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Entry # Time Turn Player Title Entry
9 8/29/2018 7:49:00 PM Master ID = 5933 Game Deleted
8 8/29/2018 7:48:00 PM Spring 1861 Union Message Hi Martin,

Have not heard anything in two weeks so its my guess this game is dead in the water. When your ready to start up a new game of FTP or maybe something else give me a shout.


deleting this game

7 8/15/2018 2:05:00 AM Spring 1861 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:

Will use the classic Union opening against Forts St Philip/Jackson known as the “Martin Hall 6.81” opening.

Detach two SPs from the Army of Potomac in DC and make an amphibious assault on Forts St Philip/Jackson.

Result Automatic:
Union lose 1 SP captures Forts St Philip/Jackson
6 8/14/2018 10:26:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

5 8/14/2018 9:34:00 PM Spring 1861 Confederate Message You draw and play 1st card
4 8/14/2018 9:33:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

3 8/14/2018 9:32:00 PM Spring 1861 Confederate Message Is there anything else before we draw cards?
2 8/14/2018 9:31:00 PM Spring 1861 Confederate Message OK, happy to try those.
I think Ops queue should help alleviate Union problem with terribly inactive generals.
Will look at Cav general replacement rule
1 8/14/2018 7:32:00 PM Spring 1861 Union Message There are four optional rules:
5.55 Cavalry Leader Replacements
5.67 Leader Capabilities
19.0 RR Logistics
20.0 Ops Queue

I would like to try two to start with (5.55, & 20.0)

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