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Generic Module: BPA BKN rd 1: Mike vs. Wayne Journal

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Entry # Time Turn Player Title Entry
162 6/11/2018 4:28:00 PM Turn 2 Mike as Allies Message Refit Question:

-/752 would cost 3 to go to Spent. Did you mean -/30 to Fresh instead?
161 6/11/2018 10:34:00 AM Turn 2 Wayne as Germans Message German Refit

Refit 12SS in Zone A

1 Depot in Area 4
12SS/26 to fresh [1]
12SS/25 to spent [2]
2 to reserves - Now 3

2 Depot in Area 12
Lehr/1 to spent [2]
Lenr/2 to spent [2]
1 to reserves - Now 4

3 Depot to 14
Lehr/901 to fresh [1]
Lehr/FLAK to fresh [1]
Lehr/902 to spent [3]

4 Depot to 33
FLAK/32 to fresh [1]
-/752 to fresh [1]
352/914 to spent [3]

5 Depot to 45
PAK/91 to fresh[1]
243/921 to fresh [1]
FLAK/2/30 to frsh [2]
1 to reserves now 5

6 Depot to 48
709/739 to frsh [1]
709/729 to fresh [1]
-/101NW to fresh [2]
1 to reserves Now 6
160 6/4/2018 6:48:00 PM Turn 2 Mike as Allies Message Also, Allied DR3=Day End.
159 6/4/2018 6:46:00 PM Turn 2 Mike as Allies Message I told you.

ADR=3+8=11 < GDR=12+5=17, so Mandatory Assault is repulsed and all 3 units are now D1 in Area 20.

It was a good risk, though.
158 6/4/2018 6:41:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

1
2
6
6


Message from Mike as Allies:
Believe me, it's rare for me to be riding such a wave!

A6:

Activate 18. 50/69, 50/151, and 50/231 move into 20 and then Assault into 21 @+8 vs. +5.

A
G
157 6/4/2018 4:47:00 PM Turn 2 Wayne as Germans Message G6 Please stop rolling so high!

Activate 58
243/920 & -/101NW to 54
156 6/1/2018 6:27:00 PM Turn 2 Mike as Allies Message Success.

3CA/8 will use its last MP to automatically seize the 16/20 bridge.

Over to you.
155 6/1/2018 6:22:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

4


Message from Mike as Allies:
Nope.

3CA/7 spends its last MP to seize the 16/15 bridge with +4 drm=
154 6/1/2018 6:21:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

3


Message from Mike as Allies:
Not today.

2CA Armor will spend its last MP to seize the 16/14 bridge with +3 drm=
153 6/1/2018 6:19:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

2


Message from Mike as Allies:
2CA Armor will spend its 5th MP to seize the 16/21 bridge with +3 drm=
152 6/1/2018 6:11:00 PM Turn 2 Mike as Allies Message result:

ADR=12+9=21 vs. GDR=5+6=11 for 10 CPs. That's an Overrun. Ouch.

Let me think about what to do next.
151 6/1/2018 6:05:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
6
2
3


Message from Mike as Allies:
Success! Now for an Assault.

2 CA Armor leads, with help from 3 CA/7, 3 CA/8, and Air for +9 vs. +6.

A
G
150 6/1/2018 5:59:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

6


Message from Mike as Allies:
A5:

Activate 17. Let's try some bridge repair first.

Repair 17/16 bridge with +2 drm=
149 5/28/2018 9:27:00 PM Turn 2 Wayne as Germans Message Lehr/FA spent in 13

Back to you.
148 5/28/2018 9:26:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

6


Message from Wayne as Germans:
Lehr/FLAK spent in 21

Lehr/FA to 12
to 12 (1st roll)
147 5/28/2018 9:25:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 3

4
6
5


Message from Wayne as Germans:
Lehr/902 d1 in 13

Lehr/FLAK to 12
to 13 (first roll)
to 14 (2nd roll)
to 21 (3rd roll)
146 5/28/2018 9:23:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 3

4
1
1


Message from Wayne as Germans:
Lehr/901 spent in 14

Lehr/902 to 12
to 13 (first roll)
to 14 (2nd roll)
to 21 (3rd roll)
145 5/28/2018 9:22:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

4
4


Message from Wayne as Germans:
Lehr/2 d1 in 12

Lehr/901 to 12
to 13 (first roll)
to 14 (2nd roll)
144 5/28/2018 9:21:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
3


Message from Wayne as Germans:
Lehr/1 d1 in 12

Lehr/2 to 12
to 13 (first roll)
to 14 (2nd roll)
143 5/28/2018 9:18:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
2


Message from Wayne as Germans:
Lehr/1 to 12
to 13 (first roll)
to 14 (2nd roll)
142 5/28/2018 9:16:00 PM Turn 2 Wayne as Germans Message Sorry for being unavailable. Long story, but Ive done almost nothing but work and sleep te last two weeks.

Activate Zone E
141 5/11/2018 2:55:00 PM Turn 2 Mike as Allies Message 20/29 bridge seized.

No MPs left. Over to you.
140 5/11/2018 2:55:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
20/21 bridge seized.

Finally, 56th Brig. will spend its last MP and try to seize the 20/29 bridge with a +2 drm=
139 5/11/2018 2:53:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
Not so far.

8th Armor will spend its last MP and try to seize the 20/21 bridge with a +3 drm=
138 5/11/2018 2:51:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

4


Message from Mike as Allies:
Okay, so that's an Overrun. 8th Armor Brig. has 2 MPs left and 56th Brig. has 1 MP left.

Let's try to seize some bridges. 8th Armor will spend 1 MP and try to seize the 20/16 bridge with +1 drm=
137 5/10/2018 8:11:00 PM Turn 2 Mike as Allies Message result=

ADR=9+9=18 vs. GDR=5+6=11 for 7 CPs, correct?
136 5/10/2018 8:10:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
3
2
3


Message from Mike as Allies:
A4 contd.

Let's Assault into 20 with the 8th Armor leading and 50th Div. Art., Air, and 56th Brigade assisting.

That's +9 vs. +6.

A
G
135 5/10/2018 7:51:00 PM Turn 2 Mike as Allies Message Okay, let me noodle for a bit.
134 5/10/2018 7:43:00 PM Turn 2 Mike as Allies Message Not so far. Place +1 Construct marker.
133 5/10/2018 7:43:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

1


Message from Mike as Allies:
18/20 bridge repaired.

repair 18/16 bridge with +2 drm=
132 5/10/2018 7:42:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 1

5


Message from Mike as Allies:
A4:

Activate 18. Let's start with Bridge Repair:

repair 18/20 bridge with +2 drm=
131 5/8/2018 7:43:00 AM Turn 2 Wayne as Germans Message 1 AP, no effect
130 5/8/2018 7:42:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 4

2
1
4
2


Message from Wayne as Germans:
G4
Acivate 17 for bombardment from Caen - target 3CA/7
AV 5
DV 1
G rolls
A rolls
129 5/8/2018 7:35:00 AM Turn 2 Wayne as Germans Message 12SS/26 retreats to 4
128 5/7/2018 6:25:00 PM Turn 2 Mike as Allies Message ADR=6+7=13 vs. GDR=7+5=12 for 1 CP.

You have some choice.
127 5/7/2018 6:23:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
4
5
2


Message from Mike as Allies:
A3:

Activate 7 for an Assault vs. 6. 6/3 leads, with help from 6/5, 6/6, DI, and Air for +7 vs. +5.

A
G
126 5/3/2018 11:45:00 PM Turn 2 Wayne as Germans Message G3

Activate 46
243/921 & 91/PAK to 45
125 5/3/2018 11:42:00 PM Turn 2 Wayne as Germans Message Sorry for the delay.
Absorb 3 by the CA going >d1>d2>elim
Absorb 1 352/914 > d1
Absorb 1 retreat FLAK/32 to 33
124 4/26/2018 6:18:00 PM Turn 2 Mike as Allies Message ADR=5+8=13 vs. GDR=5+3=8 for 5 CPs.

You have options.
123 4/26/2018 6:16:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

3
2
4
1


Message from Mike as Allies:
A2d:

Activate 30. 1/18 leads an Assault vs. 31 with help from 29/175 and Air @+8 vs. +3

A
G
122 4/26/2018 12:36:00 AM Turn 2 Wayne as Germans Message arrives d1 in 4

3 x 12SS armor and 2 x 12SS artillery to Zone A
121 4/26/2018 12:33:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
2


Message from Wayne as Germans:
arrives d1 in 6

12SS/25 to 3
to 4 (first roll)
to 6 (2nd roll)
120 4/26/2018 12:32:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

4
1


Message from Wayne as Germans:
arrives spent in 6

12SS/FLAK to 3
to 4 (first roll)
to 6 (2nd roll)
119 4/26/2018 12:30:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

6
6


Message from Wayne as Germans:
Activate Zone B
12SS/26 to 3
to 4 (first roll)
to 6 (2nd roll)
118 4/24/2018 2:07:00 PM Turn 2 Mike as Allies Message If that eliminates all 3 units, then the impulse marker would be shifted left by 1 space.
117 4/24/2018 2:03:00 PM Turn 2 Mike as Allies Message result=

ADR=4+10=14 vs. GDR=3+3=6 for 8 CPs. There's exactly enough there to absorb 8 CPs, so barely denied an overrun.
116 4/24/2018 1:55:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
2
1
2


Message from Mike as Allies:
A2c:

Activate 8 for Assault vs. 7. 27th Arm. Brigade leads, plus 1SS and 4SS, Air, and 3rd Div. art. for +10 vs. +3.

B
G
115 4/23/2018 7:28:00 AM Turn 2 Wayne as Germans Message Still G2
Activate 2
711/art to Area 1
114 4/19/2018 1:16:00 PM Turn 2 Mike as Allies Message result=

ADR=3+8=11 vs. GDR=3+2=5 for 6 APs. That should flip CA and 711/744 to Spent and 711/731 to D1.

Love me some naval gunfire.
113 4/19/2018 1:13:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

1
2
1
2


Message from Mike as Allies:
A2b:

Activate ETF for Naval Bombardment vs 7. CA=target unit@ +8 vs. +2

A
G
112 4/19/2018 8:24:00 AM Turn 2 Wayne as Germans Message -/752 D1 in 34
111 4/19/2018 8:23:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 2

1
5


Message from Wayne as Germans:
Activate 43
-/30 & -/752 to 35 then risk interdiction
first roll -/752 to 34
2nd roll -/30 to 33
110 4/18/2018 1:26:00 AM Turn 2 Mike as Allies Message ADR=7+8=15 vs. GDR=2+2=4 for 11 APs. Since the German units can only absorb 6 APs, all 3 units are now Spent.
109 4/18/2018 1:24:00 AM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

4
3
1
1


Message from Mike as Allies:
A2a:

Activate WTF for Naval Bombardment vs. 31. CA is the target unit@ +8 vs. +2.

A
G
108 4/17/2018 8:16:00 PM Turn 2 Wayne as Germans Message G2a
Activate 54
FLAK/932 to 52
FLAK/2/30 to 49
FLAK/1/30 to 49
709/729 to 48
709/739 to 48
107 4/16/2018 1:41:00 PM Turn 2 Mike as Allies Message ADR=10+5=15 vs. GDR=9+2=11 for 4 APs.

Elim. CA.
106 4/16/2018 1:38:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

4
6
5
4


Message from Mike as Allies:
A2:

Activate 2 TAF for Air Bombardment vs. 17 @+5 vs. +2

A
G
105 4/15/2018 11:38:00 AM Turn 2 Wayne as Germans Message Ok, so this looks like G2.

Activate Area 1.
711/731 to 7
104 4/13/2018 6:26:00 PM Turn 2 Mike as Allies Message result=

ADR=6+10=16 vs. GDR=4+5=9 for 7 CPs reduced by 1 for Bocage to 6 CPs. Since the CA can only absorb 4 CPs, that should be another Overrun, but not possible in Bocage Area, correct?
103 4/13/2018 6:22:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

3
3
3
1


Message from Mike as Allies:
A1a (or A3a):

Activate 51 for an Assault. 4/22 leads 4/8 and 4/12 with the 4th Div. FA in support. That's 6+2+1+1 Air=10 vs. G +5.

A
G
102 4/13/2018 6:17:00 PM Turn 2 Mike as Allies Message Okay, so with no Sunset DRM any longer, we should have moved the Impulse/Advantage markers from A2 to A0, correct?

Then we played G1, A1 (AB), and G1a. I'll move ahead with A1a now. You can double-check all this.
101 4/13/2018 2:10:00 PM Turn 2 Mike as Allies Message Oh, let me read the rule changes from AH to L2.

It already looks like the (AH) Sunset DRM is no more in the L2 version.
100 4/13/2018 8:38:00 AM Turn 2 Wayne as Germans Message Bridge blown. Back to you still on A3.
99 4/13/2018 8:37:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

5


Message from Wayne as Germans:
G3a
Activate Bayeux to blow 20/19 bridge, +3.
98 4/13/2018 8:35:00 AM Turn 2 Wayne as Germans Message The former. BTW the L2 version of the game changed the rules a bit:

Add 17.11 Weather Exclusions: A Weather change cannot occur during a
Naval or Air Bombardment Impulse.

Add 17.12 Daylight Savings Time: The Advantage marker does not advance
on the Impulse Track during a Naval or Air Bombardment Impulse. However,
the day can end on a Sunset roll < the current Impulse number during
such an Impulse.

17.3 Remove "Unlike all other impulses, however, Air Bombardment does
not advance the Impulse marker, although a Sunset DR is still made to
determine if the day ends or the Weather changes." NOTE new 17.12,
however, that the day can still end.
97 4/12/2018 3:34:00 PM Turn 2 Mike as Allies Message Hmmm. Or do I activate another area and move again?
96 4/12/2018 3:13:00 PM Turn 2 Mike as Allies Message NE.

I don't understand this rule in 17.3 "Unlike all other impulses, however, Air Bombardment does not advance the Impulse marker." Does that mean the Impulse marker doesn't move from A3 to G4?
95 4/12/2018 3:10:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

5
1
6
3


Message from Mike as Allies:
A3:

IX AF Air Bombardment vs. CA in Area 31@+5 vs. +4.

A
G
94 4/10/2018 8:16:00 PM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

1


Message from Wayne as Germans:
G3
Activate Bayeux to blow 20/19 bridge, +3.
93 4/5/2018 2:40:00 PM Turn 2 Mike as Allies Message Also, Sunset drm to +2, I believe.
92 4/5/2018 2:33:00 PM Turn 2 Mike as Allies Message ADR=10+8=18 vs. GDR=10+3=13 for 5 CPs.

CA elim.
91 4/5/2018 2:29:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
4
4
6


Message from Mike as Allies:
I can't even remember my last overrun in BKN, if I ever had one.

Overrun @+8 vs. Area 19 @+3

A
G
90 4/5/2018 7:55:00 AM Turn 2 Wayne as Germans Message Yes, that's an overrun.
89 4/5/2018 1:16:00 AM Turn 2 Mike as Allies Message ADR=10+8=18 vs. GDR=5+4=9 for 9 CPs.

That should be an Overrun, right?
88 4/5/2018 1:12:00 AM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

6
4
3
2


Message from Mike as Allies:
A2:

Activate 30 for an Assault. 1/16 plus 29/116 with +1 Air drm@+8 vs. G +4.

A
G
87 4/5/2018 12:21:00 AM Turn 2 Wayne as Germans Message just enough
86 4/5/2018 12:21:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

2


Message from Wayne as Germans:
Activate 29 for bridge demo.
+3 free, +2 contested
85 4/5/2018 12:19:00 AM Turn 2 Wayne as Germans Message CA to d2 then elim for 2
716/726 to spent for 3
352/916 to spent for 4
352/916 retreats to 29 for 5
84 4/3/2018 11:00:00 PM Turn 2 Mike as Allies Message ADR=8+10=18 vs. GDR=6+7=13 for 5 CPs.

You have options.
83 4/3/2018 10:56:00 PM Turn 2 Mike as Allies Die roll request Request: 6-sided die x 4

2
6
4
2


Message from Mike as Allies:
A1:

Activate 30 for an Assault. 1/26 plus 29/115, Rgr2, and Rgr5 with +1 drm Air@+10 vs. G +7.

A
G
82 4/1/2018 10:57:00 AM Turn 2 Wayne as Germans Message finally successful
81 4/1/2018 10:56:00 AM Turn 2 Wayne as Germans Die roll request Request: 6-sided die x 1

6


Message from Wayne as Germans:
G1
Activate area 20
Attempt to blow 18/20 bridge +3
80 4/1/2018 10:55:00 AM Turn 2 Wayne as Germans Message Ger Reinf:
All Lehr to Zone C
All SS to Zone B
79 3/30/2018 9:51:00 PM Turn 1 Mike as Allies End Turn
78 3/30/2018 1:07:00 AM Turn 1 Mike as Allies Message Oops. Missed that it had to be a Free Area. I can only buy 1 impulse back now (to G1), but Reserves at 2 now.

No Regroup for me, so we can proceed to June 7th.

You can place your reinforcements.
77 3/27/2018 7:43:00 PM Turn 1 Wayne as Germans Message REFIT
* 711-731 moves A-Zone -> A1-Houlgate *
* 711-FA moves A-Zone -> A2-Mezidon *
* 21Pz-125 moves A5-Bourguebus -> A10-Caen *
* 21Pz-FA moves A5-Bourguebus -> A10-Caen *
* LXXXIV-FA moves A27-StLo -> A28-ForetdeCerisy *
* 30 moves A41-Coutances -> A43-Periers *
* 752 moves A41-Coutances -> A43-Periers *
* 243-921 moves A47-Barneville -> A46-leHaye-du-Puits *
* 91-PAK moves A48-StSauveur-le-Vicomte -> A46-leHaye-du-Puits *
* 91-1058 moves A54-Valognes -> A48-StSauveur-le-Vicomte *
* AOK7 moves A60-Barfleur -> A53-StVaast-la-Hougue *
* 709-729 moves A59-StPierre-Eglise -> A54-Valognes *
* 243-FA moves A56-lesPieux -> A55-Bricquebec *
* 243-922 moves A56-lesPieux -> A55-Bricquebec *
* 709-739 moves A58-Cherbourg -> A54-Valognes *
* 709-FA moves A58-Cherbourg -> A54-Valognes *
* 932-FLAK, 2_30-FLAK, 1_30-FLAK moves A58-Cherbourg -> A54-Valognes *
* 243-920 moves A57-CapdelaHague -> A58-Cherbourg *
* 101NW moves A57-CapdelaHague -> A58-Cherbourg *
76 3/27/2018 7:37:00 PM Turn 1 Wayne as Germans Message Just one thing on your refit. Omaha is not a free area, so I don't think its supply can go to reserve.
75 3/26/2018 5:16:00 PM Turn 1 Mike as Allies Message Gold Beach depot (9 SP):

All 6 units to Fresh. 4 to Reserves [9].


Juno Beach Approach depot (10 SP):

All 4 units to Fresh. 6 to Reserves [15].


Sword Beach depot (9 SP):

All 7 units to Fresh.

Also supply Area 7--6/3 para to Fresh (2).


Omaha Beach Approach depots (8 SP each, 16 SP total):

All 7 units to Fresh. 9 to Reserves [24].


Utah Beach depot (9 SP):

All 4 units to Fresh.

Also supply Area 50--101/501, 101/502 to Fresh (4).

1 to Reserves [25].

From Reserves:

Area 7: 6/5 para to Fresh (2)
Area 50: 101/506 to Fresh (2)

Then I'll buy 2 Impulses back to G0 [21-20=1 in left in Reserve]


German Regroup Phase next up.
74 3/26/2018 5:01:00 PM Turn 1 Mike as Allies Message Sooo close. This is going to make things tougher.
73 3/26/2018 4:49:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 3

5
5
5


Message from Mike as Allies:
Allied Refit Phase:

Place Allied depots in Utah, Omaha Approach (x2), Gold, Juno Approach, Sword Beaches.

Will attempt to Air Supply Area 50 first, all units with +1 drm:

101/501=
101/502=
101/506=
72 3/25/2018 2:42:00 PM Turn 1 Wayne as Germans Message All German Depots = 6 for the brief overcast weather.

Depot in Area 1
supplies Area 7, 711/744 (2) and CA (2) to fresh. (2) to reserves.

Depot in Area 5
supplies 21Pz/125 (1) to fresh. (5) to reserves.

Depot in Area 10
supplies 21Pz/22 (1) to fresh. (5) to reserves.

Depot in Area 16
supplies 21Pz/FLAK (1) and 21PZ/PAK (1)to fresh. (4) to reserves.

Depot in Area 29
Supplies Area 30
352/FA (2) to fresh. CA (3) to d1. (1) to reserves.

Remaing Depot to reserves (6).

Purchase two impulses. Reserves to 1, impulse marker to G2.
71 3/24/2018 1:32:00 PM Turn 1 Mike as Allies Message Day ends.

German Refit Phase next up.
70 3/24/2018 1:30:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

1
4


Message from Mike as Allies:
A7: Pass.

Sunset DR=
69 3/23/2018 7:10:00 PM Turn 1 Wayne as Germans Message Taking advantage of the clouds.
G7
activate area 3
21Pz/22 to Caen.
68 3/23/2018 5:52:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

1
5


Message from Mike as Allies:
A6: Pass.

Sunset DR=
67 3/22/2018 10:00:00 PM Turn 1 Wayne as Germans Message ne
66 3/22/2018 10:00:00 PM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 1

3


Message from Wayne as Germans:
G6
Activate Bayeux (20) again for 20/18 bridge demo.
drm +3 free area
65 3/22/2018 6:28:00 PM Turn 1 Mike as Allies Die roll request Request: 6-sided die x 2

6
2


Message from Mike as Allies:
A5: Pass.

Sunset DR=
64 3/21/2018 6:33:00 PM Turn 1 Wayne as Germans Message ne
63 3/21/2018 6:33:00 PM Turn 1 Wayne as Germans Die roll request Request: 6-sided die x 1

1


Message from Wayne as Germans:
G5
Activate Bayeux (20) for 20/18 bridge demo.
drm +3 free area

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