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For the People: Roads to Gettysburg Journal

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Entry # Time Turn Player Title Entry
184 8/19/2018 11:21:00 PM Summer 1862 Union Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
Form AOC under Pope
Lots of upset Generals
183 8/19/2018 10:50:00 PM Summer 1862 Confederate Message modifies to 6/4, resulting 2/1. AoT flags Paducah and ends in Dover.
182 8/19/2018 10:39:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
Medium battle, 4 v 2
C +3 (Gens)
U --
181 8/19/2018 10:39:00 PM Summer 1862 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1-Forrest>Lumberton
2-JJ, p/u 1 Fayetteville, return to Lumberton
3-AoT drop 1 Nashville>Paducah
180 8/19/2018 12:36:00 PM Summer 1862 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
That was anarchy for move
179 8/19/2018 12:35:00 PM Summer 1862 Union Message Pope
1: 0sp Jackson, pickup 2sp
2: 2sp Washington , pickup 2sp
3: 4sp Cincinnati, pickup 2sp
4: 6sp Falmouth, drop 1sp
5: 5sp Cincinnati
6: Vernon
7: Bloomington, pickup 1sp
8: 6sp, Vincennes
178 8/19/2018 11:00:00 AM Summer 1862 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
AJ finally gets an army.
177 8/17/2018 6:01:00 PM Summer 1862 Union Play Strategy card as Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
We will go with the Amphib Option
AA = 4
176 8/17/2018 3:14:00 PM Summer 1862 Confederate Message Aahh, yes. Mend my stray and leader placement to replace Fayetteville (n leaderless with 1SP) with Lumberton (n w/ Longstreet and JJ And 2sp).
175 8/16/2018 11:41:00 PM Summer 1862 Union Message William,

One small problem, there is no rail connection to Fayetteville except a single track between Fayetteville and Melvers (yes, I found that annoying too).

Dave

174 8/16/2018 11:35:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

173 8/16/2018 11:33:00 PM Summer 1862 Confederate Die roll request Request: 738-sided die x 4

713
27
169
647


Message from Confederate:
C Gens
Alpha-numeric, low-high
Low 2-Fayetteville
Middle-Nashville
High Vicksburg
172 8/16/2018 11:32:00 PM Summer 1862 Confederate Message C Strat
2 BG>Nashville
1 NOLA>Nashville
2 Mobile>ANV
2 Charleston>Fayetteville

171 8/16/2018 11:15:00 PM Summer 1862 Confederate Message Oh yeah. FL build in Pensacola then, not Baldwin. EG blockade run to Mobile.
170 8/16/2018 1:10:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

169 8/16/2018 1:10:00 AM Summer 1862 Union Message Looks like you are correct, don't gain SW for state control, only torching resource spaces
168 8/16/2018 1:06:00 AM Summer 1862 Union Message Your EG reinforcement cannot go to Pensacola as I control Fort Pickens
167 8/16/2018 1:06:00 AM Summer 1862 Union Message STRATEGIC MOVE
1: DC (7) to Frederick (1)
2: DC (6) to Frederick (2)
3: DC (5) to Richmond (1)
4: DC (4) to Richmond (2)
5: DC (3) to Fort Fisher (3)
6: DC (2) to Fort Fisher (4)
7: Vernon (1) to Philadelphia (1)
8: Vernon (0) to Philadelphia (2)
9: Wheeling (0) to Grafton (2)
10: Strasburg (1) to Parkersburg (2)
11: Urbanna (0) to Fort Pickens (1)
12: Wilderness (0) to AOP (3)
13: Amelia CH (0) to AOP (4)
14: Culpepper (0) to AOP (5)
15: Gordonsville (0) to AOP (6)

LEADERS
Cav-Cincinatti


166 8/15/2018 10:23:00 PM Summer 1862 Confederate Message Can you really have SW 141+
Seems you took 15 SW for Virginia. Don't I only lose SW with original states. U+/C- effects only occur when I lose formerly controlled border states.
165 8/15/2018 10:17:00 PM Summer 1862 Confederate Message C Reinforcements
VA - XXX
NC - Fayetteville
SC - Charleston
GA - Macon
FL - Baldwin
AL - Mobile
MS - Vicksburg
LA - NOLA
TX -
AR -
TN - Memphis
KY - BG

WG - NOLA
EG - Pensacola
SA - Charleston
NA - XXX -2 (40->38-)
164 8/14/2018 10:45:00 PM Summer 1862 Confederate Message Huh? The shortcut of the GAM file on my desktop disappeared. Said the original had been moved or something. Can you stick the GAM in the dropbox so I can kickstart my effort?
163 8/13/2018 12:05:00 AM Summer 1862 Union Message REINFORCEMENTS

EAST (8)
DC = 8

CENTRAL (6)
Jackson, OH = 2
Washington, OH = 2
Vernon, IN = 2

WEST (4)
Cairo, IL = 2
Jonesborough, IL = 2

162 8/13/2018 12:03:00 AM Spring 1862 Union End Turn
161 8/13/2018 12:03:00 AM Spring 1862 Union Message END OF TURN

CHANGE CAPITAL PHASE
None

POLITICAL CONTROL PHASE

US PC
Culpepper, VA
Wilderness, VA
Gordonsville, VA
Amelia CH, VA
Urbanna, VA
Fort Monroe, VA
Morehead City, NC
Fort Fisher, NC
Paducah, KY
ALL of WVA
ALL of MO

CS PC
None

REMOVE PC
None

STATE CONTROL
US - VA, WVA, MO
CS - None

US SW
+15 Richmond
+5 WVA
+10 MO
+1 Fort Monroe
+1 Fort Fisher
+2 COF
TOTAL = +34

CS SW
-15 VA
-1 Fort Monroe
-1 Fort Fisher
TOTAL = -17


ATTRITION PHASE

US ATTRITION
Williamsburg -1
Charlottesville -1

CS ATTRITION
Nashville -1



160 8/12/2018 11:44:00 PM Spring 1862 Union Message VA was pretty much lost already, but valiant try.
159 8/12/2018 11:42:00 PM Spring 1862 Union Message No RR in Drewy Bluff
I lose one anyway in Attrition from AOP
158 8/12/2018 11:20:00 PM Spring 1862 Confederate Message 1/0. I can't bear to make a file. VA is lost.
157 8/12/2018 11:19:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
There's the 1.
C +1 (Gen)
U +5 (3Gen, 2Int)

156 8/12/2018 11:18:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
1/1*, can't seem to roll that 1 for you.
Bory/2>Williamsburg
I'm not seeing the reasoning for waiting for the intercept attempt here. Seems Drewry's would have been medium battle with better odds.
AoP intercept
155 8/12/2018 11:12:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
Small Battle, 3 v 1
C +3 (1Gen, 2FR)
U --
154 8/12/2018 5:13:00 PM Spring 1862 Union Message No intercept.

I will intercept in Williamsburg if you move there.
153 8/12/2018 3:51:00 PM Spring 1862 Confederate Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Bory/2>Suffolk, p/u 1>Drewry's Bluff (n3)
Response?
152 8/12/2018 12:50:00 PM Spring 1862 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Naval move
2 from Philadelphia to Morehead City
151 8/12/2018 10:32:00 AM Spring 1862 Confederate Message both lose 1
slim chances indeed.
ANV stops in Suffolk
150 8/12/2018 10:27:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Both lose 1
Flag Petersburg>Suffolk
Small Battle, 3 v 1
C +7 (5Gens, 2FR), auto 1*
U --
149 8/12/2018 10:14:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Small Battle, 4 v 1
C +8 (5Gens, 3FR), auto 1*
U --
148 8/11/2018 10:58:00 PM Spring 1862 Union Message Fails
147 8/11/2018 10:57:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Intercept
146 8/11/2018 10:09:00 PM Spring 1862 Confederate Message Medium Battle, 5 v 1
C +9 (5Gens, 4FR)
U --
Auto win 1/3*
ANV (n4)>Petersburg
Small Battle, 4 v 1
C +8 (5Gens, 3FR)
U --
I'll let you respond before rolling.
145 8/11/2018 10:06:00 PM Spring 1862 Confederate Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Lee's ANV>Burkeville

144 8/11/2018 2:19:00 PM Spring 1862 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Sorry, my great cards continue
McClellan and AOP move troops around VA
Only place you can intercept is in Burkeville if you have a 2-space card.
Too hard to enter all on my device, so I posted a text file with the moves
143 8/11/2018 11:08:00 AM Spring 1862 Confederate Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Confederate:
Gen. Smith recalled to TRT. Lee takes command ANV
SW -6 63->57-
142 8/9/2018 10:29:00 PM Spring 1862 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
PC in
New Madrid
Lexington
Kansas City
141 8/9/2018 10:01:00 PM Spring 1862 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
Ft.Nashville
140 8/9/2018 7:50:00 AM Spring 1862 Union Message They actually retreat a space :-)
drop 2SP
2: 0SP, Cairo
3: Jonesborough, pickup 2SP
4: 2SP, Salem, pickup 2SP
5: 4SP, St. Louis
6: Jefferson City, drop 1SP
7: 3SP, Iolla, drop 1SP
8: 2SP, Ironton

139 8/9/2018 7:48:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
intercept either Price or Pemberton
138 8/9/2018 7:48:00 AM Spring 1862 Union Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
Burnside
1: 2SP, Paducah
intercept opportunity
137 8/8/2018 10:44:00 PM Spring 1862 Confederate Play Strategy card as Event #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Confederate:
Gordonsville Garrison destroyed
136 8/8/2018 5:40:00 AM Spring 1862 Union Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
I am sure you would have liked this card.
I checked my records and indeed AOP has one too many troop so adjusting.

Pope
1: 0SP, Staunton, pickup 1SP
2: 1SP, Franklin, pickup 2SP
3-4: 3SP, Grafton, drop 1SP
5: 2SP, Wheeling, drop 1SP
6-7: 1SP, Grafton
8: Parkersburg
135 8/8/2018 12:49:00 AM Spring 1862 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Gen.Reorg.
Lee>AoW
Pendleton>Dover
Van Dorn>NOLA
Bragg>Columbus
Bory>Fayetteville
I think that's all legal...
134 8/7/2018 11:53:00 PM Spring 1862 Confederate Message Hmm. FLA, I missed that. Might as well use the FL reinf in Nashville instead.
133 8/5/2018 11:11:00 PM Spring 1862 Union Message Off by 1, thought I had 5, so drop 2 in Williamsburg

132 8/5/2018 11:10:00 PM Spring 1862 Union Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Use the free rail movement, 2SP from Fredericksburg to AOP.

AOP now 7, leave 2 in Richmond
1: 5SP, Williamsburg, drop 1SP
2: control
3: 4SP, Fort Moultrie for a small battle
US +6 CS +2 so auto 1*1
drop 1SP
4: 2SP, Williamsburg, pickup 3SP
5: 5SP, DBluff, pickup Halleck
6: Petersburg

131 8/5/2018 11:05:00 PM Spring 1862 Union Message Just back from HAMILTON, very interesting show.

You lose 2SW because Albert Sydney is very upset now...
130 8/5/2018 9:55:00 PM Spring 1862 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Kirby Smith reforms the ANV
129 8/5/2018 9:50:00 PM Spring 1862 Confederate Message Not that there was anywhere to retreat to, but did you notice when anything but a 6 is desired, that's what I got.
OK, I'll now try to stop whinging.
LOL
128 8/5/2018 5:42:00 PM Spring 1862 Confederate Message Think about this a bit later. I need some stress reduction.
127 8/5/2018 5:42:00 PM Spring 1862 Confederate Message No Emancy. That's 6 in a row raw dice matchup losses. My best a single 3.

126 8/5/2018 2:33:00 PM Spring 1862 Union Message Emancipation if you have it due to medium battle.
125 8/5/2018 2:31:00 PM Spring 1862 Union Message Feel free to use any cards that might impact those moves,
124 8/5/2018 2:18:00 PM Spring 1862 Union Message 1* 1 so fort taken
123 8/5/2018 2:17:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
Second move will be a naval move
Buell and 3SP from DC to Fort Fisher

Amphib +2 - 2 for fort for 0 modifier
US +3 (+1 Gen, +2 FR)
CS +0
122 8/5/2018 2:13:00 PM Spring 1862 Union Message No KIA losses, ANV wiped out (after another pitiful battle - sorry).

leave 1in Culpepper
3: 4SP Gordonsville, drop 1SP
4: 3SP, Wilderness, drop 1SP
5: 2SP, Hanover, pickup 2SP
6: 4SP, Urbanna, drop 1SP
7: 3SP, Williamsburg, drop 2SP
8: 1SP, Drewys Bluff

CSA loses 5SW for army and 3SW for COF

121 8/5/2018 2:06:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 4

4
1
1
3


Message from Union:
No retreat for ANV
Medium Battle
US +5 (+1 Gen, +2 FR, +2 OOS)
CS +4 (+4 Gen)
US loss
CS loss
120 8/5/2018 2:05:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
retreat
119 8/5/2018 2:05:00 PM Spring 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Need to hunt down ANV now.
Halleck
1: 2SP, Manassas, pickup 4SP
2: 6SP, Culpepper
possible retreat
118 8/5/2018 11:23:00 AM Spring 1862 Confederate Message You first.
117 8/5/2018 11:20:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

116 8/5/2018 11:20:00 AM Spring 1862 Confederate Message That didn't really work out.
Lee and Wheeler - Nashv
Forrest - Macon
Smith/Polk/Morgan - Lynch
115 8/5/2018 11:13:00 AM Spring 1862 Confederate Die roll request Request: 597-sided die x 3

457
288
214


Message from Confederate:
Inf
2 Low - Lynch
High - Nash
114 8/5/2018 11:09:00 AM Spring 1862 Confederate Die roll request Request: 724-sided die x 3

696
104
454


Message from Confederate:
Cav Gens
Low - Lynch
Mid - Nash
High - Macon
113 8/5/2018 11:08:00 AM Spring 1862 Confederate Message Yeah, Knoxville had me puzzled for a moment.
C Reinf
I'd like to reset my GA reinforcement to Macon instead.

C Strat
1 Wilming>Fayette
2 Charles>Lynch
2 Mobile>Lynch
1 NOLA>Nash
1 Corinth>Nash

C Gens
Alpha-numeric, low-high as always.
Rolls next for C first.
112 8/4/2018 7:55:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

111 8/4/2018 7:52:00 PM Spring 1862 Union Message Sorry, had some leftover lines

STRATEGIC MOVE
1: Cincinnati (5) to AOP (3)
2: Cincinnati (4) to AOP (4)
3: Cincinnati (3) to AOP (5)
4: Cincinnati (2) to Strasburg
5: DC (9) to Manassas (2)
6: DC (8) to Manassas (3)
7: DC (7) to Manassas (4)
8: DC (6) to Manassas (5)
9: DC (5) to Manassas (6)
10: Aquia Creek (0) to Fredericksburg (2)

Curtis to St. Louis
Stoneman to AOP
110 8/4/2018 7:51:00 PM Spring 1862 Union Message STRATEGIC MOVE
1: Cincinnati (5) to AOP (3)
2: Cincinnati (4) to AOP (4)
3: Cincinnati (3) to AOP (5)
4: Cincinnati (2) to Strasburg
5: DC (9) to Manassas (2)
6: DC (8) to Manassas (3)
7: DC (7) to Manassas (4)
8: DC (6) to Manassas (5)
9: DC (5) to Manassas (6)
10: Aquia Creek (0) to Fredericksburg (2)
11: Cincinnati to Knoxville (7)
12: Cairo (2) to Knoxville (8)
13: Cairo to Knoxville (9)
14: Columbus, KY to Knoxville (10)
15: Grand Junction (2) to Corinth (6)

Curtis to St. Louis
Stoneman to AOP

109 8/4/2018 5:36:00 PM Spring 1862 Confederate Message C Reinforcements
VA - Lynchburg
NC - Fayetteville
SC - Charleston
GA - Columbus
FL -
AL - Mobile
MS - Corinth
LA - NOLA
TX -
AR - Little Rock
TN - Memphis
KY - BG

WG - NOLA
EG - Mobile
SA - Charleston
NA - Wilmington

108 8/4/2018 4:57:00 PM Spring 1862 Union Message 8 in DC
6 in Cinc
2 in Salem
2 in Jonesborough
107 8/4/2018 4:56:00 PM Fall 1861 Union End Turn
106 8/4/2018 4:56:00 PM Fall 1861 Union Message END OF TURN

CHANGE CAPITAL PHASE
CSA

POLITICAL CONTROL PHASE

US PC
Fredericksburg, VA
Aquia creek, VA
Fredericksburg, VA
Hanover, VA
Richomnd, VA
Staunton, VA
Charlottesville, VA
Franklin, WV

CS PC
Frankfort, KY
Lexington, KY

REMOVE PC
None

STATE CONTROL
US - None
CS - KY

US SW
+12 Richmond
-5 WW
-3 COF

CS SW
-12 Richmond
+10 KY
+2 COF


ATTRITION PHASE

US ATTRITION
None

CS ATTRITION
Culpepper -2 (OOS)



105 8/4/2018 4:44:00 PM Fall 1861 Union Message Fort in Richmond is also a +1 US -1 CS SW
104 8/4/2018 4:41:00 PM Fall 1861 Union Message Move 1
Pope
1: 1SP, Manassas, drop 1SP, pickup Buell
2: 0SP, DC, pickup 6SP, drop Buell
3: 6SP, Manassas
4: Strasburg
5: Franklin, drop 2SP
6: 4SP, Staunton, drop 2SP
7-8: 2SP Charlottesville

Move 2
AOP
1: 6SP, Aquia Creek, drop 1SP
2: 5SP, Fredericksburg, drop 1SP
3-4: 4SP, Hanover, drop 2SP
5-6: 2SP, Richmond

15SW hit to CSA

103 8/4/2018 4:24:00 PM Fall 1861 Union Message OK, for some practice
102 8/4/2018 3:49:00 PM Fall 1861 Confederate Message I can continue to get whipped for a while in this game if you want to execute that minor campaign, as well.
I doubt seriously I've the time to learn anything new at moment. FtP indulges my messianic masochism pretty well....
101 8/3/2018 11:40:00 PM Fall 1861 Union Message Shall I set you up for another game or a break and moving on to something else?
100 8/3/2018 11:40:00 PM Fall 1861 Union Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
I think that is the end of the rebellion as I can stop you from taking control of KY and take Richmond.

Even if you were successful in whatever you were trying, I would be able to bring overwhelming force against ANV.
99 8/3/2018 10:13:00 PM Fall 1861 Confederate Message Wow, 5th battle w/o anything better than a 3 in raw dice. Even with +3 I lose.
2/3 modifies to 5/2, resulting in 1/1. Defender wins ANV retreats back to Culpepper.
98 8/3/2018 10:10:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Medium battle, 5 v 2
C +3
U --
97 8/3/2018 10:09:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Possible intercept

96 8/3/2018 10:09:00 PM Fall 1861 Confederate Play Strategy card as Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
ANV>Strasburg
95 8/3/2018 9:59:00 PM Fall 1861 Confederate Message You suck.
94 8/3/2018 9:58:00 PM Fall 1861 Confederate Discard random Strategy card Operations - 3 / Union Naval Supply Shortage

Message from Confederate:
93 8/2/2018 11:19:00 PM Fall 1861 Union Play Strategy card as Event #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Union:
Guess you are attempting to build a fort in Nashville (since you would get the PC anyway with your force there).

But check to see if the supplies arrive.

LOSE a card and then your last play.

NO FILE
92 8/2/2018 11:15:00 PM Fall 1861 Confederate Play Strategy card as Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
PCs Nashville and Franklin, WV
91 8/1/2018 10:30:00 PM Fall 1861 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
5 troops in DC
90 8/1/2018 8:19:00 PM Fall 1861 Confederate Message no such luck. Leave AJ/1 in Nashville, Van Dorn/1 back to Dover.
89 8/1/2018 8:16:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
U rolling a 1 means no casualty to me
88 8/1/2018 8:16:00 PM Fall 1861 Confederate Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Van Dorn/1>Lebanon pickup AJ/2, Polk is recalled to Richmond for consultations> Nashville.
Auto win with ldr, OOoS and FR.
87 8/1/2018 7:33:00 PM Fall 1861 Confederate Message Damn it. Rubin just did that to me in other game with some kind of cavalry adjacency card. I was on the lookout for like situations here, but you used a different card to accomplish same.

86 8/1/2018 12:20:00 AM Fall 1861 Union Message Although I took Nashville for the moment, I am OOS because of the Dover fort.
85 8/1/2018 12:15:00 AM Fall 1861 Union Message Heavily damaged, Farragut makes it through, by the event, place a PC in Nashville.

US +7 SW with COF
CS -5 SW

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