach depot (9 SP):

All 4 units to Fresh.

Also supply Area 50--101/501, 101/502 to Fresh (4).

1 to Reserves [25].

From Reserves:

Area 7: 6/5 para to Fresh (2)
Area 50: 101/506 to Fresh (2)

Then I'll buy 2 Impulses back to G0 [21-20=1 in left in Reserve]


German Regroup Phase next up.
74 3/26/2018 5:01:00 PM Turn 1 Mike as Allies Message Sooo close. This is going to make things tougher.
73 3/26/2018 4:49:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 3

5
5
5


Message from Mike as Allies:
Allied Refit Phase:

Place Allied depots in Utah, Omaha Approach (x2), Gold, Juno Approach, Sword Beaches.

Will attempt to Air Supply Area 50 first, all units with +1 drm:

101/501=
101/502=
101/506=
72 3/25/2018 2:42:00 PM Turn 1 Wayne as Germans Message All German Depots = 6 for the brief overcast weather.

Depot in Area 1
supplies Area 7, 711/744 (2) and CA (2) to fresh. (2) to reserves.

Depot in Area 5
supplies 21Pz/125 (1) to fresh. (5) to reserves.

Depot in Area 10
supplies 21Pz/22 (1) to fresh. (5) to reserves.

Depot in Area 16
supplies 21Pz/FLAK (1) and 21PZ/PAK (1)to fresh. (4) to reserves.

Depot in Area 29
Supplies Area 30
352/FA (2) to fresh. CA (3) to d1. (1) to reserves.

Remaing Depot to reserves (6).

Purchase two impulses. Reserves to 1, impulse marker to G2.
71 3/24/2018 1:32:00 PM Turn 1 Mike as Allies Message Day ends.

German Refit Phase next up.
70 3/24/2018 1:30:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

1
4


Message from Mike as Allies:
A7: Pass.

Sunset DR=
69 3/23/2018 7:10:00 PM Turn 1 Wayne as Germans Message Taking advantage of the clouds.
G7
activate area 3
21Pz/22 to Caen.
68 3/23/2018 5:52:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

1
5


Message from Mike as Allies:
A6: Pass.

Sunset DR=
67 3/22/2018 10:00:00 PM Turn 1 Wayne as Germans Message ne
66 3/22/2018 10:00:00 PM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 1

3


Message from Wayne as Germans:
G6
Activate Bayeux (20) again for 20/18 bridge demo.
drm +3 free area
65 3/22/2018 6:28:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

6
2


Message from Mike as Allies:
A5: Pass.

Sunset DR=
64 3/21/2018 6:33:00 PM Turn 1 Wayne as Germans Message ne
63 3/21/2018 6:33:00 PM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 1

1


Message from Wayne as Germans:
G5
Activate Bayeux (20) for 20/18 bridge demo.
drm +3 free area
62 3/21/2018 5:52:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

4
2


Message from Mike as Allies:
A4: Pass.

Sunset DR=
61 3/21/2018 3:21:00 PM Turn 1 Wayne as Germans Message no effect
60 3/21/2018 3:21:00 PM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 4

1
1
4
4


Message from Wayne as Germans:
1st two GER +4
next two US +1
59 3/21/2018 3:20:00 PM Turn 1 Wayne as Germans Message Activate Omaha for Bombard.
352/art v 1/16
AV 4
DV 1
58 3/21/2018 1:27:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

6
6


Message from Mike as Allies:
A3: Activate Gold Approach.

50th XX art. to 18.

It looks like I should have started rolling a Sunset DR last impulse, so here we go.

A3 Sunset DR=
57 3/16/2018 11:48:00 PM Turn 1 Wayne as Germans Message G3

Activate 6
21Pz/125 to 5

56 3/15/2018 12:30:00 PM Turn 1 Mike as Allies Message A2: Activate Utah Approach.

4th XX art. to 51.
55 3/14/2018 10:12:00 PM Turn 1 Wayne as Germans Message G2: Activate 1

711/744 inf to Area 7 spent.
54 3/14/2018 7:55:00 PM Turn 1 Mike as Allies Message Okay, just thought I was losing what's left of my mind.

A1:

Activate Sword Approach: 3rd XX art. to 8.
53 3/14/2018 4:00:00 PM Turn 1 Wayne as Germans Message My mistake. Continue on to your turn with the bridge intact.
52 3/14/2018 2:38:00 PM Turn 1 Mike as Allies Message I don't believe you can blow the 16 to 20 bridge until one of those Areas is Contested or Controlled by the Allies.

What am I missing?
51 3/14/2018 12:06:00 AM Turn 1 Wayne as Germans Message All three bridges blown.
50 3/14/2018 12:05:00 AM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 3

5
4
2


Message from Wayne as Germans:
German 2

Activate Bretteville for bridge demo.
16-20 +6
16-18 +3
16-17 +5

49 3/11/2018 6:38:00 PM Turn 1 Mike as Allies Message That's A10 vs. G9 for 1 CP.

6/5 and CA now spent.
48 3/11/2018 6:37:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 4

5
1
3
3


Message from Mike as Allies:
A0:

Activate 7. 6/5 Para attacks Merville CA@+4 vs. +3:

Brits
Ger.
47 3/9/2018 8:30:00 PM Turn 1 Wayne as Germans Message yes. The 88 silhouette represents a PAK unit (see 4.2) in the rules.
46 3/9/2018 5:01:00 PM Turn 1 Mike as Allies Message Is the 21 Pz PAK the *-5-5?
45 3/6/2018 7:32:00 AM Turn 1 Wayne as Germans Message 709/1/919 eliminated.

G0
Activate 10
21 Pz PAK & FLAK both to area 16 - spent
44 3/5/2018 6:15:00 PM Turn 1 Mike as Allies Message All beaches look correct, except Utah. I don't see Utah as a bocage space, so the German unit should take 3 CPs. That should eliminate it unless it can retreat.
43 3/5/2018 12:24:00 PM Turn 1 Wayne as Germans Message Let me know if those look right to you.
42 3/5/2018 12:23:00 PM Turn 1 Wayne as Germans Message Sword invasion:

Brits: 4, +4 units, +1 integrity, +1 air, +9 = 19
Ger: 5, +1 tem, +2 fort, +3 = 11

8 CP - both defenders eliminated, Sword British controlled

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