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Entry # Time Turn Player Title Entry
207 5/17/2018 5:36:00 AM Fall 1862 Confederate Message No general casualties.
I would use my last 2 MPs to convert Baltimore and then attack DC.
I agree - it doesn't look good for you.

206 5/17/2018 5:35:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
Just for fun, I'll roll for general casualties. If Jackson dies, you still have a shot.
1st: CSA loses general on 1-3
2nd: USA loses general on 1
205 5/16/2018 6:14:00 PM Fall 1862 Union Message You defeat AotP and destroy fort and take Baltimore. I show 4 MP after conversion of Baltimore. You have 2 moves left and WAY TOO MANY card.
204 5/16/2018 6:02:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

6
2


Message from Union:
CSA first -medium battle

+ 3 for CSA, + 5 for USA
203 5/16/2018 5:58:00 PM Fall 1862 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Play this first to slow down Reb Army
202 5/16/2018 5:13:00 PM Fall 1862 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Let's go get some bread!
Have to try to take out an army.
Activate AoNV.
1) to Lewiston
2) to Harrisburg
3) to Gettysburg
4) to Baltimore to attack AoP
Over to you to resolve any interception/retreat/battle. However, I will continue moving if victorious.
201 5/16/2018 4:56:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
+ 7 for AotP none for Philly CSA unit US first

200 5/16/2018 4:48:00 PM Fall 1862 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
Have to try to help Philly-activate AotP
199 5/16/2018 8:20:00 AM Fall 1862 Confederate Message I realized I made a mistake in log entry #194, although the VASSAL file is correct. In ACTS, I said AoNV picked up Jackson + 2 in Chambersburg, but there were three there and they were all picked up (I did the math right at least: 5 + 3 = 8!)
198 5/16/2018 6:47:00 AM Fall 1862 Confederate Message Result 1/3*.
AoNV n8. US SPs eliminated.
No general casualties due to odds/OOS status.
Hooker to TT.
Back to you.
197 5/16/2018 6:45:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

5
2


Message from Confederate:
Not this time, although now AoNV is out of supply (empty haversacks?).
1st: CSA +6 generals +2 odds = +8
2nd: USA +1 Hooker +2 OOS = +3
196 5/16/2018 6:42:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Success! Hooker to Johnstown.
However, I can't let him off the hook that easy.
With my last move, AoNV moves to Johnstown to attack.
Roll for Hooker's retreat again.
195 5/16/2018 6:39:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Hooker attempts to retreat
194 5/16/2018 6:38:00 AM Fall 1862 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Don't think I've ever seen a more fitting use of a card than your "Emergency Call for Volunteers"!

Activate AoNV.
Leave 1 SP in Harrisburg. AoNV n3.
1) to York. Pickup Van Dorn and 2 SPs n5.
2) to Gettysburg
3) to Chambersburg. Pickup Jackson and 2 SPs n8.
4) to Harrisburg. Pickup 1 SP n9.
5) to Lewiston to attack Hooker.
I think Hooker is eager to run away, so I will roll for retreat.
193 5/15/2018 11:25:00 PM Fall 1862 Union Message alas, you will have a free hand at the end of the turn
192 5/15/2018 11:24:00 PM Fall 1862 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
In my turn I do this
191 5/15/2018 11:22:00 PM Fall 1862 Union Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Union:
I am playing this to stop your move.
190 5/15/2018 9:01:00 PM Fall 1862 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
Activate AoNV.
Leave 2 SPs in Harrisburg. AoNV n2.
1) to Philadelphia. Pickup 1 SP n3.
2) to York. Pickup Van Dorn and 2 SPs n5.
3) to Gettysburg.
4) to Chambersburg. Pickup Jackson and 3 SPs n8.
5) to Gettysburg
6) to Frederick to attack the 1 SP there.
Over to you to resolve possible interception and/or attack, then your turn.
189 5/15/2018 6:37:00 PM Fall 1862 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Build a fort in Baltimore
188 5/15/2018 6:42:00 AM Fall 1862 Confederate Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Activate Jackson.
1) Jackson and 4 SPs to Richmond. Drop 2 SPs. Pemberton n3 in Richmond.
2) Jackson and 2 SPs to Hanover
3) to Wilderness
4) to Culpeper
5) to Strasburg
6) to Winchester
7) to Harpers Ferry. Pickup 1 SP n3.
8) to Chambersburg.
187 5/15/2018 6:30:00 AM Fall 1862 Confederate Message Desultory interest in the battle by both sides, but superior generalship decides the issue.
Result 3/0.
Hooker back in Lewistown with 3 SPs. AoNV still 4 in Harrisburg.
186 5/15/2018 6:26:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
AoNV intercepts to Harrisburg. AoNV absorbs the 1 SP there n4.

Battle of Harrisburg (medium)
1st: USA
2nd: CSA +4 generals +2 interception = +6
185 5/14/2018 11:24:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
AoNV intercept 1-4
184 5/14/2018 11:24:00 PM Fall 1862 Union Play Strategy card as Operations #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Union:
activate Hooker and attack Harrisburg. You can intercept if you wish
183 5/14/2018 11:21:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

182 5/14/2018 10:09:00 PM Fall 1862 Confederate Message I will not start with a campaign, but I'm heading to bed after a late night last night.
181 5/14/2018 10:07:00 PM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

180 5/14/2018 10:06:00 PM Summer 1862 Confederate End Turn
179 5/14/2018 10:06:00 PM Summer 1862 Confederate Message Van Dorn to York
Pemberton to Richmond
Longstreet and Beauregard to Dover
I'll end the turn and draw cards.
178 5/14/2018 10:04:00 PM Summer 1862 Confederate Die roll request Request: 999-sided die x 4

371
335
784
848


Message from Confederate:
No problem - glad to have Burnside stuck at least.

My generals. In order:
Beauregard
Longstreet
Pemberton
Van Dorn

Go to (high to low in order):
York, PA
Richmond, VA
Last 2 to Dover, TN
177 5/14/2018 9:19:00 PM Summer 1862 Union Message time for generals-log will have them. I forgot to start the logfile so sending save. If you want me to redraw them I can:
cruces> - first to AotT, second to AotP last to Pittsburgh
- Burnside to AotT
- Butler to the AotP
- now second in command
- Hooker to Pittsurgh
176 5/14/2018 6:41:00 AM Summer 1862 Confederate Message Back home again - time for strategic movement.
1 SP each Marion, SC and Charleston, SC to Hanover, VA n4.
1 SP each Corinth< MS and Atlanta, GA to Louisville, KY n4.
1 SP Jackson, MS to AoNV n3
1 SP Springfield, LA to Dover, TN n2
1 SP New Orleans to Clarksville, TN
175 5/10/2018 9:51:00 PM Summer 1862 Confederate Message EG failed.
CSA SW -2 -3 FoW to 106-
Blockade runners in:
New Orleans
Charleston
Norfolk
174 5/10/2018 9:47:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

6
2
5
3


Message from Confederate:
CSA reinforcements:
Harpers Ferry, VA
Weldon, NC
Marion, SC
Little Rock, AR n2
Atlanta, GA
Jackson, MS
Demopolis, AL
Springfield, LA
Dover, TN
Louisville, KY n2

Roll for blockade runners:
WG
EG
SA
NA
173 5/10/2018 6:38:00 AM Summer 1862 Confederate Message Going through the logs I found one error in your favor.
Your SW was 103+ before you destroyed Memphis. That gives me -5 and you +5. You took my points away, but didn't add yours. So, you should have been at 108+.
With the raid, -5 -3 FoW puts you at 100-.
Please adjust the log accordingly (already finished it).
For future reference, I think it's always important to note SW changes in the ACTS file - that way it's much easier to notice if all changes were done correctly.
Pretty crazy game so far!
172 5/10/2018 6:30:00 AM Summer 1862 Confederate Message Political Control Phase:
US PC in Panola.
CS PCs in Harrisburg, Philadelphia, York, Gettysburg.

Raid in PA:
CS SW +5 +2 FoW to 111+
US SW -5 -3 FoW to 98-

Attrition:
US:
AoC -2 n9
AoP -2 n7
AoT -2 n5
AoM -1 n4

CSA:
AoT -2 then -1 for forage n5
I think that's it. Please verify and then your reinforcements (only 4 in the East, -1 overall for Harrisburg)

At least I survived the onslaught. I want to see some payback this turn!
171 5/10/2018 6:19:00 AM Summer 1862 Confederate Message Result 1/3*
USA SPs eliminated. AoNV n5.
Continuing.
3) to Harrisburg. Drop 1 SP, AoNV n4.
4) to York. Drop 2 SPs. AoNV n2.
5) to Gettysburg (where else?). End there AoNV 2.
170 5/10/2018 6:06:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
Battle of Chambersburg.
1st: CSA +4 generals +2 3-1 odds = +6
2nd: USA +2 OOS
169 5/10/2018 6:00:00 AM Summer 1862 Confederate Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Activate AoNV
Leave 1 SP in Philadelphia. AoNV n5.
1) to Harrisburg. Pickup 1 SP. AoNV n6.
2) to Chambersburg to attack your 2 SPs. I will roll it.
168 5/9/2018 10:49:00 PM Summer 1862 Union Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
great move-I have to play as OPS, will move 2 SP to block one direction. See log
167 5/9/2018 6:40:00 PM Summer 1862 Confederate Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
Activate JJ and AoNV again
1) to Harper's Ferry
2) convert
3) to Chambersburg
4) convert
5) to Harrisburg. Drop 1 SP. AoNV n6
6) to Philadelphia
166 5/9/2018 5:10:00 PM Summer 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
I am not printing 3's. Activate AotM, convert ColumbusKY, move to Humboldt Tn, convert, move to Memphis, convert and destroy 5SW swing, leave 2 SP behind and move to Panola. back to you see log
165 5/9/2018 4:34:00 PM Summer 1862 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Activate JJ and AoNV.
Leave Jackson and 2 SPs in Hanover. AoNV n6.
1) to Frederickburg. Pickup 1 SP n7.
2) to Wilderness
3) to Culpeper
4) to Strasburg
5) convert
6) to Winchester
164 5/9/2018 4:15:00 PM Summer 1862 Confederate Message Forrest elects to remain in place - sorry VD.
AoC ends in Vernon n11.
163 5/9/2018 3:10:00 PM Summer 1862 Union Message You can intercept if you wish or let VanDorn get mowed over. Your call-then your move.
162 5/9/2018 3:10:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Potential Forrest intercept to avoid overrun-need a 1-3.
161 5/9/2018 3:10:00 PM Summer 1862 Union Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
yet another 3-time to dispatch all those infernal raiders.
160 5/8/2018 9:08:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Roll for Curtis - attempted interception to Indianapolis. Need a 1 for success.
159 5/8/2018 9:08:00 PM Summer 1862 Confederate Play Strategy card as Operations #68: 2 / Lincoln Declares Southern Blockade
The Union Blockade Level is increased by one. Remove from deck if event is played.

Message from Confederate:
Good to have this card in my hand.
Activate Van Dorn in Dover, TN
1) Van Dorn and his 2 SPs to Clarksville, leaving fort empty.
2) to Bowling Green
3) to Lebanon
4) to Louisville. Drop 1 SP with Smith.
5) to Bloomington. Pickup 1 SP and Beauregard, n2.
6) to Vernon. Drop 1 SP
7) to Indianapolis. Drop Beauregard and 1 SP.
8) Return alone to Vernon.
Curtis can attempt interception in Indianapolis. I'll roll.
158 5/8/2018 2:04:00 PM Summer 1862 Confederate Message So far you've shown me three 3s and a 2, with one of the 3s being a Major Campaign. I sure hope there's a lot of trash left in your hand!
157 5/8/2018 2:02:00 PM Summer 1862 Confederate Message General Smith is the MAN!
156 5/8/2018 1:04:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:
Battle of Louisville-CSA + 3, USA + 4 USA roll first. I need to win this battle or my turn ends
155 5/8/2018 1:02:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
retreat option for Smith-good on a 1, figure he might stay but will roll
154 5/8/2018 12:54:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
+ 4 for USA, + 1 for CSA Pemberton battle
153 5/8/2018 12:53:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Smith can intercept (but it would be a bad move)-needs a one
152 5/8/2018 12:51:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Pemberton retreat on 1-3

151 5/8/2018 12:50:00 PM Summer 1862 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
play for Ops, activate AotC- some die rolls acoming!
150 5/8/2018 12:47:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
If an attack is made
at odds of 3-1 or greater, or the defender is out of supply, there is no attacker General Casualty die roll. The defender still makes General Casualty die rolls if applicable. Only for Burnsy
149 5/8/2018 12:44:00 PM Summer 1862 Union Message You win the battle, now KIA for generals.
148 5/8/2018 12:43:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
Burnside battle, US now + 3, you remain at + 5 CSA first USA second
147 5/8/2018 12:42:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
intercept first
retreat second.
If intercept wins I will fight. Need a one in both cases
146 5/7/2018 9:47:00 PM Summer 1862 Confederate Message Butler to TT.
Drop 1 SP in Fort Monroe.
Jackson n3.
3) to Williamsburg
4) to Hanover. Pickup 3 from AoNV. Jackson n6, AoNV n5.
5) to Gordonsville
6) to Charlottesville
7) to Lynchburg to attack Burnside. CSA +5, USA +1.
Over to you to resolve interception/retreat/combat.
If you retreat, I will move to Wytheville and attack even though I am now OOS.
If you do not retreat and I win, I will continue with all remaining troops and end in Charlottesville.
145 5/7/2018 9:39:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Result 2/3*.
CSA n4. Union SP eliminated.
No confederate general casualty due to odds.
Butler dies on roll of 1.
144 5/7/2018 9:38:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
Battle of Fort Monroe (medium)
1st: CSA +3 Jackson +4 odds = +7
2nd: USA +2 fort
143 5/7/2018 9:36:00 PM Summer 1862 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Well, I really screwed up that move with Lee, so time for a diversion.
1 SP each from Tuscumbia, Columbus, GA, Wilmington, Weldon and Raleigh move by rail to Richmond - activate Jackson.
1) Jackson and 6 SPs to Williamsburg. 1 SP left in Richmond
2) Attack Butler in Fort Monroe.
I'll roll the battle and continue my move.
142 5/7/2018 5:22:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
1


Message from Union:
Battle for Columbus KY you are + 5 and I am + 7: with high odds no KIA for generals, Union die first - medium battle
141 5/7/2018 5:19:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

4
6


Message from Union:
rolling 2 dice first for Longstreet intercept, second for retreat if desired.
140 5/7/2018 5:19:00 PM Summer 1862 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
play as ops-activate AotM
139 5/7/2018 5:16:00 PM Summer 1862 Union Message I retreated see log and I will continue my card play
138 5/7/2018 5:15:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
I can also retreat attempt as well
1-3
137 5/7/2018 5:14:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Be a fool not to try Intercept 1-3 with cav.
136 5/7/2018 6:43:00 AM Summer 1862 Confederate Message You also have option to intercept with Rosecrans into Paducah, however remember you can only attempt interception once.
135 5/7/2018 6:40:00 AM Summer 1862 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activate Lee.
Leave Longstreet and 1 SP in Columbus, KY. AoT n7.
1) to Paducah. Pickup 1 SP n8.
2) back to Columbus.
3) to Humboldt
4) to New Madrid. You have option to intercept.
5) convert
6) to Elizabeth to attack AoM. CSA +5, USA +3.
Over to you to attempt intercept if desired, then resolve battle.
134 5/6/2018 3:57:00 PM Summer 1862 Confederate Message Confirm Pemberton will retreat.
No interception with Beauregard - you can continue.
133 5/6/2018 3:28:00 PM Summer 1862 Union Message You can intercept-do you wish to?
132 5/6/2018 3:27:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
intercept with Beau
131 5/6/2018 3:20:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Pemberton can retreat roll
130 5/6/2018 3:17:00 PM Summer 1862 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
You are going to hate me. I will make moves and report in vlog.
129 5/6/2018 7:58:00 AM Summer 1862 Confederate Play Strategy card as Event #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Looks like those two blockade runners that didn't come in weren't lost, they just had to take the long way to evade your illegal picket ships. I should get my SW back!

Place SPs in Wilmington, NC and Columbus, GA.
128 5/6/2018 7:50:00 AM Summer 1862 Confederate Message USA SW -2 -3 FoW to 100- for your grievous offense against Burnside and Butler.
127 5/5/2018 11:49:00 PM Summer 1862 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
form AotT with Curtis in Indy
126 5/5/2018 11:46:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

125 5/5/2018 11:46:00 PM Summer 1862 Union Message but can you trust a reb?
124 5/5/2018 1:57:00 PM Summer 1862 Confederate Message No campaign to start.

123 5/5/2018 1:57:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

122 5/5/2018 1:57:00 PM Summer 1862 Confederate Message I'm very confident I won't be starting with a campaign (not that I even know what one of them looks like!), but let's see what I draw.
121 5/5/2018 1:54:00 PM Summer 1862 Confederate Die roll request Request: 999-sided die x 2

167
806


Message from Confederate:
Since I messed up the general placement using VASSAL last time, I'll just do it here.
Jackson
Longstreet

High to AoT in Columbus, KY
Low to Richmond, VA
120 5/5/2018 10:57:00 AM Summer 1862 Confederate Message CSA strategic movement:
1 SP Mobile, AL to Bloomington, IN n2 + Forrest
1 SP each Dalton, GA and Marion, SC to AoNV n8
2SPs from New Orleans, 1 each from Madison, AR and Live Oak, FL to AoT n8
119 5/4/2018 3:31:00 PM Summer 1862 Confederate Message 2 failures - CSA SW -4 to 110-.
Blockade runners to:
New Orleans n2
Mobile, AL
Over to you for strategic movement.
118 5/4/2018 3:28:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

5
4
1
1


Message from Confederate:
CSA reinforcements:
Hanover, VA AoNV n6
Raleigh, NC
Marion, SC
Live Oak, FL
Dalton, GA
Corinth, MS
Tuscumbia, AL
New Orleans, LA
Dover, TN n2
Paducah, KY

Roll for blockade runners:
WG
EG
SA
NA
117 5/3/2018 10:48:00 PM Spring 1862 Union End Turn
116 5/3/2018 10:48:00 PM Spring 1862 Union Message Ending turn-will see if you agree with all. If so, I will do my reinforcements
115 5/3/2018 10:47:00 PM Spring 1862 Union Message Attrition done, AotP down 2 all other armies down 1, see vlog
114 5/3/2018 10:46:00 PM Spring 1862 Union Message
113 5/3/2018 10:42:00 PM Spring 1862 Union Message Political Control Det.
USA
Lynchburg, Wytheville, Falmouth KY Indy, Greencastle IN, None for CSA
112 5/3/2018 10:39:00 PM Spring 1862 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
not a great hand at all. Activate Burnside and leave SP's everywhere. See vlog for movement. Will start cleaning up the turn now
111 5/3/2018 6:27:00 AM Spring 1862 Confederate Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Hate to do it, but I have to be conservative and use this to build a fort in Columbus, KY.
Just too big a problem to have the Mississippi open.
110 5/3/2018 6:11:00 AM Spring 1862 Confederate Message Result 1/1.
Burnside back in Falmouth n5
Pemberton remains in Lexington n1 + Wheeler
109 5/3/2018 6:09:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
Cavalry can't retreat automatically if stacked with a general, so Wheeler stays.
Battle of Lexington (medium battle):
1st: USA +0
2nd: CSA +1
108 5/2/2018 11:29:00 PM Spring 1862 Union Message No retreat-does Cav stay? You can resolve the battle

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