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Empire of the Sun: Kevin Japanese/Forrest Allies Game 1 Journal

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Entry # Time Turn Player Title Entry
271 2/17/2019 10:30:00 PM Master ID = 23806 Game Deleted
270 2/17/2019 5:20:00 PM Sep-Dec 1943 Japanese Play Strategy card as Event #43: 1 / Tojo Resigns: Moderates in Power
If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
I think this may be an interesting and unexpected play . . . #43 as event
269 2/16/2019 11:22:00 AM Sep-Dec 1943 Allies Play Strategy card as Event #76: 2 / Oboe
Activate: Any HQ. Logistic Value: 5 Conditions: Any nationality air and naval units may be activated, but only Australian ground units may be activated.

OC: 2 EC: 4

Message from Allies:
T7 US AP3

ANZAC will start the reconquest of the Dutch East Indies...
268 2/14/2019 5:31:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
J efficiency roll with no mods
267 2/14/2019 5:30:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
US efficiency roll a with +1 mod
266 2/14/2019 5:27:00 AM Sep-Dec 1943 Japanese Draw Extra Strategy card Message from Japanese:
Replacement card for #36
265 2/14/2019 5:26:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
For card #36
264 2/14/2019 5:25:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Play #36 prior to combat resolution in Iwo. It also permits the draw of a new card.
263 2/11/2019 5:19:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #46: 3 / Operation A-Go: Battle of the Philippine Sea
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Tactical Wire Intercepts: Allied aircraft carrier units have their defense values increased by two for the duration of the Offensive. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
As an event in an attempt to re-capture Iwo and set my surrounded forces free.
262 2/10/2019 1:50:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #67: 3 / Curtis LeMay
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo.

OC: 3 EC: 0

Message from Allies:
T7 US AP2 complete

Old Iron Pants has no B-29's to command...

I'll play this as ops to move some units around. No battles, so your AP2.
261 2/9/2019 11:41:00 PM Sep-Dec 1943 Japanese Play Strategy card as Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Hoping to complicate those powerful offensives of yours. BTW, I did not pull the card in Cyberboard. Do you mind doing so? KT
260 2/9/2019 5:53:00 PM Sep-Dec 1943 Allies Message US fleet gets lucky again...

US applies 84 hits
Japan gets 18
259 2/9/2019 5:29:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 2

8
2


Message from Allies:
Battle C, US dr 1st...

US = 84 hit points, +1 US air
Japan = 60 hit points
258 2/9/2019 5:28:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 2

2
4


Message from Allies:
Battle B, US dr 1st...

I was wrong on the last battle, missed that you had the
(Tenyru) in the hex, but you didn't get 10 hits anyway.

On this battle no effect unless crit.hit

257 2/9/2019 5:24:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 2

6
5


Message from Allies:
Battle A, US dr first...

Unless one of us gets a crit.hit, this battle will have no effect
256 2/8/2019 8:11:00 PM Sep-Dec 1943 Japanese Draw Extra Strategy card Message from Japanese:
new draw per last card #4 instructions
255 2/8/2019 8:10:00 PM Sep-Dec 1943 Japanese Play Strategy card as Operations #4: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
played to intercept
254 2/8/2019 7:44:00 PM Sep-Dec 1943 Japanese Draw Strategy cards Drew 6 cards.

253 2/5/2019 9:15:00 PM Sep-Dec 1943 Allies Play Strategy card as Event #63: 3 / Operation Stalemate
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
T7 US AP 7

Cent Pac activates up to nine units
252 2/5/2019 10:39:00 AM Sep-Dec 1943 Allies Draw Strategy cards Drew 7 cards.

251 2/5/2019 10:39:00 AM May-Aug 1943 Allies End Turn Allies deck was reshuffled.

250 2/5/2019 10:39:00 AM May-Aug 1943 Allies Message Just got it. You will get six cards this turn...
249 2/5/2019 10:38:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
GT7 sub warfare

dr - 7 + 2 <= 0
248 2/2/2019 5:22:00 PM May-Aug 1943 Japanese Play Strategy card as Operations #13: 2 / JN 25 Code Change
Intelligence: Intercept Conditions: May be played after an intelligence die roll, but not after the play of another intelligence reaction card. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
Card #13 as Ops to re-position units
247 2/2/2019 11:52:00 AM May-Aug 1943 Allies Play Strategy card as Event #47: 2 / WAR IN EUROPE
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3

OC: 2 EC: 0

Message from Allies:
T6 US AP7

I want to keep my reinforcements coming. ;-)

You have one card left, so on to your AP7. I have a F.O. card I may or may not want to play afterwards...

Updated map is on the way.
246 2/2/2019 4:36:00 AM May-Aug 1943 Japanese Play Strategy card as Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
card #57 as event. Please adjust the turn record track in Cyberboard and pull the card to place on map for removal.
245 1/31/2019 9:25:00 PM May-Aug 1943 Allies Message US gets 14 hits. I will remove your air unit.

Japan get 5 hits, so no effect...
244 1/31/2019 9:24:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

3
2


Message from Allies:
Attack A, US dr 1st

US = 14 hits, +3 surprise, +1 US air
J = 20 hits
243 1/31/2019 6:46:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
Intelligence roll to prevent surprise. I need a 4 or less.
242 1/30/2019 7:22:00 PM May-Aug 1943 Allies Play Strategy card as Event #51: 2 / Chenault
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game.

OC: 2 EC: 4

Message from Allies:
T6 US AP6

ANZAC will activate up to five units. It is a joint HQ, so it can activate anyone, but only air units for this event...
241 1/30/2019 6:02:00 AM May-Aug 1943 Japanese Play Strategy card as Event #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Straightforward event play. The card should be removed from Cyberboard so I will offset set it
240 1/29/2019 10:20:00 AM May-Aug 1943 Allies Message Another bloodless battle. No losses to either side.

I capture Luzon and the gives me my 5th hex for POW. Your return moves are going to be irrelevant to mine, so I will go ahead and get them out of the way...
239 1/29/2019 10:18:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

1
2


Message from Allies:
Battle A, US dr 1st

US = 9, +1 US air
J = 17
238 1/29/2019 10:17:00 AM May-Aug 1943 Allies Message A relatively bloodless battle (I miscalculated my strength, it was 44 not 40.)

US = 11 hits, flip the Army air (1st Air Flotilla)
J = 13 hits, I assume you will flip the Enterprise.
237 1/29/2019 10:12:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

0
1


Message from Allies:
Your reaction into Luzon did create a second battle...

Battle B, US dr 1st

US = 40, +1 US air
J = 52
236 1/29/2019 5:41:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
Intel reaction roll: 5 for the event, -2 for entering a ZOI so I need a 7
235 1/27/2019 12:45:00 PM May-Aug 1943 Allies Play Strategy card as Event #21: 3 / Operation Cartwheel
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
T6 US AP5

SW PAC activates eight units...
234 1/25/2019 5:45:00 AM May-Aug 1943 Japanese Play Strategy card as Event #37: 3 / 1st Convoy Escort Fleet: Escort Organization
The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Play #37 as event in the hope that it may have some benefit in the near future.
233 1/23/2019 12:45:00 PM May-Aug 1943 Allies Play Strategy card as Event #29: 2 / Operation Toenails
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
T6 US AP4

Cent Pac activates seven units primarily for repositioning...
232 1/19/2019 5:11:00 PM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Allied efficiency roll in Rangoon, +1drm
231 1/19/2019 5:10:00 PM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
J efficiency roll in Rangoon. +3drm
230 1/18/2019 8:15:00 PM May-Aug 1943 Japanese Play Strategy card as Event #3: 2 / Col. Tsugi, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: The Japanese player gains a +4 die roll modification in any ground combat that occurs in a Malaya, Jugnle or Mixed terrain hex for the duration of this operation.

OC: 4 EC: 0

Message from Japanese:
Activate the S HQ for 3 units
229 1/10/2019 9:56:00 AM May-Aug 1943 Allies Message

US = 45 hits (1/2)
Japan = 12 (1/4)
228 1/10/2019 9:53:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

3
2


Message from Allies:
Battle A, air-naval, US dr 1st

US 89 hit points, +1 US air
Japan 57 hit points

227 1/9/2019 5:38:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Intercept DR with -2 for entering a ZOI so I need a 7
226 1/7/2019 5:38:00 PM May-Aug 1943 Allies Play Strategy card as Event #62: 3 / Operation King II
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex.

OC: 3 EC: 5

Message from Allies:
T6 US AP3

McArthur will activate up to 10 units. I must attack a hex in the Philippines...
225 1/6/2019 1:29:00 AM May-Aug 1943 Japanese Play Strategy card as Operations #71: 3 / High Altitude Interceptors
During the next turn's Strategic warfare phase, one B29 bomber is ineffective and does not reduce the Japanese hand size. Place the High Altitude Interceptors marker on the game turn track as a reminder.

OC: 5 EC: 0

Message from Japanese:
Played as ops using SS HQ to make strat moves
224 1/5/2019 1:27:00 PM May-Aug 1943 Allies Message I meant to say that SEAC is activating four units...
223 1/5/2019 12:28:00 PM May-Aug 1943 Allies Play Strategy card as Operations #79: 3 / Soviets Invade Manchuria
China: If the Chinese government has not collapsed, move the China marker two boxes to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Manchuria: If Tojo has resigned, then this card must be played as an event, and the following additional effect occurs: The Japanese permanently lose two Resource Hexes (3302 and 3303). Place a Soviet Flag in each hex. RESHUFFLE: If played as an Event or an OC, place this card back in the deck and the deck is reshuffled at the end of the game turn. If the Manchuria condition occurs, permanently remove this card from the deck and do not reshuffle. This card may not be played as a Future Offensive.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Allies:
T6 US AP2 complete

SEAC will use this for ops and activate 3 units. There will be no battles, so this will complete the action phase.

This card will cause a reshuffle of my deck. That should happen automatically...
222 1/3/2019 6:07:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
now to roll for the sub atk
221 1/3/2019 6:06:00 AM May-Aug 1943 Japanese Draw Extra Strategy card Message from Japanese:
Drawn as replacement for card 27 sub atk.
220 1/3/2019 6:06:00 AM May-Aug 1943 Japanese Play Strategy card as Event #27: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-8: Lose two naval steps* 9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
I think I can now play card 27. It allows me to roll for a submarine atk and draw another card.
219 1/3/2019 5:56:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Japan grnd attack includes 38 points. Effectiveness roll mods are -1 jungle.
218 1/3/2019 5:47:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
The Allies have 20 grnd points. For their effectiveness roll they have a +3 mod.
217 1/3/2019 5:32:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Now Japan rolls for air effectiveness. no mods
216 1/3/2019 5:29:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
the allied air/naval combat effectiveness roll with a +1 mod
215 1/1/2019 10:33:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
Rolling for intel -- anything but a nine lets me react.
214 12/31/2018 4:31:00 PM May-Aug 1943 Japanese Play Strategy card as Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Eliminate a Dutch regiment that is within extended range of an active Japanese air unit and not within an unneutralized Allied air ZOI, while immediately placing a Japanese control marker in the hex or place a Japanese control marker in any unoccupied hex that is within extended range of an active Japanese air unit and not within an unneutralized Allied air ZOI.

OC: 5 EC: 7

Message from Japanese:
Play 58 as event activating S HQ
213 12/16/2018 10:08:00 AM May-Aug 1943 Allies Message I forgot to say, but there are no Japanese air units active or in the battle hex, so that part of the event doesn't apply...
212 12/16/2018 9:34:00 AM May-Aug 1943 Allies Message US applies 85 hits as per CB Move file

Japan gets 35 hits to apply
211 12/16/2018 9:21:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

7
5


Message from Allies:
Battle A air-naval, US dr 1st

US = 85 hit pts, +1 US air
Japan = 70 hit pts (-2 per carrier for event)
210 12/16/2018 1:20:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
From what I can tell, you could have moved there w/o entering a ZOI, so I need 5 to intercept
209 12/15/2018 12:19:00 PM May-Aug 1943 Allies Play Strategy card as Event #55: 3 / Operation Forager
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 The Great Marianas Turkey Shoot: Japanese aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. In addition, at the conclusion of the Offensive, one active Japanese air unit or an air unit in a battle hex (Allied Player's choice) loses one step, which may eliminate the air unit.

OC: 3 EC: 5

Message from Allies:
Didn't play as event...
208 12/15/2018 12:18:00 PM May-Aug 1943 Allies Return Strategy card to hand #55: 3 / Operation Forager

Message from Allies:
207 12/15/2018 12:18:00 PM May-Aug 1943 Allies Play Strategy card as Operations #55: 3 / Operation Forager
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4 The Great Marianas Turkey Shoot: Japanese aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive. In addition, at the conclusion of the Offensive, one active Japanese air unit or an air unit in a battle hex (Allied Player's choice) loses one step, which may eliminate the air unit.

OC: 3 EC: 5

Message from Allies:
T6 US AP1

Cent Pac activates 8 units to invade Palau...
206 12/15/2018 12:49:00 AM May-Aug 1943 Japanese Draw Strategy cards Drew 7 cards.

205 12/13/2018 3:43:00 PM May-Aug 1943 Allies Draw Strategy cards Drew 7 cards.

204 12/13/2018 3:43:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 1

7


Message from Allies:
Strat warfare -- I need a six or less...
203 12/13/2018 3:42:00 PM Jan-Apr 1943 Allies End Turn
202 12/11/2018 6:40:00 AM Jan-Apr 1943 Japanese Play Strategy card as Operations #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Shifting some forces
201 12/10/2018 9:07:00 AM Jan-Apr 1943 Allies Message I needed you to roll under a six!

This is going to cost me...

US = 60 hits, both Japanese units are perm elim
Japanese = 22 hits.

Since the def.value of units making amphip assaults is halved, this causes three step loses.

I take the island, but at what cost!!!
200 12/10/2018 9:03:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Forgot to change no. of die to two. Here is Japan roll
199 12/10/2018 9:02:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
15 hits to 5. 25th Air Fleet elim.

Battle B, ground, US dr 1st
US = 30 hit pts, +2 air, +2 naval
Japan = 11 hit pts, +3 amphib
198 12/10/2018 8:59:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

4
8


Message from Allies:
Actually you had 35 hit points...

17 1/2 hits to 4. 13AF LRB flips

Battle B, air-naval, US dr 1st (normally, attacker is first -- I called it wrong on the last one)

US = 32 hit pts.
Japan = 5 hit pts.
197 12/10/2018 8:55:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

4
0


Message from Allies:
Battle A, air-naval, Japanese dr 1st

J 37 hit points
A 4 hits points, +1 US air
196 12/10/2018 6:03:00 AM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
roll for intercept needing < = 6
195 12/9/2018 12:11:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #54: 2 / Hurricane Taskforce
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
T5 AP7 US

MacArthur activates six units...

You can avoid surprise on a six or less
194 12/8/2018 5:19:00 PM Jan-Apr 1943 Japanese Play Strategy card as Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
193 12/7/2018 1:36:00 PM Jan-Apr 1943 Allies Return Strategy card to hand #54: 2 / Hurricane Taskforce

Message from Allies:
This is the card I return to my hand...

I is your AP6 now...
192 12/7/2018 1:36:00 PM Jan-Apr 1943 Allies Discard Strategy card #33: 2 / Quadrant Conference
OC: 2 EC: 4

Message from Allies:
I discard this card
191 12/7/2018 1:35:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #52: 1 / Roosevelt-Nimitz-MacArthur
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play).

OC: 1 EC: 0

Message from Allies:
T5 AP6 US

You caused no losses on your attack. You can do your return movement on your air units as you like...

My AP6 is to play another card that let's me throw away a card and draw one from the discard plie.
190 12/7/2018 1:33:00 PM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Hi, Kevin. Your air units are all attacking at long range, so you have 19 1/2 hit point with no drm...
189 12/4/2018 5:15:00 PM Jan-Apr 1943 Japanese Play Strategy card as Event #60: 3 / East Force: Conquest of Celebes
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Eliminate a Dutch regiment that is within extended range of an active Japanese air unit and not within an unneutralized Allied air ZOI, while immediately placing a Japanese control marker in the hex or place a Japanese control marker in any unoccupied hex that is within extended range of an active Japanese air unit and not within an unneutralized Allied air ZOI.

OC: 5 EC: 7

Message from Japanese:
Played as event with S HQ
188 12/4/2018 9:02:00 AM Jan-Apr 1943 Allies Discard Strategy card #41: 2 / WAR IN EUROPE
OC: 2 EC: 0

Message from Allies:
When I played card #10, Gen. Douglas MacArthur, I was suppose to discard a card and I just realized I forgot to so here it is...
187 12/3/2018 9:21:00 PM Jan-Apr 1943 Allies Message You will cause 18 hits. I will do my return movement but leave the units tipped, so you can apply the hits and then do your AP5...
186 12/3/2018 9:16:00 PM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
Rolling for your air-naval. I have 88 hits, with a +4 drm so even if I roll a zero, I will still cause 44 hits..
185 12/3/2018 9:14:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #37: 3 / Operation Galvanic
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
Forgot to p[lay the card in ACTS...

T5 AP5 US
184 12/2/2018 3:06:00 AM Jan-Apr 1943 Japanese Play Strategy card as Operations #79: 2 / Tinian Raid: Japanese Attack B29 Base
If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-6: Lose two B29 Air Steps (can eliminate a B29 air unit)* 7-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
re-positioning. KT
183 11/30/2018 9:10:00 AM Jan-Apr 1943 Allies Return Strategy card to hand #37: 3 / Operation Galvanic

Message from Allies:
And this is the one I choose...
182 11/30/2018 9:09:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #10: 1 / General Douglas MacArthur
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 1 EC: 0

Message from Allies:
T5 AP4 US

This allows me to pull a card from the discard pile...
181 11/29/2018 5:09:00 AM Jan-Apr 1943 Japanese Play Strategy card as Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
just moving some units around.
180 11/28/2018 12:16:00 PM Jan-Apr 1943 Allies Play Strategy card as Future Offensive Message from Allies:
T5 AP3 US/Allied complete...

All I am doing is playing a card as a F.O., Kevin, so it is your AP3...
179 11/25/2018 10:44:00 AM Jan-Apr 1943 Allies Message Japanese cause 36 hits

All three Allied units flip

Allies cause 36 hits -- elim 15th XXXX
178 11/25/2018 10:39:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

8
0


Message from Allies:
Japanese ten hits
Allies 20 hits

Flip SEAAC sir(I presume)
Flip both Japanese air flotillas

Grnd combat, Japanese dr 1st
Japanese, 18 hits, -1 jungle
Allies, 36 hits, +1 armor, +2 sole naval
177 11/25/2018 10:35:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

5
6


Message from Allies:
Combat B air-naval, Japanese dr 1st

Japanese 20 hits
Allied 20 hits
176 11/25/2018 10:32:00 AM Jan-Apr 1943 Allies Message Japanese gets 54 hits
Allies get 50 hits

Flip all three Allied units (29) then remove then remove 16 XXX and 66 XXX (24) for 53 total

Remove both Japanese armies for 48 total.

Carnage in the jungle...

175 11/25/2018 10:26:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

7
9


Message from Allies:
No damage to either side in air-naval.

Combat A, grnd, Japanese dr first

Japanese 36 hits, -1 drm jungle
American 25 hits
174 11/25/2018 10:23:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

3
1


Message from Allies:
Combat A, air-naval, Japanese dr first

Japanese 19 hit points
Allied 4 hit points, +1 drm for US air
173 11/25/2018 10:13:00 AM Jan-Apr 1943 Allies Message I will use SEAC to activate up to four units. The move file will be on its way shortly.
172 11/25/2018 10:12:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Hi, Kevin. It has taken me a while to get to this -- "stuff" has been going on...

Here is the intel roll for your offensive. Since you played the card as an event and moved units into my ZOI, only a nine will prevent my reaction...

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