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For the People: james G vs Rich W Journal

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Entry # Time Turn Player Title Entry
23 6/17/2018 1:04:00 PM Spring 1861 Union Message Please send a map. It is very tedious updating from your ACTS post.
22 6/16/2018 11:42:00 PM Spring 1861 Confederate Message Reb reinforcements:
Tn - Dover (n2)
Ark - Little Rock
Tex Sabine
Ms Vicksburg
La - NO
Ga - Columbus
NC - Weldon
Virg - Richmond (n5)
Flori Ft Gadsen

Blockade reinforcements (Level 0):
Sabine n2, Columbus n2, Charleston n1, Wilmington n1
21 6/16/2018 12:21:00 PM Spring 1861 Union Message Place Reinforcements
8SP-Washington n12
3SP-Columbus OH n4
3SP-Cincinnati OH n4
2SP Cairo IL n3
2SP-Springfield IL n3
20 6/16/2018 11:53:00 AM Spring 1861 Union Message Perfect
19 6/16/2018 10:06:00 AM Spring 1861 Confederate Message Spring 1861 End of Season

PCs placed =>
Union: none seen
CSA: none seen

State control & Raids:
Missouri comes back into the Union =>
+10 for the Yanks from 100- to 112+
All spaces PC'd Union including New Madrid

Union War Weariness & Emancy (NOT in play): n/a

Attrition
Union:
-1 from AoPot - n4
Rebs:
-1 from ANV - n4

Blockade => 0
Amphib => 0

Reb SW => 95-
Yank SW => 112+

Believe I got everything...you agree?
18 6/16/2018 9:58:00 AM Spring 1861 Confederate Set Deck Reshuffle Deck will be reshuffled before next deal
17 6/16/2018 9:56:00 AM Spring 1861 Confederate Play Strategy card as Operations #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Form the ANV in Richmond:
JoeJohn is in command
Beau his 2nd
No cav commander
total of 5SPs in the army

SW impact of not following the seniority protocols => -2 for the Reb from 100+ to 95-
16 6/15/2018 11:10:00 PM Spring 1861 Union Message PC in Wheeling WV
15 6/15/2018 10:47:00 PM Spring 1861 Confederate Message Re-do PC placements...

Cannot place PC in Harper's Ferry without an SP in the space and an LOC.
No problem with PCing Spfld.

Reconsider what to do with that last card?
14 6/15/2018 7:03:00 PM Spring 1861 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
PC in Harper's Ferry VA and Springfield MO
13 6/15/2018 6:31:00 PM Spring 1861 Confederate Play Strategy card as Event #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
Harper's Ferry Yank PC removed :-)
12 6/15/2018 5:13:00 PM Spring 1861 Union Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
M:2SP Harpers Ferry>Winchester, drop1, >Strasburg
11 6/15/2018 2:29:00 PM Spring 1861 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
JoeJohn moves his 1SP from the Valley to Manassas (p/u Beau & his 3SPs - Manassas n0 & JoeJohn n4), then retires to Richmond - n5
10 6/15/2018 11:54:00 AM Spring 1861 Union Message Sorry I jumped the gun - Card play stays.
9 6/15/2018 11:07:00 AM Spring 1861 Confederate Message Does this change the way you want to play your last card?
8 6/15/2018 11:06:00 AM Spring 1861 Confederate Message The control for MoLand doesn't quite happen yet...at the end of the turn phase.

So, Yank SW remains at 100-...
7 6/15/2018 10:04:00 AM Spring 1861 Union Play Strategy card as Operations #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Place PC in Jeff City, Rolla and Ironton MO
7 PC gives control to the Union
SW up 10 to 110
6 6/15/2018 5:11:00 AM Spring 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Little Rock SP moves down River to Fort Jackson.

No need to swap Cyber moves till we get things outta kilter...
5 6/14/2018 1:22:00 PM Spring 1861 Union Play Strategy card as Operations #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Place PC in ST Joe, Lex and KC MO
4 6/14/2018 11:17:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

3 6/13/2018 4:39:00 PM Spring 1861 Confederate Message This Reb will not be campaigning at the moment, SAH!
2 6/13/2018 4:38:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 6/13/2018 1:21:00 PM Spring 1861 Confederate Message GREAT! Thanks for playing! Hope you havin the Union ok to start...if not, will change the game.

Will draw cards after you agree to playin the Yanks.

I use CyberBoard to keep track of the units and a summary at the end of the turn to adjudicate any anomolies...been workin well for ten years playin this game. From time to time if things get really cornfused, pass gsn files to see where we went astray.

Good to go?

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