Next 100 entries
|9||8/29/2018 7:49:00 PM||Master ID = 5933||Game Deleted|
|8||8/29/2018 7:48:00 PM||Spring 1861||Union||Message||
Have not heard anything in two weeks so its my guess this game is dead in the water. When your ready to start up a new game of FTP or maybe something else give me a shout.
deleting this game
|7||8/15/2018 2:05:00 AM||Spring 1861||Union||Play Strategy card as Event||
#58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.
Message from Union:
Will use the classic Union opening against Forts St Philip/Jackson known as the “Martin Hall 6.81” opening.
Detach two SPs from the Army of Potomac in DC and make an amphibious assault on Forts St Philip/Jackson.
Union lose 1 SP captures Forts St Philip/Jackson
|6||8/14/2018 10:26:00 PM||Spring 1861||Union||Draw Strategy cards||
4 cards drawn.
|5||8/14/2018 9:34:00 PM||Spring 1861||Confederate||Message||
You draw and play 1st card
|4||8/14/2018 9:33:00 PM||Spring 1861||Confederate||Draw Strategy cards||
4 cards drawn.
|3||8/14/2018 9:32:00 PM||Spring 1861||Confederate||Message||
Is there anything else before we draw cards?
|2||8/14/2018 9:31:00 PM||Spring 1861||Confederate||Message||
OK, happy to try those.
I think Ops queue should help alleviate Union problem with terribly inactive generals.
Will look at Cav general replacement rule
|1||8/14/2018 7:32:00 PM||Spring 1861||Union||Message||
There are four optional rules:
5.55 Cavalry Leader Replacements
5.67 Leader Capabilities
19.0 RR Logistics
20.0 Ops Queue
I would like to try two to start with (5.55, & 20.0)
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